✅ Source verified via Steam Community
- Patch Title: Version a.7.0.0
- Patch Release Date:
The developer of Mobmania has released a new update for the game on . Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam.
News
It’s been a while! Life has been busy for our small team. But we’re excited to announce the latest update.
In the current state of the game, most progression happens outside of a run.
- Badges
- Bonds
- Trinkets
We wanted to introduce another layer of growth throughout the run.
Introducing – Cards
“How do they work?”
Great question! During a run, you will now draw a card from your Deck. This happens every 5 levels until your deck runs out of cards. Each card has an effect that applies once drawn.
Currently a maximum of 10 cards can be added to your deck, accessed via Vault > Cards.
“Enough chit-chat! How do I get them?”
Card packs can be purchased in the Market.
After purchasing a pack, you will randomly pull 5 cards of differing rarities.
- Common
- Uncommon
- Rare
- Super Rare
- Legendary
As more cards are added to the game, you can expect crazy and interesting interactions/abilities. Have fun trying to collect them all!
As always, big thanks to the Mobmania community!
- copun
General
- Visual updates to some enemies in The Deep.
- Visual updates to Matt/Ana’s companion, Maitai, and Brandon’s companion, Dior.
Bugs/Misc
- Various bug fixes.
- Collision computation optimizations.
Let us hear your feedback and see teasers for upcoming content!
To learn more about this new update, check the official source mentioned above.