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Darksiders II

Darksiders II Guia para iniciantes artesanais do Shaman

postado em 03/01/202203/01/2022 Por PDV Sem comentários em Darksiders II Guia para iniciantes artesanais do Shaman
  • Título: Darksiders II
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Information about Darksiders II is still incomplete. Por favor, ajude-nos a preencher os detalhes do jogo usando este formulário de contato.

For the very specific circumstance where you started the Shaman’s Craft quest just a little late, after finishing the dungeons it ‘normally’ sucessos.

Blue Text Means Quest

You may have been an idiot, como eu, and assumed that colored dialogue options represented ‘repeat past conversation’ ou algo assim. Bad news: actually that meant this was a quest. If you made this mistake for Shaman’s Craft, I will explain how to finish this quest relatively promptly.

If you instead waited for the late-game to start this, I hear you can do it in the Crucible pretty quickly, which will also provide you with phat lootz. But I’m going to assume you didn’t, and are still in the Forge Lands with the Makers.

Então, here’s the list of quest goals:

  1. Track down Karn and speak with him
  2. Harvest some Stalker’s Bone from a Stalker
  3. Return to Karn and ask about Mordant Dew
  4. Harvest some Mordant Dew from a Stinger
  5. Return to Karn and ask him about Carven Stone
  6. ​Harvest Carven Stone from a Construct Sentinel
  7. ​Return to Muria with the materials
  8. ​Return to Tri-Stone and speak with Muria.

Where’s Karn?

Karn moves around as you complete the first three dungeons, and you need to talk to him several times.

You will first see him at the gate to the Caldeirão; after you complete it, he moves to Stonefather’s Vale, and opens the way to the Shadow Gorge. When you finish the Drenchfort at the other end of the gorge, he moves to the gate to the Templo perdido. After you finish that, he joins the smiths in the Maker’s Forge, and stays there.

Felizmente, you can fast travel to talk to him, relatively quickly regardless of where he is at the moment, unless you haven’t been to his current location yet. But if that’s true, boas notícias! You’re back on the expected track of the side quest and it will be straightforward to complete it in line with the main quest.

I’ll assume that you started this quest after the Lost Temple, because that’s what I did and it’s the most inconvenient time to do it. You’ll be bouncing back and forth to the Forge for this.

Perseguidores, Ferrões, and Sentinels

Perseguidores: There’s a Stalker in the Caldeirão, which is the intended target. If you already cleared it, no entanto, it won’t get restocked on later visits. If you still need a bone, visit the Fjord; trios of monsters, each with a Stalker and two Prowlers, respawn every time you visit. Alternativamente, há um Savage Stalker no Shattered Forge, which is an optional dungeon cleared for another sidequest, The Hammer’s Forge, which you might also be completing. I can’t conclusively verify that this counts for Shaman’s Craft, no entanto, I did it in the Fjord, which is right next door to the Shattered Forge anyway.

Ferrões: There are tons of nests of these pests in the Drenchfort. There’s a variant common in the Foundry, também, which probably counts. But if you’ve already cleared Drenchfort, probably the best path to wrap this quest up promptly is in the overworld; look between the Fjord e o Shadow Gorge, where there is a respawning Stinger Hive. Unsurprisingly, this creates Ferrões. If you need clarification, see here:

Construct Sentinels: These evil floating masks are faced repeatedly in the Templo perdido, where they heal and resurrect your other Construct enemies. Like the Stalkers, they have a presence in the Shattered Forge, this one not even a variant; the last fight of the dungeon has a Sentinel (just one), which works out even if you needed the Savage Stalkers for step 1. There aren’t any Stingers present in here, so you’ll need to find some of those when you pop out to talk to Karn, before you talk to Karn again and come back to finish off the dungeon and the Sentinel. If you’ve already finished the Forge, I’m not actually sure where you can find them again. Will update when I run into them, or a variant, mais tarde.

The Easy Part

Now head back to Shaman Muria. She never moves much, so she’s right where she was. Provavelmente para o melhor; with that blindfold of hers, she’d fall down the stairs. Makers are pretty tough, but that would be embarrassing. Em todo o caso, hand over the goods and you’ll get a fancy talisman that lets your secondary weapons generate Caos Reaper Energy. Você terminou.

Isso é tudo o que estamos compartilhando hoje para isso Darksiders II guia. Este guia foi originalmente criado e escrito por PDV. Caso não atualizemos este guia, você pode encontrar a atualização mais recente seguindo este link.

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  • Título: Darksiders II
  • Data de lançamento:
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Information about Darksiders II is still incomplete. Por favor, ajude-nos a preencher os detalhes do jogo usando este formulário de contato.

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