A look at the combat mechanics behind the scenes and drawing verdicts from them. This guide includes: The damage formula, passive mechanics, aggro mechanics, e possivelmente mais? (WIP)
The Damage Formula
Formula:
((Attack ^ 2 / Defesa) * Ability Multiplier / Attacker Modifier) * [Other Modifiers] * aleatório
Notas
- Different modifiers stack multiplicatively.
- Attacker Modifier: player character = 1 || enemy character = 2
- Overdrive Modifier: damage dealt and healing done = 1.25 || damage received = 0.85
- Overheat Modifier: damage dealt = 1 || damage received (physical) = 1.25 || damage received (mágico) = 1.5
- Critical Modifier: 1.5 (até 2 with passive)
- Engrenagem 0 Mech Modifier: damage dealt and received = 0.75
- Engrenagem 2 Mech Modifier: damage dealt and received = 1.25 || heal done = 1.5
- Random = 1 ~ 1.025
Takeaways
- The offensive stats (ATK and MAG) have a significantly higher weight in damage calculations than defensive stats (Def e mnd).
- Considering the first point, offensive buffs / debuffs make a bigger difference than defensive buff / debuffs, so always prioritize applying the former first. (por exemplo. Debuffing an enemy’s attack would protect you significantly better than buffing your party’s defense, especially so in harder difficulties.)
- The ATK and MAG stats are so strong that it’s not a good idea to prioritize Critical Chance over them in the vast majority of cases.
- Por outro lado, it’s never worth equipping DEF UP passives. MND UP should only be equipped on characters who do mostly nothing but heal.
- In mech battles, healing is especially very effective at gear 2 with a modifier of +50% extra healing.
- Por alguma razão, magic casting enemies are especially dangerous in overheat, tratativa +50% extra damage instead of the typical +25%.
Aggro Mechanics
- I’m yet to find the formula of how enemies pick their targets based on aggro numbers…
- Defending decreases aggro on character by 5 pontos. (All Enemies)
- Normal attacking increases aggro on character by 5 pontos. (Target Enemy)
- Most single-target abilities increase aggro on character by 10 pontos. (Target Enemy)
- Most multi-target abilities increase aggro on character by 5 pontos. (All Enemies)
- Most buffing, cura, and utility abilities increase aggro on character by 5 pontos. (All Enemies)
- Most ultimate abilities increase aggro on character by 15 pontos. (Target Enemy / All Enemies)
- Taunting abilities increase aggro on character by 20. (Target Enemy / All Enemies)
Takeaways
- Taunting abilities aren’t very effective at drawing aggro.
- The accessory, “Cavaleiro’s Honor”, and the passive, “Grito de guerra”, are your best bets if you want enemies to aggro a certain character. Do keep in mind that they do not stack.
- Defending is the only action in the game that drops accumulated aggro, although it’s very minor.
Overdrive Mechanics
The Overdrive Area Size Per Setting
-
Foot Battles
- Wide: 30 – 95
- Normal: 40 – 90
- Extra Tight: 40 – 80
- Twisting Wind (Boss Ability): 0 – 20 e 41 – 60
-
Mech Battles
- Wide: 14 – 86
- Normal: 24 – 76
- Extra Tight: 34 – 66
Action Effects on the Overdrive
- Switching Characters: -5
- Defending: -5
- Normal Attacking: +5
- Habilidades: +7
- Abilities that match the Overdrive action type: -12
- Final: -15
Mech Action Effects on the Overdrive
- Engrenagem 1 Mech Overdrive changes are the same.
- Engrenagem 2 Mech Overdrive changes are inverted.
- Engrenagem 0 Mech do not alter the Overdrive.
Passive Ability Notes
- Attribute and Resistance passives stack. All other passives do not.
- For other passives, se você tiver 2 or more passives of the same effect equipped, the game utilizes only the strongest one.
- Attribute passives provide stats relative to the character’s base attributes excluding equipment and other passives.
- Passives that increase inflicted damage stack with similar passives multiplicatively. Por exemplo, Sacrifício de TP, Sacrifício de HP, nível 2-3 Water Attack, etc.
- O Crit Damage Up passive increases critical damage by a flat 30/40/50% acima de 150%.
Isso é tudo o que estamos compartilhando hoje para isso Ecos Acorrentados guia. Este guia foi originalmente criado e escrito por -Consolo-. Caso não atualizemos este guia, você pode encontrar a atualização mais recente seguindo este link.