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Mystwood Manor – Best Tarot Cards In The Game

Posted on 10/05/2022 By Melone No Comments on Mystwood Manor – Best Tarot Cards In The Game
  • Title: Mystwood Manor
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Information about Mystwood Manor is still incomplete. Please help us fill the details of the game using this contact form.

The best tarot cards in the game and the achievement Attuned.

Intro

You can equip the MC (main character = you) and every girl with up to 3 cards.

There are male cards only for the MC and female cards only for the girls.

You can trade in your destiny points at Isabella hut in the evening or at night.

  • Lesser offer (requires tier 1 destiny bar)
  • Greater offer (requires tier 2 destiny bar)
  • Superior offer (requires tier 3 destiny bar)

Do not waste destiny points and go for the Superior (3) cards before you have the trait Attuned. More infos in the chapter Lake.

The guide is still under construction at the moment.

Best cards for the MC

Best general cards for the MC

The Chosen One(3): All guests award 15% more money, reputation and destiny points.

The Visionary(2): All guests award 10% more money, reputation and destiny points.

The King(3): All guests award 15% more money.

We want more money and destiny points, this 3 cards give us +40% money and +25% destiny points. Reputation is less important.

Best special cards

The Builder(2): Reduces all construction costs by 20%.

The Fortune Teller(3): Reveals the correct answer during guests interactions (works not with bets).

The Seer(3): Allows you to redraw your tarot cards three additional times for each reading.

Micro Management

You can use the

Fortune Tellerin the morning and in the afternoon.

In the evening you should switch to

The Seerif you go to Isabella or if people are going to check out in the next morning switch back to

The King(for the money).

It’s really sad that you can’t save different equip variants for the MC and his girls.

Girl Cards

Best cards for the girls

The Wicked(3): This girl requires no longer energy for work.

The Socialite(1): This girl increases all guest satisfactions by 5% when resting.

The Servant(2): This girl requires 50% less energy for work.

A girl has 100 energy and consumes normally 25 points in a work shift and at night 50 energy is recovered.

If you move the card

The Wickedfrom one girl to the next in every shift it’s possible for 3 girls to work 3 shifts and wake up with 100 energy at the next morning.

The Socialiteis another candidate for micro management. I leave the third slot empty for these cards.

Work bonus cards

There are a lot of cards with a 5% work bonus, most of them give only a bonus for one specific.

But some give more than one category than 5% bonus.

The Temptress (2): works in every category

The Innkeeper (1): kitchen, restaurant and bar (good for Amber or Kay)

The Athlete (2): gym, yoga and pool (Annika or Catalina)

The Courtesan (3): sauna, massage and club (Hanna) (Not in the picture)

No girl works in all 3 categories of one card, 2 is the max.

Experience cards

These cards are more valuable the earlier you get them.

The Librarian (3): The girl gains 100% increased experience when working

The Historian (2): 50%

The Scribe (1): 25%

Reduced wages

This are clearly cards from the category: Not important, but nice to have.

After the night from Sunday to Monday you have to decide which of the girls you wish to hire for the next week. You can equip these cards Sunday evening and remove them Monday morning to get the full reductions.

The Bride (3): 100% (the girl works the week for free)

The Lover (2): 50%

The Accountant (1): 25%

The best Lesser Cards (rank 1)

You should start with some rank 1 cards to fill your slots. The worth of the cards for the player changes with the game time. The Socialite is only number 3 in early game, but later it’s one of the best of all cards.

My advise First aim for the really good cards.

When you have only 1 redraw left and see one of the cards in the list: Take it!

  1. The Prodigy (All guests award 5% more money, reputation and destiny points)
  2. The Beggar (+5% money)
  3. The Socialite (must have)
  4. The Innkeeper (must have))
  5. The Host (+1 redraw in the lobby, Julia)
  6. The Wench
  7. The Barkeeper
  8. The Scribe (+25% work experience bonus)
  9. The Cook
  10. The Drunk

The best Greater Cards (rank 2)

My advise First aim for the really good cards.

When you have only 1 redraw left and see one of the cards in the list: Take it!

  1. The Builder (must have)
  2. The Visionary (must have)
  3. The Servant (must have)
  4. The Merchant (+10% money)
  5. The Temptress (must have)
  6. The Athlete (must have)
  7. The Historian (+50% work experience bonus)
  8. The Strong Woman
  9. The Fire Eater
  10. The Herbalist

The best Superior Cards (rank 3)

My advise First aim for really good cards.

When you have only 1 redraw left and see one of the cards in the list: Take it!

You need all these cards.

  1. The Wicked
  2. The Chosen One
  3. The Seer
  4. The King
  5. The Librarian (+100% work experience bonus)
  6. The Courtesan
  7. The Fortune Teller
  8. The Mermaid
  9. The Contortionist
  10. The Dancer

The Lake, Attuned (Trait and Achievement)

The lake is not only a good place for fishing, but you can get there also the very good trait Attuned.

For this, you should visit the lake at night. The effect of Attuned: Destiny points that exceed the limit, will now be stored for future use. Do not go for the Superiorcards (rank 3) before you have this trait!

That's everything we are sharing today for this Mystwood Manor guide. This guide was originally created and written by Melone. In case we fail to update this guide, you can find the latest update by following this link.

If you believe that any of the content on this site violates your rights, including your intellectual property rights, please contact us immediately using our contact form.
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  • Title: Mystwood Manor
  • Release Date:
  • Developer:
  • Publisher:
Information about Mystwood Manor is still incomplete. Please help us fill the details of the game using this contact form.

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