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Before We Leave

Before We Leave – Happiness Options and Guide

Geplaatst op 07/12/202107/12/2021 Deur graphixela Geen reacties op Before We Leave – Happiness Options and Guide
  • Titel: Before We Leave
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Information about Before We Leave is still incomplete. Help ons alstublieft de details van het spel hiermee in te vullen contactformulier.

A guide to what you can create to increase peep happiness and their upgrade and recipe options. Please note that we didn’t list all bonuses. Just ones related to what you are doing.

Food Related

Groenten, Fruits, Tea, en meer +

If you can grow them on the island, je zou moeten. Easy way to make everyone a little happier. Peeps can only consume so many potatoes and water.

  • Upgrades: Irrigation almost doubles production of each field.
  • Bonus: Placing fields together increases storage.

Melk ++

  • Gebouw: Cow Farm
  • Needs: Niets. I guess cows eat the grass, even yummy swamp grass.
  • Upgrades: Automated = Faster production and more power
  • Nadelen: A little pollution.
  • Bonus: Placing cow farms next to each other increases milk storage and production speed.

Smoothies +++, ++++

Probably the best bang for your buck as far as resources spent to increased happiness.

Gebouw: Smoothie Maker

RecipeRequirementGeluk
IStroom + Fruit+++
IIStroom + Fruit + Tea+++
IIIStroom + Fruit + Tea + Tarwe+++
IVStroom + Fruit + Tea + Tarwe + Melk++++
VStroom + Fruit + Tea + Tarwe + Melk + Groenten++++

Nadelen: A little pollution. Since it’s already at +3 daar’s not much incentive to get to +4.

Upgrades: Automated = Faster production and more power. Can also do filter upgrade to reduce pollution. You can only upgrade when the max recipe is reached.

Brood +++

GebouwRequirementUpgraden
MolenWheat = FlourAutomated will need power and doubles production to equal Baker’s speed.
BakkerStroom + Water + FlourAutomated needs more power but no need to do unless you have two mills.

Nadelen: A little pollution for the baker.

Bonus: Mill gets a speed bonus for empty tiles nearby. Storage bonus for placing wheat fields together.

Meals ++, ++++

Gebouw: Keuken

RecipeRequirementGeluk
IStroom + Groenten++
IIStroom + Groenten + Aardappelen++
IIIStroom + Groenten + Aardappelen + Fruit++
IVStroom + Groenten + Aardappelen + Fruit + Brood++++
VStroom + Groenten + Aardappelen + Fruit + Brood + Zout++++

Nadelen: A little pollution.

Upgrades: Automated = Faster production and more power. Can also do filter upgrade to reduce pollution. You can only upgrade when the max recipe is reached.

Item Related

Kleren +, ++

Clothes are a pain. Because you’ll almost never be able to grow the cotton and wool on the same planet. But they give you an added bonus of having the peeps not slow down in bad weather. If you like the idea of your peeps wearing tattered rags as they work for the man (you and chief monkey), then don’t bother.

RecipeGebouwRequirementGeluk
IWeaverStroom + Cotton = Fabric+
ITailorStroom + Stof+
IIWeaverStroom + Katoen + Wool = Good Fabric++
IITailorStroom + Good Fabric++

Upgrades: Automated = Faster production and more power. You can only upgrade when the max recipe is reached.

Opmerking: Weaver and tailor produce at the same speed.

Sheep Farm: Needs nothing but can be upgraded to automated for faster production and will need power. The farm has a little pollution.

Bonus: Storage bonus for placing cotton fields together and sheep farms. Sheep farms also produce faster.

Luxury Items +, ++

I hate this one. The building is big and peeps working there get sad. Het’s a marketplace, why are they sad? Probably the strangest recipes too. The item icon is a ring. Never heard of a wooden ring before. And what item needs wood, glas, and clothes?

Gebouw: Market Place

RecipeRequirementGeluk
IStroom + Hout+
IIStroom + Hout + Glas+
IIIStroom + Hout + Glas + Kleren+
IVStroom + Hout + Glas + Kleren + Marmer++
VStroom + Hout + Glas + Kleren + Marmer + Electronics++

Nadelen: A lot of resources for +1 geluk.

Upgrades: Geen

Building Related

Fontein +++

This would be the easiest thing to make to give peeps happiness. Takes a lot of marble to build, hoewel.

Needs: Niets

Nadelen: I rarely have an extra spot to shove a fountain in a highly trafficked area and the happiness radius is small. It needs to be on a green hex which can be a problem on a desert island.

Musician +

A lot of resources to build and not sure how effective it is.

Needs: Niets

Nadelen: Small happiness radius.

Meeting Square – Resets to max happiness

A good way to reset peep happiness. But it doesn’t last forever and all production stops during the event. It also takes a long time until you can throw another party.

Needs: Niets

Cleaner

Niet’t directly make peeps happier but it reduces pollution which makes them happier. Also creates awesome foaming action on hexes.

Needs: Water

Road Related

Decorated Road +

On top of needing good luxury items, which require a lot of resources to make and building the road layer building, you will also need fuel for the vehicle.

Gebouw: Road Layer

Needs: Good luxury items and fuel

Nadelen: A lot of resources for +1 geluk.

Dat is alles wat we vandaag hiervoor delen Before We Leave gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door graphixela. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.

Als u van mening bent dat de inhoud van deze site uw rechten schendt, inclusief uw intellectuele eigendomsrechten, neem dan direct contact met ons op via ons contactformulier.
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  • Titel: Before We Leave
  • Releasedatum:
  • Ontwikkelaar:
  • Uitgever:
Information about Before We Leave is still incomplete. Help ons alstublieft de details van het spel hiermee in te vullen contactformulier.

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