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Half-Earth Socialism – A Renewable, Vegan, Degrowth Future (in Space!)

Posted on 08/20/2022 By Korvinagor No Comments on Half-Earth Socialism – A Renewable, Vegan, Degrowth Future (in Space!)
  • Title: Half-Earth Socialism
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Information about Half-Earth Socialism is still incomplete. Please help us fill the details of the game using this contact form.

A guide for reliably completing the game (and going to space), using the book it’s based on as a starting point. Includes general rules to follow and an example playthrough.

Introduction

Hello!

This guide is by no means the only way to beat the game, but it’s been the most reliable in my experience (and pushes humanity to the stars as a bonus). If you’re having trouble completing it on your own, this is the guide for you!

By the end of the game, you should have:

Flourishing biodiversity
An electrified society
A power grid based on renewables
A space colony and space elevator
A global shift to veganism

First, I’ll outline what I see as the general principles that I followed, before diving into a more detailed example of one of my playthroughs, planning session by planning session.

General Guidelines

The guidelines that’ll reliably put you on the right track to planetary wellbeing come from the main arguments of the Book that this game is based off of, namely:

  • Rewilding half the earth to absorb carbon emissions and restore biodiversity
  • A rapid transition to renewable energy, paired with drastic cuts in consumption by the world’s wealthiest
  • Global veganism to cut down on energy and land use

And of course, worldwide socialist planning to efficiently and equitably manage production (but that’s assumed from the outset by the premise of the game).

To do this democratically, the book argues a broad coalition of

Eco-feminists,

Environmentalists,

Animal Liberationists,

Fanonistsand

Utopian Socialistsis needed. You’ll find that most of the policies these factions favour will generally be the most impactful for achieving the goals above.

Many of the cards I implement hew closely to this, with the addition of a bonus stretch goal of establishing an off-world colony and space elevator in the process. If you follow the above principles, you’ll succeed pretty easily even without a more specific guide.

Essential Cards

If you want to cut consumption…You’ll want to implement the Energy Quotas and Degrowth in Developed Regions policy cards. The former is unlocked by building the Battery Storage Network card, while the latter is unlocked by having the Fanonist as an ally.

The Rien Faire Comme une Bête policy card can also be very useful here too – while it does mean that projects will take a slower time to complete, this isn’t actually too much of a problem in practice.

If you want to reduce animal consumption…You’ll want the Vegetarian/Vegan Mandate policy cards. These can be unlocked through implementing the Flexitarian or Meatless Monday policy cards (which can be unlocked through the Environmentalist Curriculum and Animal Liberationist Curriculum policy cards respectively) or researching Cellular Meat.

If you want to send humanity to the stars…You’ll want to build the Space Colony and Space Elevator projects. The Search for Extraterrestrial Life research card unlocks these two items, but you can unlock the latter quicker by implementing the Accelerationist Curriculum policy card (which is recommended due to Space Elevator’s long build time).

If you want to electrify the world…You’ll want to build the Mass Electrification project. This is unlocked by building the Continental Smart Grid card (which can be unlocked by researching the High-Density Batteries card). Its construction can be sped up by building the Battery Storage Network card first.

Withdrawing/Re-implementing Cards

Something that the game doesn’t explicitly outline is that you can access, withdraw and even re-implement any of the previous cards that you’ve completed, by going to the

View Allsection.

To withdraw a card, just select it, and drag it downwards. It’ll return to your planning board afterwards. This can be useful if you don’t like the effects that it provides (or if, say, you end up with some protests caused by an unpopular policy):

Additionally, you can increase your usage of Direct Air Capture by dragging the card upwards, like so:

Production Priorities

As mentioned in the Extra Tips section, remember to adjust your modes of production in

25% increments. This ensures that you maximise your shifts in resources while also completing changes within a single 5 year period.

Electricity

  1. Phase out Petroleum first, Coal Power second, then Natural Gas last
  2. Once all your fossil fuels are eliminated, phase out Hydropower and Nuclear Power
  3. Replace the above forms of power generation with Solar/Wind power
    • I like a 75%/25% mix so I can benefit from the Next-Gen Solar PV research card, which greatly boosts its efficiency

Fuel

  1. Phase out Coal first, Petroleum second, then Natural Gas last
  2. Replace what you can with Biofuels (in those 25% increments)
  3. As soon as your electricity grid’s mix is at 0% fossil fuels (gas/coal/petroleum), replace some of your remaining Petroleum/Gas with Blue Hydrogen
  4. Replace all your remaining Petroleum/Gas with Green Hydrogen once it’s researched
  5. Do the same for your Biofuels, and then your Blue Hydrogen

Crops

  1. Phase out Industrial Crops, putting your points into Smallholder Farms and Organic Crops
  2. Once your electricity grid uses 0% fossil fuels (gas/coal/petroleum), put what points you can into Vertical Farming as well

Livestock

  1. Do not try to switch Industrial Livestock to Organic Livestock
    • The latter has an even worse impact on CO2 emissions and land use[www.theguardian.com]
  2. Transition your Industrial Livestock over to Cellular Meat once you’ve researched it

Extra Tips

Befriend the AccelerationistThe tutorial lets you ally yourself with the Accelerationist – if you do, your initial research costs will be cheaper.

The detailed playthrough below assumes you do this!This also lets you unlock the Space Elevator card early, which is very helpful due to its long construction time.

Rule of 5A single planning cycle can accommodate shifts in resources of 25% (or 5 green segments). Adjust each of your production modes using these increments for smoother results. Similarly, add in a point or two to get your cards done within these 5 year increments (e.g. 5, 10, 15 years).

Avoid Early Electricity UsageYou’re reliant on fossil fuels initially, so more electricity usage = more CO2 emissions. After transitioning, you can invest in more energy intense things.

Reduce Fuel QuicklyTry and minimise fuel usage where you can – most of it causes either lots of CO2 emissions or is energy intensive, so cutting its use is very impactful, especially while your energy grid is fossil fuel based. Green Hydrogen helps a lot later in the game!

Spread Your PointsEspecially at the start of the game, you want to research and implement as much as possible. 5 points are gained on each card finished as well, so you’ll earn more if you do this instead of focusing on one item at a time. Many cards also unlock new, more potent items upon completion.

Example Playthrough (Part 1)

1st Planning Session (2022)It’s off to the races! Some quick wins from policy changes will help lower our CO2/increase biodiversity, giving us a boost in points for our next planning session.

I’ll also be rapidly transitioning away from CO2 intensive forms of electricity generation and fuel in the first couple of decades or so, alongside phasing out industrial agriculture. Biofuels use a lot of land, but we can handle it by cutting down meat consumption.

Production Changes

Electricity
Fuel
Crops
Livestock
Coal = 35% 🡒 15%
Petroleum = 5% 🡒 0%
Solar = 5% 🡒 10%
T. Wind = 5% 🡒 25%
Biofuels = 15% 🡒 40%
Coal = 10% 🡒 0%
Petroleum = 55% 🡒 40%
Industrial = 70% 🡒 45%
Organic = 0% 🡒 15%
Smallholder = 30% 🡒 40%
No Change

Cards Implemented

Category
Points
Cards
Research
12*
Cellular Meat, Electric-Arc Furnaces, Green Hydrogen, High-Density Batteries, Next-Gen Solar PV, Search for Extraterrestrial Life
Infrastructure
33
(Mostly) Full Automation, Battery Storage Network, Biochar, Compost, Energy Conservation Campaign, Expand Public Transit, Indigenous Sovereignty, Passive Building Mandate & Retrofit, Pedestrian and Bike-Friendly Cities, Remediate and Protect Ecosystems, Wooden Skyscrapers
Policies
55
Accelerationist Curriculum, Animal Liberationist Curriculum, Ban Outdoor Cats, Ecofeminist Curriculum, Environmentalist Curriculum, Fanonist Curriculum, Marine Protected Areas, Universal Family Planning, Utopian Curriculum
⠀
⠀
⠀
Total Spent
100
*Costs reduced due to befriending Accelerationist

2nd Planning Session (2025)Production Changes

Electricity
Fuel
Crops
Livestock
Coal = 15% 🡒 0%
Natural Gas = 25% 🡒 15%
Solar = 10% 🡒 35%
Biofuels = 30% 🡒 60%
Petroleum = 40% 🡒 20%
Industrial = 55% 🡒 25%
Organic = 15% 🡒 35%
No Change

Cards Implemented

Category
Points
Cards
Research
4*
Ecosocialist Video Game, Reintroduce Apex Predators
Infrastructure
9
Food Waste Campaign, Reconcile Town and Country, Space Elevator
Policies
25
Feminist Science and Technology Studies, Masculinity De-Tox, Meatless Mondays
⠀
⠀
⠀
Total Spent
38
*Costs reduced due to befriending Accelerationist

3rd Planning Session (2030)My electricity generation is now fossil fuel free, leaving only hydro, nuclear, and solar/wind. As such, I start transitioning my share of fuel production to Blue Hydrogen, which doesn’t emit much carbon, but takes up a lot of energy. Green hydrogen should be coming up soon, but it’s a nice stopgap in the meantime. Once lab grown meat is researched, I’ll switch to it as well.

Production Changes

Electricity
Fuel
Crops
Livestock
Natural Gas = 15% 🡒 0%
Solar = 25% 🡒 50%
Biofuels = 60% 🡒 55%
B. Hydrogen = 0% 🡒 25%
Petroleum = 20% 🡒 0%
Industrial = 30% 🡒 5%
Organic = 35% 🡒 45%
Vertical = 0% 🡒 10%
No Change

Cards Implemented

Category
Points
Cards
Research
0*
‘Green’ Container Ships, 3rd Generation Biofuels, Advances in Ecosystem Modelling, Alternative Refrigerants, Biofabrication, Biosphere 3 (x3), Drought-Resistant Crops, Fast-Breeder Reactor, Floating Wind Turbines, Hempcrete, Long-Range Electric Aviation, Next-Gen Solar PV (+1), Nuclear Fusion, Perennial Cereals, Phage Therapy
Infrastructure
6
Esperanto, Green Roofs
Policies
55
Ban Cars, Flexitarian
⠀
⠀
⠀
Total Spent
61
*Uses 17 research points instead

4th Planning Session (2035)Production Changes

Electricity
Fuel
Crops
Livestock
Hydro = 15% 🡒 0%
Nuclear = 10% 🡒 0%
Solar = 50% 🡒 75%
Biofuels = 55% 🡒 50%
G. Hydrogen = 0% 🡒 25%
Natural Gas = 20% 🡒 0%
Industrial = 5% 🡒 0%
Organic = 45% 🡒 50%
Cellular Meat = 0% 🡒 25%
Industrial = 100% 🡒 75%

Cards Implemented

Category
Points
Cards
Research
0
Infrastructure
24
Carbon Negative Concrete, Continental Smart Grid, Direct Air Capture, Expand Recycling, Multistrata Agroforestry, Regenerative Agriculture, Sewage Treatment Plants, Space Colony
Policies
98
Abolish Zoos, Ban Exotic Animal Trade, Ban High-Seas Fishing, Ban Non-Indigenous Hunting, Restrict Air Travel, Vegetarian Mandate
⠀
⠀
⠀
Total Spent
122

5th Planning Session (2040)Production Changes

Electricity
Fuel
Crops
Livestock
Solar = 65% 🡒 75%
Biofuels = 50% 🡒 30%
G. Hydrogen = 20% 🡒 45%
Organic = 45% 🡒 50%
Smallholder = 40% -> 35%
Cellular Meat = 25% 🡒 50%
Industrial = 75% 🡒 50%

Cards Implemented

Category
Points
Cards
Research
0*
Long-Range Electric Aviation
Infrastructure
42
Co-Generation, Energy Conservation Campaign (+1), Expand Nature Preserves (x2), Expand Public Transit (+1), Mass Electrification, Multistrata Agroforestry (+1), Phase Out Commercial Fishing, Regenerative Agriculture (+1), Space Elevator (+4)
Policies
30
Champagne Socialism, Crack Down on Crypto-Mining, Rien Faire Comme une Bête
⠀
⠀
⠀
Total Spent
122
*Uses 1 research point instead

Example Playthrough (Part 2)

6th Planning Session (2045)While transitioning to green hydrogen and lab grown meat, I also implement Degrowth in Developed Regions, and Energy Quotas here. Both of these help reduce consumption where it counts the most (i.e. in wealthy countries), further reducing emissions.

Production Changes

Electricity
Fuel
Crops
Livestock
No Change
Biofuels = 30% 🡒 5%
G. Hydrogen = 45% 🡒 70%
Organic = 55% 🡒 50%
Smallholder = 35% -> 40%
Cellular Meat = 50% 🡒 75%
Industrial = 50% 🡒 25%

Cards Implemented

Category
Points
Cards
Research
0*
De-Extinction Program (x6)
Infrastructure
21
Agricultural Robotics, Coastal Wetland Protection and Restoration, Global Demilitarization (x3), Restore Desert Habitats, Underwater Biosphere
Policies
310
Degrowth in Developed Regions, Energy Quotas, Remove Fetters on the Forces of Production, Vegan Mandate
⠀
⠀
⠀
Total Spent
331
*Uses 6 research points instead

7th Planning Session (2050)Production Changes

Electricity
Fuel
Crops
Livestock
No Change
Biofuels = 5% 🡒 0%
B. Hydrogen = 25% 🡒 5%
G. Hydrogen = 70% 🡒 95%
No Change
Cellular Meat = 75% 🡒 100%
Industrial = 25% 🡒 0%

Cards Implemented

Category
Points
Cards
Research
0*
De-Extinction Program (+2), Nuclear Fusion (+1)
Infrastructure
30
Agricultural Robotics (+1), Passive Building Mandate & Retrofit (+1), Restore Desert Habitats (+4), Rotational Grazing, Space Colony (+1), Space Elevator (+2)
Policies
35
Abolish Prisons, Factory Farming Reform
⠀
⠀
⠀
Total Spent
65
*Uses 3 research points instead

8th Planning Session (2055)Production Changes

Electricity
Fuel
Crops
Livestock
No Change
B. Hydrogen = 5% 🡒 0%
G. Hydrogen = 95% 🡒 100%
No Change
No Change

Cards Implemented

Category
Points
Cards
Research
0
None
Infrastructure
15
Co-Generation (+1), Rotational Grazing (+1), Space Colony (+3)
Policies
0
None
⠀
⠀
⠀
Total Spent
15

9th Planning Session (2060)Production Changes

Electricity
Fuel
Crops
Livestock
No Change
No Change
No Change
No Change

Cards Implemented

Category
Points
Cards
Research
0
None
Infrastructure
93
Cloud Brightening (x2), De-Extinction Research (x12), Soil Fertility AI (x12), Space Elevator (+5)
Policies
0
None
⠀
⠀
⠀
Total Spent
93

10th Planning Session (2065)Production Changes

Electricity
Fuel
Crops
Livestock
No Change
No Change
No Change
No Change

Cards Implemented

Category
Points
Cards
Research
0
None
Infrastructure
0
None
Policies
0
None
⠀
⠀
⠀
Total Spent
0

That's everything we are sharing today for this Half-Earth Socialism guide. This guide was originally created and written by Korvinagor. In case we fail to update this guide, you can find the latest update by following this link.

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  • Title: Half-Earth Socialism
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