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Bitburner DevMenu Access Guide

postado em 01/29/2023 Por RuneOak Sem comentários em Bitburner DevMenu Access Guide
  • Título: Bitburner
  • Data de lançamento:
  • Desenvolvedor:
  • Editor:
Information about Bitburner is still incomplete. Por favor, ajude-nos a preencher os detalhes do jogo usando este formulário de contato.
This is here for accessing the achievement only. Anything else you use it for isn’t within the scope of this guide. There are tons of spoilers and experience-ruining functions contained within. If you don’t want to see them, just open the menu and select another task to close it again.
Observação: I had a hard time following the other guides that I could find on the subject. They did point me in the right direction but, they had options and selections that I did not in the base game, from steam. Making this guide for those having the same issues that I was having.

Requisitos

Checklist

  • Play Bitburner ver. 2.2.1 do vapor
  • Have some basic knowledge of what the game is about
  • Some scripting knowledge

Fora isso, there isn’t much to this. Should be able to accomplish this without external programs or help, except for this guide, esperançosamente.

Instruções

Primeiro, you want to click “Debug” at the top and then click “Ativar” to start the editor.

Assim…

Then you want to make sure you’re looking at the right interface so that it is easier to find what we are trying to change.

Assim…

Agora, we want to find the “dist” folder and inside there should be “main.bundle.js”. You will have to click on it to open. We are also going to click on the blue “Pretty-print” button to make it easier to search and see what we want.

Assim…

Since we found the file and opened it, we can now get down to finding and temporarily changing it to our favor. You want to make sure you have the right section selected and press “CTRL+F” to show a search box. Digitar “Cannot load” into the search box and search. It should come up with one result. You’ll want to click on the line number just before the “trocar” line to set a breakpoint. The line number should be highlighted and on the right side it should show the break that you have just set.

Click on any in-game menu item that normally changes the main window. This should pause the game at the breakpoint that you just set. It also populates and highlights items where it stopped.

Assim…

Now we are going to explore a few things real quick so, we know what’s going on. We stopped the game during a transition, right before loading an option from the menu. Scroll down and mouse over the texts after “caso”é. Mine start with “w.a.” and when I mouse over them they show a label. If we take note of these labels, we can jump into any menu item, even if they have no button. The one we want for this guide is “DevMenu” and it shows the label ‘”Dev”'.

Assim…

We will take this newly obtained knowledge and put it to work in the “Escopo” viewer. Sob “Local” there should be a “página:” item that shows what menu item we clicked to go to. We are going to change that to route us to the “Dev” página.

After we change that value, we’ll un-pause the game by clicking the play button. We can now also close the debugger. Our changes aren’t saved and it shouldn’t pause again unless we go back to “Pretty-print”.

You should now be in the “Development Menu”.

Good Luck and Have Fun

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Isso é tudo o que estamos compartilhando hoje para isso Bitburner guia. Este guia foi originalmente criado e escrito por RuneOak. Caso não atualizemos este guia, você pode encontrar a atualização mais recente seguindo este link.

Se você acredita que algum conteúdo deste site viola seus direitos, incluindo seus direitos de propriedade intelectual, entre em contato conosco imediatamente usando nosso formulário de contato.
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  • Título: Bitburner
  • Data de lançamento:
  • Desenvolvedor:
  • Editor:
Information about Bitburner is still incomplete. Por favor, ajude-nos a preencher os detalhes do jogo usando este formulário de contato.

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