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Category: Space Engineers

Space Engineers – Crew Enabled User Guide

Posted on 05/20/2022 By Patrick No Comments on Space Engineers – Crew Enabled User Guide
Space Engineers – Crew Enabled User Guide

Fully customize your Crew Enabled experience through the configuration file. Provide Random Crew for NPC ships This mod adds crews to NPC grids. Just the presence of other characters makes the world feel more alive and populated. These NPCs aren’t just props! They will react to the players. Fully customizable. Crew Enabled Features Compatible with…

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Space Engineers

Space Engineers – Space Suit Survival Starter Guide

Posted on 04/01/202204/01/2022 By zeeb No Comments on Space Engineers – Space Suit Survival Starter Guide
Space Engineers – Space Suit Survival Starter Guide

A simple guide on how to survive and get going with a spacesuit start. How To Start Always remember that the Space Suit start is heavily reliant on good RNG, as such, there will be a lot of moments when your start will be extremely difficult. First thing first, you will ultimately be heading towards…

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Space Engineers

Space Engineers Planetary Autopilot Manager Setup and Usage Guide

Posted on 03/22/2022 By KiwiNinja99 No Comments on Space Engineers Planetary Autopilot Manager Setup and Usage Guide
Space Engineers Planetary Autopilot Manager Setup and Usage Guide

This guide describes how to set up and use my Planetary Autopilot Manager programmable block script. Basic Setup / Ship Requirements Ship Requirements A remote control block facing the desired forward direction Atleast 1 thruster in the forward, backward, and upward direction relative to the remote control block Atleast 1 gyroscope (can be placed in…

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Space Engineers

Space Engineers – Tick Timers Setup Guide

Posted on 08/18/2021 By Khjin No Comments on Space Engineers – Tick Timers Setup Guide
Space Engineers – Tick Timers Setup Guide

This is a simple guide for setting up and using the Tick Timers script. About the Script Tick Timers is a script that aims to reduce the number of timers used in a grid. It also enables players to share their timer definitions with other players that have the same or similar setup. The script…

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Space Engineers

Space Engineers – XB-1 Drone Manual and Guide

Posted on 08/18/2021 By pro100tv No Comments on Space Engineers – XB-1 Drone Manual and Guide
Space Engineers – XB-1 Drone Manual and Guide

Short manual for XB-1 drone. Covers guidance modes, using modular armament etc. Introduction This guide will introduce you to the possibilities and functions of XB-1 drone and it’s armament. You can find a blueprint for the drone: And for the modular armament: Getting Started If you play in creative, simply past the blueprint – it…

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Space Engineers

Space Engineers – How to Mod UseObjects (Custom Block Interactions)

Posted on 07/29/2021 By Gwindalmir No Comments on Space Engineers – How to Mod UseObjects (Custom Block Interactions)
Space Engineers – How to Mod UseObjects (Custom Block Interactions)

This guide explains how to use the custom UseObjects added to the modding API in SE 1.199. Introduction Since SE version 1.199, Keen added to the Modding API the ability to create custom UseObjects. A UseObject is an interactive point on a block, such as terminal access or a button on a button panel. If…

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Space Engineers

Space Engineers – How to Disable Inhibitors in Modular Encounters Spawner Compatible Mods

Posted on 05/22/2021 By Brother Jason
Space Engineers – How to Disable Inhibitors in Modular Encounters Spawner Compatible Mods

If you’re like me and you don’t like the somewhat recent addition of inhibitors to the MES framework here’s a quick basic fix that should work for all affected mods. The Fix Step 1: Navigate to your Steam folder Step 2: From there navigate to the following path: SteamApps\workshop\content\244850\1521905890\Data\Scripts\ModularEncountersSpawner\Manipulation\ Step 3: In the folder is a file called…

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Space Engineers

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