Ga naar de inhoud
Rel-bits

Rel-bits

  • Thuis
  • Nieuws
  • Gidsen
  • Videogidsen
  • Patch-opmerkingen
  • Misbruik melden
  • Toggle zoekformulier
Roest

Roest – Elektriciteitsmeldingssysteem

Geplaatst op 01/14/2022 Deur Wachtwoord Geen reacties op Roest – Elektriciteitsmeldingssysteem
  • Titel: Roest
  • Releasedatum: Februari 8, 2018
  • Ontwikkelaar: Facepunch Studios
  • Uitgever: Facepunch Studios

This system will send notifications as binary numbers on RF Pagers – helpful when defending your base.

Setting this up can take around 30 minutes meaning it’s suitable for big bases and dealing with the threat of frequent attacks on your compound.

Beschrijving

HBHF sensors around your base can be assigned a number. The setup in the blueprint will broadcast this number, meaning you can place quite a few sensors, preferably with some order. If a sensor is triggered RF pagers will send you a number indicating where someone is.

In dit geval, you can broadcast up to 64 different numbers while having to carry only 2 RF Pagers. One-pager has a number lower than the other one, bijvoorbeeld, 33 (represents 0), the other one 44 (represents 1).

Voordelen:

  • Sensors triggered by strangers will tell you where to look for the enemy
  • this allows everyone to focus on fighting
  • plus it can be enhanced but that information will be provided in another guide

Opmerking:

The system will clear its temporal memory meaning:

  • When you hear the first signal, pay attention to it and the next 3 followings.
  • There might be the fifth signal, that’s just the system powering memory cells to clear them.
  • This can be fixed but in order to preserve some energy, resources, space and time just ignore the fifth/sixth signal.

Blueprint Overview

This system can be split into 4 onderdelen :

  1. Broadcasting machine
  2. ID storage
  3. OR Switches
  4. Sensors

The fifth section provides some information on how to connect the remaining stuff.

Some information on the wires:

  • green wires will provide power 24/7
  • blue wires provide powers as long as the device they’re coming from is powered
  • yellow wires provide power when a condition of the device the power would come from is true

Broadcasting Setup

Voor 2 seconds one digit will be broadcasted, then the next one until all digits have been sent.

Aka set these timers to 2 seconden.

Here’s an overview of how the broadcasting setup looks – blindly copy the stuff since sometimes the order in which electrical branches lead power somewhere, matters.

The Note 1 OR Switches receive power from another device, which will be addressed in the next sections, ignore their input for now.

The left RF Broadcaster sends numbers representing zeros, the other broadcaster numbers represent ones.

ID Storage

This is where the binary numbers are stored.

  • Those timers are set to 8 seconden
  • the outputs of the OR switches can’t be seen here yet, the next section will address that
  • the wires leading “toggle on” inputs of the timers will be addressed in section 4

You can see groups of 4 memory cells so to speak, each of those groups represents a number. The one in the very right is digit 1, the one next to its number 2, enzovoort.

Hoe dan ook, the way they store numbers, well you can google binary numbers xD or take a look at the example

  • 0000 = 0
  • 0001 = 1
  • 0010 = 2
  • 0011 = 3
  • 0100 = 4

Zien, the next bigger number you can create with only 0’s and 1’s represents the decimal number and so on.

Here’s the blueprint for the ID storage:

Set the memory states of the memory cells manually by turning on their timer and leading power from a generator or something into their set input.

Then disconnect the set input again, and turn on the next cell you want to be 1 / positive using this method.

OR Switch Setup

This is basically just a big “tree” combining signals from the memory cells.

The images show 12 OR switches per digit, meaning this system could deal with up to 13 codes (the lowest OR switches have 2 inputs available).

You’d need 63 OR switches per digit in order to combine the signals of 64 Id.

Anyway here’s how it looks:

Sensors

This is quite easy:

  • place an HBHF sensor, lead its power out to an AND switch
  • the other input of the switch will constantly receive power so the signal works properly
  • lead the output energy of the AND switch to a branch
  • lead the power out of that branch to the timer (the ones mentioned in section 2) that will power the ID (de 4 memory cells in your ID storage) you want to assign this sensor
  • branch off power and run that into one of the OR switches in that orange box
  • you can add more than just these 3 or switches if you want to be able to broadcast more than just 3 cijfers, met 63 of these you can deal with 64 signals, like with the other OR Switches

Connecting the Systems

The OR Switches covered with “Note 1” receive power from the big array of OR Switches (Section 3).

Check this image to get an idea of how they’re wired:

The ID storage is connected to that mass of OR switches, here’s how they’re connected. In order to create more ID’s, just scale this.

Dat is alles wat we vandaag hiervoor delen Roest gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door Wachtwoord. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.

Als u van mening bent dat de inhoud van deze site uw rechten schendt, inclusief uw intellectuele eigendomsrechten, neem dan direct contact met ons op via ons contactformulier.
Gidsen Labels:Roest

Bericht navigatie

Vorig bericht: Time Warpers – All Blue Butterflies Locations Guide
Volgende bericht: Assassin's Creed-handleiding en tips voor beginners

Geef een reactie Reactie annuleren

Je e-mailadres wordt niet gepubliceerd. Vereiste velden zijn gemarkeerd met *

  • Titel: Roest
  • Releasedatum: Februari 8, 2018
  • Ontwikkelaar: Facepunch Studios
  • Uitgever: Facepunch Studios

Vrijwaring

Alle geciteerde inhoud is afgeleid van hun respectieve bronnen. Als u denkt dat wij uw inhoud zonder toestemming hebben gebruikt, Zorg ervoor dat u ons bereikt en wij zullen het serieus nemen.
  • Over ons
  • Neem contact met ons op
  • Privacybeleid
  • Servicevoorwaarden

Auteursrecht © 2025 Rel-bits.

Aangedreven door PersBoek Nieuws WordPress thema