Skip to content
Riot Bits

Riot Bits

  • Home
  • News
  • Guides
  • Video Guides
  • Patch Notes
  • Report Abuse
  • Toggle search form
Monster Hunter Stories 2: Wings of Ruin

Monster Hunter Stories 2: Wings of Ruin – Beginner’s Monsters Genetic Guide

Posted on 07/12/2021 By Taitan No Comments on Monster Hunter Stories 2: Wings of Ruin – Beginner’s Monsters Genetic Guide
  • Title: Monster Hunter Stories 2: Wings of Ruin
  • Release Date:
  • Developer:
  • Publisher:
Information about Monster Hunter Stories 2: Wings of Ruin is still incomplete. Please help us fill the details of the game using this contact form.

Early guide for the genetic of our monsters, there are gonna be better of these in the future, but for all the people that have headaches with this system, let’s make it simple.

Basic

All monsters have a 3×3 bingo board (the one at the bottom right) that can have genes, all genes have abilities with a color and an icon saying which one is what.

Being these 6 colors and 4 icons, the colors being the element (Neutral, Fire, Water, etc), and the icons the type of attack (power/speed/tactic/blank-skill).

The Bingo Board

On the bingo board, we want to play tic tac toe with our Monsties genes, making 3 ways with the same color or icon through all the board.

Every match gives power to our monster, and this can get even better if we match both icon and color, be mindful that if the gene doesn’t have an icon it does not count for an extra bingo.

There can be some slots locked, like with the Jaggi, These can be locked by level, so you can just level up the monstie till it unlocks it, if your monstie has more than 1 slot locked without level, try to get a better monstie, sorry.

The Joker

The rainbow gene (the one in the middle) counts as all of the genes, but it doesn’t give another ability, still pretty useful for some creativity with the bingo, tho we are keeping it simple. Normally you’re looking for these so is a slot that you don’t need to fill.

How to Mix them

To organize your Monsters full of power, you need to get at least to the 2nd town to learn the Channeling Rite. With that, now you can SACRIFICE other monsters to make your team stronger and make easier bingos using genes of the monsters that you’re no gonna use instead of only leaving them.

Where to Get Better Genes

Welp, I have only played to the 3rd town so, just keep the story to get better monsties and fill up your book of genes (in the same part of the bestiary).

The Basic Power Up

Keep it simple, if you have a Fire/Power Monstie, fill the bingo with fire-power genes, this will make your monstie very powerful in a specific way, the way that it is determined to be.

That's everything we are sharing today for this Monster Hunter Stories 2: Wings of Ruin guide. This guide was originally created and written by Taitan. In case we fail to update this guide, you can find the latest update by following this link.

If you believe that any of the content on this site violates your rights, including your intellectual property rights, please contact us immediately using our contact form.
Guides Tags:Monster Hunter Stories 2: Wings of Ruin

Post navigation

Previous Post: She Will Punish Them – Switching to Old Game Version
Next Post: Fire Pro Wrestling World – Beginner’s AI Guide

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Title: Monster Hunter Stories 2: Wings of Ruin
  • Release Date:
  • Developer:
  • Publisher:
Information about Monster Hunter Stories 2: Wings of Ruin is still incomplete. Please help us fill the details of the game using this contact form.

Disclaimer

All content cited is derived from their respective sources. If you think we have used your content without permission, make sure to reach us and we will be taking it seriously.
  • About Us
  • Contact Us
  • Privacy Policy
  • Terms of Service

Copyright © 2025 Riot Bits.

Powered by PressBook News WordPress theme