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Our Adventurer Guild Update Patch Notes on

Posted on 05/16/2024 By Patch Bot No Comments on Our Adventurer Guild Update Patch Notes on
  • Title: Our Adventurer Guild
  • Release Date: May 30, 2023
  • Developer: GreenGuy
  • Publisher: GreenGuy

✅ Source verified via Steam Community

  • Patch Title: Patch 1.091
  • Patch Release Date:

The developer of Our Adventurer Guild has released a new update for the game on . Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam. 

Bugfix:

  • Fixed an issue where Firestorm would not give the burned status despite having the skill “Fire Magic Adept”
  • Fixed an issue where the BP cost for Beyond Limit wouldn’t be decreased by the fearless skill
  • Fixed an issue where the “Personal Song” of Bards would also trigger twice with “Teamwork: Groupies”
  • Fixed an issue where the Chain Prompt setting would incorrectly always use the counter prompt setting when loading the game
  • Fixed an issue where elemental slashes would not use up “Prepared Spells” or “Metamagic – Quicken”
  • The Elite skill “Heavy Hitter”- will no longer trigger on poison and bleed effects
  • Fixed an issue where charmed companions of the beast master while having the skill “Animal Trust” would completely lock combat
  • Fixed an issue where the Achievement for the Moon Sword did not fire(If you already crafted the item, then you’ll still get the achievement when loading a save where you have the item)
  • Fixed a visual bug where the sneak attack text would appear when triggering bleeding and poison
  • Failing the roll for the cursed trait will now also show in the combat log
  • Fixed an issue where Auras would sometimes not affect the unit with the aura, despite the effect being self-included
  • Fixed an issue where you could retrain an adventurer who is not available by clicking the “Previous/Next Character”-Button in the Class training menu
  • Fixed an issue where you could inspect dead enemies on the map
  • Fixed an issue where enemies could have 0 PAB or MAB with the weak modifier. PAB and MAB will always at least be 1 now

Gameplay changes:

  • Removed Intelligence requirement for Bards and reduced intelligence growth to C but increased Dexterity Growth to A.
  • Gold reward from assignments will now also scale with the difficulty of
  • Increased value of Goldenfern to reduce their drop rate. They aren’t used that much for crafting but spawn far too often

Quality of Life:

  • You can hover over the mood UI in the temple when healing adventurers to see the exact mood values
  • You can close the inventory UI during batte and the character info ui in battle with escape now (I’ll keep adding this functionality to other windows if it seems fitting)
  • Clarified the description of Divine Reach II a bit to say that it only affects skills that solely affects allies(not skills like mass heal that can affect enemies too)
  • Added a version number to the main menu
  • Added a yellow unit marker that will appear when hovering over a unit in the timeline. This should make it easier to see which unit will go next
  • After confirming a class change the UI will no longer immediately return to the adventurer list. This should make it easier to changes classes for multiple adventurers at the same time

Created beta-branch for patch 1.09.
PS: Didn’t want to call this Patch 1.1 so thats why it’s patch 1.091 😛

To learn more about this new update, check the official source mentioned above.

Patch Notes Tags:Our Adventurer Guild

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  • Title: Our Adventurer Guild
  • Release Date: May 30, 2023
  • Developer: GreenGuy
  • Publisher: GreenGuy

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