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Warhammer 40,000 Donkertij – Horde, Speciaal, and Monster Spawn Times

Geplaatst op 12/08/2022 Deur Combine00 Geen reacties op Warhammer 40,000 Donkertij – Horde, Speciaal, and Monster Spawn Times
  • Titel: Warhammer 40,000: Donkertij
  • Releasedatum: November 30, 2022
  • Ontwikkelaar: Fatshark
  • Uitgever: Fatshark

Specials

The max amount of same type enemies that can spawn:
Mutants: 3
Pox Hounds: 2
Scab Bomber : 3
Pox Burster: 2
Scab Trapper: 2
Scab Sniper: 2
Scab Flamer: 2
Dreg Flamer: 2

Disabler target chance vs alone players:
Er is een 50% chance Scab Trappers will target the alone player, A 75% chance for hounds to target the alone player and a 25% chance a mutant will

The specials that will coordinate a strike:
Pox Hounds, Scab Bomber, Scab Trapper, Mutants, Flamers

The specials that spawn for rush prevention
Pox Hounds, Mutants

The specials that spawn for speedrun prevention
Pox Hounds, Mutants, Scab Trapper

Special Pacing
Sedition (Laag 1):
10% chance for coordinated strike, with with 120 seconds to 160 seconds between strikes. A strike will have 2 enemies attacking at once.

Specials cap at 3, and spawn with a 140 seconds to 300 seconds range

Time between rush prevention is 150 seconds to 250 seconden, and happen after 80 units of distance.

There is no speedrun prevention (from what I saw)

Uprising (Laag 2):
10% chance for coordinated strike, with with 100 seconds to 120 seconds between strikes. A strike will have 2 enemies attacking at once.

Specials cap at 3, and spawn with a 120 seconds to 280 seconds range

Time between rush prevention is 80 seconds to 120 seconden, and happen after 60 units of distance.

Speedrun Prevention has a 20 naar 40 Tweede cooldown, checking for a distance of 12 units every 5 seconds and is triggered after 4 checks.

Malice (Laag 3):
12.5% chance for coordinated strike, with with 80 seconds to 100 seconds between strikes. A strike will have 3 enemies attacking at once.

Specials cap at 4, and spawn with a 110 seconds to 250 seconds range

Time between rush prevention is 60 seconds to 100 seconden, and happen after 50 units of distance.

Speedrun Prevention has a 20 naar 40 Tweede cooldown, checking for a distance of 12 units every 5 seconds and is triggered after 4 checks.

Heresy (Laag 4)
:
15% chance for coordinated strike, with with 80 seconds to 160 seconds between strikes. A strike will have 4 enemies attacking at once.

Specials cap at 5, and spawn with a 90 seconds to 230 seconds range

Time between rush prevention is 50 seconds to 80 seconden, and happen after 45 units of distance.

Speedrun Prevention has a 10 naar 20 Tweede cooldown, checking for a distance of 12 units every 5 seconds and is triggered after 4 checks.

Damnation (Laag 5):
15% chance for coordinated strike, with with 70 seconds to 140 seconds between strikes. A strike will have 4 enemies attacking at once.

Specials cap at 6, and spawn with a 70 seconds to 200 seconds range

Time between rush prevention is 30 seconds to 50 seconden, and happen after 40 units of distance.

Speedrun Prevention has a 10 naar 15 Tweede cooldown, checking for a distance of 12 units every 5 seconds and is triggered after 4 checks.

Hordes

Horde Pacing
Sedition (Laag 1):
Max active enemies is 90, er zijn 17 seconds between horde waves and they spawn between 300 en 450 seconden. Ambush hordes have 1 wave and top at 50 active enemies, other hordes have 3 golven. Er is een 150 unit to 190 unit distance travel requirement for horde to spawn.

Trickle hordes spawn between 40 seconds and 45 seconden, with a travel distance between 90 en 180 eenheden.

Uprising (Laag 2):
Max active enemies is 90, er zijn 15 seconds between horde waves and they spawn between 260 en 420 seconden. Ambush hordes have 1 wave and top at 50 active enemies, other hordes have 3 golven. Er is een 120 unit to 170 unit distance travel requirement for horde to spawn.

Trickle hordes spawn between 40 seconds and 45 seconden, with a travel distance between 70 en 140 eenheden.

Malice (Laag 3):
Max active enemies is 100, er zijn 10 seconds between horde waves and they spawn between 230 en 400 seconden. Ambush hordes have 1 wave and top at 50 active enemies, other hordes have 3 golven. Er is een 80 unit to 130 unit distance travel requirement for horde to spawn.

Trickle hordes spawn between 40 seconds and 45 seconden, with a travel distance between 40 en 90 eenheden.

Heresy (Laag 4):
Max active enemies is 110, er zijn 10 seconds between horde waves and they spawn between 210 en 340 seconden. Ambush hordes have 1 wave and top at 60 active enemies, other hordes have 3 golven. Er is een 50 unit to 80 unit distance travel requirement for horde to spawn.

Trickle hordes spawn between 40 seconds and 45 seconden, with a travel distance between 40 en 75 eenheden.

Damnation (Laag 5):
Max active enemies is 120, er zijn 10 seconds between horde waves and they spawn between 140 en 280 seconden. Ambush hordes have 1 wave and top at 70 active enemies, other hordes have 3 golven. Er is een 40 unit to 70 unit distance travel requirement for horde to spawn.

Trickle hordes spawn between 40 seconds and 45 seconden, with a travel distance between 40 en 75 eenheden.

There are different types of horde: Hinderlaag, Far Vector, Trickle and Flood.
They are self explanatory: Ambush are the ambush hordes, Far Vectors are the horde waves you see just ambiently around, Trickle are enemies that spawn in groups that “trickle” in to keep you entertained, and Flood are the hordes that have the warcry.

This is meant to be more esoteric and not really meant as something that really matters unless you really want to minmax pacing or are purely curious about the pacing settings

Monsters

Sedition (Laag 1):
Range of 0 – 1 Bazen
0 Witches
Plague Ogryns pause horde pacing for 60 seconden, trickle horde pacing for 40 seconds and specials for 50 seconden
Beast of Nurgle pause horde pacing for 60 seconden, trickle horde pacing for 40 seconds and specials for 50 seconden
Daemonhost will despawn when you move 65 units away and it is passive.

Uprising (Laag 2):
Range of 0 – 1 Bazen
Range of 0 – 1 Witches
With an empty boss trigger, there is a chance that it is replaced with a patrol
Plague Ogryns pause horde pacing for 50 seconden, trickle horde pacing for 20 seconds and specials for 20 seconden
Beast of Nurgle pause horde pacing for 50 seconden, trickle horde pacing for 20 seconds and specials for 20 seconden
Daemonhost will despawn when you move 65 units away and it is passive.

Malice (Laag 3):
Range of 0 – 1 Bazen
Range of 0 – 1 Witches
With an empty boss trigger, there is a chance that it is replaced with a patrol
Plague Ogryns pause horde pacing for 20 seconden, and specials for 15 seconde. Does not pause trickle horde.
Beast of Nurgle pause horde pacing for 20 seconden, and specials for 15 seconde. Does not pause trickle horde.
Daemonhost will despawn when you move 65 units away and it is passive.

Heresy (Laag 4):
Range of 0 – 2 Bazen
Range of 0 – 2 Witches
With an empty boss trigger, there is a chance that it is replaced with a patrol
Plague Ogryns does not pause pacing.
Beast of Nurgle does not pause pacing.
Daemonhost will despawn when you move 65 units away and it is passive.

Heresy (Laag 5):
Range of 1 – 2 Bazen
Range of 0 – 2 Witches
With an empty boss trigger, there is a chance that it is replaced with a patrol
Plague Ogryns does not pause pacing.
Beast of Nurgle does not pause pacing.
Daemonhost will despawn when you move 65 units away and it is passive.

Patrol Comps (Scab)

Sedition (Laag 1):
Comp A:
4x Scab Shotgunner
6x Scab Stalker

Comp B:
3x Scab Gunner
6x Scab Shooter

Comp C:
3x Scab Mauler
6x Scab Bruiser

Uprising (Laag 2):
Comp A:
4x Scab Shotgunner
6x Scab Stalker

Comp B:
3x Scab Gunner
6x Scab Shooter

Comp C:
3x Scab Mauler
6x Scab Bruiser

Malice (Laag 3):
Comp A:
4x Scab Shotgunner
9x Scab Stalker

Comp B:
5x Scab Gunner
8x Scab Shooter

Comp C:
5x Scab Mauler
8x Scab Bruiser

Heresy (Laag 4):
Comp A:
4x Scab Shotgunner
11x Scab Stalker

Comp B:
6x Scab Gunner
10x Scab Shooter

Comp C:
6x Scab Mauler
10x Scab Bruiser

Damnation (Laag 5):
Comp A:
6x Scab Shotgunner
8x Scab Stalker
2x Bulwark

Comp B:
8x Scab Gunner
6x Scab Shooter
1x Bulwark
1x Reaper

Comp C:
8x Scab Mauler
6x Scab Bruiser
2x Crusher

Patrol Comps (Dreg)

Sedition (Laag 1):
Comp A:
4x Dreg Shotgunner
6x Dreg Stalker

Comp B:
3x Dreg Gunner
6x Dreg Stalker

Comp C:
3x Dreg Rager
6x Dreg Bruiser

Uprising (Laag 2):
Comp A:
4x Dreg Shotgunner
6x Dreg Stalker

Comp B:
3x Dreg Gunner
6x Dreg Stalker

Comp C:
3x Dreg Rager
6x Dreg Bruiser

Malice (Laag 3):
Comp A:
4x Dreg Shotgunner
8x Dreg Stalker

Comp B:
5x Dreg Gunner
8x Dreg Stalker

Comp C:
5x Dreg Rager
8x Dreg Bruiser

Heresy (Laag 4):
Comp A:
4x Dreg Shotgunner
12x Dreg Stalker

Comp B:
6x Dreg Gunner
10x Dreg Stalker

Comp C:
6x Dreg Rager
10x Dreg Bruiser

Damnation(Laag 5):
Comp A:
6x Dreg Shotgunner
8x Dreg Stalker
2x Bulwark

Comp B:
8x Dreg Gunner
6x Dreg Stalker
1x Bulwark
1x Reaper

Comp C:
8x Dreg Rager
6x Dreg Bruiser
2x Crusher

Dat is alles wat we vandaag hiervoor delen Warhammer 40,000: Donkertij gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door Combine00. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.

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  • Titel: Warhammer 40,000: Donkertij
  • Releasedatum: November 30, 2022
  • Ontwikkelaar: Fatshark
  • Uitgever: Fatshark

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