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Sokpop S08 Popo’s Tower – That’s better. Achievement Guide

Posted on 02/04/2023 By CallMeDaisy No Comments on Sokpop S08 Popo’s Tower – That’s better. Achievement Guide
  • Title: Sokpop S08: Popo's Tower
  • Release Date:
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Information about Sokpop S08: Popo's Tower is still incomplete. Please help us fill the details of the game using this contact form.

A simple guide for how to complete the rarest achievement in Popo’s Tower. Note that this solution is based on lateral thinking, not platforming; if there is a way to get the achievement purely through platforming, I couldn’t manage it.

Foreword

First things first: THIS GUIDE WILL CONTAIN SPOILERS.

Spoilers include:

  • Late-game mechanics
  • Details of map layout & enemy placement

I don’t really expect anyone to come here unless they’ve already completed the game, but it never hurts to say it jic.

Description & Meaning

That’s Better
Teleport all of the masked enemies

  • masked enemies
    They’re the enemies… wearing the masks…
    An example can be found in the fourth room (immediately before the large bridge), holding a star
  • Teleport
    This is what the Child does to the masked enemies when you carry him close to one

Details

There are three masked enemies that you need to teleport in order to get this achievement:

  • The one in the same room as the Child
  • The one who holds the star
  • The one in the same room as the first red key

The goal of the achievement is to carry the Child to all three of these enemies (in any order, but all on the same save) so that he can teleport them away.
While carrying the child your ability to platform is greatly reduced:

  • Your jump height and length is significantly smaller
  • You are unable to use the kick ability

The first two enemies are trivial to reach, even with the Child – you actually have to carry him past both of them just to complete the game.
The third one, however, is in a room that can only be reached once you’ve gotten the double jump ability – so the decreased jump distance while carrying the Child makes it unreachable by platforming alone.

Method

The key to getting the Child past this impassable platforming section is a mechanic you probably didn’t pay much mind to: Deathwarping
When the player dies, they are respawned at the door through which they entered the room.
If the player was carrying the Child when they died, they are still carrying the Child when they respawn; if not, the Child remains wherever they were placed.

So for those rooms where the platforming is awkward or even impassable while carrying the Child, you can simply warp him around it by following these steps:

  • Drop the Child
  • Exit and re-enter the room through whichever door you want the Child to warp to
  • Return to and pick up the Child
  • Yeet yourself and your passenger into the nearest body of water

You will still be carrying the Child when you respawn at the door through which you most recently entered the room, which just so happens to be the door you wanted to take him through.

Once you’ve got the Child into the room with the final masked enemy, it’s quite easy to get him up onto the platform so he can teleport it away.

That's everything we are sharing today for this Sokpop S08: Popo's Tower guide. This guide was originally created and written by CallMeDaisy. In case we fail to update this guide, you can find the latest update by following this link.

If you believe that any of the content on this site violates your rights, including your intellectual property rights, please contact us immediately using our contact form.
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  • Title: Sokpop S08: Popo's Tower
  • Release Date:
  • Developer:
  • Publisher:
Information about Sokpop S08: Popo's Tower is still incomplete. Please help us fill the details of the game using this contact form.

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