Ir para o conteúdo
Riot Bits

Riot Bits

  • Lar
  • Notícias
  • Guias
  • Guias de vídeo
  • Notas do Patch
  • Denunciar abuso
  • Alternar formulário de pesquisa
Orcs devem morrer!

Orcs devem morrer! – Pesadelo 5 Skull Guide

postado em 08/17/2021 Por N. Gallagher Sem comentários em Orcs devem morrer! – Pesadelo 5 Skull Guide
  • Título: Orcs devem morrer!
  • Data de lançamento:
  • Desenvolvedor:
  • Editor:
Information about Orcs Must Die! ainda está incompleto. Por favor, ajude-nos a preencher os detalhes do jogo usando este formulário de contato.

If you are new to the game I recommend playing it through fully on an apprentice, then war mage.
When nightmare is available play each level on War Mage first to get 5 skulls as a practice round, then switch to the nightmare for the same run.

Standard setup:

  • Steel Weaver + first skill (Death Augmenter) to get more money from kills
    (update it for either traps or archers where appropriate)
  • Lightning/fire (to be used where they enter and near traps)
  • Gelo + espada (for trolls/hunters)
  • Fire ring for ice trolls

Standard wall setting:

  • Barricade leaving one space (a kill zone)
  • Tar
  • Mace
  • Grinders
  • Brimstone in front
  • Spring traps behind (às vezes) or archers (other times)

Level Guide

Nv. 1 – The Hallway

  • Arrow Walls at the start
  • Brimstone – Tar – Lightning/Fire
  • Mushroom for the Armoured Troll

Nv. 2 – The Fork

  • Arrow Walls at the start
  • Brimstone – Tar – Lightning/Fire
  • Mushroom for the Armoured Troll

Nv. 3 – The Corner

  • Arrow Walls under low ceiling near the start
  • Brimstone – Tar – Lightning/Fire – Mace
  • Mushroom for Trolls
  • N.B. Keep an eye on the time

Nv. 4 – The Baths

  • Arrow Walls under low ceiling near the start
  • Brimstone – Tar – Lightning/Fire – Mace
  • Careful of orc archers
  • N.B. Time is an issue so don’t use springs/wind belt

Nv. 5 – Runner’s Alley

  • Arrow Walls under low ceiling near the start
  • Brimstone – Tar – Lightning/Fire – Mace
  • Careful of orc archers and kobolds

Nv. 6 – Ultrapassar

  • Barricade right path to stairs
  • Arrow Walls under low ceiling near the start
  • Brimstone – Tar – Lightning/Fire – Mace
  • Wind belt works well before you retreat behind your traps, but it’s not necessary
  • Careful of kobolds and sappers

Nv. 7 – Twin Halls

  • Block right path (beware announcement ‘a barricade has been destroyed’)
  • Standard setting after stairs on the left path: barricade leaving one space – tar – grinders – spring traps behind
  • Arrow Walls and spring traps near the start for extra help later on
  • Careful of sappers on wave 8

Nv. 8 – Lunch Break

  • Barricade entrance at top of stairs + defend the end of the bridge
  • Standard setting: barricade leaving one space – tar – grinders – spring traps behind
  • Arrow Walls and spring traps near the start for extra help later on
  • Careful of sappers on wave 8

Nv. 9 – The Stream

  • Archers up top and at the rift
  • Standard setting after right gate: barricade leaving one space – tar – grinders
  • Arrow Walls up high for fliers
  • Use wind belt if you like
  • Mushroom for trolls. Careful of kobolds and help archers with fliers.

Nv. 10 – Sludge Hole

  • Abaixo: 4 Push Traps on each side, 1/2 Spring traps behind, 2 Arrow walls near the entrance
  • Acima: 3 arrow walls + a few paladins

Nv. 11 – Chaos Chamber

  • Standard setting on both floors (do lower first): mace in middle – tar – brimstone – arrow walls – spring traps (no barricades)
  • Careful of kobolds, hunters, and trolls (fire and ice)

Nv. 12 – Chokepoint

  • On the bridge: tar – brimstone – springs traps
  • Arrow walls covering the end of the bridge (and some archers behind)
  • Careful of kobolds. Mushroom for the armored troll.

Nv. 13 – A arena

  • Blockade from the north door (with staggered barricades to the first wall to avoid them being attacked) to create the usual trap set up just past the west door – then stay far away from the north door or the kobolds will attack you and blow the barricades.
  • In the first two rounds, you’ll have to kill them all yourself.
  • Careful of kobolds at the start, hunters, and sappers blowing your barricades the last 2 ondas.

Nv. 14 – The Balcony

  • 5x archers on over path near rift (e então 5 under that bridge) – fully upgrade them
  • Arrow walls low and high at end of bridge + brimstone
  • Zapper above forwarding over path if you have it
  • Careful of kobolds

Nv. 15 – A Torre

  • N.B. It’s very long and time is a problem
  • Use brimstone and wall arrows at entrances and use the logs on the first 3 levels to speed things up
  • Standard setting higher up: barricades – maça – tar – grinders – archers behind
  • Don’t use swords on ogres as there are too many. Freeze them when they are under the mace

Nv. 16 – A Biblioteca

  • 3 barricades diagonally (so they don’t attack them) to block off one rift
  • Standard setting on another side: maça – tar – grinder – brimstone
  • Some wall arrows in front to help
  • Freeze ogres under traps

Nv. 17 – A ponte

  • Block right tunnel (replace if ‘a barricade is down’)
  • Archers upgraded on the central ridge
  • Mace + brimstone under archers
  • Spring traps on bridges

Nv. 18 – Killing Fields

  • Block left tunnel after stairs and the central passage top of the stairs
  • Set up under stairs right (no barricades): maces left to right (x4 eventually) – tar – wall arrows – brimstone
  • Set wall arrows and brimstone on left entrance for extra protection

Nv. 19 – Renascimento

  • Maces + Tar + Arrow walls + shoot barrels above
  • Paladins after tar

Nv. 20 – Gateway

  • 2 maces after bridge + tar + arrow walls + fire ring for ice trolls
  • Archers above and at sides upgraded asap
  • Zappers + arrow walls + brimstone at the bridge where they enter

Nv. 21 – Hard Climb

  • Blockade right entrance below stairs where they enter – stagger the last one so they won’t attack barricades.
  • Blockade left entrance below stairs to rift
  • Standard set up in gap: tar – grinders – brimstone (durar 2 essential for kobolds)
  • Then loads of archers fully upgraded up top between rifts (much better than zappers)
  • Take out ogres fast then lay down a lightning shower at traps before going top to help with numerous fliers (including a couple that can sneak by on the first two levels before you get your archers set up) + defend archers from hunters

Nv. 22 – The Squeeze

  • Standard wall setting on both levels (upper first): barricade leaving one space – tar – maças – grinders
  • Watch for fliers from the top – they can kill you in a flash even on the first wave
  • Then archers at the rift and on top of stairs at the lower level
  • Reinforce with arrow walls low and high

Nv. 23 – Stairs of Doom

  • Standard wall setting right: barricade leaving one space – tar – grinders (for kobolds)
  • Jump left and kill orcs manually, then set up the same standard wall setting left
  • Adding maces to both
  • Beware sappers in wave 3 – eventualmente, place brimstone below to take care of them.
  • Then place all archers above and at the top of the stairs.
  • Watch for ogres and hunters. Use o 2 logs on each side if you need them

Nv. 24 – Final

  • Fully upgrade all trap options first
  • Walls arrows x3 at each entrance (waves start north and go clockwise)
  • Then fully upgrade archers and place them around the rift.
  • Then upgrade paladins and place them at each entrance to the rift.
  • Brimstone below each rift entrance.
  • There is a log above each entrance for last wave trolls.
  • Use mushrooms on armored trolls if you wish.

Isso é tudo o que estamos compartilhando hoje para isso Orcs devem morrer! guia. Este guia foi originalmente criado e escrito por N. Gallagher. Caso não atualizemos este guia, você pode encontrar a atualização mais recente seguindo este link.

Se você acredita que algum conteúdo deste site viola seus direitos, incluindo seus direitos de propriedade intelectual, entre em contato conosco imediatamente usando nosso formulário de contato.
Guias Tag:Orcs devem morrer!

Navegação de artigos

Postagem anterior: Phat Phrog Achievements Guide and Walkthrough
próxima postagem: Abençoe desencadeada – Como alterar o FOV

Deixe um comentário Cancelar resposta

O seu endereço de email não será publicado. Campos obrigatórios marcados com *

  • Título: Orcs devem morrer!
  • Data de lançamento:
  • Desenvolvedor:
  • Editor:
Information about Orcs Must Die! ainda está incompleto. Por favor, ajude-nos a preencher os detalhes do jogo usando este formulário de contato.

Isenção de responsabilidade

Todo o conteúdo citado é derivado de suas respectivas fontes. Se você acha que usamos seu conteúdo sem permissão, certifique-se de entrar em contato conosco e levaremos isso a sério.
  • Sobre nós
  • Contate-nos
  • política de Privacidade
  • Termos de serviço

direito autoral © 2025 Riot Bits.

Distribuído por PressBook Notícias tema WordPress