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Día de paga 2

DÍA DE PAGA 2 Anarchist Comprehensive Guide

Publicado el 05/05/2022 Por CryeSix12 No hay comentarios en DÍA DE PAGA 2 Anarchist Comprehensive Guide
  • Título: DÍA DE PAGA 2
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Información sobre DÍA DE PAGO 2 todavía está incompleto. Por favor ayúdanos a completar los detalles del juego usando esto formulario de contacto.

The almighty perk deck that everyone uses on high difficulties until DSOD, but why? What’s the reason behind it? Bien, this guide will show what are the reasons it’s popular, how it works and how to build around it.

Why is it popular?

You see them everywhere but never know the reason. It varies but mostly it’s the perk deck’s potential DPS. You will mostly see people with two-piece suits instead of armor unless it’s the lower difficulties and usually be at low health in-game for berserker.

How does it work?

Anarchist completely changes how you regenerate armor (except Stoic) as it is CONTINUOUS regeneration instead of traditionally, fuera de combate, wait for armor to regenerate back, which means under fire from cops or turrets you will always be regenerating armor. You will also gain 2 seconds of god mode after your armor breaks.

You also gain a lot of armor at the cost of health, -50% of max health, effectively making the user weak when their armor is down. Afortunadamente, the perk decks convert that health into armor, arriba a 120% of its original value depending on the tier of the perk deck and added on top of the armor of choice.

Sin embargo, there’s a caveat to this regeneration. Whatever type of armor you choose, it will always regenerate armor in chunks and intervals. Heavier your armor, more armor in one chunk, but longer intervals.

The last perk tier is what makes it good in high difficulties, dealing damage will regenerate 30 armadura (no 10 from the description) and has a cooldown of 1.5 seconds after proccing it.

En una palabra:

  • Standard armor regeneration is now replaced with a continual armor regen timer
  • 2 seconds of god mode after armor breaks
  • Max health is now capped at 115
  • Armor now adds 115/126.5/138 depending on perk tier on top of the armor of choice
  • Changes standard armor recovery into continuous regeneration with intervals of 2/3/4/5/7/10 seconds order from two-piece suit to ICTV
  • Ganar 30 armor back from dealing any damage.

Skills and other perk decks can influence your armor and health like Crew Chief and Partners In Crime.

Cómo 2 play Anarchist?

Before you go take that ICTV, there’s a reason why a lot of people take suit on DS.

While you have a lot of armor, the perk deck doesn’t allow face tanking damage like Armorer. En cambio, you use cover in tandem with your ability to continually regenerate armor to be in the frontline and clear enemies to create space to be in.

This leads to armor gating where during god mode or grace period (a period of time where you won’t take any damage that is equal to or lower than the one you took, lasts for 0.35 artículos de segunda clase) you regen armor and tank another shot to your armor.

With Anarchist, tienes 3 ways to regen, and all work in tandem with each other to continuously armor gate. Minutero (2 seconds with a suit), hacer daño (1.5 seconds cooldown or proc), and lastly Bullseye (2 seconds after proc). So you can effectively sustain if you can juggle between the armor regens.

The only real danger here is Snipers if you play well that other enemies can’t touch your health. In the heat of a firefight, you will get downed easily from a single sniper shot so be sure to kill them first or stay out of their sight.

Sin embargo, YOU AIN’T JESUS SON, DON’T RUN ALL AROUND

Your armor will get shredded very quickly, even on Mayhem, when there are too many cops targeting you. So use cover to block a portion of a group of cops’ sightline to you and clear the ones that you can see before moving on to another point and create space for you and your team to hold at. Jokers are also recommended as they also take heat off of you and distract them.

On DS, you are a glass cannon as two shots from Heavy Zeals will take you down, one for armor and one for health. A joker with Partners in Crime aced is always needed to get to the breakpoint for tanking their shot once before your armor breaks to save that god mode for a push.

How to build?

When it comes to Anarchist, it’s very flexible. Since you will be using suit (and only suit, con un poco de suerte) you have the concealment and damage potential to get really good skills like crits and berserker or maybe even both!

This is just the basis of how to build around Anarchist.

Don’t mind the fonts and text change, it’s from LDDG Reborn mod.

Joker skills are needed to be able tank one shot from Heavy Zeal or a Sniper shot or generally sustain longer in lower difficulties. Jokers are also there to distract so you will have less heat on you.

Bullseye’s an always a must skill for every perk deck except stoic. It improves your survivability by landing one headshot to always have armor up. Die Hard basic is enough to tank 3 Heavy Zeal shots while interacting or revving someone.

Only best skill here, de 10 segundos para 7.5 artículos de segunda clase, less time fixing, more time killing and create space.

Here’s the dilemma, you can either have totally balanced damage or a permanent double increase of damage. Or just get both and destroy everyone you see.

This leaves you around 71 agujas (berserker and crits), 80 agujas (berserker/crits only), o 86 agujas (Low Blow basic crits only) to play around and build.

Recordar, Anarchist is pretty flexible so build around your weapons of choice and don’t prioritize Inspire Aced, get your build-up first before assessing if you have enough points for anything else for QoL.

Para la armadura, ALWAYS TWO-PIECE SUIT. Not only for concealment for crits but also for its armor gating potential. Remember that 2-second god mode? Sí, that’s the same time for the suit to regen a pinch of armor and constantly regenerate armor to armor gate longer by dealing damage, Bullseye procs, and timer. If you’re at lower difficulties you can swap out for other armors and feel like a god there but do still expect snipers to down you.

For throwables, either Concussion Grenades or Molotovs when you have berserker. Standard molotov zerk demo here by KevKild:

Another way to zerk is through Crew Chief with max hostage stacks without you having any Joker, similar to Armorer zerk, you take one Heavy Zeal shot to your health and kill him or run off.

There are many more ways to zerk like grenade launchers and C4 but I will leave them out.

Eso es todo lo que estamos compartiendo hoy para este DÍA DE PAGA 2 guía. Esta guía fue originalmente creada y escrita por CryeSix12. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.

Si cree que alguno de los contenidos de este sitio viola sus derechos, incluyendo sus derechos de propiedad intelectual, por favor contáctenos inmediatamente usando nuestro formulario de contacto.
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  • Título: DÍA DE PAGA 2
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