Este guia irá mostrar-lhe como religar os botões do gamepad Little Nightmares através do arquivo de configuração. Antes de fazer qualquer alteração, recomendamos que você faça um backup do arquivo de configuração original de Little Nightmares.
Configuração
- Vá para o menu principal do jogo nas configurações de controle e altere qualquer tecla nas configurações do teclado. Isso criará um arquivo Input.ini.
- Vá para \Steam\steamapps\common\Atlas\Saved\Config\WindowsNoEditor\
- Abra Input.ini com o Bloco de Notas.
- Procure a linha [/script/engine.inputsettings] e cole o seguinte código abaixo dela.
AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=A,Scale=-1.000000) AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=D,Scale=1.000000) AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=Gamepad_DPad_Left,Scale=-1.000000) AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=Gamepad_DPad_Right,Scale=1.000000) AxisMappings=(AxisName="Dollhouse_MoveHorizontal",Key=Gamepad_LeftX,Scale=1.000000) AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=Gamepad_DPad_Down,Scale=-1.000000) AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=Gamepad_DPad_Up,Scale=1.000000) AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=Gamepad_LeftY,Scale=1.000000) AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=S,Scale=-1.000000) AxisMappings=(AxisName="Dollhouse_MoveVertical",Key=W,Scale=1.000000) AxisMappings=(AxisName="Dollhouse_TriggerZoom",Key=Gamepad_RightTriggerAxis,Scale=1.000000) AxisMappings=(AxisName="Dollhouse_TriggerZoom",Key=LeftShift,Scale=1.000000) AxisMappings=(AxisName="Dollhouse_TriggerZoom",Key=RightShift,Scale=1.000000) AxisMappings=(AxisName="Player_Crouch",Key=LeftControl,Scale=1.000000) AxisMappings=(AxisName="Player_Crouch",Key=Gamepad_FaceButton_Right,Scale=1.000000) AxisMappings=(AxisName="Player_Grab",Key=E,Scale=1.000000) AxisMappings=(AxisName="Player_Grab",Key=Gamepad_FaceButton_Left,Scale=1.000000) AxisMappings=(AxisName="Player_LookHorizontal",Key=Gamepad_RightX,Scale=1.000000) AxisMappings=(AxisName="Player_LookHorizontal",Key=Left,Scale=-1.000000) AxisMappings=(AxisName="Player_LookHorizontal",Key=Right,Scale=1.000000) AxisMappings=(AxisName="Player_LookHorizontalMouse",Key=MouseX,Scale=1.000000) AxisMappings=(AxisName="Player_LookVertical",Key=Down,Scale=-1.000000) AxisMappings=(AxisName="Player_LookVertical",Key=Gamepad_RightY,Scale=-1.000000) AxisMappings=(AxisName="Player_LookVertical",Key=Up,Scale=1.000000) AxisMappings=(AxisName="Player_LookVerticalMouse",Key=MouseY,Scale=1.000000) AxisMappings=(AxisName="Player_MoveHorizontal",Key=A,Scale=-1.000000) AxisMappings=(AxisName="Player_MoveHorizontal",Key=D,Scale=1.000000) AxisMappings=(AxisName="Player_MoveHorizontal",Key=Gamepad_DPad_Left,Scale=-1.000000) AxisMappings=(AxisName="Player_MoveHorizontal",Key=Gamepad_DPad_Right,Scale=1.000000) AxisMappings=(AxisName="Player_MoveHorizontal",Key=Gamepad_LeftX,Scale=1.000000) AxisMappings=(AxisName="Player_MoveVertical",Key=Gamepad_DPad_Down,Scale=-1.000000) AxisMappings=(AxisName="Player_MoveVertical",Key=Gamepad_DPad_Up,Scale=1.000000) AxisMappings=(AxisName="Player_MoveVertical",Key=Gamepad_LeftY,Scale=1.000000) AxisMappings=(AxisName="Player_MoveVertical",Key=S,Scale=-1.000000) AxisMappings=(AxisName="Player_MoveVertical",Key=W,Scale=1.000000) ActionMappings=(ActionName="Debug_Teleport",Key=Gamepad_DPad_Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Dollhouse_Exit",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Dollhouse_Exit",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Dollhouse_Select",Key=Enter,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Dollhouse_Select",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_CameraToggle",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_CrouchToggle",Key=MiddleMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_Lighter",Key=F,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_Lighter",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_Lighter",Key=Gamepad_RightThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_Pause",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_Pause",Key=Gamepad_Special_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_Run",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Player_Run",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Restart_Level",Key=F5,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
Neste exemplo, mostro como ele está configurado no meu gamepad. Isso pode ser alterado ao seu gosto.
Aqui está uma lista dos botões do gamepad:
Gamepad_FaceButton_Left - Botão X Gamepad_FaceButton_Right - Botão B Gamepad_FaceButton_Top - Botão Y Gamepad_FaceButton_Bottom - Botão A Gamepad_Special_Right - Botão Iniciar Gamepad_DPad_Left - DPad Esquerda Gamepad_DPad_Right - DPad Direita Gamepad_DPad_Up - Dpad Up Gamepad_DPad_Down - DPad Down vertical Gamepad_LeftX - Stick esquerdo vertical Gamepad_LeftX - Stick esquerdo horizontal Gamepad_RightY - controle direito vertical Gamepad_LeftTrigger - gatilho esquerdo Gamepad_RightTrigger - gatilho direito Gamepad_LeftThumbstick - botão do controle esquerdo Gamepad_RightThumbstick - botão do controle direito
Isso é tudo o que estamos compartilhando hoje para isso Nightmares pequenos guia. Este guia foi originalmente criado e escrito por Andreas. Caso não consigamos atualizar este guia, você pode encontrar a atualização mais recente seguindo este link.