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Snake Pass

Snake Pass – Graphics Improvement Configuration Guide

Posted on 03/28/202203/28/2022 By bmb92 No Comments on Snake Pass – Graphics Improvement Configuration Guide
  • Title: Snake Pass
  • Release Date:
  • Developer:
  • Publisher:
Information about Snake Pass is still incomplete. Please help us fill the details of the game using this contact form.

This guide will show you how to improve the graphics in Snake Pass by editing the configuration file of the game. Before we get started, we recommend that you create a backup copy of the original configuration file of the game. This can be used in case something unwanted happens.

How to Improve Graphics

  1. Open the file:
    C:\Users\Username\AppData\Local\SnakeSimulator\Saved\Config\WindowsNoEditor\Engine.ini
  2. Copy and Paste this into the bottom of the ini file:
    [SystemSettings]
    MotionBlur=0
    Vignette=0
    Bloom=0
    DepthOfField=0
    AntiAliasing=0
    SSR=4
    AmbientOcclusion=3
    TextureQuality=4
    FoliageQuality=5
    ViewDistanceQuality=4
    GraphicsPreset=4
    r.PostProcessAAQuality=6
    r.Tonemapper.Sharpen=0
    r.SkeletalMeshLODBias=-2
    r.LandscapeLODBias=0
    r.ViewDistanceScale=2
    r.StaticMeshLODDistanceScale=0.25
    r.HLOD.DistanceScale=1.5
    r.LightFunctionQuality=1
    r.ShadowQuality=5
    r.Shadow.ForceSingleSampleShadowingFromStationary=0
    r.Shadow.CSM.MaxCascades=16
    r.Shadow.TexelsPerPixel=10
    r.Shadow.MaxResolution=8192
    r.Shadow.RadiusThreshold=0.01
    r.Shadow.DistanceScale=3
    r.Shadow.CSM.TransitionScale=2
    r.DistanceFieldShadowing=1
    r.DistanceFieldAO=1
    r.SubsurfaceScattering=1
    r.SimpleForwardShading=0
    r.ContactShadows=1
    r.CapsuleShadows=1
    r.CapsuleShadowsFullResolution=1
    r.CapsuleDirectShadows=1
    r.CapsuleIndirectShadows=1
    r.MotionBlurQuality=4
    r.MotionBlur.Amount=0.3
    r.MotionBlur.Max=1
    r.MotionBlur.Scale=1
    r.MotionBlurSeparable=1
    r.BlurGBuffer=-1
    r.AmbientOcclusionMipLevelFactor=0
    r.AmbientOcclusionMaxQuality=-100
    r.AmbientOcclusionLevels=3
    r.AmbientOcclusionRadiusScale=1
    r.DepthOfFieldQuality=0
    r.RenderTargetPoolMin=400
    r.LensFlareQuality=5
    r.SceneColorFringeQuality=1
    r.EyeAdaptationQuality=2
    r.BloomQuality=5
    r.FastBlurThreshold=100
    r.Upscale.Quality=5
    r.LightShaftQuality=1
    r.Filter.SizeScale=1
    t.TargetFrameTimeThreshold=16.7
    t.UnacceptableFrameTimeThreshold=25.0
    t.HitchFrameTimeThreshold=30.0
    r.Streaming.MipBias=0
    r.MaxAnisotropy=16
    r.Streaming.MaxEffectiveScreenSize=0
    r.TranslucencyLightingVolumeDim=64
    r.RefractionQuality=3
    r.SSR.Quality=4
    r.SSR.MaxRoughness=1
    r.SceneColorFormat=5
    r.DetailMode=2
    r.TranslucencyVolumeBlur=1
    r.MaterialQualityLevel=1
    r.SSS.Scale=1
    r.SSS.SampleSet=2
    r.EmitterSpawnRateScale=1
    r.Fog=1
    r.DetailLevel=4
    foliage.CullAll=0
    foliage.DensityScale=1
    grass.DensityScale=1
    grass.DiscardDataOnLoad=0
    r.Streaming.PoolSize=1000
    r.SceneColorFringe.Max=0
    r.DefaultFeature.AutoExposure=0
    r.ParticleMinTimeBetweenTicks=8
    r.ParticleLightQuality=2
    r.Streaming.Boost=2
    r.DefaultFeature.AntiAliasing=2
    r.TemporalAACurrentFrameWeight=0.45
    r.TemporalAASamples=16
    r.TemporalAASharpness=0
    r.TemporalAAFilterSize=0.5
  3. Save and exit.

Result

Here is the before and after the result of this configuration:

Before

After

That's everything we are sharing today for this Snake Pass guide. This guide was originally created and written by bmb92. In case we fail to update this guide, you can find the latest update by following this link.

If you believe that any of the content on this site violates your rights, including your intellectual property rights, please contact us immediately using our contact form.
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  • Title: Snake Pass
  • Release Date:
  • Developer:
  • Publisher:
Information about Snake Pass is still incomplete. Please help us fill the details of the game using this contact form.

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