A place where you can find the level 1 y nivel 80 stats of a suit, the particularities of their move-set and how to calculate how much damage they will deal with attacks, along with some tips or tricks on how to use them more effectively.
Not all mobile suits are completed yet, please give me time to test and write them all up.
The Foreword (Followed by math)
Ey, wanted to thank you for looking at this- And if you see I screwed up or have tips or tricks for a mobile suit I didn’t use enough to figure out, feel free to drop them.
Para empezar, let me first introduce you to how Damage seems to work in SDGBA;
Your machine has a Melee and Ranged stat, and each attack has a value it is multiplied by when attacking. You subtract the armor value of your enemies, and viola! Daño!
But it’s more complex than that, though it is arguably pretty simple in scope, and that’s fine by me. En esencia, cada 100 in a stat is a 1x multiplier to the damage of an attack. si tienes 355 Pelea confusa, you take the value for the melee attack (digamos 46) and multiply it by 3.55. You should hit for 163 o 164, depending on the games rounding and a bit less after defense, which is percentage based.
Ahora, the fun part. Know those «[Subweapon] Ataque» partes? ¿Qué pasa con «[Haz] Ataque cuerpo a cuerpo»? The game multiplies these together to get your new total, so stacking them if you can is stronger than it looks. Lets say you have to choose between a part that gives 100 Pelea confusa, o 15% bonus damage to your attacks. Tienes 500 Pelea confusa. On a base 46 power attack, you will do 230, o 276 with the extra 100. But that 230 becomes 264.5 with the percentage part. It doesn’t seem worth it, until you factor in these can generate on your Melee/Ranged parts. Say you got both the 100 y 15%- You hit for 317.4. While basic attacks might fade off at this point, Subweapon attacks do not.
Subweapon Attack and your chosen type attack percentage part can stack- A Hyper Bazooka shell that normally does base 90 con 500 ranged would deal 450. Usted tiene un 15% y un 20% bonus from parts to it from two separate effects- it now deals 621. Doesn’t seem like much more of an improvement, despite being a 38% effect over a 35% uno… pero espera, hay mas!
You can stack these parts hard. Say somehow you got 4 parts for a total of 60% Beam and 60% Subweapon. 450 base damage Hyper Bazooka shell would go from dealing 621 a 1152.
A Back Attack adds 30%, and an Aerial adds 20%. Aerial Back Attacks add 50%, and Backstabber adds an additional 20%. Stack that on top of it, which is multiplied against your full total from the previous multiplication. 1958 damage or so. Physical attacks do a little bit less total damage to compensate for no strong I-Field or armor effects that neutralize them completely, Creo. Don’t judge Physical Damage Dealing MS harshly for it.
But enough about that, on to the mobile suits and their kits.
If your mobile suit isn’t on here, that’s because this is a work in progress and it takes time to do these. I’ll get to it!
GM (Estándar)
Mobile Suit: GM
Tipo: All-Rounder
Stats at Lv1 > 80;
HP: 320 > 1787
Aumentar: 100 > 170
Pelea confusa: 133 > 574
a distancia: 106 > 455
Conjunto de movimientos;
Melee Combo: 2 Golpes, Beam Melee [30] > Beam Melee [33]
Ataque pesado: 6x Physical Ranged [4 per hit], Beam Melee [25.5]
Contraataque: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Spray Gun, Beam Ranged [15]
Arma secundaria 1: Beam Saber Rush, 3x Beam Melee [10, 10, 42]
Arma secundaria 2: Beam Spray Gun (Fuego rápido), x3 Beam Ranged [33.5 per hit]
Special Attack: Hybrid Ranged [678ish]
Notas especiales:
Both Sub Weapons raise shield for guarding during their animations.
SPA has some splash radius.
Zaku II Type F
Mobile Suit: Zaku II Type F
Tipo: All-Rounder
Stats at Lv1 > 80;
HP: 316 > 1769
Aumentar: 100 > 170
Pelea confusa: 183 > 568
a distancia: 114 > 459
Conjunto de movimientos;
Melee Combo: 2 golpes, Physical Melee [29] > Physical Melee [31.25]
Ataque pesado: Physical Melee [37.5]
Contraataque: Physical Melee [135]
Up Smash: Physical Melee [36.25]
Down Smash: Physical Melee [46.25]
Spin Attack: Physical Melee [34.75]
Main Ranged: Zaku Machine Gun, x10 Physical Ranged [2.5 per hit]
Arma secundaria 1: Cracker Toss, Physical Ranged [67.66]
Arma secundaria 2: Zaku Bazooka, Physical Ranged [85.5]
Special Attack: 3x Physical Melee, 1x Physical Ranged [618ish]
Notas especiales:
Machine Gun allows farming SPA’s quickly, which does a rather high amount of damage.
SPA has splash damage on final shot.
Guntank
Mobile Suit: Guntank
Tipo: Tirador de primera
Stats at Lv1 > 80;
HP: 234 > 1310
Aumentar: 100 > 170
Pelea confusa: 110 > 471
a distancia: 143 > 615
Conjunto de movimientos;
Melee Combo: 2 Golpes, Physical Melee [29] > Physical Melee [31]
Ataque pesado: Physical Melee [40]
Contraataque: Physical Melee [135.5]
Up Smash: Physical Ranged [34]
Down Smash: Physical Melee [43.5]
Spin Attack: x2 Physical Melee [8.75] [26]
Main Ranged: Quadruple Bop Missile, x8 Physical Ranged [3.75 per hit]
Arma secundaria 1: 120mm Low-Recoil Cannon (Bien), Physical Ranged [63]
Arma secundaria 2: 120mm Low-Recoil Cannon (Izquierda), Physical Ranged [63]
Special Attack: Physical Ranged [370]
Notas especiales:
Main Ranged greatly speeds up SPA recharge rate, but SPA is rather weak.
SPA has large splash radius.
Counter Attack has a high chance to Back Attack.
Guncannon
Mobile Suit: Guncannon
Tipo: All-Rounder
Stats at Lv1 > 80;
HP: 353 > 1778
Aumentar: 100 > 170
Pelea confusa: 149 > 577
a distancia: 120 > 466
Conjunto de movimientos;
Melee Combo: 2 Golpes, Physical Melee [28.75] > Physical Melee [31.25]
Ataque pesado: Physical Melee [39]
Contraataque: Physical Melee [134.75]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: x2 Physical Melee [8.75] [26]
Main Ranged: Beam Rifle, Beam Ranged [30]
Arma secundaria 1: Hand Grenade (Tirar), Physical Ranged [67.25]
Arma secundaria 2: 240mm Cannon, x2 Physical Ranged [56 per hit]
Special Attack: Physical Ranged [645.25]
Notas especiales:
SPA has decent splash radius, and is easily aimed at alternate targets during animation.
Spin attack starts small and is rather slow to expand, if stylish.
Gundam RX-78-2
Mobile Suit: Gundam RX-78-2
Tipo: All-Rounder
Stats at Lv1 > 80;
HP: 408 > 1869
Aumentar: 120 > 210
Pelea confusa: 171 > 603
a distancia: 136 > 478
Conjunto de movimientos;
Melee Combo: 3 Golpes, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]
Ataque pesado: Beam Melee [43.5]
Contraataque: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Rifle, Beam Ranged [30]
Arma secundaria 1: Beam Javelin, x6 Beam Melee, Beam Melee [6.5 per hit] [32.5]
Arma secundaria 2: Hyper Bazooka, Physical Ranged [94.5]
Special Attack: Physical Ranged [647.5]
Notas especiales:
Heavy Attack can function as a dodge.
SPA Has some splash radius.
Dom
Mobile Suit: Dom
Tipo: Infighter
Stats at Lv1 > 80;
HP: 450 > 2268
Aumentar: 130 > 220
Pelea confusa: 180 > 698
a distancia: 100 > 388
Conjunto de movimientos;
Melee Combo: 3 Golpes, Physical Melee [28.75] > Physical Melee [31.25] > Physical Melee [34.5]
Ataque pesado: Physical Melee [43.25]
Contraataque: Physical Melee [135]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: 2x Physical Melee [17.25 per hit]
Main Ranged: Giant Bazooka, Physical Ranged [27]
Arma secundaria 1: Diffuse Beam Cannon, Beam Ranged [80]
Arma secundaria 2: Double Sledgehammer, Physical Melee [97]
Special Attack: Physical Melee [371]
Notas especiales:
SPA damage varies based on number of Back Attacks in the attack.
Diffuse Beam Cannon stuns target.
Double Sledgehammer knocks target down.
Z’Gok (Carbonizarse)
Mobile Suit: Z’Gok (Carbonizarse)
Tipo: Infighter
Stats at Lv1 > 80;
HP: 466 > 2134
Aumentar: 135 > 230
Pelea confusa: 206 > 726
a distancia: 113 > 395
Conjunto de movimientos;
Melee Combo: 3 Golpes, Physical Melee [29] > Physical Melee [31.25] > Physical Melee [34.75]
Ataque pesado: x3 Physical Melee [17.5 per hit]
Contraataque: Physical Melee [135.5]
Up Smash: Physical Melee [36.25]
Down Smash: Physical Melee [46.25]
Spin Attack: x2 Physical Melee, Physical Melee [4.5 per hit] [26]
Main Ranged: Mega Particle Cannon, Beam Ranged[30.25]
Arma secundaria 1: Tirar, Physical Melee Grab, Physical Melee [29] [43.5]
Arma secundaria 2: 240mm Missile, x6 Physical Ranged [23.75 per hit]
Special Attack: Physical Melee [356.25]
Notas especiales:
Tiene +1 Repair Kit Stock innately.
Grab will only perform second hit on broken or grunt targets.
Spin Attack starts small and gets larger.
Missiles have slight homing and fast speed.
Gelgoog (Carbonizarse)
Mobile Suit: Gelgoog (Carbonizarse)
Tipo: All-Rounder
Stats at Lv1 > 80;
HP: 351 > 1766
Aumentar: 125 > 220
Pelea confusa: 154 > 595
a distancia: 124 > 478
Conjunto de movimientos;
Melee Combo: 3 Golpes, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]
Ataque pesado: Beam Melee [27] > Beam Melee [45]
Contraataque: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [46]
Spin Attack: Beam Melee[36]
Main Ranged: Beam Rifle, Beam Ranged [30]
Arma secundaria 1: Haz Naginata (Tirar), x5 Beam Melee [11 per hit]
Arma secundaria 2: Giant Bazooka, Physical Ranged [90]
Special Attack: x42 Beam Ranged [15.75 per hit]
Notas especiales:
Tiene +1 Repair Kit Stock innately.
SPA tracks target locked enemies and chooses a new target afterwards.
SPA lands approximately half its attacks as Back Attacks.
Heavy Melee has a grab like animation and a very long lag time, but can be jump canceled out of at the beginning of the second swing.
Gundam Ground Type
Mobile Suit: Gundam Ground Type
Tipo: Tirador de primera
Stats at Lv1 > 80;
HP: 264 > 1330
Aumentar: 100 > 185
Pelea confusa: 127 > 490
a distancia: 162 > 628
Conjunto de movimientos;
Melee Combo: 2 Golpes, Beam Melee [30] > Physical Melee [31.25]
Ataque pesado: Up to x2 Physical Melee, Physical Melee [17.25 per hit] [40.25]
Contraataque: [135]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: Beam Melee [36]
Main Ranged: 100mm Machine Gun, x12 Physical Ranged [4.5 per hit]
Arma secundaria 1: 6-Tube Missile Launcher, x6 Physical Ranged [11.25 per hit]
Arma secundaria 2: 180mm Cannon, Physical Ranged [152.25]
Special Attack: Physical Ranged [367.25]
Notas especiales:
6-Tube Missile Launcher is a lock on type weapon, and can hit up to 6 different targets.
SPA creates a large explosion in front of the unit.
180mm Cannon has considerable splash radius.
Gundam Ez8
Mobile Suit: Gundam Ez8
Tipo: All-Rounder
Stats at Lv1 > 80;
HP: 371 > 1869
Aumentar: 125 > 220
Pelea confusa: 153 > 594
a distancia: 122 > 471
Conjunto de movimientos;
Melee Combo: 3 Golpes, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]
Ataque pesado: Physical Melee? [47.5]
Contraataque: [135]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: Beam Melee[36]
Main Ranged: 100mm Machine Gun, x8 Physical Ranged [4.5 per hit]
Arma secundaria 1: Lanzacohetes, Physical Ranged [67.5]
Arma secundaria 2: 180mm Cannon, Physical Ranged [135]
Special Attack: Beam Melee [125], x29 Physical Ranged [16.75]
Notas especiales:
180mm Cannon has considerable splash radius.
SPA is technically a grab attack. If a Boss is not staggered by the activation or broken they can escape it.
Gouf Custom
Mobile Suit: Gouf Custom
Tipo: Infighter
Stats at Lv1 > 80;
HP: 439 > 2325
Aumentar: 130 > 220
Pelea confusa: 174 > 709
a distancia: 98 > 398
Conjunto de movimientos;
Melee Combo: 3 Golpes, Physical Melee [28.75] > Physical Melee [31] > Physical Melee [34.5]
Ataque pesado: x3 Physical Melee [28.75] [30.25] [33]
Contraataque: Physical Melee [135]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: Physical Melee [34.5]
Main Ranged: Gatling Shield, x6 Physical Ranged [4.5 per hit]
Arma secundaria 1: Leaping Slash, x4 Physical Ranged [7.25 per hit], Physical Melee [46]
Arma secundaria 2: Heat Wire, Physical Melee [76.5]
Special Attack: Physical Melee [354]
Notas especiales:
Unless cancelled after the second attack via dashing, the Heavy Attack will leave you vulnerable unless prepared.
3rd attack on Heavy Attack can hit multiple targets and knocks down.
Gundam Alex
Mobile Suit: Gundam Alex
Tipo: All-Rounder > Infighter
Stats at Lv1 > 80;
HP: 344 > 1821
Aumentar: 125 > 220
Pelea confusa: 143 > 584
a distancia: 117 > 476
Conjunto de movimientos;
Melee Combo: 3 Golpes, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]
Ataque pesado: Beam Melee [40.5]
Contraataque: [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Rifle, Beam Ranged [30]
Arma secundaria 1: Arm Gatling Gun, x5 Physical Ranged [12.75 per hit]
Arma secundaria 2: Hyper Bazooka, Physical Ranged [97]
Conjunto de movimientos; Chobham Armor
Melee Combo: 3 Golpes, Physical Melee [33.50] > Physical Melee [36] > Physical Melee [40]
Ataque pesado: Physical Melee [92.75]
Contraataque: Physical Melee [155]
Up Smash: Physical Melee [41.5]
Down Smash: Physical Melee [53]
Spin Attack: x2 Physical Melee [6.75] [33.25]
Main Ranged: Head Vulcan, x20 Physical Ranged [6.5 per hit]
Arma secundaria 1: Body Slam, Physical Melee [121.5]
Arma secundaria 2: Hyper Bazooka, Physical Ranged [101.5]
Notas especiales:
Arm Gatling Gun can be cancelled into Heavy Attack, and you should always do this.
Heavy Attack can be cancelled into Hyper Bazooka, which can be cancelled into Arm Gatling Gun.
Chobham Armor changes Alex into an Infighter- Role Action effects change to No Stagger as well.
Chobham Armor grants Bonus Hit Points.
Chobham Armor Counter often scores a Back Attack.
GM Sniper II
Mobile Suit: GM Sniper II
Tipo: Tirador de primera
Stats at Lv1 > 80;
HP: 250 > 1324
Aumentar: 100 > 170
Pelea confusa: 120 > 488
a distancia: 155 > 631
Conjunto de movimientos;
Melee Combo: 2 Golpes, Beam Melee [30.25] > Beam Melee [32.5]
Ataque pesado: Physical Melee [36.25]
Contraataque: Beam Melee [150]
Up Smash: Physical Melee [36.25]
Down Smash: Physical Ranged [43.5]
Spin Attack: Beam Melee [36.25]
Main Ranged: Bullpup Machine Gun, x12 Physical Ranged [4.75 per hit]
Arma secundaria 1: Hyper Bazooka, Physical Ranged [63.25]
Arma secundaria 2: Rifle de francotirador, Physical Ranged [94.75]
Special Attack: Beam Ranged [411.25]
Notas especiales:
The Down Smash is a ranged attack, and should replace your attacks if you do not use melee parts.
The SPA laser pierces enemies.
Kampfer
Mobile Suit: Kampfer
Tipo: Tirador de primera
Stats at Lv1 > 80;
HP: 268 > 1350
Aumentar: 110 > 205
Pelea confusa: 129 > 500
a distancia: 165 > 640
Conjunto de movimientos;
Melee Combo: 2 Golpes, Physical Melee [29] > Beam Melee [32.75]
Ataque pesado: Physical Melee [40.75]
Contraataque: Physical Ranged[141.5]
Up Smash: Beam Melee [37.75]
Down Smash: x2 Beam Melee [12.25] [36.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Escopeta, x9 Physical Ranged [3.75 per hit]
Arma secundaria 1: Sturm Faust, x2 Physical Ranged [31.75 per hit]
Arma secundaria 2: Giant Bazooka, x2 Physical Ranged [41.25 per hit]
Special Attack: Physical Ranged [370]
Notas especiales:
Shotgun has a 3 round fire sequence- To maximize SPA gains, melee to continue combo before firing again.
Features a Ranged Counter.
Psycho Zaku
Mobile Suit: Psycho Zaku
Tipo: Tirador de primera
Stats at Lv1 > 80;
HP: 240 > 1341
Aumentar: 115 > 215
Pelea confusa: 117 > 504
a distancia: 153 > 660
Conjunto de movimientos;
Melee Combo: 1 Golpear, Physical Melee [29]
Ataque pesado: Physical Melee Grab [26], Physical Melee [34.75]
Contraataque: Physical Melee [135.25]
Up Smash: Physical Melee [36.25]
Down Smash: Physical Melee [46.25]
Spin Attack: Physical Melee [34.75]
Main Ranged: Zaku Machine Gun, x12 Physical Ranged [4.5 per hit]
Arma secundaria 1: Beam Bazooka, Beam Ranged [75]
Arma secundaria 2: Giant Bazooka, x2 Physical Ranged [49.5 per hit]
Special Attack: Hybrid Ranged [384.75ish]
Notas especiales:
Tiene +1 Repair Stock inately.
Melee attacks are rather slow to come out.
Both Subweapons can be used to glide left or right when firing to dodge attacks.
Giant Bazooka can be cancelled into Beam Bazooka.
Full Armor Gundam (Rayo)
Mobile Suit: Full Armor Gundam (Rayo)
Tipo: Tirador de primera
Stats at Lv1 > 80;
HP: 304 > 1613
Aumentar: 105 > 195
Pelea confusa: 126 > 510
a distancia: 164 > 667
Conjunto de movimientos;
Melee Combo: 2 Golpes, Beam Melee [30] > Beam Melee [32.5]
Ataque pesado: Physical Melee [46]
Contraataque: [135]
Up Smash: Beam Melee [37.5]
Down Smash: Physical Melee [46]
Spin Attack: Beam Melee [36]
Main Ranged: Twin Beam Rifle, Beam Ranged [36]
Arma secundaria 1: Large Beam Cannon, Beam Ranged [80]
Arma secundaria 2: 6-Tube Missile Pod, x6 Physical Ranged [15.75 per hit]
Special Attack: Hybrid Ranged [378.25]
Notas especiales:
Large Beam Cannon has considerable splash radius.
6-Tube Missile Pod is a lock on weapon, and can target more than one unit at a time.
SPA will benefit more from Physical Ranged boosts than Beam Ranged Boosts.
Gundam GP03S Stamen
Mobile Suit: Gundam GP03S Stamen
Tipo: Tirador de primera
Stats at Lv1 > 80;
HP: 302 > 1383
Aumentar: 105 > 195
Pelea confusa: 141 > 494
a distancia: 186 > 654
Conjunto de movimientos;
Melee Combo: 2 Golpes, Beam Melee [30] > Beam Melee [32.5]
Ataque pesado: Physical Melee [37.5]
Contraataque: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Rifle, Beam Ranged [30]
Arma secundaria 1: Folding Bazooka, x2 Physical Ranged [33.75 per hit]
Arma secundaria 2: Micro Missile, x14 Physical Ranged [11.25 per hit]
Special Attack: Beam Ranged [411.25]
Notas especiales:
Micro Missile is not very accurate.
Folding Bazooka has slightly longer downtime than other bazookas.
Zeta Gundam
Mobile Suit: Zeta Gundam
Tipo: All-Rounder
Stats at Lv1 > 80;
HP: 384 > 1935
Aumentar: 125 > 220
Pelea confusa: 157 > 608
a distancia: 125 > 485
Conjunto de movimientos;
Melee Combo: 3 Golpes, Physical Melee [29] > Beam Melee [32.5] > Beam Melee [36.25]
Ataque pesado: Beam Melee [40.75]
Contraataque: Beam Melee [150.25]
Up Smash: Beam Melee [37.75]
Down Smash: Beam Melee [48.25]
Spin Attack: [36.25]
Main Ranged: Beam Rifle, Beam Ranged [30.25]
Arma secundaria 1: Arm Grenade Launcher, x2 Physical Ranged [31.5 per hit]
Arma secundaria 2: Hyper Mega Launcher, Beam Ranged [115]
Special Attack: Physical Melee [576]
Notas especiales:
Arm Grenade Launcher can be cancelled into Heavy Melee and vice versa to speed up attacks.
SPA often feels like it misses when it hits due to impressive speed.
Hyper Mega Launcher has considerable splash.
Hyaku Shiki
Mobile Suit: Hyaku Shiki
Tipo: Tirador de primera
Stats at Lv1 > 80;
HP: 263 > 1390
Aumentar: 115 > 205
Pelea confusa: 123 > 499
a distancia: 161 > 654
Conjunto de movimientos;
Melee Combo: 3 Golpes, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]
Ataque pesado: Physical Melee [42]
Contraataque: Beam Ranged [150]
Up Smash: Physical Melee [36]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Rifle, Beam Ranged [30]
Arma secundaria 1: Clay Bazooka (Desparramar), x15 Physical Ranged [4.25 per hit]
Arma secundaria 2: Clay Bazooka, Physical Ranged [90]
Special Attack: Beam Ranged [408]
Notas especiales:
Heavy Attack can be cancelled into Clay Bazooka then cancelled into Spread mode.
Nothing seems to cancel out of Clay Bazooka (Desparramar).
SPA Pierces targets.
Qubeley
Mobile Suit: Qubeley
Tipo: Tirador de primera
Stats at Lv1 > 80;
HP: 294 > 1482
Aumentar: 120 > 215
Pelea confusa: 133 > 514
a distancia: 177 > 685
Conjunto de movimientos;
Melee Combo: 3 Golpes, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36.25]
Ataque pesado: x2 Beam Melee [21.25 per hit]
Contraataque: Beam Melee [150]
Up Smash: Beam Melee [12.25 per hit]
Down Smash: Beam Melee [48]
Spin Attack: x3 Beam Melee [36.75]
Main Ranged: Beam Gun, Beam Ranged [30.25]
Arma secundaria 1: Funnels (Burst Fire), x10 Beam Ranged [8.25 per hit]
Arma secundaria 2: Funnels (Lanzamiento), x5 Beam Ranged [28.25 per hit]
Special Attack: x44 Beam Ranged [11.75]
Notas especiales:
Funnels (Burst Fire) Tend to score several Back Attacks.
Funnels (Lanzamiento) Will score more hits the closer you are to the enemy.
Awakened Adds an additional Melee Attack on basic string: x2 Beam Melee [16.75 per hit]
The-O
Mobile Suit: The-O
Tipo: Infighter
Stats at Lv1 > 80;
HP: 490 > 2470
Aumentar: 145 > 240
Pelea confusa: 198 > 769
a distancia: 106 > 411
Conjunto de movimientos;
Melee Combo: 4 Golpes, Beam Melee [30] > Beam Melee [32.5] > x2 Beam Melee [18 per hit]
Ataque pesado: Beam Melee [33], x2 Beam Melee [15 per hit], Beam Melee [36]
Contraataque: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: x2 Beam Melee [18 per hit]
Main Ranged: Beam Rifle, Beam Ranged [30]
Arma secundaria 1: Beam Sword (Tirar), x5 Beam Melee [8.25 per hit]
Arma secundaria 2: Beam Rifle (2-Disparo), x2 Beam Ranged [77.25] [94.5]
Conjunto de movimientos; despertado
Melee Combo: 7 Golpes, Beam Melee [36] > Beam Melee [39] > x2 Beam Melee [21.75 per hit] > x3 Beam Melee [13.75 per hit]
Ataque pesado: Beam Melee [39.75], x2 Beam Melee [18 per hit], Beam Melee [43.25]
Contraataque: Beam Melee [180]
Up Smash: Beam Melee [45]
Down Smash: Beam Melee [57.5]
Spin Attack: x2 Beam Melee [21.75 per hit]
Main Ranged: Beam Rifle, Beam Ranged [36]
Arma secundaria 1: Beam Sword (Tirar), x5 Beam Melee [10 per hit]
Arma secundaria 2: Beam Rifle (2-Disparo), x2 Beam Ranged [91.5] [111.75]
Notas especiales:
Beam Rifle (2-Disparo) is incredibly hard to land, but both attacks landing do considerably more damage than most other machines sub weapons. The second attack tries for a Back Attack if close enough.
SPA Stuns all nearby enemies and knocks them over, and lasts approximately 65 artículos de segunda clase.
Capable of filling the SPA bar before Awakened runs out.
ZZ Gundam
Mobile Suit: ZZ Gundam
Tipo: All-Rounder
Stats at Lv1 > 80;
HP: 392 > 1973
Aumentar: 120 > 210
Pelea confusa: 182 > 634
a distancia: 129 > 498
Conjunto de movimientos;
Melee Combo: 3 Golpes, Beam Melee [30.25] > Beam Melee [32.5] > Beam Melee [36.25]
Ataque pesado: Beam Melee [43.75]
Contraataque: [150.25]
Up Smash: Beam Melee [37.75]
Down Smash: [48.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Double Beam Rifle, Beam Ranged [33]
Sub Weapon 21-Tube Missile Launcher, x8 Physical Rangeed [9 per hit]
Arma secundaria 2: High Mega Cannon, x5 Beam Ranged [30 per hit]
Special Attack: x2 Beam Melee [600]
Notas especiales:
High Mega Cannon pierces enemies and creates a large splash zone on the first target. If first target is killed, the splash zone is moved to the next target.
21-Tube Missile Launcher locks on, and can target multiple enemies.
Heavy Attack drops you from the air.
Sazabi
Mobile Suit: Sazabi
Tipo: All-Rounder
Stats at Lv1 > 80;
HP: 353 > 1976
Aumentar: 130 > 230
Pelea confusa: 148 > 634
a distancia: 116 > 499
Conjunto de movimientos;
Melee Combo: 3 Golpes, Beam Melee [30] > Physical Melee [31.25] > Physical Melee [34.5]
Ataque pesado: Physical Melee [37.5]
Contraataque: x3 Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Physical Melee [46]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Shot Rifle, Beam Ranged [30.25]
Arma secundaria 1: Diffuse Mega Particle Cannon, x5 Beam Ranged [15 per hit]
Arma secundaria 2: Funnels (Lanzamiento), x6 Beam Ranged [18.25 per hit]
Special Attack: Full Hybrid [702.5ish]
Notas especiales:
Funnels (Lanzamiento) will result in about half back attacks.
The SPA is a melee type that varies in damage based on how many funnels land back attacks.
Counter Attack can hit multiple units and chases the target during the animation.
Nu Gundam
Mobile Suit: Nu Gundam
Tipo: All-Rounder
Stats at Lv1 > 80;
HP: 357 > 1996
Aumentar: 130 > 230
Pelea confusa: 148 > 634
a distancia: 120 > 515
Conjunto de movimientos;
Melee Combo: 3 Golpes, Beam Melee [30] > Physical Melee [31.25] > Beam Melee [36]
Ataque pesado: Beam Melee [40.5]
Contraataque: Physical Melee [43.25], Physical Ranged [95.75]
Up Smash: Physical Melee [27], Physical Ranged [12]
Down Smash: Beam Melee [48]
Spin Attack: x2 Beam Melee [18 per hit]
Main Ranged: Beam Rifle, Beam Ranged [30]
Arma secundaria 1: New Hyper Bazooka, Physical Ranged [63]
Arma secundaria 2: Fin Funnels, x6 Beam Ranged [20 per hit]
Special Attack: Full Hybrid [647.75ish]
Notas especiales:
Fin Funnels land half their attacks as Back Attacks on average.
Standard melee string is rather fast.
Up Smash starts an Aerial Chain.
SPA is Physical Melee followed by Beam Ranged.
Counter fires with splash damage on second attack.
Hi-Nu Gundam
Mobile Suit: Hi-Nu Gundam
Tipo: Tirador de primera
Stats at Lv1 > 80;
HP: 339 > 1550
Aumentar: 140 > 240
Pelea confusa: 154 > 540
a distancia: 1164 > 1679
Conjunto de movimientos;
Melee Combo: 4 Golpes, Beam Melee [30.25] > Physical Melee [31.25] > Beam Melee [36.25] > Beam Melee [33.75]
Ataque pesado: Physical Melee [26], x5 Physical Ranged [5.5 per hit], Physical Melee [34.75]
Contraataque: Beam Melee [150.25]
Up Smash: Physical Melee [36.25]
Down Smash: Physical Melee [48.25]
Spin Attack: x2 Beam Melee [18.25 per hit]
Main Ranged: Beam Rifle, Beam Ranged [30.25]
Arma secundaria 1: New Hyper Bazooka, Physical Ranged [67.5]
Arma secundaria 2: Fin Funnels, x12-15 Beam Ranged [9.25 per hit]
Special Attack: Beam Ranged [411.75]
Notas especiales:
Fin Funnels vary in number of shots fired depending on how long they take to get into position. Promedio de 12-15 shots that hit.
Spin attack’s second hit is as wide as the first despite looks.
SPA Pierces through the target.
Unicorn Gundam
Mobile Suit: Unicorn Gundam
Tipo: All-Rounder
Stats at Lv1 > 80;
HP: 367 > 1944
Aumentar: 125 > 220
Pelea confusa: 183 > 651
a distancia: 121 > 490
Conjunto de movimientos;
Melee Combo: Beam Melee [30.25] > Beam Melee [32.5] > Beam Melee [36.25]
Ataque pesado: Beam Melee [42.25]
Contraataque: Beam Melee [150.25]
Up Smash: Beam Melee [37.75]
Down Smash: Beam Melee [48.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Beam Magnum, Beam Ranged [36]
Arma secundaria 1: Beam Gatling Gun, x6 Beam Ranged [11.75 per hit]
Arma secundaria 2: Hyper Bazooka, Physical Ranged [97]
Special Attack: Beam Melee [600]
Notas especiales:
Heavy Attack also functions as a dodge.
Hyper Bazooka has longer end lag than other Bazooka, but you can cancel into Heavy Attack.
Beam Gatling Gun cancels into Up Smash, and it is highly recommended you do this to avoid its atrocious end lag.
alma en pena
Mobile Suit: alma en pena
Tipo: Infighter
Stats at Lv1 > 80;
HP: 475 > 2393
Aumentar: 135 > 230
Pelea confusa: 196 > 760
a distancia: 109 > 420
Conjunto de movimientos;
Melee Combo: 4 Golpes, Physical Melee [29] > Beam Melee [32.5] > Physical Melee [17.5], Beam Melee [18.25]
Ataque pesado: Physical Melee [39]
Contraataque: Physical Melee [135.25]
Up Smash: Physical Melee [36.25]
Down Smash: Physical Melee [46.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Armed Armor BS, Beam Ranged [30]
Arma secundaria 1: Armed Armor BS (Irradiate), x4 Beam Ranged [26.5 per hit]
Arma secundaria 2: Armed Armor VN, Physical Melee Grab [43.25], Physical Melee [53]
Special Attack: Physical Melee [355.25]
Notas especiales:
Armed Armor BS (Irradiate) pierces enemies and has very strong stagger, holding enemies in place.
As with all grabs, if the target is not a grunt or broken, the second part will not activate.
Main Ranged has very limited shots for no good reason.
Sinanju
Mobile Suit: Sinanju
Tipo: Infighter
Stats at Lv1 > 80;
HP: 491 > 2470
Aumentar: 145 > 240
Pelea confusa: 197 > 761
a distancia: 110 > 427
Conjunto de movimientos;
Melee Combo: Beam Melee [30] > Beam Melee [32.5] > Physical Melee [34.5]
Ataque pesado: Beam Melee [27], Beam Melee [36]
Contraataque: Beam Melee [150]
Up Smash: Beam Melee [37.5]
Down Smash: Beam Melee [48]
Spin Attack: Beam Melee [36]
Main Ranged: Beam Rifle, Beam Ranged [30]
Arma secundaria 1: Haz Naginata (Cargar), x4 Beam Melee [8.25 per hit], Beam Melee [32.5]
Arma secundaria 2: Rocket Bazooka, Physical Ranged [118.75]
Special Attack: Full Hybrid [523.5]
Notas especiales:
Heavy Attack when close enough usually phases you behind the target.
Haz Naginata (Cargar) will carry off directly hit targets if they are broken or grunts.
SPA is oddly powerful for an Infighter, but has no tracking and very log range.
Full Armor Unicorn Gundam
Mobile Suit: Full Armor Unicorn Gundam
Tipo: Tirador de primera > Infighter
Stats at Lv1 > 80;
HP: 303 > 1528
Aumentar: 110 > 205
Pelea confusa: 134 > 519
a distancia: 180 > 698
Conjunto de movimientos;
Melee Combo: 2 Golpes, Physical Melee [28.75] > Physical Melee [31]
Ataque pesado: Physical Melee [41.75]
Contraataque: Physical Melee [134.5]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: Physical Melee [34.5]
Main Ranged: Beam Gatling Gun, x24 Beam Ranged [3.25 per hit]
Arma secundaria 1: Triple Missile Launcher, x6 Physical Ranged [10.75 per hit]
Arma secundaria 2: Hyper Bazooka, x2 Physical Ranged [46.25 per hit]
Special Attack: Hybrid Ranged Transformation [397.75]
Conjunto de movimientos; despertado
Melee Combo: 5 Golpes, Physical Melee [38.25] > x2 Physical Melee [20.75 per hit] > Physical Melee [46] > Physical Melee [43]
Ataque pesado: Physical Melee [55.5]
Contraataque: Physical Melee [179.25]
Up Smash: Physical Melee [48]
Down Smash: Physical Melee [61.25]
Spin Attack: Physical Melee [46]
Main Ranged: Shield Funnels, x9 Beam Ranged [7.25 per hit]
Arma secundaria 1: Melee Combo, x2 Physical Melee [41.5 per hit]
Arma secundaria 2: Psycho-Field, Physical Melee [99.5]
Notas especiales:
Both Subweapons can cancel into one another.
Charges its own SPA incredibly fast. With Energy Gain and Minds Eye can maintain 100% Awakened uptime as long as enemies are present.
Awakened form increases HP and becomes an Infighter.
Psycho Field brings targets to you.
Banshee Norn
Mobile Suit: Banshee Norn
Tipo: Tirador de primera
Stats at Lv1 > 80;
HP: 300 > 1512
Aumentar: 100 > 185
Pelea confusa: 135 > 524
a distancia: 182 > 705
Conjunto de movimientos;
Melee Combo: 3 Golpes, Beam Melee [30.25] > x2 Beam Melee [16.25 per hit]
Ataque pesado: Physical Melee [40.5]
Contraataque: Beam Melee [150.25]
Up Smash: Beam Melee [37.75]
Down Smash: Physical Melee [46.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Beam Magnum, Beam Ranged [40]
Arma secundaria 1: Revolving Launcher, Physical Ranged [72]
Arma secundaria 2: Armed Armor DE (Mega Cannon) [107.25]
Special Attack: Beam Ranged [411.25]
Notas especiales:
SPA Pierces enemies.
Armed Armor DE has significant splash radius.
Both Subweapons can cancel into one another.
Armed Armor DE can cancel into Heavy which can cancel into Revolving Launcher back into Armed Armor DE.
Kshatriya
Mobile Suit: Kshatriya
Tipo: Tirador de primera
Stats at Lv1 > 80;
HP: 326 > 1490
Aumentar: 115 > 205
Pelea confusa: 147 > 514
a distancia: 194 > 681
Conjunto de movimientos;
Melee Combo: 7 Golpes, Beam Melee [30] > x2 Beam Melee [16.25 per hit] > x4 Beam Melee [9 per hit]
Ataque pesado: Physical Melee [38.75]
Contraataque: Beam Ranged [30], Physical Melee [51.25], Physical Melee [56.5]
Up Smash: Physical Melee [36]
Down Smash: Physical Melee [46]
Spin Attack: Beam Ranged [36]
Main Ranged: Beam Gun, Beam Ranged [30]
Arma secundaria 1: Mega Particle Cannon, x2 Beam Ranged [35 per hit]
Arma secundaria 2: Funnels, x9 Beam Ranged [9 per hit]
Special Attack: Beam Ranged [463.5ish]
Notas especiales:
Is affectionately known as the «Angry Bell Pepper».
All Funnels attempt to back attack the target.
Mega Particle Cannon pierces enemies.
SPA causes much more damage the closer you are to the attacked target.
Gundam F91
Mobile Suit: Gundam F91
Tipo: Tirador de primera
Stats at Lv1 > 80;
HP: 257 > 1439
Aumentar: 110 > 205
Pelea confusa: 122 > 525
a distancia: 158 > 680
Conjunto de movimientos;
Melee Combo: Beam Melee [30.25] > Beam Melee [32.5]
Ataque pesado: x5 Beam Melee [14.5 per hit]
Contraataque: Beam Melee [150.25]
Up Smash: Beam Melee [37.75]
Down Smash: Beam Melee [48.25]
Spin Attack: Beam Melee [36.25]
Main Ranged: Beam Rifle, Beam Ranged [30.25]
Arma secundaria 1: Beam Launcher, Beam Ranged [70.5]
Arma secundaria 2: V.S.B.R., Beam Ranged [110.75]
Conjunto de movimientos; M.E.P.E Mode
Melee Combo: Beam Melee [33] > Beam Melee [35.75] > x2 Beam Melee [20 per hit]
Ataque pesado: x5 Beam Melee [16 per hit]
Contraataque: Beam Melee [165]
Up Smash: Beam Melee [41.25]
Down Smash: Beam Melee [53]
Spin Attack: Beam Melee [39.75]
Main Ranged: Beam Rifle, Beam Ranged [32.5]
Arma secundaria 1: Beam Launcher, Beam Ranged [75.5]
Arma secundaria 2: Twin V.S.B.R., Beam Ranged [237.5]
Notas especiales:
MEPE Mode sometimes causes attacks to miss you without a perfect dodge/dash.
Twin VSBR is one of the hardest, if not hardest hitting weapons in the game that reloads.
The Beam Launcher can be cancelled into a Heavy Attack.
Eso es todo lo que estamos compartiendo hoy para este Alianza de batalla SD Gundam guía. Esta guía fue originalmente creada y escrita por Sill. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.