An overview of every faction and the units contained within them.
Second French Empire
The French army is well rounded and can be seen as the “base” faction. All its units are well rounded and fairly costed. This allows the faction to play in almost any way it wants. Whether that is aggressive with cavalry, strong line infantry, or anything else. Although the French do not have any glaring weakness they also do not have anything they are the best at. This means they will have to overcome enemy strengths through being well rounded to win the day. Infantry Weapons
Custo $100
Equipped with Tabatiere Rifle
Características : Breakable – Retreats at 0 cohesion
Custo $165
Equpped with Chassepot Rifle
Características: Nenhum
Custo $180
Equipped with Chassepot Rifles
Características: Melee Drill – Receives -1 damage in Melee
Custo: $155
Equipped with Chassepot Rifles
Características: Range Drill – Tem +1 ranged damage
Skirmishing – Immune to Attrition
Breakable – Retreat at 0 cohesion
Custo: $170
Equipped with Chassepot Rifles
Características: Skirmishing – Immune to Attrition
Custo: $200
Equipped with Chassepot Rifles
Características: Range Drill – Tem +1 ranged damage
Skirmishing – Immune to Attrition
Custo: $215
Equipped with Chassepot Rifles
Características: Melee Drill – Receives -1 damage in Melee
Rugged – Ignores Terrain Penalties
Custo: $245
Equipped with Chassepot Rifles
Características: Range Drill – Tem +1 ranged damage
Eficiência – Tem +1 Maneuver Order
Custo: $150
Equipped with Sabers
Características: Nenhum
Custo: $175
Equipped with Sabers
Características: Shock Attack – Tem +2 charge attack
Custo: $150
Equipped with Sabers
Características: Skirmishing – Immune to Attrition
Custo: $200
Equipped with M1866 Fusil Carbine
Características: Nenhum
Custo: $160
Equipped with Sabers
Características: Melee Drill – Receives -1 damage in Melee
Custo: $265
Equipped with M1866 Fusil Carbine
Características: Shock Attack – Tem +2 charge attack
Melee Drill – Receives -1 damage in Melee
Custo: $165
Características: Cumbersome – Can only receive 1 order per turn
Anti Personnel – Tem +2 Adjacent Range Damage
Custo: $205
Características: Cumbersome – Can only receive 1 order per turn
Anti Personnel – Tem +2 Adjacent Range Damage
Custo: $210
Características: Cumbersome – Can only receive 1 order per turn
Anti Personnel – Tem +2 Adjacent Range Damage
Custo: $225
Características: Cumbersome – Can only receive 1 order per turn
Indirect Fire – Can fire over obstructions
Custo: $190
Características: Anti Personnel – Tem +2 Adjacent Range Damage
Range Drill – Tem +1 ranged damage
North German Confederation (Prússia)
The Prussian army prides itself on highly flexible infantry and the best artillery among all nations. Used well you can run circles around enemy infantry with your own and blast any force apart with your Krupp guns. No entanto, it’s artillery is the most expensive and losing it can completely collapse your line. On top of that cavalry is mostly average and doesn’t stand out in any real way leaving them potential vulnerable to flanks.Prussian Infantry Weapons
OBSERVAÇÃO: The Bavarian Werder Rifle is only available to Bavarian Line Infantry.
Custo: $120
Equipped with Needle Gun
Características: Breakable – Retreats at 0 cohesion
Eficiência – Tem +1 maneuver order
Custo: $155
Equipped with Needle Gun
Características: Eficiência – Tem +1 maneuver order
Custo: $145
Equipped with Needle Gun
Características: Rugged – Ignores terrain penalties
Custo: $160
Equipped with Needle Gun
Only unit that can equip Bavarian Werder Rifle
Características: Choque – Tem +2 charge attack
Custo: $140
Equipped with Needle Gun
Características: Eficiência – Tem +1 maneuver order
Skirmishing – Immune to attrition
Custo: $195
Equipped with Needle Gun
Características: Eficiência – Tem +1 maneuver order
Melee Drill – Receives -1 damage in melee
Custo: $215
Equipped with Needle Gun
Características: Eficiência – Tem +1 maneuver order
Range Drill – Tem +1 range damage
Custo: $150
Equipped with Saber
Características: Nenhum
Custo: $190
Equipped with Sabers
Características: Choque – Tem +2 charge attack
Custo: $265
Equipped with M1862 Dreyse Carbine
Características: Skirmishing – Immune to attrition
Custo: $220
Equipped with M1862 Dreyse Carbine
Características: Eficiência – Tem +1 maneuver order
Custo: $160
Equipped with Sabers
Características: Melee Drill – Receives -1 damage in melee
Custo: $185
Equipped with Sabers
Características: Choque – Tem +2 charge attack
Melee Drill – Receives -1 damage in melee
Custo: $220
Características: Cumbersome – Can only receive 1 order per turn
Breech Loader – Tem +1 attack order
Range Drill – Tem +1 range damage
Custo: $205
Características: Cumbersome – Can only receive 1 order per turn
Anti Personal – Tem +2 adjacent range attack
Custo: $265
Características: Cumbersome – Can only receive 1 order per turn
Breech Loader – Tem +1 attack order
Range Drill – Tem +1 range damage
Custo: $315
Características: Cumbersome – Can only receive 1 order per turn
Breech Loader – Tem +1 attack order
Range Drill – Tem +1 range damage
Custo: $355
Características: Cumbersome – Can only receive 1 order per turn
Indirect Fire – Can fire over obstructions
Breech Loader – Tem +1 attack order
Range Drill – Tem +1 range damage
Reino Unido (Grã-Bretanha)
The British army fully commits to quality over quantity. Most of it’s infantry and carbine armed cavalry posses the Range Drill trait giving them +1 range damage which makes them devastating at range. In one on one fights almost nothing can beat a British infantry unit because of this. No entanto, this comes at the downside of infantry being overall the most expensive in the game limiting the number that the British can field. They will need to rely on their superior range firepower to keep enemies away and minimize losses or else they will lose the battle of attirition.British Infantry Weapons
Custo: $170
Equipped with Snider Enfield
Características: Range Drill – Tem +1 range attack
Custo: $115
Equipped with Enfield
Características: Range Drill – Tem +1 range attack
Skirmishing – Immune to attrition
Breakable – Retreats at 0 cohesion
Custo: $175
Equipped with Snider Enfield
Características: Range Drill – Tem +1 range attack
Skirmishing – Immune to attrition
Custo: $165
Equipped with Snider Enfield
Características: Range Drill – Tem +1 range attack
Skirmishing – Immune to attrition
Rugged – Ignores terrain restrictions
Custo: $210
Equipped with Snider Enfield
Características: Range Drill – Tem +1 range attack
Melee Drill – Receives -1 damage in melee
Custo: $240
Equipped with Snider Enfield
Características: Choque – Tem +2 charge attack
Range Drill – Tem +1 range attack
Eficiência – Tem +1 maneuver order
Custo: $150
Equipped with Sabers
Características: Nenhum
Custo: $175
Equipped with Sabers
Características: Choque – Tem +2 charge attack
Custo: $265
Equipped with M1867 Westley-Richards
Características: Range Drill – Tem +1 range attack
Skirmishing – Immune to attrition
Custo: $235
Equipped with M1867 Westley-Richards
Características: Range Drill – Tem +1 range attack
Custo: $275
Equipped with M1867 Westley-Richards
Características: Melee Drill – Receives -1 damage in melee
Range Drill – Tem +1 range attack
Custo: $185
Equipped with Sabers
Características: Choque – Tem +2 charge attack
Melee Drill – Receives -1 damage in melee
Custo: $165
Características: Anti Personal – Tem +2 adjacent range damage
Cumbersome – Can only receive one order per turn
Custo: $205
Características: Anti Personal – Tem +2 adjacent range damage
Cumbersome – Can only receive one order per turn
Custo: $250
Características: Anti Personal – Tem +2 adjacent range damage
Cumbersome – Can only receive one order per turn
Custo: $225
Características: Indirect Fire – Can fire over obstructions
Cumbersome – Can only receive one order per turn
Custo: $165
Características: Anti Personal – Tem +2 adjacent range damage
Breech Loader – Tem +1 attack order
Custo: $280
Características: Cumbersome – Can only receive one order per turn
Breech Loader – Tem +1 attack order
Russian Empire
The Russian Empire relies on superior numbers to overwhelm the enemy to carry the day. Their units are not particularly bad but instead suffer from the disorganized trait. This causes them to only regain half of their cohesion at the start of rounds which causes their units to generally lose ranged fights that drag on. No entanto, these cheaper units also means the Russians often outnumber their enemy. Their calvary is a highlight as it’s quite cost effective if it can flank and charge from the side or rear. Otherwise it will want to close up on the enemy where it can play on a more even field by blocking the enemy from gaining their cohesion back while being more tolerant to some losses.Russian Infantry Weapons
Custo: $80
Equipped with 6 Lines Rifle 1856
Características: Desorganizado – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion
Custo: $115
Equipped with 6 Lines Rifle 1856
Características: Desorganizado – Regenerates only half cohesion at start of turn
Custo: $110
Equipped with M1867 Krnka Rifle
Características: Desorganizado – Regenerates only half cohesion at start of turn
Skirmishing – Immune to attrition
Custo: $180
Equipped with M1867 Krnka Rifle
Características: Skirmishing – Immune to attrition
Rugged – Ignore terrain penalties
Range Drill – Tem +1 range damage
Equipped with M1867 Krnka Rifle
Características: Melee Drill – Receives -1 damage in melee
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $185
Equipped with M1867 Krnka Rifle
Características: Range Drill – Tem +1 range damage
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $140
Equipped with Sabers
Características: Desorganizado – Regenerates only half cohesion at start of turn
Custo: $165
Equipped with Sabers
Características: Choque – Tem +2 charge damage
Skirmishing – Immune to attrition
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $180
Equipped with Sabers
Características: Choque – Tem +2 charge damage
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $190
Equipped with M1867 Dragoon Krnka
Características: Desorganizado – Regenerates only half cohesion at start of turn
Custo: $150
Equipped with Sabers
Características: Melee Drill – Receives -1 damage in melee
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $175
Equipped with Sabers
Características: Choque – Tem +2 charge damage
Melee Drill – Receives -1 damage in melee
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $155
Características: Cumbersome – Can only receive one order per turn
Anti Personal – Tem +2 adjacent range damage
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $195
Características: Cumbersome – Can only receive one order per turn
Anti Personal – Tem +2 adjacent range damage
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $200
Características: Cumbersome – Can only receive one order per turn
Anti Personal – Tem +2 adjacent range damage
Desorganizado – Regenerates only half cohesion at start of turn
Custo $235
Características: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Anti Personal – Tem +2 adjacent range damage
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $155
Características: Anti Personal – Tem +2 adjacent range damage
Breech Loading – Tem +1 attack order
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $270
Características: Cumbersome – Can only receive one order per turn
Breech Loading – Tem +1 attack order
Desorganizado – Regenerates only half cohesion at start of turn
Império Otomano
The Ottoman Empire truly embraces the the quantity over quality mind set. In a matter similar to the Russian Empire it’s units are overall cheap however it’s units are even cheaper and suffer from negative traits such as disorganized and breakable. Due to those factors the Ottomans have to aim to overwhelm through sheer number of units. It is incredibly difficult to have a “justo” fight with the ottomans as they can’t trade blows long term. High aggression and accepting losses are what makes the Ottomans a fierce opponent.Ottoman Empire Infantry Weapons
Ottoman Empire Calvary Weapons
Custo: $80
Equipped with Enfield
Características: Desorganizado – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion
Custo: $125
Equipped with Enfield
Características: Choque – Tem +2 charge damage
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $105
Equipped with Enfield
Característica: Breakable – Retreats at 0 cohesion
Custo: $135
Equipped with Enfield
Característica: Rugged – Ignores terrain penalties
Custo: $140
Equipped with Snider-Enfield .577
Características: Melee Drill – Receives -1 damage in melee
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $110
Equipped with Snider-Enfield .577
Características: Desorganizado – Regenerates only half cohesion at start of turn
Skirmishing – Immune to attrition
Custo: $185
Equipped with Snider-Enfield .577
Características: Rifle Drill – Tem +1 range damage
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $210
Equipped with M1866 Winchester
Características: Breakable – Retreats at 0 cohesion
Skirmishing – Immune to attrition
Custo: $145
Equipped with Sabers
Características: Choque – Tem +2 charge damage
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $165
Equipped with Sabers
Características: Choque – Tem +2 charge damage
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $165
Equipped with Sabers
Características: Choque – Tem +2 charge damage
Skirmishing – Immune to attrition
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $110
Equipped with Sabers
Características: Desorganizado – Regenerates only half cohesion at start of turn
Custo: $230
Equipped with M1866 Winchester
Características: Melee Drill – Receives -1 damage in melee
Custo: $135
Características: Cumbersome – Can only recieve one order per turn
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $195
Características: Cumbersome – Can only recieve one order per turn
Anti Personal – Tem +2 adjacent range damage
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $200
Características: Cumbersome – Can only receive one order per turn
Anti Personal – Tem +2 adjacent range damage
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $215
Características: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $155
Características: Anti Personal – Tem +2 adjacent range damage
Breech Loading – Tem +1 attack order
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $210
Características: Cumbersome – Can only receive one order per turn
Breech Loading – Tem +1 attack order
Rifle Drill – Tem +1 range damage
Desorganizado – Regenerates only half cohesion at start of turn
Austrian Empire
The Austrian army is an interesting force. With most of it’s infantry sporting the skirmish ability allowing to it ignore attrition, the Austrian army can disengage from almost any fight regardless of how it’s going. This flexibility gives them the ability to recover from bad fights or just play a hit and run style game plan that can wear down the enemy over time. Another interesting perk is that all of it’s artillery is able to indirect fire making them quite strong and flexible. All of this mobility does mean that the Austrians can find themselves lacking the heavier side of the army and this can stunt their potential if that can’t face the more elite forces of enemies.Infantry Weapons
Custo: $135
Equipped with M1854
Características: Nenhum
Custo: $150
Equipped with M1854
Características: Choque – Tem +2 charge damage
Desorganizado – Regenerates only half or cohesion at start of turn
Custo: $145
Equipped with M1854 Lorenz
Características: Eficiência – Tem +1 movement order
Custo: $135
Equipped with M1854 Lorenz
Características: Choque – Tem +2 charge damage
Custo: $185
Equipped with M1867 Werndl-Holub
Características: Skirmish – Immune from attrition
Custo: $160
Equipped with M1867 Werndl-Holub
Características: Skirmish – Immune from attrition
Rugged – Ignores terrain penalties
Custo: $200
Equipped with M1867 Werndl-Holub
Características: Skirmish – Immune from attrition
Eficiência – Tem +1 movement order
Rugged – Ignores terrain penalties
Custo: $245
Equipped with M1867 Werndl-Holub
Características: Range Drill – Tem +1 range damage
Eficiência – Tem +1 movement order
Custo: $150
Equipped with Sabers
Características: Nenhum
Custo: $160
Equipped with Sabers
Características: Skirmish – Immune from attrition
Desorganizado – Regenerates only half or cohesion at start of turn
Custo: $190
Equipped with Sabers
Características: Choque – Tem +2 charge damage
Custo: $185
Equipped with Sabers
Características: Choque – Tem +2 charge damage
Skirmish – Immune from attrition
Desorganizado – Regenerates only half or cohesion at start of turn
Custo: $200
Equipped with M1867 Werndl-Holub Carbine
Características: Nenhum
Custo: $145
Equipped with Sabers
Características: Nenhum
Custo: $205
Características: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Anti Personal – Tem +2 adjacent range damage
Custos: $260
Características: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Rifle Drill – Tem +1 ranged damage
Custos: $250
Características: Cumbersome – Can only receive one order per turn
Anti Personal – Tem +2 adjacent range damage
Indirect Fire – Can fire over obstructions
Custos: $190
Características: Anti Personal – Tem +2 adjacent range damage
Rifle Drill – Tem +1 ranged damage
Sardinia-Piedmont (Itália)
Italy as a faction is a faction that can be somewhat map dependent on how effective they are. They are filled with specialized infantry many of which have the rugged trait allowing them to ignore terrain penalties. These units can be highly effective by doing things other infantry simply cannot but they are often weaker in head on fights. There are also many skirmish and efficient units allowing Italy to be quite mobile in its infantry movements. By ignoring terrain the Italians can be quite aggressive in ways that other nations can’t do and they must leverage this to succeed. If they get tangled in a purely open area they will feel their infantry lacking.Infantry Weapons
Custo: $80
Equipped with M1860 Piedmontese
Características: Desorganizado – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion
Custo: $130
Equipped with F ucile M1844
Características: Eficiência – Tem +1 movement order
Rugged – Ignores terrain penalties
Custo: $125
Equipped with F ucile M1844
Características: Desorganizado – Regenerates only half cohesion at start of turn
Custo: $150
Equipped with F ucile M1844
Características: Melee Drill – Recieves -1 damage in melee
Eficiência – Tem +1 movement order
Custo: $90
Equipped with F ucile M1844
Características: Skirmishing – Immune to attrition
Desorganizado – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion
Custo: $150
Equipped with F ucile M1844
Características: Rugged – Ignores terrain penalties
Skirmishing – Immune to attrition
Custo: $170
Equipped with F ucile M1844
Características: Choque – Tem +2 charge damage
Skirmishing – Immune to attrition
Rugged – Ignores terrain penalties
Custo: $185
Equipped with F ucile M1844
Características: Range Drill – Tem +1 range damage
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $110
Equipped with Sabers
Características: Desorganizado – Regenerates only half cohesion at start of turn
Rugged – Ignores terrain penalties
Breakable – Retreats at 0 cohesion
Custo: $150
Equipped with Sabers
Características: Nenhum
Custo: $175
Equipped with Sabers
Características: Choque – Tem +2 charge damage
Custo: $160
Equipped with Sabers
Características: Skirmishing – Immune to attrition
Rugged – Ignores terrain penalties
Custo: $175
Equipped with Assorted Carbines
Características: Choque – Tem +2 charge damage
Custo: $165
Características: Cumbersome – Can only receive one order per turn
Anti Personal – Tem +2 adjacent range damage
Custo: $205
Características: Cumbersome – Can only receive one order per turn
Anti Personal – Tem +2 adjacent range damage
Custo: $210
Características: Cumbersome – Can only receive one order per turn
Anti Personal – Tem +2 adjacent range damage
Custo: $185
Características: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
EUA
The USA is a force that can bring a cheap large army but at the cost of its units having very low cohesion. Most units do not have a negative trait meaning that they function quite normally at first. On top of that they also have many options for fast aggressive cavalry. No entanto, once combat starts units will quickly lose cohesion that can lead to heavy casualties if not managed well. The US wants to use its larger force to control the pace of the battle where it can manage the low cohesion of its units and minimize casualties. Infantry Weapons
Custo: $90
Equipped with Springfield M1861
Características: Breakable – Retreat at 0 cohesion
Custo: $120
Equipped with Springfield Model 1866
Características: Nenhum
Custo: $135
Equipped with Springfield Model 1866
Características: Melee Drill – Receives -1 damage in melee
Custo: $145
Equipped with Springfield Model 1866
Características: Choque – Tem +2 charge damage
Custo: $90
Equipped with Springfield Model 1866
Características: Skirmishing – Immune to attrition
Breakable – Retreat at 0 cohesion
Custo: $185
Equipped with Sharps M1848
Características: Range Drill – Tem +1 range damage
Skirmishing – Immune to attrition
Custo: $155
Equipped with Springfield Model 1866
Características: Eficiência – Tem +1 maneuver order
Custo: $195
Equipped with Springfield Model 1866
Características: Choque – Tem +2 charge damage
Range Drill – Tem +1 range damage
Custo: $120
Equipped with Sabers
Características: Skirmishing – Immune to attrition
Breakable – Retreat at 0 cohesion
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $140
Equipped with Sabers
Características: Skirmishing – Immune to attrition
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $175
Equipped with Sabers
Características: Rugged – Ignores terrain penalties
Custo: $190
Equipped with Sabers
Características: Choque – Tem +2 charge damage
Skirmishing – Immune to attrition
Breakable – Retreat at 0 cohesion
Custo: $165
Características: Cumbersome – Can only receive one order per turn
Anti Personal – Tem +2 adjacent range damage
Custo: $220
Características: Cumbersome – Can only receive one order per turn
Range Drill – Tem +1 range damage
Custo: $210
Características: Cumbersome – Can only receive one order per turn
Anti Personal – Tem +2 adjacent range damage
Custo: $185
Características: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Custo: $165
Características: Breech Loading – Tem +1 attack order
Anti Personal – Tem +2 adjacent range damage
CSA
The Confederates are a nation that relies on speed and aggression to win a fight. Its infantry mostly share the efficiency trait allowing for two movements a turn allowing for aggressive plays. The Confederate units suffer from slightly lower cohesion that most other nations but their units are also not as cheap to where they can win through sheer weight of numbers. Instead it must use smart movement and its fast cavalry to flank or punch through lines quickly. The confederate forces can be a quick moving and hard hitting force but if it finds itself in a drawn out battle where casualties can mount it can see its spearheads dulled and unable to break through.Infantry Weapons
Custo: $90
Equipped with Springfield M1855
Características: Breakable – Retreats at 0 cohesion
Custo: $130
Equipped with Springfield M1855
Características: Eficiência – Tem +1 maneuver order
Custo: $80
Equipped with Springfield M1855
Características: Skirmishing – Immune to attrition
Breakable – Retreats at 0 cohesion
Custo: $205
Equipped with Sharps M1848
Características: Rifle Drill – Tem +1 range damage
Skirmishing – Immune to attrition
Eficiência – Tem +1 maneuver order
Custo: $155
Equipped with Snider Enfield
Características: Eficiência – Tem +1 maneuver order
Custo: $165
Equipped with Snider Enfield
Características: Eficiência – Tem +1 maneuver order
Rugged – Ignores terrain penalties
Custo: $180
Equipped with Snider Enfield
Características: Choque – Tem +2 charge damage
Eficiência – Tem +1 maneuver order
Custo: $190
Equipped with Snider Enfield
Características: Rifle Drill – Tem +1 range damage
Eficiência – Tem +1 maneuver order
Custo: $120
Equipped with Sabers
Características: Skirmishing – Immune to attrition
Breakable – Retreats at 0 cohesion
Desorganizado – Regenerates only half cohesion at start of turn
Custo: $150
Equipped with Sabers
Características: Skirmishing – Immune to attrition
Desorganizado – Regenerates only half cohesion at start of turn
Rugged – Ignores terrain penalties
Custo: $175
Equipped with Sabers
Características: Rugged – Ignores terrain penalties
Custo: $230
Equipped with Sabers
Características: Choque – Tem +2 charge damage
Skirmishing – Immune to attrition
Eficiência – Tem +1 maneuver order
Custo: $165
Características: Cumbersome – Can only receive 1 order per turn
Anti Personal – Tem +2 adjacent range damage
Custo: $205
Características: Cumbersome – Can only receive 1 order per turn
Anti Personal – Tem +2 adjacent range damage
Custo: $210
Características: Cumbersome – Can only receive 1 order per turn
Anti Personal – Tem +2 adjacent range damage
Custo: $185
Características: Cumbersome – Can only receive 1 order per turn
Indirect Fire – Can fire over obstructions
Custo: $165
Características: Breech Loading – Tem +1 fire order
Anti Personal – Tem +2 adjacent range damage
Isso é tudo o que estamos compartilhando hoje para isso Fogo & Manobra guia. Este guia foi originalmente criado e escrito por Complex Strategy. Caso não atualizemos este guia, você pode encontrar a atualização mais recente seguindo este link.