En esta guía, I will show all the console commands that I know work and give them a little description of what they do, and also add a screenshot of some of them.
How to open the console
Hay 2 ways to use the consoleBy pressing the «PESTAÑA» button you can access the console as a chat.
or by pressing the «TILDE» button you can acces the console
said that we can now start talking about the commands to use.
Salida
Dominio: Salida
Descripción: It does what you can expect. This command closes the game
Abierto
Dominio: Abierto
Descripción: Opens the specified map
DisplayAll
Dominio: DisplayAll
Descripción: Display property values for instances of classname
DisplayAllState
Dominio: DisplayAllState
Descripción: Display state names for all instances of classname
DisplayClear
Dominio: DisplayClear
Descripción: Clears previous DisplayAll entries
FlushPersistentDebugLines
Dominio: FlushPersistentDebugLines
Descripción: Clears persistent debug line cache
GetAll
Dominio: GetAll <Name=ObjectInstanceName> <OUTER=ObjectInstanceName>
Descripción: Log property values of all instances of classname
GetAllState
Dominio: GetAllState
Descripción: Log state names for all instances of classname
Obj List
Dominio: Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>
Obj ListContentRefs
Dominio: Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>
Obj Classes
Dominio: Obj Classes
Descripción: Shows all classes
EditActor
Dominio: EditActor <Class=ClassName> o <Name=ObjectName> or TRACE
EditDefault
Dominio: EditDefault <Class=ClassName>
EditObject
Dominio: EditObject <Class=ClassName> o <Name=ObjectName> o
ReloadCfg
Dominio: ReloadCfg <Class/ObjectName>
Descripción: Reloads config variables for the specified object/class
ReloadLoc
Dominio: ReloadLoc <Class/ObjectName>
Descripción: Reloads localized variables for the specified object/class
Colocar
Dominio: Colocar
Descripción: Sets property to value on objectname
Show BSP
Dominio: Show BSP
Descripción: Toggles BSP rendering
Show DECALS
Dominio: Show DECALS
Descripción: Toggles decal rendering
Show FOG
Dominio: Show FOG
Descripción: Toggles fog rendering
Show TERRAIN
Dominio: Show TERRAIN
Descripción: Toggles terrain rendering
Show VOLUMES
Dominio: Show VOLUMES
Descripción: Toggles volume rendering
Show SPLINES
Dominio: Show SPLINES
Descripción: Toggles spline rendering
Stat GAME
Dominio: Stat GAME
Descripción: Displays game performance stats
ListTextures
Dominio: ListTextures
Descripción: Lists all loaded textures and their current memory footprint
ListUncachedStaticLightingInteractions
Dominio: ListUncachedStaticLightingInteractions
Descripción: Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages
RestartLevel
Dominio: RestartLevel
Descripción: restarts the level
ListSounds
Dominio: ListSounds
Descripción: Lists all the loaded sounds and their memory footprint
ListWaves
Dominio: ListWaves
Descripción: List the WaveInstances and whether they have a source
ListSoundClasses
Dominio: ListSoundClasses
Descripción: Lists a summary of loaded sound collated by class
ListSoundModes
Dominio: ListSoundModes
Descripción: Lists loaded sound modes
ListAudioComponents
Dominio: ListAudioComponents
Descripción: Dumps a detailed list of all AudioComponent objects
Stat SOUNDWAVES
Dominio: Stat SOUNDWAVES
Descripción: Shows active SoundWaves
Stat SOUNDCUES
Dominio: Stat SOUNDCUES
Descripción: Shows active SoundCues
Stat SOUNDS
Dominio: Stat SOUNDS <?> <sort=distance|clase|nombre|ondas|por defecto> <-depurar>
Descripción: Shows active SoundCues and SoundWaves
DoMemLeakChecking
Dominio: DoMemLeakChecking
Descripción: Sets a timer to do a MemLeakCheck every N seconds
StopMemLeakChecking
Dominio: StopMemLeakChecking
Descripción: Stops the periodic MemLeakCheck that was started via DoMemLeakChecking
Eso es todo lo que estamos compartiendo hoy para este Takedown: Red Sabre guía. Esta guía fue originalmente creada y escrita por LordDragonGigi. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.