This guide will show you how to increase the FoV in Dead Island. Tegelijkertijd, this page will also cover the gun accuracy and recoil fix issue in the game.
Aan de slag
If you want to change the game’s .pak files, you’ll need a tool called an archive manager.
It’s like a magic box that can open up .rar files so you can peek inside, take stuff out, or put new stuff in. Maar onthoud, these files are called .pak files for our game. Dus, Voor deze gids, I’ll use WinRAR because I know how to use it.
If you don’t have a special tool that can open and mess with the game’s .pak files, you can get WinRAR or 7-Zip, or find another one online that works for you. I think WinRAR or 7-Zip are good choices.
You can download WinRAR here: WinRAR Download Link And you can grab 7-Zip from here: 7-Zip Download Link
Locating Data0.pak
To find where your game is installed, Eerst, go to your Steam library. Right-click on the game you want to locate. Dan, selecteren “Manage” en kies “Browse Local Files.” This will open the folder where your game is installed on your computer.
Volgende, you need to open the ‘DI’ map. Inside this folder, you’ll see the following items:
Among the files in the ‘DI’ map, you’ll notice several ‘Data*.pak’ bestanden. Echter, the one we’re interested in is specifically named ‘Data0.pak’. Inside this particular pak file, we need to locate the file named ‘default_levels.xml’. This is where we can make modifications to adjust both the field of view values and the recoil and accuracy values for firearms within the game.
To access the contents of ‘Data0.pak’, you’ll need to open it using an archiving tool like WinRAR. Once you’ve opened ‘Data0.pak’ in WinRAR, navigate to the ‘data’ map, and within it, you’ll find a folder named ‘skills’. Inside this ‘skills’ map, locate the file named ‘default_levels.xml’. You can then extract this file to a location of your choice for modification.
Editing the FoV
To change how much you see in the game, you just need to open ‘default_levels.xml‘ with Notepad. Maar, Notepad++ is better because it organizes things nicer than regular Notepad.
When you open the file, you’ll see a bunch of stuff. But don’t worry about most of it.
The part you’re looking to change is this line:
<prop n="CameraDefaultFOV" v="X"/>
You can use Ctrl+F to find it quickly, just type ‘FOV’ to match it.
Replace the ‘X‘ with your own field of view number.
After you’ve updated the field of view in the .xml file, save it. Als je wilt, you can put it back into the data0.pak folder where it was. But be careful, changing this might mess up how guns work, making them really hard to use. Check out the video below to see what happens.
Maar maak je geen zorgen, there’s a way to fix this bug caused by changing the FoV values.
How to Fix Gun Recoil and Accuracy
To make guns work better when you’ve changed the Field of View (FoV) from its default setting, you’ll have to tweak some values in the ‘default_levels.xml‘ bestand. Gelukkig, these values are easy to locate.
Begin with ‘<prop n=”FirearmsPistolAccuracyFactor” v=”1″/>‘. You won’t have to search far to locate all the values linked to each gun category in Dead Island.
To fix these issues, adjust the values accordingly. I’ve set the AccuracyFactor to 0 for all firearm types, which resolves the problem of the crosshair disappearing and acting strangely with modified FoV, while also addressing the lack of accuracy.
Aanvullend, I’ve set the RecoilFactor to 0.1. Through testing, it still feels somewhat intense, maar het is beheersbaar. This adjustment helps because both recoil and accuracy aren’t nearly as problematic when set to their default values with modified FoV.
You can view a video below that demonstrates the changes made with a 90 gezichtsveld.
Once you’ve made these extra adjustments, save the .xml file and include it back into the data0.pak archive. Dan, launch the game.
If everything has been successful, you should notice that guns now feature a consistent and precise crosshair.
Dat is alles wat we vandaag hiervoor delen Dead Island Definitive Edition gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door Rhyneth. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.