Skip to content
Riot Bits

Riot Bits

  • Home
  • News
  • Guides
  • Video Guides
  • Patch Notes
  • Report Abuse
  • Toggle search form

Super Kiwi 64 – All Secret Rune Codes, Effects, and Locations

Posted on 12/03/2022 By Mr_Crash123 No Comments on Super Kiwi 64 – All Secret Rune Codes, Effects, and Locations
  • Title: Super Kiwi 64
  • Release Date:
  • Developer:
  • Publisher:
Information about Super Kiwi 64 is still incomplete. Please help us fill the details of the game using this contact form.

A brief and simplistic guide listing every rune code found throughout the levels and their effects

Where do I input the codes, and how?

Once you’ve collected all 48 powerstones from levels 1–8, a sewer pipe in the main hub will now be open. Walking through said pipe transports Kiwi to a simple level with the centrepiece being a monument with 5 buttons at the top. To input codes, attack the runes in the order shown from a code.

Over the course of the guide, I’ll give number orders for the codes, along with smaller images of the codes as found in-level. I’ve numbered each symbol from left to right as such:

Most codes will override each other, but to deactivate all active codes simply input a random combination that doesn’t do anything.

Area 1

When inputted, the code for Area 1 turns the playable character into the dog helping you off the island. Note this change is purely visual, and does not affect gameplay.

In numbers, the code is:

2, 4, 3, 5, 1This code is found within the hollowed-out tree:

Area 2

When inputted, the code for Area 2 makes Kiwi visually twice as large. Despite the viual change in size, Kiwi’s hitboxes remain the same.

In numbers, the code is:

4, 1, 2, 5, 3This code is found on the port side of the overgrown ship:

Area 3

When inputted, the code for Area 3 turns the playable character into one of the robot enemies found throughout the game. Note this change is purely visual, and only affects gameplay by how much of the screen you take up.

In numbers, the code is:

1, 4, 2, 3, 5This code is found behind a wall as you approach the final slope to the boiler:

Area 4

A fun one! When inputted, the code for Area 4 applies moon gravity to all of Kiwi’s movement!

In numbers, the code is:

3, 5, 1, 2, 4This code is found on the right side of the main tower, near the top between two pipes:

Area 5

When inputted, the code for Area 5 turns the playable character into one of the state switches found within the level. Note this change is purely visual, and does not affect gameplay.

In numbers, the code is:

5, 4, 1, 3, 2This code is found at the two paths to open a wall, behind the left entrance wall to right-side room where water raises platforms to jump on:

Area 6

When inputted, the code for Area 6 spawns a temporary pipe next to the code input platform that leads to a bonus level. The pipe sticks around until the code inputting area is left.

The level unlocked is a miniaturised version of the map from Kiwi 64, a short game paying homage to Rare’s N64 platformers released by Siactro in 2020 on itch.io. This area houses the game’s 50th powercell atop the mountain’s peak, next to a model of Kiwi from the original game.

In numbers, the code is:

1, 3, 2, 5, 4This area’s code is a bit harder to gather, with one rune of each floor located on the coffin in the centre. The full code is made by entering the runes as found from highest to lowest. Here I’ve compiled them all into one image for the sake of viewing simplicity.

Area 7

When inputted, the code for Area 7 turns the playable character into a powercell. Note this change is purely visual, and does not affect gameplay.

In numbers, the code is:

3, 1, 4, 5, 2This code is found on the backside of the rock formation with a chest atop it:

Area 8

Finally another fun one, when inputted the code for Area 8 puts the player into first-person mode! Remember, like the others this doesn’t affect gameplay — you still attack in the last direction you moved, not the direction you’re facing.

Although only visual, note that you can stack this code with other effects!

In numbers, the code is:

2, 1, 3, 5, 4This code is found on the wall of a rock platform closeby thered key:

That's everything we are sharing today for this Super Kiwi 64 guide. This guide was originally created and written by Mr_Crash123. In case we fail to update this guide, you can find the latest update by following this link.

If you believe that any of the content on this site violates your rights, including your intellectual property rights, please contact us immediately using our contact form.
Guides Tags:Super Kiwi 64

Post navigation

Previous Post: How to Fix Super Kiwi 64 FPS Drop, Lag, and Stuttering Issues
Next Post: How to Fix Project Malice Crashing, Crash at Launch, and Freezing Issues

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Title: Super Kiwi 64
  • Release Date:
  • Developer:
  • Publisher:
Information about Super Kiwi 64 is still incomplete. Please help us fill the details of the game using this contact form.

Disclaimer

All content cited is derived from their respective sources. If you think we have used your content without permission, make sure to reach us and we will be taking it seriously.
  • About Us
  • Contact Us
  • Privacy Policy
  • Terms of Service

Copyright © 2025 Riot Bits.

Powered by PressBook News WordPress theme