✅ Source verified via Steam Community
- Patch Title: 0.8.7 update hotfix 2
- Patch Release Date: April 9, 2024
The developer of Exogate Initiative has released a new update for the game on April 9, 2024. Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam.
New
- A very large invasion wave will happen from time to time
Changes
- Sqarb Guardian shield range has been reduced from 10 to 8
- Sqarb Guardian shield effect is now cumulative with a cap of 75% damage reduction
- Sqarb Guardians now have a 50% chance to resist conventional weapons
- Sqarb Guardians will not pack together as closely anymore
- Sqarb new unit types will be encountered earlier in the game
- Soldiers at guard posts will leave automatically to pursue invaders after a short time without acquiring a target
- Increased minimum and default delay between invasion waves
- Increased Railgun base damage (from 80 to 100)
- Reduced Turret ammo capacity (from 30 to 20)
- Decreased Turret reload duration (from 10 to 8 seconds)
- Increased Turret cost (from 5000 to 10000)
- Increased Turret power consumption (from 200 to 500)
- Patent revenues will decrease more significantly after 12 months
- Increased Ambulance Bot movement speed
- Equipment crafting costs have been reduced
- Soldiers not assigned to a guard post will equip a weapon before the invaders enter the base
Fixes
- Fixed an issue where Turrets were not repaired by builder bots
- Fixed an issue where Scientists were not studying some invader corpses
- Fixed Exonium Generators not properly restarting when reloading a save
- Fixed an issue where a Sqarb Warrior would sometimes never leave the base
- Fixed an issue where some gaters would not be able to do anything after removing their Exosuit
To learn more about this new update, check the official source mentioned above.