Are you annoyed because InfraSpace uses different times to build stuff, and you have to use a calculator every time to figure out how much stuff buildings make and need? I get it! But I can’t make mods, so I made a list of all the buildings that make things, what they need, and how much they make every minute. This also includes buildings that take longer than 60 seconds to finish their job so you can plan better.
This guide is for InfraSpace version 1.4.366.
BELANGRIJK: These numbers are only right after you fix the colony ship. They also assume no bonuses and 100% efficiency with a full workforce. Op deze manier, you can design your cities and know how many buildings you need. Helaas, I didn’t include bonuses between buildings in this guide. If a building gets a boost from a repaired ship part, I’ll tell you in that building’s section.
Not as important note: Some of this info might seem repetitive because buildings like the VR-Edutainment Factory and Superconductor Factory cycle every 60 seconden. But I figured it’s easier to list everything here to avoid confusion about how much they make.
Habitat Buildings
Basic Habitat > Luxury Residential Highrise (52 inhabitants)
Habitats don’t make stuff, but you gotta have ‘em in your city.
People, he? Here’s what you need to turn your Basic Habitats into fancy Luxury Highrises and keep ‘em that way. The amount of stuff you need depends on how many folks are living in the habitat. But to keep it simple, I’m gonna tell you what a big level 6 habitat needs when it’s full with 52 mensen.
- Oxygen: 1.4
- Water: 1.4
- Survival Food: 0.3
- Good Meal: 1.1
- Home Appliance: 0,8
- Computer: 0,6
- Park: On/Off
- Home Robot: 0,6
- Entertainment: On/Off
- VR-Edutainment: 0,3
- School: On/Off
One VR-Edutainment Factory can take care of a maximum of 26 Highrises. This factory makes 8 VR-sets every minute, and each habitat needs 0.3 VR-sets per minute. Dus, when you do the math, it’s like this: 8 / 0.3 is around 26.67 habitats for one VR factory. Maar onthoud, traffic can slow down your deliveries.
Nu, if you decide to build a bunch of Basic Habitats to upgrade all at once, it’ll take some time for everything to upgrade because habitats of different levels need different amounts of Survival Food. People in Highrises (niveau 6 habitat) get used to Good Meals and only need 0.3 Survival Food, while folks in Residential Buildings (niveau 4 habitat) behoefte 0.8. Just be patient and let the Survival Foods trickle down from building to building. Or build a few extra Simple Farms to speed things up until everything is upgraded.
Small Mines
- Sand Mine: 12
- Sulfur Mine: 12
- Crude Oil Extractor: 12
- Iron Mine: 12
- Copper Mine: 12
- Aluminum Mine: 6
- Uranium Mine: 3
- Iridium Mine: 6
Large Mines
- Large Sand Mine: 24
- Large Sulfur Mine: 24
- Large Crude Oil Extractor: 24
- Large Iron Mine: 24
- Large Copper Mine: 24
- Large Aluminum Mine: 12
- Large Uranium Mine: 6
- Large Iridium Mine: 12
Colossal Adamantine Drill
The Colossal Adamantine Drill is one of those buildings that doesn’t pop up instantly. It’s kind of like sending stuff through the Spaceship Construction Facility. Let me lay out the stages and what each of them needs for you:
Stage 1 (start of construction):
- Concreet: 1500
- Staal: 3500
Stage 2:
- Sensor: 250
- High-Tech Tool: 100
Stage 3:
- Concreet: 1000
- Staal: 1500
- Motor: 150
- Computer: 75
Stage 4:
- Concreet: 500
- Staal: 1500
- Neural Processor: 75
- Radiation Core: 125
Stage 5:
- Concreet: 500
- Staal: 1000
- AI Control Unit: 100
- Superconductor: 150
Construction complete. Colossal Adamantine Drill [Storage Deck]Requires:
- Red Science Pack: 1
- Superconductor: 4
- Methane (Gas): 8,75
Produces:
- Adamantine: 3,75
Opmerking: Colossal Adamantine Drill takes a whopping 4 minutes to complete a single cycle so you’ll need 4x of the listed resources to begin the process.
Basic Industry
Concrete Factory [Storage Deck]
Requires:
- Sulfur: 6
- Zand: 6
Produces:
- Concreet: 48
Steel Mill [Storage Deck]
Requires:
- IJzererts: 6
- Koolstof: 6
- Water: 6
Produces:
- Staal : 48
Low-Tech Industry
Electronics Factory [Bridge]
Requires:
- IJzererts: 8
- Kopererts: 8
Produces:
- Electronics: 12
Plastic Factory [Bridge]
Requires:
- Olie: 8
Produces:
- Plastic: 12
Microchip Factory
Requires:
- Zand: 6
- Electronics: 4
Produces:
- Microchip: 6
Motor Factory [FTL Engine]
Requires:
- Koperen bar: 3
- Staal: 7,5
- Olie: 6
Produces:
- Motor: 9
Copper Mill [FTL Turbine]
Requires:
- Kopererts: 6
- Chemicals: 6
Produces:
- Koperen bar: 9
Home Appliance Factory [Storage Deck]
Requires:
- Electronics: 4
- Plastic: 2
Produces:
- Home Appliance: 10
Chemicals Lab [Thermal Systems]
Requires:
- -Niets-
Produces:
- Chemicals: 18
Stem Cell Lab
Requires:
- Oxygen: 6
- Chemicals: 6
Produces:
- Steam Cell: 6
Mid-Tech Industry
Nanotubes Factory
Requires:
- Industrial Chemicals: 3
- Koolstof: 9
Produces:
- Nanotubes: 6
Neural Processor Factory [Communication Array]
Requires:
- Nanotubes: 6
- Microchip: 8
Produces:
- Neural Processor: 4
Sensor Factory [Hull]
Requires:
- Plastic: 8
- Aluminum Ore: 8
Produces:
- Sensor: 16
Heat Exchanger Factory [Hull]
Requires:
- Koperen bar: 3
- Staal: 7,5
- Industrial Chemicals: 3
- Olie: 6
Produces:
- Heat Exchanger: 9
Computer Factory [Computer Deck]
Requires:
- Plastic: 4
- Microchip: 4
- Aluminum Ore: 3
Produces:
- Computer: 10
Home Robot Factory [Communication Array]
Requires:
- Sensor: 4
- Motor: 4
- Neural Processor: 1
Produces:
- Home Robot: 8
Industrial Robot Factory [FTL Turbine]
Requires:
- Sensor: 4
- Motor: 4
- Neural Processor: 1
Produces:
- Industrial Robot: 8
Industrial Chemicals Lab [FTL Fuel Cells]
Requires:
- Distilled Water: 6
- Chemicals: 12
- Methane: 6
Produces:
- Industrial Chemicals: 9
High-Tech Industry
Reinforced Iridium Factory [FTL Engine]
Requires:
- Iridium erts: 6
- Industrial Chemicals: 3
- Olie: 12
Produces:
- Reinforced Iridium: 9
High-Tech Workshop
Requires:
- Reinforced Iridium: 4
- Nanotubes: 2
- Sensor: 4
- Methane: 2
Produces:
- High-Tech Tool: 6
Holo-Display Factory [Computer Deck]
Requires:
- Nanotubes: 4
- Reinforced Iridium: 4
- Sensor: 8
Produces:
- Holo-Display: 6
Radiation Core Factory [Radiation Shield]
Requires:
- Reinforced Iridium: 4
- Enriched Uranium: 5
Produces:
- Radiation Core: 6
Uranium Enrichment Plant [Radiation Shield]
Requires:
- Uranium Ore: 4
- Chemicals: 8
Produces:
- Enriched Uranium: 8
VR-Edutainment Factory [Communication Array]
Requires:
- Neural Processor: 4
- Holo-Display: 8
Produces:
- VR-Edutainment: 8
Superconductor Factory [FTL Fuel Cells]
Requires:
- Iridium ore: 6
- Sulfur: 10
- Heat Exchanger: 8
Produces:
- Superconductor: 3
AI Control Unit Factory [FTL Engine]
Requires:
- Sensor: 5
- Neural Processor: 3
- Methane: 4
Produces:
- AI Control Unit: 3
Gas and Liquids
Opmerking: Tanks aren’t part of this list since they’re mainly for checking your pipe network and acting as buffers.
Atmosphere Processor
Produces:
- Oxygen: 6
- Koolstof: 6
Oxygen Processor
Produces:
- Oxygen: 12
Carbon Processor
Produces:
- Koolstof: 12
Water-Air-Filter
Produces:
- Water: 12
Ground Water Extractor
Produces:
- Water: 30
Water Distillery [FTL Turbine]
Requires:
- Water: 30
Produces:
- Distilled Water: 18
Methane Drill [Thermal Systems]
Produces:
- Methane: 12
Methane Fermentation Plant [Thermal Systems]
Requires:
- Organic Waste: 8
Produces:
- Methane: 12
Terraforming
Filtering Mesh Factory [Orbital Scanners]
Requires:
- Heat Exchanger: 1
- Neural Processor: 1
Produces:
- Filtering Mesh: 6
Advanced Filtering Mesh Factory [Orbital Scanners]
Requires:
- Green Science Pack: 1
- AI Control Unit: 1
- Filtering Mesh: 3
Produces:
- Advanced Filtering Mesh: 1,5
Superconducting Coil Factory [Orbital Scanners]
Requires:
- Superconductor: 2
- Radiation Core: 4
Produces:
- Superconducting Coil: 2
Dust Particle Filter
Requires:
- Filtering Mesh: 2
Produces:
- Deel 1 of the terraforming process
Fertilizer Drone Hub
Requires:
- Fertilizer: 8
Produces:
- Deel 2 of the terraforming process
Ground Acidity Regulator
Requires:
- Advanced Filtering Mesh: 0,5
Produces:
- Deel 3 of the terraforming process
Ammonia Extractor
Requires:
- Advanced Filtering Mesh: 1,5
Produces:
- Deel 4 of the terraforming process
Magnetic Field Generator
The Magnetic Field Generator is a special building that doesn’t appear all at once. It’s kind of like when you send materials to build a spaceship. In plaats van, it goes through different stages of construction. Let me break down what each stage needs.
FASE 1:
- Concreet: 3500
- Staal: 1500
- Adamantine: 250
FASE 2:
- -UNKNOWN, HAVE NOT REACHED THIS POINT YET-
Construction complete.Requires:
- -UNKNOWN-
Produces:
- Deel 5 of the terraforming process
Wetenschap
Blue Science Pack Factory
Requires:
- Olie: 8
- Koolstof: 4
Produces:
- Blue Science Pack: 4
Green Science Pack Factory
Requires:
- Zand: 4
- Chemicals: 8
- Aluminum Ore: 2
- Blue Science Pack: 4
Produces:
- Green Science Pack: 2
Yellow Science Pack Factory
Requires:
- Motor: 4
- Organic Waste: 2
- Methane: 4
- Green Science Pack: 3
Produces:
- Yellow Science Pack: 1
Red Science Pack Factory
Requires:
- AI Control Unit: 1,5
- Radiation Core: 3
- Yellow Science Pack: 2
Produces:
- Red Science Pack: 0,5
Voedsel
Simple Farm [Passenger Deck]
Requires:
- Water: 6
Produces:
- Survival Food: 12
Fertilizer Factory
Requires:
- Sulfur: 6
- Chemicals: 6
Produces:
- Fertilizer: 6
Vegetable Farm
Requires:
- Fertilizer: 3
- Water: 4,5
- Oxygen: 1,5
Produces:
- Groenten: 9
- Organic Waste: 4,5
Meat Lab
Requires:
- Water: 4,5
- Stem Cell: 3
Produces:
- Vlees: 9
- Organic Waste: 4,5
Meal Factory [Passenger Deck]
Requires:
- Groenten: 9
- Vlees: 9
Produces:
- Good Meal: 12
- Organic Waste: 6
Stroom
Wind Turbine
Produces: 20MW
Solar Power Plant + Variation
Produces: 75MW
Methane Power Plant
Requires:
- Methane: 10
Produces:
- Stroom: 250MW
Nuclear Power Plant
Requires:
- Uranium Ore: 3,3
- Water: 5
Produces:
- Stroom: 750MW
Fast Neutron reactor
Requires:
- Enriched Uranium: 6
- Water: 3
Produces:
- Stroom: 2000MW
Antares Bonuses
Bridge
Requires:
- Aluminum Ore: 350
- Electronics: 250
- Plastic: 250
Bonus:
- “Each time Electronic is produced, jij krijgt 1 extra unit.”
- “Each time Plastic is produced, jij krijgt 1 extra unit.”
Communication Array
Requires:
- Neural Processor: 150
- VR-Edutainment: 300
- Home Robot: 250
Bonus:
- “Each time Neural Processor is produced, jij krijgt 1 extra unit.”
- “Each time VR-Edutainment is produced, jij krijgt 2 extra units.”
- “Each time Home Robot is produced, jij krijgt 2 extra units.”
Computer Deck
Requires:
- Computer: 250
- Holo-Display: 100
Bonus:
- “Each time Holo-Display is produced, jij krijgt 1 extra unit.”
- “Each time Computer is produced, jij krijgt 2 extra units.”
FTL Engine
Requires:
- Reinforced Eridium: 125
- AI Control Unit: 225
- Motor: 350
Bonus:
- “Each time Reinforced Eridium is produced, jij krijgt 1 extra unit.”
- “Each time AI Control Unit is produced, jij krijgt 2 extra units.”
FTL Fuel Cells
Requires:
- Industrial Chemicals: 300
- Super Conductor: 75
- Yellow Science Pack: 125
Bonus:
- “Each time Superconductor is produced, jij krijgt 1 extra unit.”
- “Each time Industrial Chemicals is produced, jij krijgt 1 extra unit.”
FTL Turbine
Requires:
- Neural Processor: 150
- Koperen bar: 350
- Distilled Water: 150
Bonus:
- “Each time Copper Bar is produced, jij krijgt 1 extra unit.”
- “Each time Distilled Water is produced, jij krijgt 1 extra unit.”
- “Each time Industrial Robot Bar is produced, jij krijgt 2 extra unit.”
Orbital Scanners
Requires:
- Superconducting Coil: 75
- Advanced Filtering Mesh: 200
Bonus:
- “Each time Advanced Filtering Mesh is produced, jij krijgt 1 extra unit.”
- “Each time Superconducting is produced, jij krijgt 1 extra unit.”
- “Each time Filtering Mesh is produced, jij krijgt 2 extra unit.”
Passenger Deck
Requires:
- Water: 500
- Oxygen: 500
- Good Meal: 250
- Survival Meal: 250
Bonus:
- “Each time Survival Food is produced, jij krijgt 1 extra unit.”
- “Each time Good Meal is produced, jij krijgt 1 extra unit.”
- “15% reduction for all habitat needs.”
Hull
Requires:
- Heat Exchanger: 350
- Sensor: 350
- Chemicals: 350
Bonus:
- “Each time Sensor is produced, jij krijgt 2 extra unit.”
- “Each time Heat Exchanger is produced, jij krijgt 2 extra unit.”
Radiation Shield
Requires:
- Radiation Core: 450
- Enriched Uranium: 350
Bonus:
- “Each time Radiation Core is produced, jij krijgt 4 extra unit.”
- “Each time Enriched Uranium is produced, jij krijgt 3 extra unit.”
Storage Deck
Requires:
- Concreet: 1500
- Staal: 1500
- Home Appliance: 200
Bonus:
- “Each time Concrete is produced, jij krijgt 3 extra unit.”
- “Each time Steel is produced, jij krijgt 3 extra unit.”
- “Each time Home Appliance is produced, jij krijgt 2 extra unit.”
Telescope
Requires:
- Adamantine: 150
- Red Science Pack: 50
Bonus:
- “Each time Adamantine is produced, jij krijgt 5 extra unit.”
Thermal Systems
Requires:
- Olie: 250
- Chemicals: 250
- Methane: 250
- Blue Science Pack: 150
Bonus:
- “Each time Chemicals is produced, jij krijgt 1 extra unit.”
- “Each time Organic Waste is produced, jij krijgt 1 extra unit.”
- “Each time Methane is produced, jij krijgt 1 extra unit.”
Laser Cannon
Requires:
- Microchip: 75
- Nanotubes: 75
- Green Science Pack: 100
Bonus:
- “Antares’ laser cannon is powerful enough to melt rocks. Clear your map from obstacles from orbit!”
Dat is alles wat we vandaag hiervoor delen InfraSpace gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door JUUDOLF. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.