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Ready or Not – Essential Configuration Tweaks

Posted on 01/11/2024 By ReubenUKGB No Comments on Ready or Not – Essential Configuration Tweaks
  • Title: Ready or Not
  • Release Date: December 13, 2023
  • Developer: VOID Interactive
  • Publisher: VOID Interactive

This guide will show you some of the best configuration tweaks that you can try to make Ready or Not more enjoyable. Here, we will be showing you engine.ini configurations.

Introduction

Void Interactive didn’t include an in-game feature to modify basic options in Ready or Not version 1.0, which is typically found in many PC games. But don’t worry, I’ll provide you with a detailed guide on tweaking the INI settings to make those adjustments.

Engine.ini file location

First, let’s locate the Engine.ini file. Ensure Ready or Not is not running. To do this, press [Windows Logo] + [R] on your keyboard, opening the Run program. Copy and paste the following text into the field:

%LOCALAPPDATA%\ReadyOrNot\Saved\Config\WindowsNoEditor

Once you click OK, an Explorer window will appear. In this window, find the INI file named Engine.ini and open it using your preferred text editor.

Remove Film Grain (mostly)

To reduce the film grain effect, go to the bottom of the Engine.ini file and insert the following text. If you already have the first line, just add the second line beneath it. Save the file and close the text editor:

[/script/engine.renderersettings]
r.Tonemapper.Quality=3 //no default value used for this setting (value range 0 to 5)

Scale UI

To scale the UI, insert the following text at the bottom of the file. If you already have the first line, add the second line beneath it. Save the file and exit the text editor:

[/script/engine.userinterfacesettings]
ApplicationScale=1.35 //default value used by the game is 1.0 (value range 0.1 to 5)

Adjust Brightness

For adjusting brightness, insert the following text at the bottom of the file. If you already have the first line, add the second line beneath it. Save the file and close the text editor:

[/script/engine.engine]
DisplayGamma=2.5 //default value used by the game is 2.2 (value range 0.1 to 3)

Preload Shaders (DX11 Only)

If you’re using DX11 and want to preload shaders, insert the following text at the bottom of the file. If you already have the first line, add the second line beneath it. Save the file and exit the text editor:

[/script/engine.renderersettings]
r.CreateShadersOnLoad=1 //default value used by the game is 0 (value range 0 or 1)

These settings will persist after launching Ready or Not.

That's everything we are sharing today for this Ready or Not guide. This guide was originally created and written by ReubenUKGB. In case we fail to update this guide, you can find the latest update by following this link.

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Guides Tags:Ready or Not

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  • Title: Ready or Not
  • Release Date: December 13, 2023
  • Developer: VOID Interactive
  • Publisher: VOID Interactive

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