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- Patch Title: Roboquest – Arsenal Update Patch-Notes
- Patch Release Date: April 15, 2024.
The developer of Roboquest has released a new update for the game on April 15, 2024. Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam.
Here are the patch-notes for the 1.2 version of Roboquest: the Arsenal Update.
Find the release announcement here.
Patch-Notes 1.2
Gameplay
• New resource: Crystal Powder
• Crystal Powder can be acquired at the end of levels containing a Corrupted Crystal you’ve already claimed
• Crystal Powder is used to increase a weapon’s rarity from Epic to Fantastic in the new friendly robot Willy Wonder (view in the Friendly Robots section later)
• New keyword: Summon
• Summoning is the action of deploying allies like drones, decoy, sentry turrets and everything else that is tagged as Summon in its description
• Several ingame elements such as Perks and Items grants bonus effects to your Summons
• Reworked several parts of the code to make sure your summons apply your additional effect like “marking burns”
Classes
• Several perks have been reworked to now include the Summon keyword
Weapons
General
• New weapons:
• Missile Battery – We had a minigun but we didn’t have a ROCKET minigun.
• Rapier – En garde!
• Sling Gun – And the stone goes boom!
• Minion Box – Raise my minions!
• Mini Cricket – We liked that gun from a famous movie with aliens. Such boomer times.
• Gauss Rifle – Pro Quake player, anyone?
• Bee Cannon – A mysterious vacuum that shoots bees.
• Boomerang – Whoosh in and whoosh out.
• Shuriken – For all the robot-ninja mains out there (you know who I’m talking about).
• The damage of summons deployed by alt-fires has been increased by 15% per weapon level to 20% per weapon level
• Overall increase of the explosion radius for all weapons (detailed below)
Alt-Fire
• Increased Bayonet base damage from 60 to 72 and healing cell bonus drops from 2 to 3
Affixes
• Updated the number of shots required to trigger Volatile
• Increased Buckshot trigger chance from 15% to 20%
• Increased Puncture damage bonus from 50% to 75%
• Decreased Cadence firerate bonus from 15% to 10%
• Fragmentation reworked, now works as Buckshot but sends a volley of explosive projectiles
Developers’ Note: Fragmentation always felt awkward and a bit misplaced due to its graphical implementation and its projectile speed. Replacing it with something that propels several projectiles similar to its origin weapon will probably feel better overall and works best for us in terms of balancing and implementation. Beware Kaboom Buckshot!• New affixes:
• Echo – Additional Ricochet and Ricochet damage
• Interceptor – Bonus damage against flying enemies
• Big-Game – Bonus damage against elites, goliaths and bosses
• Uproot – Bonus damage against turrets
• Eraser – Bonus damage against marked enemies
• Haste – Bonus movespeed while in hand
• Leader – Bonus summon damage
• Piñata – Chance to drop several healing-cells on takedown
Balance Changes
Junk Rifle
Alternative Fire
• Projectile speed increased from 4000 to 4250
Thumper
Primary Fire
• Damage decreased from 57.0 to 56.0
• Firerate decreased from 2.22/s to 2.08/s
• Explosion radius decreased from 1.9m to 1.6m
Flare Gun
Primary Fire
• Explosion radius increased from 2.3m to 2.4m
Elephant Gun
Primary Fire
• Explosion radius increased from 0.9m to 1.0m
Dragoon Mortar
Primary Fire
• Explosion radius increased from 2.3m to 2.4m
Torpedo Rifle
Primary Fire
• Explosion radius increased from 0.7m to 1.0m
Comet Cannon
Primary Fire
• Damage increased from 50.0 to 53.0
• Impact force decreased from 62.0 to 56.0
• Explosion radius increased from 1.0m to 1.4m
• Energy cost increased from 8.0 to 10.0
Beluga Cannon
Primary Fire
• Damage decreased from 53.0 to 50.0
• Explosion radius increased from 1.8m to 2.2m
Volcano Rifle
• Can no longer roll the Bounce affix
Developers’ Note: This felt more like a nerf to the weapon to roll this affix than anything else, so hey, we’re removing it cause affix gotta be fun.Primary Fire
• Explosion radius increased from 1.0m to 1.2m
Junk Beam
Primary Fire
• Damage decreased from 18.0 to 8.5
• Firerate increased from 7.69/s to 15.38/s
• Energy cost decreased from 2.5 to 1.25
Hurricane Rifle
Primary Fire
• Damage increased from 10.5 to 11.0
Mammoth Minigun
Primary Fire
• Damage decreased from 11.0 to 10.5
Ram Shotgun
Primary Fire
• Damage decreased from 10.5 to 8.0
• Firerate increased from 2.5/s to 2.77/s
Gorilla Bolter
Primary Fire
• Damage decreased from 46.0 to 44.0
• Critical ratio increased from 1.25 to 1.5
Buffalo Cannon
Primary Fire
• Explosion radius increased from 2.1m to 2.2m
Pulsar Rifle
Primary Fire
• Explosion radius decreased from 1.1m to 0.8m
• Projectile speed increased from 4500 to 6000
Shark Sniper
Primary Fire
• Damage increased from 96.0 to 98.0
Kangaroo Sentry
Alternative Fire
• Increased summon sentry base damage from 4 to 7
• Action duration decreased from 0.55 to 0.25
Gadgets
• Increased Grappling Hook cooldown from 4s to 5s
• Increased Hero Cape maximum bonus damage from distance traveled from 200% to 300%
Items
• All multiplayer-only items now also trigger off being nearby a friendly summon and can now be looted in single player
• Hourglass damage bonus increased from 25% to 30%
• Magnet now marks nearby enemies instead of shocking them
Developers’ Note: And we changed its icon color, because you know, it no longer shocks.• Cheese jetpack bonus duration increased from 1.5s to 2s
• Phone Charger now also increases your summon health
• Heart Necklace now also increases your armor if a summon is nearby
• Candle now only increases burn damage (moved the explosion part on a new item)
Developers’ Note: The “burn or explosion” part of the description was always confusing for players so we’re splitting that into two items.• Removed Walkie Talkie from the game
Developers’ Note: This was the last “multiplayer-only” effect remaining and we didn’t find an interesting enough alternative to it work.• New items:
• Chestnut – Your bonus armor increases Hero Cape damage
• Ocarina – Increases summon damage and reduces your damage
• Onion – Increases summons firerate
• Transformer Toy – Summons a drone to fight alongside you permanently
• Potato – Increases explosion damage
• Ball and Chain – Increases Grappling Hook damage and its cooldown
Basecamp
• Added a Training Range to the Basecamp
• Training Range: Punching-Bot – To try out your DPS
• Training Range: Weapon Vending Machine – To spawn any weapon you have the card of
• Training Range: Weapon Upgrader – To upgrade weapons from the Vending Machine
• Training Range: Shooting Range – To have fun while waiting for your brobot
• Training Range: Some of these elements are unlocked once you completed Burger Bill‘s quest
• Added an interface breaking down all the stats of a weapon in the Museum
• Added a hit animation for Bosses in the Museum
• Added an idle animation for Bosses in the Museum
• Updated the Elite Punk picture in the Museum
Workshop
• Removed Rolling Foot from the upgrades, added its 5% bonus movespeed to character’s base movespeed
• Chronosphere moved to previous Rolling Foot slot
• Loot Hoarder moved to previous Chronosphere slot
• Added a new upgrade to unlock Willy Wonder to the previous Loot Hoarder slot
Friendly Robots
• New friendly robot: Willy Wonder
• Willy Wonder is unlocked with a basecamp upgrade
• Willy Wonder is a friendly bot that belongs to Max’s Crew and can appear in safe areas of the levels
• Willy Wonder can increase your weapons rarity and grant them additional affixes
• New friendly robot: Burger Bill
• A quest has been added in relation to Burger Bill, completing it will unlock the full Training Range at the Basecamp
• Lottery Luke will now appear in multiplayer for both players if at least one of them has unlocked it
Enemies
• Increased base health of Goliath Cruiser from 660 to 720
Levels
• Replaced the Goliath Destroyer by a Goliath Cruiser in Fields
Developers’ Note: While it is fun to have some kind of “bouncer” to mark the beginning of the second act, this one was taking its job a tad too seriously.• Reworked many safe areas to be able to include Willy Wonder
• Reduced the number of Security Pods in Haven City by approximately 33.3%
• Added more random chunks (variations) to Haven-City and [spoiler]the Moon[/spoiler]
Quality of Life
• Added several quality of life settings:
• Show Items – To show or hide the icon list of all the items you’ve equipped
• Show Gadgets – Same than above for Gadget icon list
• Show Perks – Same than above for Perk icon list
• Show Compass – To show or hide the compass locator indicating enemy presence around you
• Show Damage Counter – Displays a counter below the minimap displaying how many damage you’ve dealt this run
• Reverse X Axis – For those of you weird unique enough to play with reverted X axis
• Hybrid Control – Playing with both a gamepad and mouse/keyboard should now work properly
• You can now use Colon, Comma, Exclamation and Period in the keybinds settings
Interface
• Entirely reworked the localization for German, Korean, Simplified Chinese and Traditional Chinese
• Added Dutch and Farsi to the game’s languages
• Added Starbreeze to the game’s bumpers
Developers’ Note: Don’t worry, nothing has changed internally 😉
Optimization
• Optimized UI rendering
• Optimized loading of VFXs and SFXs
Bug Fixes
• Speculative Fix: Players failing to play with each other should now be able to, regardless of their platforms.
Developers’ Note: We’re sorry for the time it takes us to fix those issues. We’re trying our best and we hope this round of fixes will do the trick. If not, we’ll be on the hunt again.• You will no longer be stuck in Haven City after unlocking the door while your brobot disconnects
• Fixed an issue where Rover enemies wouldn’t disappear for the client player
• Vsync no longer reactivates itself automatically upon game restart
• Fixed an issue displaying the remaining stack of alt-fire despite having the setting to show them disabled
• Status effects UI will no longer remain permanently on screen after activating screenshot mode while being under their effects
• Aim Assist now works properly even with very high or low field of view values
• The Gotta Catch Them All achievement will unlock the next time you open the Museum if you have everything unlocked but the game previously failed to detect it
To learn more about this new update, check the official source mentioned above.