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Alianza de batalla SD Gundam – Estadísticas de Mobile Suit y daño de acción

Publicado el 09/04/2022 Por Sill No hay comentarios en Alianza de batalla SD Gundam – Estadísticas de Mobile Suit y daño de acción
  • Título: Alianza de batalla SD Gundam
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La información sobre SD Gundam Battle Alliance sigue siendo incompleta. Por favor ayúdanos a completar los detalles del juego usando esto formulario de contacto.

A place where you can find the level 1 y nivel 80 stats of a suit, the particularities of their move-set and how to calculate how much damage they will deal with attacks, along with some tips or tricks on how to use them more effectively.

Not all mobile suits are completed yet, please give me time to test and write them all up.

The Foreword (Followed by math)

Ey, wanted to thank you for looking at this- And if you see I screwed up or have tips or tricks for a mobile suit I didn’t use enough to figure out, feel free to drop them.

Para empezar, let me first introduce you to how Damage seems to work in SDGBA;

Your machine has a Melee and Ranged stat, and each attack has a value it is multiplied by when attacking. You subtract the armor value of your enemies, and viola! Daño!

But it’s more complex than that, though it is arguably pretty simple in scope, and that’s fine by me. En esencia, cada 100 in a stat is a 1x multiplier to the damage of an attack. si tienes 355 Pelea confusa, you take the value for the melee attack (digamos 46) and multiply it by 3.55. You should hit for 163 o 164, depending on the games rounding and a bit less after defense, which is percentage based.

Ahora, the fun part. Know those «[Subweapon] Ataque» partes? ¿Qué pasa con «[Haz] Ataque cuerpo a cuerpo»? The game multiplies these together to get your new total, so stacking them if you can is stronger than it looks. Lets say you have to choose between a part that gives 100 Pelea confusa, o 15% bonus damage to your attacks. Tienes 500 Pelea confusa. On a base 46 power attack, you will do 230, o 276 with the extra 100. But that 230 becomes 264.5 with the percentage part. It doesn’t seem worth it, until you factor in these can generate on your Melee/Ranged parts. Say you got both the 100 y 15%- You hit for 317.4. While basic attacks might fade off at this point, Subweapon attacks do not.

Subweapon Attack and your chosen type attack percentage part can stack- A Hyper Bazooka shell that normally does base 90 con 500 ranged would deal 450. Usted tiene un 15% y un 20% bonus from parts to it from two separate effects- it now deals 621. Doesn’t seem like much more of an improvement, despite being a 38% effect over a 35% uno… pero espera, hay mas!

You can stack these parts hard. Say somehow you got 4 parts for a total of 60% Beam and 60% Subweapon. 450 base damage Hyper Bazooka shell would go from dealing 621 a 1152.

A Back Attack adds 30%, and an Aerial adds 20%. Aerial Back Attacks add 50%, and Backstabber adds an additional 20%. Stack that on top of it, which is multiplied against your full total from the previous multiplication. 1958 damage or so. Physical attacks do a little bit less total damage to compensate for no strong I-Field or armor effects that neutralize them completely, Creo. Don’t judge Physical Damage Dealing MS harshly for it.

But enough about that, on to the mobile suits and their kits.

If your mobile suit isn’t on here, that’s because this is a work in progress and it takes time to do these. I’ll get to it!

GM (Estándar)

Mobile Suit: GM

Tipo: All-Rounder

Stats at Lv1 > 80;

HP: 320 > 1787

Aumentar: 100 > 170

Pelea confusa: 133 > 574

a distancia: 106 > 455

Conjunto de movimientos;

Melee Combo: 2 Golpes, Beam Melee [30] > Beam Melee [33]

Ataque pesado: 6x Physical Ranged [4 per hit], Beam Melee [25.5]

Contraataque: Beam Melee [150]

Up Smash: Beam Melee [37.5]

Down Smash: Beam Melee [48]

Spin Attack: Beam Melee [36]

Main Ranged: Beam Spray Gun, Beam Ranged [15]

Arma secundaria 1: Beam Saber Rush, 3x Beam Melee [10, 10, 42]

Arma secundaria 2: Beam Spray Gun (Fuego rápido), x3 Beam Ranged [33.5 per hit]

Special Attack: Hybrid Ranged [678ish]

Notas especiales:

Both Sub Weapons raise shield for guarding during their animations.

SPA has some splash radius.

Zaku II Type F

Mobile Suit: Zaku II Type F

Tipo: All-Rounder

Stats at Lv1 > 80;

HP: 316 > 1769

Aumentar: 100 > 170

Pelea confusa: 183 > 568

a distancia: 114 > 459

Conjunto de movimientos;

Melee Combo: 2 golpes, Physical Melee [29] > Physical Melee [31.25]

Ataque pesado: Physical Melee [37.5]

Contraataque: Physical Melee [135]

Up Smash: Physical Melee [36.25]

Down Smash: Physical Melee [46.25]

Spin Attack: Physical Melee [34.75]

Main Ranged: Zaku Machine Gun, x10 Physical Ranged [2.5 per hit]

Arma secundaria 1: Cracker Toss, Physical Ranged [67.66]

Arma secundaria 2: Zaku Bazooka, Physical Ranged [85.5]

Special Attack: 3x Physical Melee, 1x Physical Ranged [618ish]

Notas especiales:

Machine Gun allows farming SPA’s quickly, which does a rather high amount of damage.

SPA has splash damage on final shot.

Guntank

Mobile Suit: Guntank

Tipo: Tirador de primera

Stats at Lv1 > 80;

HP: 234 > 1310

Aumentar: 100 > 170

Pelea confusa: 110 > 471

a distancia: 143 > 615

Conjunto de movimientos;

Melee Combo: 2 Golpes, Physical Melee [29] > Physical Melee [31]

Ataque pesado: Physical Melee [40]

Contraataque: Physical Melee [135.5]

Up Smash: Physical Ranged [34]

Down Smash: Physical Melee [43.5]

Spin Attack: x2 Physical Melee [8.75] [26]

Main Ranged: Quadruple Bop Missile, x8 Physical Ranged [3.75 per hit]

Arma secundaria 1: 120mm Low-Recoil Cannon (Bien), Physical Ranged [63]

Arma secundaria 2: 120mm Low-Recoil Cannon (Izquierda), Physical Ranged [63]

Special Attack: Physical Ranged [370]

Notas especiales:

Main Ranged greatly speeds up SPA recharge rate, but SPA is rather weak.

SPA has large splash radius.

Counter Attack has a high chance to Back Attack.

Guncannon

Mobile Suit: Guncannon

Tipo: All-Rounder

Stats at Lv1 > 80;

HP: 353 > 1778

Aumentar: 100 > 170

Pelea confusa: 149 > 577

a distancia: 120 > 466

Conjunto de movimientos;

Melee Combo: 2 Golpes, Physical Melee [28.75] > Physical Melee [31.25]

Ataque pesado: Physical Melee [39]

Contraataque: Physical Melee [134.75]

Up Smash: Physical Melee [36]

Down Smash: Physical Melee [46]

Spin Attack: x2 Physical Melee [8.75] [26]

Main Ranged: Beam Rifle, Beam Ranged [30]

Arma secundaria 1: Hand Grenade (Tirar), Physical Ranged [67.25]

Arma secundaria 2: 240mm Cannon, x2 Physical Ranged [56 per hit]

Special Attack: Physical Ranged [645.25]

Notas especiales:

SPA has decent splash radius, and is easily aimed at alternate targets during animation.

Spin attack starts small and is rather slow to expand, if stylish.

Gundam RX-78-2

Mobile Suit: Gundam RX-78-2

Tipo: All-Rounder

Stats at Lv1 > 80;

HP: 408 > 1869

Aumentar: 120 > 210

Pelea confusa: 171 > 603

a distancia: 136 > 478

Conjunto de movimientos;

Melee Combo: 3 Golpes, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]

Ataque pesado: Beam Melee [43.5]

Contraataque: Beam Melee [150]

Up Smash: Beam Melee [37.5]

Down Smash: Beam Melee [48]

Spin Attack: Beam Melee [36]

Main Ranged: Beam Rifle, Beam Ranged [30]

Arma secundaria 1: Beam Javelin, x6 Beam Melee, Beam Melee [6.5 per hit] [32.5]

Arma secundaria 2: Hyper Bazooka, Physical Ranged [94.5]

Special Attack: Physical Ranged [647.5]

Notas especiales:

Heavy Attack can function as a dodge.

SPA Has some splash radius.

Dom

Mobile Suit: Dom

Tipo: Infighter

Stats at Lv1 > 80;

HP: 450 > 2268

Aumentar: 130 > 220

Pelea confusa: 180 > 698

a distancia: 100 > 388

Conjunto de movimientos;

Melee Combo: 3 Golpes, Physical Melee [28.75] > Physical Melee [31.25] > Physical Melee [34.5]

Ataque pesado: Physical Melee [43.25]

Contraataque: Physical Melee [135]

Up Smash: Physical Melee [36]

Down Smash: Physical Melee [46]

Spin Attack: 2x Physical Melee [17.25 per hit]

Main Ranged: Giant Bazooka, Physical Ranged [27]

Arma secundaria 1: Diffuse Beam Cannon, Beam Ranged [80]

Arma secundaria 2: Double Sledgehammer, Physical Melee [97]

Special Attack: Physical Melee [371]

Notas especiales:

SPA damage varies based on number of Back Attacks in the attack.

Diffuse Beam Cannon stuns target.

Double Sledgehammer knocks target down.

Z’Gok (Carbonizarse)

Mobile Suit: Z’Gok (Carbonizarse)

Tipo: Infighter

Stats at Lv1 > 80;

HP: 466 > 2134

Aumentar: 135 > 230

Pelea confusa: 206 > 726

a distancia: 113 > 395

Conjunto de movimientos;

Melee Combo: 3 Golpes, Physical Melee [29] > Physical Melee [31.25] > Physical Melee [34.75]

Ataque pesado: x3 Physical Melee [17.5 per hit]

Contraataque: Physical Melee [135.5]

Up Smash: Physical Melee [36.25]

Down Smash: Physical Melee [46.25]

Spin Attack: x2 Physical Melee, Physical Melee [4.5 per hit] [26]

Main Ranged: Mega Particle Cannon, Beam Ranged[30.25]

Arma secundaria 1: Tirar, Physical Melee Grab, Physical Melee [29] [43.5]

Arma secundaria 2: 240mm Missile, x6 Physical Ranged [23.75 per hit]

Special Attack: Physical Melee [356.25]

Notas especiales:

Tiene +1 Repair Kit Stock innately.

Grab will only perform second hit on broken or grunt targets.

Spin Attack starts small and gets larger.

Missiles have slight homing and fast speed.

Gelgoog (Carbonizarse)

Mobile Suit: Gelgoog (Carbonizarse)

Tipo: All-Rounder

Stats at Lv1 > 80;

HP: 351 > 1766

Aumentar: 125 > 220

Pelea confusa: 154 > 595

a distancia: 124 > 478

Conjunto de movimientos;

Melee Combo: 3 Golpes, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]

Ataque pesado: Beam Melee [27] > Beam Melee [45]

Contraataque: Beam Melee [150]

Up Smash: Beam Melee [37.5]

Down Smash: Beam Melee [46]

Spin Attack: Beam Melee[36]

Main Ranged: Beam Rifle, Beam Ranged [30]

Arma secundaria 1: Haz Naginata (Tirar), x5 Beam Melee [11 per hit]

Arma secundaria 2: Giant Bazooka, Physical Ranged [90]

Special Attack: x42 Beam Ranged [15.75 per hit]

Notas especiales:

Tiene +1 Repair Kit Stock innately.

SPA tracks target locked enemies and chooses a new target afterwards.

SPA lands approximately half its attacks as Back Attacks.

Heavy Melee has a grab like animation and a very long lag time, but can be jump canceled out of at the beginning of the second swing.

Gundam Ground Type

Mobile Suit: Gundam Ground Type

Tipo: Tirador de primera

Stats at Lv1 > 80;

HP: 264 > 1330

Aumentar: 100 > 185

Pelea confusa: 127 > 490

a distancia: 162 > 628

Conjunto de movimientos;

Melee Combo: 2 Golpes, Beam Melee [30] > Physical Melee [31.25]

Ataque pesado: Up to x2 Physical Melee, Physical Melee [17.25 per hit] [40.25]

Contraataque: [135]

Up Smash: Physical Melee [36]

Down Smash: Physical Melee [46]

Spin Attack: Beam Melee [36]

Main Ranged: 100mm Machine Gun, x12 Physical Ranged [4.5 per hit]

Arma secundaria 1: 6-Tube Missile Launcher, x6 Physical Ranged [11.25 per hit]

Arma secundaria 2: 180mm Cannon, Physical Ranged [152.25]

Special Attack: Physical Ranged [367.25]

Notas especiales:

6-Tube Missile Launcher is a lock on type weapon, and can hit up to 6 different targets.

SPA creates a large explosion in front of the unit.

180mm Cannon has considerable splash radius.

Gundam Ez8

Mobile Suit: Gundam Ez8

Tipo: All-Rounder

Stats at Lv1 > 80;

HP: 371 > 1869

Aumentar: 125 > 220

Pelea confusa: 153 > 594

a distancia: 122 > 471

Conjunto de movimientos;

Melee Combo: 3 Golpes, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]

Ataque pesado: Physical Melee? [47.5]

Contraataque: [135]

Up Smash: Physical Melee [36]

Down Smash: Physical Melee [46]

Spin Attack: Beam Melee[36]

Main Ranged: 100mm Machine Gun, x8 Physical Ranged [4.5 per hit]

Arma secundaria 1: Lanzacohetes, Physical Ranged [67.5]

Arma secundaria 2: 180mm Cannon, Physical Ranged [135]

Special Attack: Beam Melee [125], x29 Physical Ranged [16.75]

Notas especiales:

180mm Cannon has considerable splash radius.

SPA is technically a grab attack. If a Boss is not staggered by the activation or broken they can escape it.

Gouf Custom

Mobile Suit: Gouf Custom

Tipo: Infighter

Stats at Lv1 > 80;

HP: 439 > 2325

Aumentar: 130 > 220

Pelea confusa: 174 > 709

a distancia: 98 > 398

Conjunto de movimientos;

Melee Combo: 3 Golpes, Physical Melee [28.75] > Physical Melee [31] > Physical Melee [34.5]

Ataque pesado: x3 Physical Melee [28.75] [30.25] [33]

Contraataque: Physical Melee [135]

Up Smash: Physical Melee [36]

Down Smash: Physical Melee [46]

Spin Attack: Physical Melee [34.5]

Main Ranged: Gatling Shield, x6 Physical Ranged [4.5 per hit]

Arma secundaria 1: Leaping Slash, x4 Physical Ranged [7.25 per hit], Physical Melee [46]

Arma secundaria 2: Heat Wire, Physical Melee [76.5]

Special Attack: Physical Melee [354]

Notas especiales:

Unless cancelled after the second attack via dashing, the Heavy Attack will leave you vulnerable unless prepared.

3rd attack on Heavy Attack can hit multiple targets and knocks down.

Gundam Alex

Mobile Suit: Gundam Alex

Tipo: All-Rounder > Infighter

Stats at Lv1 > 80;

HP: 344 > 1821

Aumentar: 125 > 220

Pelea confusa: 143 > 584

a distancia: 117 > 476

Conjunto de movimientos;

Melee Combo: 3 Golpes, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]

Ataque pesado: Beam Melee [40.5]

Contraataque: [150]

Up Smash: Beam Melee [37.5]

Down Smash: Beam Melee [48]

Spin Attack: Beam Melee [36]

Main Ranged: Beam Rifle, Beam Ranged [30]

Arma secundaria 1: Arm Gatling Gun, x5 Physical Ranged [12.75 per hit]

Arma secundaria 2: Hyper Bazooka, Physical Ranged [97]

Conjunto de movimientos; Chobham Armor

Melee Combo: 3 Golpes, Physical Melee [33.50] > Physical Melee [36] > Physical Melee [40]

Ataque pesado: Physical Melee [92.75]

Contraataque: Physical Melee [155]

Up Smash: Physical Melee [41.5]

Down Smash: Physical Melee [53]

Spin Attack: x2 Physical Melee [6.75] [33.25]

Main Ranged: Head Vulcan, x20 Physical Ranged [6.5 per hit]

Arma secundaria 1: Body Slam, Physical Melee [121.5]

Arma secundaria 2: Hyper Bazooka, Physical Ranged [101.5]

Notas especiales:

Arm Gatling Gun can be cancelled into Heavy Attack, and you should always do this.

Heavy Attack can be cancelled into Hyper Bazooka, which can be cancelled into Arm Gatling Gun.

Chobham Armor changes Alex into an Infighter- Role Action effects change to No Stagger as well.

Chobham Armor grants Bonus Hit Points.

Chobham Armor Counter often scores a Back Attack.

GM Sniper II

Mobile Suit: GM Sniper II

Tipo: Tirador de primera

Stats at Lv1 > 80;

HP: 250 > 1324

Aumentar: 100 > 170

Pelea confusa: 120 > 488

a distancia: 155 > 631

Conjunto de movimientos;

Melee Combo: 2 Golpes, Beam Melee [30.25] > Beam Melee [32.5]

Ataque pesado: Physical Melee [36.25]

Contraataque: Beam Melee [150]

Up Smash: Physical Melee [36.25]

Down Smash: Physical Ranged [43.5]

Spin Attack: Beam Melee [36.25]

Main Ranged: Bullpup Machine Gun, x12 Physical Ranged [4.75 per hit]

Arma secundaria 1: Hyper Bazooka, Physical Ranged [63.25]

Arma secundaria 2: Rifle de francotirador, Physical Ranged [94.75]

Special Attack: Beam Ranged [411.25]

Notas especiales:

The Down Smash is a ranged attack, and should replace your attacks if you do not use melee parts.

The SPA laser pierces enemies.

Kampfer

Mobile Suit: Kampfer

Tipo: Tirador de primera

Stats at Lv1 > 80;

HP: 268 > 1350

Aumentar: 110 > 205

Pelea confusa: 129 > 500

a distancia: 165 > 640

Conjunto de movimientos;

Melee Combo: 2 Golpes, Physical Melee [29] > Beam Melee [32.75]

Ataque pesado: Physical Melee [40.75]

Contraataque: Physical Ranged[141.5]

Up Smash: Beam Melee [37.75]

Down Smash: x2 Beam Melee [12.25] [36.25]

Spin Attack: Beam Melee [36.25]

Main Ranged: Escopeta, x9 Physical Ranged [3.75 per hit]

Arma secundaria 1: Sturm Faust, x2 Physical Ranged [31.75 per hit]

Arma secundaria 2: Giant Bazooka, x2 Physical Ranged [41.25 per hit]

Special Attack: Physical Ranged [370]

Notas especiales:

Shotgun has a 3 round fire sequence- To maximize SPA gains, melee to continue combo before firing again.

Features a Ranged Counter.

Psycho Zaku

Mobile Suit: Psycho Zaku

Tipo: Tirador de primera

Stats at Lv1 > 80;

HP: 240 > 1341

Aumentar: 115 > 215

Pelea confusa: 117 > 504

a distancia: 153 > 660

Conjunto de movimientos;

Melee Combo: 1 Golpear, Physical Melee [29]

Ataque pesado: Physical Melee Grab [26], Physical Melee [34.75]

Contraataque: Physical Melee [135.25]

Up Smash: Physical Melee [36.25]

Down Smash: Physical Melee [46.25]

Spin Attack: Physical Melee [34.75]

Main Ranged: Zaku Machine Gun, x12 Physical Ranged [4.5 per hit]

Arma secundaria 1: Beam Bazooka, Beam Ranged [75]

Arma secundaria 2: Giant Bazooka, x2 Physical Ranged [49.5 per hit]

Special Attack: Hybrid Ranged [384.75ish]

Notas especiales:

Tiene +1 Repair Stock inately.

Melee attacks are rather slow to come out.

Both Subweapons can be used to glide left or right when firing to dodge attacks.

Giant Bazooka can be cancelled into Beam Bazooka.

Full Armor Gundam (Rayo)

Mobile Suit: Full Armor Gundam (Rayo)

Tipo: Tirador de primera

Stats at Lv1 > 80;

HP: 304 > 1613

Aumentar: 105 > 195

Pelea confusa: 126 > 510

a distancia: 164 > 667

Conjunto de movimientos;

Melee Combo: 2 Golpes, Beam Melee [30] > Beam Melee [32.5]

Ataque pesado: Physical Melee [46]

Contraataque: [135]

Up Smash: Beam Melee [37.5]

Down Smash: Physical Melee [46]

Spin Attack: Beam Melee [36]

Main Ranged: Twin Beam Rifle, Beam Ranged [36]

Arma secundaria 1: Large Beam Cannon, Beam Ranged [80]

Arma secundaria 2: 6-Tube Missile Pod, x6 Physical Ranged [15.75 per hit]

Special Attack: Hybrid Ranged [378.25]

Notas especiales:

Large Beam Cannon has considerable splash radius.

6-Tube Missile Pod is a lock on weapon, and can target more than one unit at a time.

SPA will benefit more from Physical Ranged boosts than Beam Ranged Boosts.

Gundam GP03S Stamen

Mobile Suit: Gundam GP03S Stamen

Tipo: Tirador de primera

Stats at Lv1 > 80;

HP: 302 > 1383

Aumentar: 105 > 195

Pelea confusa: 141 > 494

a distancia: 186 > 654

Conjunto de movimientos;

Melee Combo: 2 Golpes, Beam Melee [30] > Beam Melee [32.5]

Ataque pesado: Physical Melee [37.5]

Contraataque: Beam Melee [150]

Up Smash: Beam Melee [37.5]

Down Smash: Beam Melee [48]

Spin Attack: Beam Melee [36]

Main Ranged: Beam Rifle, Beam Ranged [30]

Arma secundaria 1: Folding Bazooka, x2 Physical Ranged [33.75 per hit]

Arma secundaria 2: Micro Missile, x14 Physical Ranged [11.25 per hit]

Special Attack: Beam Ranged [411.25]

Notas especiales:

Micro Missile is not very accurate.

Folding Bazooka has slightly longer downtime than other bazookas.

Zeta Gundam

Mobile Suit: Zeta Gundam

Tipo: All-Rounder

Stats at Lv1 > 80;

HP: 384 > 1935

Aumentar: 125 > 220

Pelea confusa: 157 > 608

a distancia: 125 > 485

Conjunto de movimientos;

Melee Combo: 3 Golpes, Physical Melee [29] > Beam Melee [32.5] > Beam Melee [36.25]

Ataque pesado: Beam Melee [40.75]

Contraataque: Beam Melee [150.25]

Up Smash: Beam Melee [37.75]

Down Smash: Beam Melee [48.25]

Spin Attack: [36.25]

Main Ranged: Beam Rifle, Beam Ranged [30.25]

Arma secundaria 1: Arm Grenade Launcher, x2 Physical Ranged [31.5 per hit]

Arma secundaria 2: Hyper Mega Launcher, Beam Ranged [115]

Special Attack: Physical Melee [576]

Notas especiales:

Arm Grenade Launcher can be cancelled into Heavy Melee and vice versa to speed up attacks.

SPA often feels like it misses when it hits due to impressive speed.

Hyper Mega Launcher has considerable splash.

Hyaku Shiki

Mobile Suit: Hyaku Shiki

Tipo: Tirador de primera

Stats at Lv1 > 80;

HP: 263 > 1390

Aumentar: 115 > 205

Pelea confusa: 123 > 499

a distancia: 161 > 654

Conjunto de movimientos;

Melee Combo: 3 Golpes, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36]

Ataque pesado: Physical Melee [42]

Contraataque: Beam Ranged [150]

Up Smash: Physical Melee [36]

Down Smash: Beam Melee [48]

Spin Attack: Beam Melee [36]

Main Ranged: Beam Rifle, Beam Ranged [30]

Arma secundaria 1: Clay Bazooka (Desparramar), x15 Physical Ranged [4.25 per hit]

Arma secundaria 2: Clay Bazooka, Physical Ranged [90]

Special Attack: Beam Ranged [408]

Notas especiales:

Heavy Attack can be cancelled into Clay Bazooka then cancelled into Spread mode.

Nothing seems to cancel out of Clay Bazooka (Desparramar).

SPA Pierces targets.

Qubeley

Mobile Suit: Qubeley

Tipo: Tirador de primera

Stats at Lv1 > 80;

HP: 294 > 1482

Aumentar: 120 > 215

Pelea confusa: 133 > 514

a distancia: 177 > 685

Conjunto de movimientos;

Melee Combo: 3 Golpes, Beam Melee [30] > Beam Melee [32.5] > Beam Melee [36.25]

Ataque pesado: x2 Beam Melee [21.25 per hit]

Contraataque: Beam Melee [150]

Up Smash: Beam Melee [12.25 per hit]

Down Smash: Beam Melee [48]

Spin Attack: x3 Beam Melee [36.75]

Main Ranged: Beam Gun, Beam Ranged [30.25]

Arma secundaria 1: Funnels (Burst Fire), x10 Beam Ranged [8.25 per hit]

Arma secundaria 2: Funnels (Lanzamiento), x5 Beam Ranged [28.25 per hit]

Special Attack: x44 Beam Ranged [11.75]

Notas especiales:

Funnels (Burst Fire) Tend to score several Back Attacks.

Funnels (Lanzamiento) Will score more hits the closer you are to the enemy.

Awakened Adds an additional Melee Attack on basic string: x2 Beam Melee [16.75 per hit]

The-O

Mobile Suit: The-O

Tipo: Infighter

Stats at Lv1 > 80;

HP: 490 > 2470

Aumentar: 145 > 240

Pelea confusa: 198 > 769

a distancia: 106 > 411

Conjunto de movimientos;

Melee Combo: 4 Golpes, Beam Melee [30] > Beam Melee [32.5] > x2 Beam Melee [18 per hit]

Ataque pesado: Beam Melee [33], x2 Beam Melee [15 per hit], Beam Melee [36]

Contraataque: Beam Melee [150]

Up Smash: Beam Melee [37.5]

Down Smash: Beam Melee [48]

Spin Attack: x2 Beam Melee [18 per hit]

Main Ranged: Beam Rifle, Beam Ranged [30]

Arma secundaria 1: Beam Sword (Tirar), x5 Beam Melee [8.25 per hit]

Arma secundaria 2: Beam Rifle (2-Disparo), x2 Beam Ranged [77.25] [94.5]

Conjunto de movimientos; despertado

Melee Combo: 7 Golpes, Beam Melee [36] > Beam Melee [39] > x2 Beam Melee [21.75 per hit] > x3 Beam Melee [13.75 per hit]

Ataque pesado: Beam Melee [39.75], x2 Beam Melee [18 per hit], Beam Melee [43.25]

Contraataque: Beam Melee [180]

Up Smash: Beam Melee [45]

Down Smash: Beam Melee [57.5]

Spin Attack: x2 Beam Melee [21.75 per hit]

Main Ranged: Beam Rifle, Beam Ranged [36]

Arma secundaria 1: Beam Sword (Tirar), x5 Beam Melee [10 per hit]

Arma secundaria 2: Beam Rifle (2-Disparo), x2 Beam Ranged [91.5] [111.75]

Notas especiales:

Beam Rifle (2-Disparo) is incredibly hard to land, but both attacks landing do considerably more damage than most other machines sub weapons. The second attack tries for a Back Attack if close enough.

SPA Stuns all nearby enemies and knocks them over, and lasts approximately 65 artículos de segunda clase.

Capable of filling the SPA bar before Awakened runs out.

ZZ Gundam

Mobile Suit: ZZ Gundam

Tipo: All-Rounder

Stats at Lv1 > 80;

HP: 392 > 1973

Aumentar: 120 > 210

Pelea confusa: 182 > 634

a distancia: 129 > 498

Conjunto de movimientos;

Melee Combo: 3 Golpes, Beam Melee [30.25] > Beam Melee [32.5] > Beam Melee [36.25]

Ataque pesado: Beam Melee [43.75]

Contraataque: [150.25]

Up Smash: Beam Melee [37.75]

Down Smash: [48.25]

Spin Attack: Beam Melee [36.25]

Main Ranged: Double Beam Rifle, Beam Ranged [33]

Sub Weapon 21-Tube Missile Launcher, x8 Physical Rangeed [9 per hit]

Arma secundaria 2: High Mega Cannon, x5 Beam Ranged [30 per hit]

Special Attack: x2 Beam Melee [600]

Notas especiales:

High Mega Cannon pierces enemies and creates a large splash zone on the first target. If first target is killed, the splash zone is moved to the next target.

21-Tube Missile Launcher locks on, and can target multiple enemies.

Heavy Attack drops you from the air.

Sazabi

Mobile Suit: Sazabi

Tipo: All-Rounder

Stats at Lv1 > 80;

HP: 353 > 1976

Aumentar: 130 > 230

Pelea confusa: 148 > 634

a distancia: 116 > 499

Conjunto de movimientos;

Melee Combo: 3 Golpes, Beam Melee [30] > Physical Melee [31.25] > Physical Melee [34.5]

Ataque pesado: Physical Melee [37.5]

Contraataque: x3 Beam Melee [150]

Up Smash: Beam Melee [37.5]

Down Smash: Physical Melee [46]

Spin Attack: Beam Melee [36]

Main Ranged: Beam Shot Rifle, Beam Ranged [30.25]

Arma secundaria 1: Diffuse Mega Particle Cannon, x5 Beam Ranged [15 per hit]

Arma secundaria 2: Funnels (Lanzamiento), x6 Beam Ranged [18.25 per hit]

Special Attack: Full Hybrid [702.5ish]

Notas especiales:

Funnels (Lanzamiento) will result in about half back attacks.

The SPA is a melee type that varies in damage based on how many funnels land back attacks.

Counter Attack can hit multiple units and chases the target during the animation.

Nu Gundam

Mobile Suit: Nu Gundam

Tipo: All-Rounder

Stats at Lv1 > 80;

HP: 357 > 1996

Aumentar: 130 > 230

Pelea confusa: 148 > 634

a distancia: 120 > 515

Conjunto de movimientos;

Melee Combo: 3 Golpes, Beam Melee [30] > Physical Melee [31.25] > Beam Melee [36]

Ataque pesado: Beam Melee [40.5]

Contraataque: Physical Melee [43.25], Physical Ranged [95.75]

Up Smash: Physical Melee [27], Physical Ranged [12]

Down Smash: Beam Melee [48]

Spin Attack: x2 Beam Melee [18 per hit]

Main Ranged: Beam Rifle, Beam Ranged [30]

Arma secundaria 1: New Hyper Bazooka, Physical Ranged [63]

Arma secundaria 2: Fin Funnels, x6 Beam Ranged [20 per hit]

Special Attack: Full Hybrid [647.75ish]

Notas especiales:

Fin Funnels land half their attacks as Back Attacks on average.

Standard melee string is rather fast.

Up Smash starts an Aerial Chain.

SPA is Physical Melee followed by Beam Ranged.

Counter fires with splash damage on second attack.

Hi-Nu Gundam

Mobile Suit: Hi-Nu Gundam

Tipo: Tirador de primera

Stats at Lv1 > 80;

HP: 339 > 1550

Aumentar: 140 > 240

Pelea confusa: 154 > 540

a distancia: 1164 > 1679

Conjunto de movimientos;

Melee Combo: 4 Golpes, Beam Melee [30.25] > Physical Melee [31.25] > Beam Melee [36.25] > Beam Melee [33.75]

Ataque pesado: Physical Melee [26], x5 Physical Ranged [5.5 per hit], Physical Melee [34.75]

Contraataque: Beam Melee [150.25]

Up Smash: Physical Melee [36.25]

Down Smash: Physical Melee [48.25]

Spin Attack: x2 Beam Melee [18.25 per hit]

Main Ranged: Beam Rifle, Beam Ranged [30.25]

Arma secundaria 1: New Hyper Bazooka, Physical Ranged [67.5]

Arma secundaria 2: Fin Funnels, x12-15 Beam Ranged [9.25 per hit]

Special Attack: Beam Ranged [411.75]

Notas especiales:

Fin Funnels vary in number of shots fired depending on how long they take to get into position. Promedio de 12-15 shots that hit.

Spin attack’s second hit is as wide as the first despite looks.

SPA Pierces through the target.

Unicorn Gundam

Mobile Suit: Unicorn Gundam

Tipo: All-Rounder

Stats at Lv1 > 80;

HP: 367 > 1944

Aumentar: 125 > 220

Pelea confusa: 183 > 651

a distancia: 121 > 490

Conjunto de movimientos;

Melee Combo: Beam Melee [30.25] > Beam Melee [32.5] > Beam Melee [36.25]

Ataque pesado: Beam Melee [42.25]

Contraataque: Beam Melee [150.25]

Up Smash: Beam Melee [37.75]

Down Smash: Beam Melee [48.25]

Spin Attack: Beam Melee [36.25]

Main Ranged: Beam Magnum, Beam Ranged [36]

Arma secundaria 1: Beam Gatling Gun, x6 Beam Ranged [11.75 per hit]

Arma secundaria 2: Hyper Bazooka, Physical Ranged [97]

Special Attack: Beam Melee [600]

Notas especiales:

Heavy Attack also functions as a dodge.

Hyper Bazooka has longer end lag than other Bazooka, but you can cancel into Heavy Attack.

Beam Gatling Gun cancels into Up Smash, and it is highly recommended you do this to avoid its atrocious end lag.

alma en pena

Mobile Suit: alma en pena

Tipo: Infighter

Stats at Lv1 > 80;

HP: 475 > 2393

Aumentar: 135 > 230

Pelea confusa: 196 > 760

a distancia: 109 > 420

Conjunto de movimientos;

Melee Combo: 4 Golpes, Physical Melee [29] > Beam Melee [32.5] > Physical Melee [17.5], Beam Melee [18.25]

Ataque pesado: Physical Melee [39]

Contraataque: Physical Melee [135.25]

Up Smash: Physical Melee [36.25]

Down Smash: Physical Melee [46.25]

Spin Attack: Beam Melee [36.25]

Main Ranged: Armed Armor BS, Beam Ranged [30]

Arma secundaria 1: Armed Armor BS (Irradiate), x4 Beam Ranged [26.5 per hit]

Arma secundaria 2: Armed Armor VN, Physical Melee Grab [43.25], Physical Melee [53]

Special Attack: Physical Melee [355.25]

Notas especiales:

Armed Armor BS (Irradiate) pierces enemies and has very strong stagger, holding enemies in place.

As with all grabs, if the target is not a grunt or broken, the second part will not activate.

Main Ranged has very limited shots for no good reason.

Sinanju

Mobile Suit: Sinanju

Tipo: Infighter

Stats at Lv1 > 80;

HP: 491 > 2470

Aumentar: 145 > 240

Pelea confusa: 197 > 761

a distancia: 110 > 427

Conjunto de movimientos;

Melee Combo: Beam Melee [30] > Beam Melee [32.5] > Physical Melee [34.5]

Ataque pesado: Beam Melee [27], Beam Melee [36]

Contraataque: Beam Melee [150]

Up Smash: Beam Melee [37.5]

Down Smash: Beam Melee [48]

Spin Attack: Beam Melee [36]

Main Ranged: Beam Rifle, Beam Ranged [30]

Arma secundaria 1: Haz Naginata (Cargar), x4 Beam Melee [8.25 per hit], Beam Melee [32.5]

Arma secundaria 2: Rocket Bazooka, Physical Ranged [118.75]

Special Attack: Full Hybrid [523.5]

Notas especiales:

Heavy Attack when close enough usually phases you behind the target.

Haz Naginata (Cargar) will carry off directly hit targets if they are broken or grunts.

SPA is oddly powerful for an Infighter, but has no tracking and very log range.

Full Armor Unicorn Gundam

Mobile Suit: Full Armor Unicorn Gundam

Tipo: Tirador de primera > Infighter

Stats at Lv1 > 80;

HP: 303 > 1528

Aumentar: 110 > 205

Pelea confusa: 134 > 519

a distancia: 180 > 698

Conjunto de movimientos;

Melee Combo: 2 Golpes, Physical Melee [28.75] > Physical Melee [31]

Ataque pesado: Physical Melee [41.75]

Contraataque: Physical Melee [134.5]

Up Smash: Physical Melee [36]

Down Smash: Physical Melee [46]

Spin Attack: Physical Melee [34.5]

Main Ranged: Beam Gatling Gun, x24 Beam Ranged [3.25 per hit]

Arma secundaria 1: Triple Missile Launcher, x6 Physical Ranged [10.75 per hit]

Arma secundaria 2: Hyper Bazooka, x2 Physical Ranged [46.25 per hit]

Special Attack: Hybrid Ranged Transformation [397.75]

Conjunto de movimientos; despertado

Melee Combo: 5 Golpes, Physical Melee [38.25] > x2 Physical Melee [20.75 per hit] > Physical Melee [46] > Physical Melee [43]

Ataque pesado: Physical Melee [55.5]

Contraataque: Physical Melee [179.25]

Up Smash: Physical Melee [48]

Down Smash: Physical Melee [61.25]

Spin Attack: Physical Melee [46]

Main Ranged: Shield Funnels, x9 Beam Ranged [7.25 per hit]

Arma secundaria 1: Melee Combo, x2 Physical Melee [41.5 per hit]

Arma secundaria 2: Psycho-Field, Physical Melee [99.5]

Notas especiales:

Both Subweapons can cancel into one another.

Charges its own SPA incredibly fast. With Energy Gain and Minds Eye can maintain 100% Awakened uptime as long as enemies are present.

Awakened form increases HP and becomes an Infighter.

Psycho Field brings targets to you.

Banshee Norn

Mobile Suit: Banshee Norn

Tipo: Tirador de primera

Stats at Lv1 > 80;

HP: 300 > 1512

Aumentar: 100 > 185

Pelea confusa: 135 > 524

a distancia: 182 > 705

Conjunto de movimientos;

Melee Combo: 3 Golpes, Beam Melee [30.25] > x2 Beam Melee [16.25 per hit]

Ataque pesado: Physical Melee [40.5]

Contraataque: Beam Melee [150.25]

Up Smash: Beam Melee [37.75]

Down Smash: Physical Melee [46.25]

Spin Attack: Beam Melee [36.25]

Main Ranged: Beam Magnum, Beam Ranged [40]

Arma secundaria 1: Revolving Launcher, Physical Ranged [72]

Arma secundaria 2: Armed Armor DE (Mega Cannon) [107.25]

Special Attack: Beam Ranged [411.25]

Notas especiales:

SPA Pierces enemies.

Armed Armor DE has significant splash radius.

Both Subweapons can cancel into one another.

Armed Armor DE can cancel into Heavy which can cancel into Revolving Launcher back into Armed Armor DE.

Kshatriya

Mobile Suit: Kshatriya

Tipo: Tirador de primera

Stats at Lv1 > 80;

HP: 326 > 1490

Aumentar: 115 > 205

Pelea confusa: 147 > 514

a distancia: 194 > 681

Conjunto de movimientos;

Melee Combo: 7 Golpes, Beam Melee [30] > x2 Beam Melee [16.25 per hit] > x4 Beam Melee [9 per hit]

Ataque pesado: Physical Melee [38.75]

Contraataque: Beam Ranged [30], Physical Melee [51.25], Physical Melee [56.5]

Up Smash: Physical Melee [36]

Down Smash: Physical Melee [46]

Spin Attack: Beam Ranged [36]

Main Ranged: Beam Gun, Beam Ranged [30]

Arma secundaria 1: Mega Particle Cannon, x2 Beam Ranged [35 per hit]

Arma secundaria 2: Funnels, x9 Beam Ranged [9 per hit]

Special Attack: Beam Ranged [463.5ish]

Notas especiales:

Is affectionately known as the «Angry Bell Pepper».

All Funnels attempt to back attack the target.

Mega Particle Cannon pierces enemies.

SPA causes much more damage the closer you are to the attacked target.

Gundam F91

Mobile Suit: Gundam F91

Tipo: Tirador de primera

Stats at Lv1 > 80;

HP: 257 > 1439

Aumentar: 110 > 205

Pelea confusa: 122 > 525

a distancia: 158 > 680

Conjunto de movimientos;

Melee Combo: Beam Melee [30.25] > Beam Melee [32.5]

Ataque pesado: x5 Beam Melee [14.5 per hit]

Contraataque: Beam Melee [150.25]

Up Smash: Beam Melee [37.75]

Down Smash: Beam Melee [48.25]

Spin Attack: Beam Melee [36.25]

Main Ranged: Beam Rifle, Beam Ranged [30.25]

Arma secundaria 1: Beam Launcher, Beam Ranged [70.5]

Arma secundaria 2: V.S.B.R., Beam Ranged [110.75]

Conjunto de movimientos; M.E.P.E Mode

Melee Combo: Beam Melee [33] > Beam Melee [35.75] > x2 Beam Melee [20 per hit]

Ataque pesado: x5 Beam Melee [16 per hit]

Contraataque: Beam Melee [165]

Up Smash: Beam Melee [41.25]

Down Smash: Beam Melee [53]

Spin Attack: Beam Melee [39.75]

Main Ranged: Beam Rifle, Beam Ranged [32.5]

Arma secundaria 1: Beam Launcher, Beam Ranged [75.5]

Arma secundaria 2: Twin V.S.B.R., Beam Ranged [237.5]

Notas especiales:

MEPE Mode sometimes causes attacks to miss you without a perfect dodge/dash.

Twin VSBR is one of the hardest, if not hardest hitting weapons in the game that reloads.

The Beam Launcher can be cancelled into a Heavy Attack.

Eso es todo lo que estamos compartiendo hoy para este Alianza de batalla SD Gundam guía. Esta guía fue originalmente creada y escrita por Sill. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.

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