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JoJo’s Bizarre Adventure: All-Star Battle R – Custom Textures and Color Palettes Guide

Geplaatst op 09/10/2022 Deur Wolly 1 reactie op JoJo’s Bizarre Adventure: All-Star Battle R – Custom Textures and Color Palettes Guide
  • Titel: JoJo's Bizarre Adventure: All-Star Battle R
  • Releasedatum:
  • Ontwikkelaar:
  • Uitgever:
Information about JoJo's Bizarre Adventure: All-Star Battle R is still incomplete. Help ons alstublieft de details van het spel hiermee in te vullen contactformulier.

You can extract and inject your own character outfits with 2 easy tools.

The Tools you’ll Need

CriPakTools lets you crack open the game files labeled .cpk and extract them. You can get it hier.

StoneMask lets you look into, extract, and patch files labeled .xfbin, but ONLY if it has texture files in it. You can get it hier.

Put these in your ASBR directory and extract them to folders with = behind the name for organization’s sake. IGNORE any other files in my directory here that aren’t in yours besides the tools listed, my folder is just messy from figuring out modding.

Extracting the game data for textures using CriPakTools

Open up =CriPakTools and run CriPakGUI, then click File > Open CPK.

Locate the file in data/launch/data.cpk and open it. It should give you a big list of stuff that looks like this.

Click the extract files button and pick a directory anywhere you’d like. This will copy all of the game’s main files to a new folder called data.cpk_unpacked. This will take a minute to complete. Go into it and open the other folder just labeled data again. You should now have a list of folders like this.

For the sake of this tutorial, we’ll be deleting all the other folders EXCEPT for the one labeled “spc,” as it contains all the character textures. Unless you want to figure out how to mod other things in the game, we don’t need the other folders. In spc, you’ll find tons of files labeled .xfbin. These files are named with the following convention.

Now is when we break out the second tool, StoneMask!

Extracting and patching files with StoneMask

Open up =StoneMask and run the executable.

You should get a user interface that looks like this. Click on the top Browse button and navigate back to the extracted .xfbin files. Pick a file labeled “col” as part of the naming scheme and StoneMask will let you preview it.

OPMERKING: The listed texture on the top labeled t_0bao01_body01_d_#0 is the main texture we want; de “D” in the name most likely stands for “diffuse.” The other listed item labeled t_0bao01_body01_s_#0 is a much darker low rez version besides some patches of bright color. De “S” most likely stands for “shader layer” of “spectral map” as messing with this texture can break the glaze lighting on the models if not formatted correctly. Best to leave the second one alone for now unless your texture turns out really ugly in lighting.

Hit Export .dds below the preview and the executable will extract the texture right into the =StoneMask directory. CONGRATS MY DUDE, you now have a texture file you can edit as long as you have something like Photoshop. Make whatever adjustments you like to the image at this point and save a copy of it. You can save your copy of the texture as a .dds or a .png if it’s more convenient for you, as StoneMask will automatically convert the texture as it patches it. As an example, I gave Baoh some drip cause he earns it for being such an OG.

OPMERKING: Try closing StoneMask while editing/saving over texture files so they don’t corrupt while StoneMask has them loaded up.

Hit “Replace selected texture” below the preview and the texture is now patched, then hit “Export modded .xfbin” and StoneMask will automatically rewrite the file in the spc directory.

Adding the modded textures to the game

Simply drag the spc folder to the data_win32 folder in the original ASBR directory. The game should read the textures from there. Zo niet, you may have some anomaly that can be discussed in the comments or the modding community.

Check out my Baoh Drip costume mod on Nexus if you liked the look of it hier!

You can also join the modding community discord through the CriPakTools page if you want help figuring out how to do more mods yourself, although they might be a bit slow… ._.

Dat is alles wat we vandaag hiervoor delen JoJo's Bizarre Adventure: All-Star Battle R gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door Wolly. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.

Als u van mening bent dat de inhoud van deze site uw rechten schendt, inclusief uw intellectuele eigendomsrechten, neem dan direct contact met ons op via ons contactformulier.
Gidsen Labels:JoJo's Bizarre Adventure: All-Star Battle R

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Reactie (1) op “JoJo’s Bizarre Adventure: All-Star Battle R – Custom Textures and Color Palettes Guide"

  1. xltrash schreef:
    06/17/2023 om 10:01 P.M

    i get the game crash,and the size of the result file is smaller i cant even open the result file and also i did everything like in video pls help

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  • Titel: JoJo's Bizarre Adventure: All-Star Battle R
  • Releasedatum:
  • Ontwikkelaar:
  • Uitgever:
Information about JoJo's Bizarre Adventure: All-Star Battle R is still incomplete. Help ons alstublieft de details van het spel hiermee in te vullen contactformulier.

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