A build-order guide, intended to help players of all skill levels get the best start possible. It covers what to build, and how to secure the resources you need, before Wave 1, for high income AND a strong defense. The video will walk (or sprint) you through builds that work for each Faction and all difficulty levels, including Nightmare, as well as for both Unit defense and Ballista Tower defense. You’ll find everything you need to know, and a bunch of stuff you didn’t, dentro! Also included is a simple list of instructions, which you can copy for your own use.
Dito isso, I highly encourage everyone to experiment for themselves BEFORE consulting this guide, as exploration and discovery are integral parts of the fun of these games!
Volatist/Rebel Build Orders
*This BO expects early Huts to get 10 Comida, e 2 Lumber spots totaling 36+ Wood income. These are easily achievable but, on occasion, you may not find enough Wood in time. Se isso acontecer, reiniciar.
*Do not use Aeli’s Guard before upgrading Keep (Guard costs 3 upkeep; messes up the build)
*Numbered steps denote Turns, or Tax Cycles
Aelis/Rebels; 24 Manutenção, 3 Soldados, 3 Arqueiros
1 (Dia 1): Casa – Clear around forests until finding 2 Wood spots totaling 36+
2: Espere
3: Acampamento madeireiro (delay about 20% through gold cycle, for easier timings)
*outro: Casas 4,5 (seguir “h” ordem)
4: Casa
h) Espere
5: Acampamento madeireiro 2 (place immediately)
h) Acampamento madeireiro 1 (Delay until Gold 1/2 along; important for later timings)
6: Casa
h) Acampamento madeireiro 2
7: Stone Mine (delay about 20% through gold cycle, for easier Worker transfer)
h) Acampamento madeireiro 3 (Place IMMEDIATELY)
8: Espere | Don’t summon Guard until after Keep
h) Espere
9: Stone Mine 2 (place quickly)
h) Stone Mine 1 & Hut 1 (dentro de 3 tiles of 2nd Stone, if using Fog modifier)
10: Espere – Atribuir 1 unit to each exposed building
h) Espere
11 (Noite 1): Manter
h) Stone Mine 2 & Casa 6
12: Borrow 2 Mine Workers
13: 2 Huts
14: 2 Casas (when Keep/Huts pop)
15: Oficina (when Houses pop), Return Mine Workers
16: 3 Casas
17 (Dia 2): Acampamento madeireiro (place quickly; in 1st 20% of wood cycle)
18: 2 Huts
19: Lodge Research, Casa (when Hut pops)
20: 3 Huts
21: House Upgrades (when Research pops)
22: if Ballista run: Armazém (when Wood pops)
if Unit run: Acampamento madeireiro, Unit Upgrade (follow u)
23: Lodge; Distribute guards to entrances
você: Lodges/Huts
24: Stone Mine, Acampamento madeireiro (place both quickly)
você: Lodges/Huts
25 (Noite 2): Lodge/Hut until 1.5 mins from DN; Armazém 2 dentro de 4 voltas; Research Ballista
você: Quartel (constant production); Lodges/Huts until 40s out; Research Sconce before Wave 1
Order Builds
Edwin/Order; -28você, 2 Pikes, 2 Soldados, 2 Arqueiros
1 (Dia 1): Casa – Clear around forests until finding 2 Wood spots totaling 36+
2: Espere
3: Acampamento madeireiro (sobre 20% through gold cycle, to make timings easier)
4: Casa
5: Acampamento madeireiro 2 (place immediately)
6: Espere
7: Stone Mine (sobre 20% through gold cycle, to make Worker transfer easier)
8: Espere
9: Stone Mine 2 (place quickly)
10: No 50 Madeira, Transferir 4 Workers from Wood to Stone
11 (Noite 1): Manter
12: Borrow all but 2 Mine Workers, Refill Lumber Camp
13: 1 Casa, 2 Huts (when Wood ready)
14: 3 Casas (when Keep pops)
15: Casa (place quickly), Return Workers to Mines
16: Oficina
17 (Dia 2): Acampamento madeireiro (place quickly; in 1st 20% of Wood cycle)
18: Casa, 2 Huts
19: Lodge Research (when Shop finishes)
20: 4 Huts (place quickly)
21: 3 Casas
22: Upgrade all Houses (rapidamente)
23: Acampamento madeireiro
24: if Ballista run: Armazém; Distribute guards to entrances
if Unit run: Lodges/Huts until 40s from Wave
25 (Noite 2): Acampamento madeireiro, Hut, Lodge
você: Quartel (constant production); Lodges/Huts until 40s out; Research Sconce before Wave 1
26: Stone Mine
27: Lodge/Hut until 1.5 mins from DN; Armazém 2 dentro de 4 voltas; Research Ballista
Death Night 1
-If Unit run: Upgrade your chosen units
-If Ballista run: Around start of Wave countdown, Build Barracks – produce a couple Archers
-If Iron: Secure and Mine it
-2 mins out: Unit Tower at each entrance the Wave might take (for vision and sniping Spitters/Axes)
-Wave will take widest path to your Keep; this is not entirely predictable, so wait until spawn
-Figure out your defensive layout
-If Ballista run: 1.5 mins out, stop spending; save for defenses
-Disperse guards to all entrances and give each a Wall piece
-Once Wave spawns (can see path in the Fog), start placing defenses.
If Ballista run: 5 Ballista Towers & 2-3 rows of wall, at choke
If Unit run: 6+ Pikes or 10+ Espadas, 1-3 Archer Towers, Walls in front of Towers
-During Wave:
If Unit run: Step melee back as necessary to avoid surround, and retreat heavily injured units
Start producing army and researching Farm, Sconce, etc.
-If any Towers are going to be destroyed, sell them, just prior to death
Guia de vídeo
Isso é tudo o que estamos compartilhando hoje para isso Age of Darkness: Final Stand guia. Este guia foi originalmente criado e escrito por Catbert7. Caso não atualizemos este guia, você pode encontrar a atualização mais recente seguindo este link.