A walkthrough of the game using the least amount of carrots as possible! Still a work in progress. Walkthrough is finished up until the drinking game in the bar. I’m working on the final part now and expect that it should be up by July 12th.
1. Meeting the Neighborhood
Billy’s Room
- Follow the tutorial.
- Pegue o Corda off the bed frame.
- Leave Billy’s room.
Cozinha
- Pegue o Maçã off the counter next to Stella.
- Exhaust all dialogue with Stella.
- Abra o Gaveta next to the fireplace and find 4$.
- Put on your hat.
- Saia de casa.
Fora
- Pegue o Balde next to the outhouse.
- Pegue o Registro next to the tree by the outhouse.
- Grab your Saddle, a Corda, e um Serra from inside the stable.
- Look inside the clothes basket by the carrot patch and pick up the Sock.
Fill your bucket with water and start farming those carrots!
I suggest getting 19 but the game won’t disqualify you if you have more.
As long as you do not give your horse more than 20 carrots you’ll be fine.
- Feed your horse 5 cenouras.
- Saddle your horse and continue on to….
Lá embaixo
- Open both drawers of the table that Alvin and Joe are sitting at to find 3$.
- Pegue o Lever next to the fireplace.
- Open the Closet by the stairs to find 3$.
- Suba as escadas.
Lá em cima
- Pegue o Basket no chão.
- Open the dresser drawers to find a total of 12$!
- Head downstairs and outside.
Fora
- Behind the fence to the right of the house is an ACME Logholder.
- Use o registro you found earlier on the Logholder.
- Use the saw on the log and pickup two Cut Logs! (This will save us a trip later in the game)
- Get back on your horse, Rayo, and move on to the…
Dentro
- Meet the lovely Miss Rhiannon and promptly get swept off your feet.
- Grab your “armas” and your hat from the floor when you awaken.
- Walk over to Rhiannon’s desk.
- Open the right drawer to find a Pen.
- Open the left drawer to find 5$.
- Open the back left desk (back right if you’re facing the blackboard) and find a Folding Ruler.
- Vá para fora.
Fora
- Talk to Annie, the girl in the playground, to learn of her infatuation with Jessie James.
- Hop on your horse and head onwards to the Town!
2. Getting down to Business
There is a lot to get done in town but before anything else we need to earn some money! Head inside of Jackson’s Store. It’s the building down the street on the right.
Jackson’s Store
- On the counter are some newspapers…
- Purchase the Evening Star (story about the robbery).
- Purchase the Morning Sun (story about the bridge).
- Read both of the papers all the way through.
- Leave the store.
Rua Principal
- Head to the train station at the end of the street.
- Speak to the Telegraphist and send out telegrams to the following people (order doesn’t matter):
- Aunt Filomena (custos 2$)
- Senhor. Presidente (custos 4$)
- Graduate Bull (custos 1$)
- Doctor Hengelhoffer (custos 3$)
Don’t waste your money on Sam the Pianist as he doesn’t send us anything.
- Enter the train station.
- Move to the back door to change the camera angle.
- Pegue o Specs off the table, now visible to the right of the fireplace.
- Go out the back door and grab the Fold-Up Wheelbarrow.
- Leave the train station.
Telegrams will arrive every time you re-enter the Main Street.
Ask the Telegraphist if he has anything new for you.
Go back into the train station, leave the train station and repeat until you have no new telegrams.
With this money we can get everything we need from the store in advance! This is important as it will save us multiple trips back into town.
Jacksons Store
- Comprar:
-
- Tyrolean Harness (5$, next to front door)
- Hydraulic Jack (8$, near the front door)
- Alicate (2$, next to the dressing room)
- Mobile Phone (8$, next to the newspapers)
- Dressing Room Access (5$, try the door and the shop keeper will sell you this)
- Pegue o Bowler Hat from inside the dressing room. (Walk to the right of the stairs to see it hanging on the wall.)
- Exhaust all dialogue with the shop keeper.
- Leave the store.
Rua Principal
- Walk behind the Sheriffs office next door.
- Talk to Tom, the prisoner, and exhaust all dialogue.
- Head into the Sheriff’s Office.
Sheriff’s Office
- Exhaust all dialogue.
- Head across the street to the Saloon.
SaloonSaloon Downstairs
- Try to head upstairs and be stopped by the Bartender.
- Purchase a bath.
- Talk to the man in the white suit, next to the fireplace.
- Talk to the bartender and exhaust all dialogue
- Use o seu Dollars on the bartender and tip him at least 5.
- Head upstairs.
Saloon Upstairs
- Enter the first room on the left (Doctors Office)
- Exhaust all dialogue.
- Leave through the door opposite the desk.
- Pegue o Case from the bed and the Chave from the table.
- Go across the hall and enter the pink room.
- Pegue o Cushion from the chair next to the bed.
- Saia da sala
- Use o Chave mestre on the door opposite the doctors office.
- In the steam you’ll find Sabão em uma mesa.
- Walk to the other side of the room to find Partidas na cadeira.
- Go downstairs and purchase Uísque from the Bartender.
- Head back upstairs and enter the doctors office.
- Talk to him and perform the surgery.
- While he’s unconscious, grab the Portrait of Jessie James.
- Go back downstairs.
Saloon Downstairs
- Talk to Willy (White Suit)
- Ask about the TNT Permit and tell him you don’t have more than 10.
- Purchase the permit for 25$ e sair.
Rua Principal
- Go behind Jackson’s store.
- Use one of your ropes on the pulley above the gate.
- Open the gate and go inside.
- Pickup the Climbing Belt e o Corda.
- Go outside and hop on the Maintenance Truck.
- Pull the right lever.
Ponte
- Use o seu Climbing Belt to climb the Post on the opposite side of the train tracks.
- Use o seu Mobile Phone with the Connection.
- The only telegram we need to send is to Sheriff Slocum.
- Climb down the post and head down the hill to the left.
- Use o seu Basket with the beach.
This next part is frustrating. You’ll need to position yourself in the water facing toward the beach, and smack(left click) o
Troutwhen it swims in front of you. Watch the Trout as it swims, it repeats the same route so you can wait in one spot for it to swim by.
- Once you successfully catch the trout, pickup your Basket and get back on the Maintenance Truck.
- Pull the left lever to get to the other side of the bridge.
Ponte (Other Side)
- Pegue o Machado e Corda leaning next to the door.
- Hop on the Maintenance Truck and ride back to town.
After returning from the bridge go speak to the Telegraphist.
He’ll have an urgent telegram for the Sheriff. Lets deliver it right away!
Sheriffs Office
- Give Sheriff Slocum the telegram.
- As you leave so does he, locking the door behind him.
Rua Principal
- Go behind the Sheriffs Office and give Tom the Folding Ruler.
- He’ll use it to grab an Chave de ferro off the wall. It doesn’t fit the cell so he gives it to you!
- Use your newly acquired Chave de ferro on the front door of the Sheriffs Office.
Sheriffs Office
- Pegue o Sheriff’s Appointment off the wall.
- Open the middle drawer of the gun cabinet to find a Red Cape.
- Leave the Sheriffs Office.
Rua Principal
- Go behind the Sheriffs Office and use the Red Cape on the Bull.
- With Tom now free we are finished with the Town until later.
- Mount your horse and ride to the School.
3. Infiltrating Starek Ranch
After returning from the bridge go speak to the Telegraphist.
He’ll have an urgent telegram for the Sheriff. Lets deliver it right away!
Sheriffs Office
- Give Sheriff Slocum the telegram.
- As you leave so does he, locking the door behind him.
Rua Principal
- Go behind the Sheriffs Office and give Tom the Folding Ruler.
- He’ll use it to grab an Chave de ferro off the wall. It doesn’t fit the cell so he gives it to you!
- Use your newly acquired Chave de ferro on the front door of the Sheriffs Office.
Sheriffs Office
- Pegue o Sheriff’s Appointment off the wall.
- Open the middle drawer of the gun cabinet to find a Red Cape.
- Leave the Sheriffs Office.
Rua Principal
- Go behind the Sheriffs Office and use the Red Cape on the Bull.
- With Tom now free we are finished with the Town until later.
- Mount your horse and ride to the School.
- Go to the playground on the right of the school.
- Give Anne the Portrait of Jessie James.
- Use o seu Sock on Toby the Dog.
- Follow Toby to find the Entrance to Billy’s hideout.
- Use some Corda with the Entrance in the tree.
- Climb up and confront the boys.
Dizer “Give me my guns.”
Dizer “Billy, tell Tommy to give me back my guns.” - Climb back up the rope after a moment has passed.
Ask “Billy, have you persuaded Tommy?” - Finalmente, we can go get our guns! Go to the left of the school and enter the outhouse. (Open the door and click the wood inside)
On your way back to your horse, you’ll witness (or rather cause) an accident!
- Place your Hydraulic Jack under the damaged cart.
- Use the Hydraulic Jack.
- Exhaust all Dialogue with Livy.
- Walk around to the other side of the cart.
- Take the Doctors Jaqueta.
- Finalmente, feed your horse 5 more carrots and travel to the Bannisters Farm.
At this point you’ve given your horse 10 cenouras.
Fora
- Use a Cut Log with the white Tree Stump.
- Use o seu Machado no Cut Log.
- Do this twice to get 4 Split Logs.
- Walk over to the sink and use your Sabão nisso.
- Coloque o Dirty Jacket in the Clothes Basket.
- Head indoors.
Dentro
- Talk to Stella and ask her to wash the jacket outside.
- Head outside and stand by her until she finishes. Colete o Wet Jacket and go back inside.
- Pegue o Bellows next to the fireplace.
- Place your Split Logs in the fireplace.
- Use o Partidas no Split Logs followed by the Bellows.
- Coloque o Wet Jacket on the stand.
- Wait until it dries. (Meter above the jacket will be gray)
- Grab your newly dried Jaqueta and head back to your horse!
- Continue down the road to Alvin Jones Farm.
Fora
- Go inside the building attached to the pig pen.
- Get ready. Place your Trout in the bowl….
- …and quickly shut the Hatch on the pig when it comes over to eat!
- Go inside the house.
If the pig gets the fish, you’ll have to reload your savebecause we can’t catch another and still get the Greengrocer Achievement.
Dentro
- Go upstairs and enter the bedroom.
- Open the closet to find Tom.
- Give him the TNT Permit, o Sheriff Appointment, e o Pen.
- Open the closet to receive a Signed TNT Permit.
- Move the stairs in the other room if you haven’t already.
- Climb out the window. (Don’t forget your hat!)
Fora
- Use o Tyrolean Harness with the zipline rope.
- Interact with the Tyrolean Harness to slide down into the pig pen!
- Use a Lever on the Wheel.
- Pegue o Lever in the opposite corner.
- Walk through the hole you’ve made and use your Fold-up Wheelbarrow with the Wheel.
- Interact with the Wheelbarrow to bring the wheel back to the cart.
Escola [3rd/Final Visit]
- Use the wheelbarrow to re-attach the wheel!
- Give Livy the Chapéu.
- Give her the Jaqueta.
- Give her the Specs.
- Give her the Case.
- Finalmente, give her the Cushion and we’ll be on our way to Stareks Ranch!
Stareks RanchFora
- Pegue o Lâmpada from the bench.
- Walk through the arches on the right to the side of the house.
- Go through the door on the far left of the porch.
- Exhaust all dialogue with Livy.
- Trade Livy your Bloody Tooth para o Book on Ancient Rome.
- Go back outside and climb up through the window we fell out of.
Rhiannon’s Room
- On the desk next to the bookshelf you’ll find a Book on the Renaissance.
- Exit into the hallway.
Upstairs Hall
- Go down the hall and enter the first alcove on your right.
- You’ll find a Book on Medieval History under a painting on the right.
- Continue on and enter the room next to the stairs.
- Pegue o Book on Prehistory from the bed and leave.
- Continue descendo as escadas.
- Walk towards the front door and enter the double doors on the left.
Starek’s Office
- Pegue o Book on Ancient Greece from the chair in front of the desk.
- Pegue o Câmera from the sofa near the fire.
- Entre na porta à direita.
Biblioteca
- Move to the right of the fire.
- Coloque tudo 5 books in the bookcase by the door.
- Interact with the bookcase.
The order for the books can be found in the newspaper Evening Star.
For reference the order is: Prehistoric, Egyptian, Greek, Roman, Medieval, Renacentist, and Modern. - Walk into the stairwell.
- Use o seu Lâmpada and descend the stairs.
- Travel back to the Town on your horse.
4. Winning the Minigames
- Go inside Jackson’s store.
Jackson’s Store
- Comprar…
- Automatic Launcher (12$, to the right of the mobile phones)
- Nightly Moon Newspaper (7$, story about the escape)
Rua Principal
- Speak to the telegraphist again.
- Send a telegram to Edgar Allen, Baltimore. (custos 2$)
- Enter and exit the station and receive his response.
Now we have a bunch of answers to get us started in sarsaparilla dueling.
SaloonThis will take some time and a good portion of your money.
The goal of the game is to ask your opponent a question that they don’t know the correct response to. You learn new questions by being asked them (and subsequently losing the duel) and you can learn the answers to these questions by asking them.
Each time you lose, you pay 1$. You keep your dollar for winning.
I recommend having at least 30$.
If you’re in need of money, you can play the shooting game mentioned below and repeatedly cash out on round 4 ganhando 8$ each time.In order to move on to the next opponent, you must learn all the answers and questions the current opponent knows. I will list all the questions and responses for each opponent as well as what to say to beat them.
- Falar com Whiskers to start your first duel.
Questões:
I don’t quite think you can manage all that.
I can see just how badly you’re shaking.
It looks to me like you’re beaten already!
It appears that you haven’t a thought in your head.Responses:
That’s what you say but your words leave me flat.
I would if you didn’t look just like a fish.To beat say “I can see how badly you’re shaking.” - Leave the saloon and come back to face your next opponent.
- If the next opponent doesn’t appear, you haven’t learned all the questions/answers from the current opponent.
- Falar com Fatty to start your next duel.
Questões:
It seems to me that you drink like a sissy.
You should know this is not the right drink for a thug.
They told me that you had a streak that was yellow.
Are you ready to tell me your very last wish?Respostas:
You’d know about that, now wouldn’t you, missy?
But perfect for dealing with each kind of slug.
Tell me yours first, I can tell them you lied.To beat say “I heard you had a streak that was yellow.” - Leave the saloon.
Rua PrincipalIn order to gain access to the next two duelists we must win the shooting gallery at the fairgrounds.
- Go behind Jackson’s Store and hop on the Maintenance Truck.
- Pull the left lever to go to the Fairground.
This minigame can be tough as there is no way to change your sensitivity in the game. If possible I recommend raising your mouse DPI speed. That helped me achieve a better score.
There are five rounds of increasing difficulty.
On the fifth round you’ll have to shoot 50 Targets to qualify.
If you find this too difficult, you can purchase
Adulterated Oilfrom Willy in the Saloon for 20$.
Swapping the
Adulterated Oilwith the Robot Oil on the ground will cause the robot to malfunction on round five.
If you’re in need of money, you can play this game and repeatedly cash out on round 4 ganhando 8$ each time.After winning the game you’ll receive the
Winchester Rifleand be
unable to play again.
With the shooting gallery finished, we can now finish our sarsaparilla dueling.
Rua Principal
- Head back over to the saloon.
Saloon
- Fale com o Fairman to start your third duel.
Questões:
Tell me your name, I’ll tell all how you died.
You’d know how to rhyme if you’d studied at school.
You look very pale, will you give up the fight?
Do you want me to ask for a child’s bib for you?Responses:
You shouldn’t take note. I’d just beaten the fellow!
If you can’t do it, it proves you’re a fool!
If I look so pale, then you must be Snow White.
While you’re at it you could get your own Rattle, também!To beat say “Tell me your name, I’ll tell all how you died.” - We can now challenge the final duelist… Shorty.
- You do not have to learn all his questions you only have to beat him.
Questões:
With a man like you I have nothing to fear.
I dare you to empty your glass on your head.
Can you keep rhyming, it’s part of the rule?
Responses: None to learn.To beat say “With a man like you I have nothing to fear.”With Shorty no longer following us around town we can rob the bank without him interfering! - Leave the Saloon and walk next door to the bank.
Banco
- Use o seu Câmera on the Bank Teller to receive a Photographic Plate
- Leave the bank and go across the street to Jackson’s Store.
Jackson’s Store
- Enter the dressing room, using the door on the left.
- Climb down the ladder to find a photo studio.
- Use o seu Photographic Plate on the Developing Machine.
- Use o Developing Machine to receive the Bank Photo.
- Suba a escada.
- Leave the store. Go back across the street to the bank.
Banco
- Talk to the teller.
- Ask him “You mind turning off the fans?”.
- Quickly use your Bank Photo no Security Camera.
- When the Bank Teller returns in front of him and use your Revolvers.
- Use a Lever on the door.
- Open the left drawer of the desk to find a SISA Card.
- Open the right drawer to find a Verificar.
- Exit the bank and go back to Jackson’s Store.
We can now buy equipment to defend the farm and TNT to blow the bridge!
Jackson’s Store
- Give your Signed Permit to the Storekeeper.
- Give your Check to the Storekeeper.
- Give your SISA Card to the Store keeper.Enjoy the cheesy yet funky cutscene!
On your way back from the town, you’ll find yourself ambushed!
Ambush Outside TownYou’ll have to take our four enemies as you proceed along this path. Left click the enemies as they’re moving out of cover for optimal timing.
The only enemy you might have trouble with is the one on top of the cliff as you barely have time to see him before he shoots you back a few steps.
I recommend leaving your mouse over the spot he appears, the top middle of the screen, and spamming left click when you walk under the cliff.
Cidade
- Hop on the Maintenance Truck and proceed to the Bridge.
Isso é tudo o que estamos compartilhando hoje para isso Fenimore Fillmore: The Westerner guia. Este guia foi originalmente criado e escrito por Noveus. Caso não atualizemos este guia, você pode encontrar a atualização mais recente seguindo este link.