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NEBULOUS Fleet Command – How to Create a Announcer Voice Packs

Posted on 02/09/202402/09/2024 By shadow.lotus.62312 No Comments on NEBULOUS Fleet Command – How to Create a Announcer Voice Packs
  • Title: NEBULOUS: Fleet Command
  • Release Date: February 11, 2022
  • Developer: Eridanus Industries
  • Publisher: Hooded Horse

Here’s a brief guide on creating announcer packs for NEBULOUS: Fleet Command, focusing solely on Unity implementation.

Introduction

Creating your own voicepack for ships is explained by Tuna on Steam Community. It’s recommended to check out their guide, as there’s significant overlap.

However, announcer packs work a bit differently. The base game doesn’t support changing announcer packs directly. To use an announcer pack, you’ll need a system like the Voicepack Selector Mod, which I developed and is available on Steam Community.

While your announcer pack can be created independently without including the Voicepack Selector in your Unity project, it won’t be loaded into the game unless you’re using the Voicepack Selector or a similar tool.

Unity

Similar to voicepacks, AudioClips for announcer packs must be in .wav format. Although you can name them as you like, using a format like (ally/enemy) (event) (location) (variation) can assist in organizing when you have many audio clips.

In Unity, you only need to create one thing.

The Announcer’s Voice Set

For Time Warning fields, these are the countdown warnings such as “20 minutes remaining.” Vanilla typically includes four:

  1. 20 minutes remaining (1200 seconds)
  2. 10 minutes remaining (600 seconds)
  3. 5 minutes remaining (300 seconds)
  4. Mission complete (0 seconds)

Objective fields consist of five sets of lines:

  1. Enemy has taken the objective
  2. Enemy is taking the objective
  3. We are contesting the objective
  4. We are taking the objective
  5. We have taken the objective

If you include more than one line, the announcer will randomly select one at runtime, similar to ship voicepacks.

In the vanilla game, the Generic Objective plays when there’s only one objective point of interest in the match. Numbered Objectives play if there are more than one. For each Numbered Objective (there are 8 in total, indexed from 0 to 7), you need the same 5 lines as mentioned earlier, but referencing the specific objective instead of a generic “the objective.” The callouts for the base 8 zones are:

  • Atlas
  • Boxer
  • Comet
  • Dagger
  • Eclipse
  • Fulcrum
  • Gambit
  • Helios

Flag Action fields each contain 4 sets of lines:

  1. Enemy has captured the flag (scored a point)
  2. Enemy has taken the flag (an enemy ship has picked it up)
  3. Enemy has dropped the flag
  4. Flag has been recovered (the flag that an enemy dropped has been reset to its starting position)

Getting the Pack In-Game

This is all about how the Voicepack Selector Mod works. To let the Selector recognize that your mod includes an announcer pack, it searches your manifest.xml file for an “Announcer” tag. Just keep in mind, different tools might have different requirements or methods.

<?xml version="1.0"?>
<BundleManifest xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
 <BasePath>Assets/Bundle</BasePath>
 <Namespace></Namespace>
 <Announcers>
  <Entry Address="Radio Broadcaster.asset"/>
 </Announcers>
</BundleManifest>

To ensure everything aligns smoothly, the address in your mod must match the Announcer Voice Set asset you created. Also, remember to include this asset in the AssetBundle. That’s pretty much it. There aren’t any other special steps. I made it straightforward to integrate, keeping it in line with creating other components.

That's everything we are sharing today for this NEBULOUS: Fleet Command guide. This guide was originally created and written by shadow.lotus.62312. In case we fail to update this guide, you can find the latest update by following this link.

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  • Title: NEBULOUS: Fleet Command
  • Release Date: February 11, 2022
  • Developer: Eridanus Industries
  • Publisher: Hooded Horse

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