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Monster Hunter World – Ultimate Great Sword Combo Guide and Tips

Posted on 01/23/202401/23/2024 By NobodyAsMe No Comments on Monster Hunter World – Ultimate Great Sword Combo Guide and Tips
  • Title: Monster Hunter World
  • Release Date: August 9, 2018
  • Developer: Capcom
  • Publisher: Capcom

This guide will show you some of the most useful and advanced tips and tricks that you should know if you’re planning to use the great sword in Monster Hunter: World. Undoubtedly, the great sword is one of the weapons that offers the most devastating damage in the game. Mastering this weapon will surely enhance your success rate when defeating monsters in the game.

Great Sword Combos

I won’t get into all the small details about how to use the Great Sword. If you haven’t figured that out yet, I suggest watching a couple of these videos:

  • Check out the Great Sword Tutorial and the Iceborne follow-up by Arekkz.
  • Get some Advanced Great Sword tips from Im a Giraffe.

I’ve also discussed the duration of different combos in my video, which you can find here.

Charge Mechanics

The Great Sword has three primary attacks: the Draw Slash, Strong Charge, and True Charged Slash (TCS). Each of these attacks has three levels, but you can overcharge them. Overcharging downgrades the damage to level 2. Normally, investing in a level 1 TCS isn’t worth the buildup.

TCS Mechanics

The True Charge Slash (TCS) of the Great Sword has various modifiers that can enhance its damage. One notable modifier is TCS (Power), indicated by both the hunter and weapon glowing red. This boosts raw damage by approximately 25%. To activate this boost, you need to land the first slash of the TCS on a hitzone value of ≥45. Areas like Fatalis‘ head, chest, and forearms (also tenderized backlegs) have this value. It’s important to note that hitting the neck won’t trigger TCS (Power), even if it shows orange numbers upon impact.

The GIF below illustrates the visual difference between the normal and Power versions. Keep in mind that both the first and second hits cause hitlag when striking a good hitzone, which is crucial for certain tight openings.

Draw Slash

The Draw Slash, also known as the Overhead Slash or Charged Slash, depends on whether your weapon is sheathed or not. For simplicity, I’ll refer to both as the Draw Slash.

Draw Slashes are useful for small openings or as part of the Full Combo. You can execute draw attacks more quickly by rolling first and then performing the draw slash (avoid spamming the slash to maintain speed). This technique is effective for closing distance swiftly and initiating combos sooner in tight situations.

Input:

  • Xbox: Y
  • Playstation: Triangle
  • M&K: Left Mouse Button (LM)

Strong Charge Combo

The Strong Charge Slash serves as the second slash in the full combo. For simplicity, I’ll use Strong Charge to describe when both a Draw Slash and a Strong Charged Slash are used consecutively.

The Strong Charge Combo is effective for medium openings and involves a Draw Slash followed by a level 1-3 Strong Charge (Slash). Alternatively, for slightly tighter openings, the level 3 Draw Slash can be used.

Input:

  • Xbox: Y -> Left Stick (any direction) + Y (hold)
  • Playstation: Triangle -> Left Stick (any direction) + Triangle (hold)
  • M&K: Left Mouse Button (LM) -> W + LM (hold)

Full Combo

The Full Combo comprises a level 1 Draw Slash, a level 1 Strong Charge, and a level 2-3 True Charged Slash (TCS). It’s particularly effective for large openings such as Triple Charge Fireballs, knockdowns, and binders.

Input:

  • Xbox: Y -> Left Stick (any direction) + Y -> Left Stick (any direction) + Y
  • Playstation: Triangle -> Left Stick (any direction) + Triangle -> Left Stick (any direction) + Triangle
  • M&K: Left Mouse Button (LM) -> W + LM -> W + LM

Full Charge Combo

The Full Charge Combo, as the name suggests, is identical to the Full Combo but with all attacks at level 3 charges. Primarily utilized for knockdowns.

Input:

  • Same as Full Combo, but you hold each attack longer to charge.

Slinger TCS

The Slinger TCS is a quick version of the TCS suitable for medium to large openings, allowing you to face any direction. It’s versatile and useful for various situations, such as dealing with the Cone attack, Roars, and Smoke Bombs.

Note that using this move requires slinger ammo, so it’s advisable to carry Dung Pods in case no slinger ammo is available. Remember to turn off the auto shoutout for this move.

Side Blow Trick

The Side Blow Trick is performed after a tackle and is beneficial for both creating openings and enhancing survival. It enables the use of Slinger Burst, theoretically allowing for an infinite TCS combo. Integrating the Side Blow into the Full Combo allows for a second TCS, useful for actions like knockdowns or punishing P3 Nova.

To execute the Side Blow after a tackle:

  • Xbox: RT + Y
  • Playstation: R2 + Triangle
  • M&K: Scroll Wheel + LM

After the Side Blow, you can follow up with Slinger Burst and a TCS.

Escape Combo Input:

  • Xbox: B -> Y -> RT + Y -> Repeat everything
  • Playstation: Circle -> Triangle -> R2 + Triangle -> Repeat everything
  • M&K: Space -> LM -> Scroll Wheel + LM -> Repeat everything

That's everything we are sharing today for this Monster Hunter World guide. This guide was originally created and written by NobodyAsMe. In case we fail to update this guide, you can find the latest update by following this link.

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  • Title: Monster Hunter World
  • Release Date: August 9, 2018
  • Developer: Capcom
  • Publisher: Capcom

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