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Gerente de ídolos – Optimización y gestión del uso de resistencia

Publicado el 09/21/2022 Por Tel No hay comentarios en Gerente de ídolos – Optimización y gestión del uso de resistencia
  • Título: Gerente de ídolos
  • Fecha de lanzamiento:
  • Revelador:
  • Editor:
La información sobre Idol Manager aún está incompleta. Por favor ayúdanos a completar los detalles del juego usando esto formulario de contacto.

This guide provides data on how every activity in the game impacts stamina. Idols only have a limited amount of stamina each day, so you have to know how to use it efficiently.

Importance of Stamina

Efficient use of stamina is the key to success in Idol Manager. Each idol gains 1 stamina each day naturally, and a bonus +5 if there is a breakroom that they can use. This means you have 42 stamina to allocate that is passively gained each week. This guide will help you choose the activities that maximize your growth.

Advertencias

The numbers in this guide are assuming the game is being played in hard mode (unfair). You can use it as a rough guideline for other difficulties. I don’t really see the need for min-maxing in easier modes.

Several assumptions and approximations have been made in the process of making these calculations. The actual values will greatly vary depending on your specific situation. Use this as a suggestion only. These assumptions will be described at the end of the guide.

Activities Sorted by Fans per Stamina

Actividad
fans/stam
1k yen/stam
fame/stam
Single w/ Ad Campaign (1M fans)
59
34
331
Promoción (nivel 9)
50
Tour mundial (Nivel máximo)
50
-1923
Single w/ Ad Campaign (100k fans)
13
7.8
331
Drama (Nivel 10)
10
25
500
Variety Show (Nivel 10)
8
40
228
Sesión de fotos (Nivel 10)
4.8
14
120
Cafetería
4.7
TV Show (10 Fama)
4.2
6.9
70
Radio Show (10 Fama)
4
11
209
Internet Show (10 Fama)
2.3
4.9
104
Sister Group Single
muy alto (varies)
Same as normal single
Same as normal single

Activities Sorted by Money per Stamina

Actividad
fans/stam
1k yen/stam
fame/stam
Concierto (1M fans)
1878
Theater Stream (1M fans)
1207
Concierto (100k fans)
188
Theater Stream (100k fans)
121
Advertisement (Nivel 10)
50
Variety Show (Nivel 10)
8
40
228
Teatro (1M fans)
35
Single w/ Ad Campaign (1M fans)
59
34
331
Drama (Nivel 10)
10
25
500
Sesión de fotos (Nivel 10)
4.8
14
120
Teatro (100k fans)
13
Radio Show (10 Fama)
4
11
209
Single w/ Ad Campaign (100k fans)
13
7.8
331
TV Show (10 Fama)
4.2
6.9
70
Actuación (nivel 9)
6
Internet Show (10 Fama)
2.3
4.9
104
Sister Group Single
muy alto (Varía)
Same as normal single
Same as normal single

Activities Sorted by Fame per Stamina

Actividad
fans/stam
1k yen/stam
fame/stam
Drama (Nivel 10)
10
25
500
Single w/ Ad Campaign (1M fans)
59
34
331
Single w/ Ad Campaign (100k fans)
13
7.8
331
Variety Show (Nivel 10)
8
40
228
Radio Show (10 Fama)
4
11
209
Sesión de fotos (Nivel 10)
4.8
14
120
Internet Show (10 Fama)
2.3
4.9
104
TV Show (10 Fama)
4.2
6.9
70
Sister Group Single
muy alto (varies)
Same as normal single
Same as normal single

Main Takeaways

When choosing what activities to have your idols do, I recommend considering 3 categorías amplias: (1) Daily activities, (2) Secondary activities, y (3) Cooldown-limited activities.

  1. Daily activities are the primary activities your idols will do to generate resources each day. These can be passive like teatro performances or active like the promotion daily. Most of the idol’s stamina will be spent on these activities.
  2. Secondary activities are things you can assign your idol when they have extra stamina. De nuevo, these can be passive like capacitación y cafe trabajar, or it can be active like one-off variety shows y photoshoots.
  3. Cooldown-limited activities are those that can be done intermittently to give a large boost of resources. These are the singles or special events.
Fans

For maximizing

fans, your daily activities should be promotions and drama contracts. Promotions take up 21 stamina per week, which leaves 21 stamina left for dramas. Be sure to only accept deals that are favorably negotiated. Secondary activities should be variety show contracts when you have extra stamina. Be sure to do world tours when you can afford it and release singles regularly. If you can afford the risk, viral marketing will on average garner more fans than safer methods. Note also that elections can generate more new fans from singles without stamina cost.

Dinero

For maximizing

dinero, your daily activity will be theater shows with streaming. If you don’t have it unlocked yet, then advertising contracts that are favorably negotiated will be your best option. Your secondary activity should be variety shows. As for cooldown-limited activities, take advantage of concerts as much as possible. Note also that cafes can generate money without any stamina cost if you have extra research points, and elections can generate more single sales without stamina cost too.

Fama

For maximizing

fama, your daily activity should be drama contracts. The best secondary activity will be variety shows. Singles are decent but don’t beat dramas unless you reduce the number of rows in the senbatsu so each member gets a larger share. si haces esto, you will have to accept the hit to your stats of having an incomplete senbatsu. Note also that elections can generate large amounts of fame without stamina cost, especially if you rig 1st place. Maximizing fame is important for getting any new joiners up to speed with the rest of your group.

Assumptions

  • Only hard mode numbers are used.
  • All group activities assume there are 10 members total. You can easily scale the numbers for different sized groups.
  • It’s assumed that there are no scandal points, and that fatigue/cooldown is respected (p.ej. singles once per month, world tour countries once per year)
  • Sister group singles are one of the best methods for gaining fans. Probably the best in the game. Sin embargo, the leveling system of sister groups makes it difficult to calculate a standard fan acquisition rate so I couldn’t give any numbers.
  • Single sales and new fans are highly dependent on appeal. I’ve chosen a total appeal of 100%. Total appeal is the sum appeal percentages of the 3 categories age group, hardcoreness and gender for each of your fan types given a single senbatsu. It is also assumed that group and senbatsu fame level is 10. With the fame/stam calculation though, I assume a senbatsu fame of 8 because I assume you’re going to put in a girl that is not as famous. Also I calculate for the fame for each row if it’s a 4 row senbatsu (10 miembros).
  • Concerts are assumed to have maxed out ticket prices of 100,000 yen. It is also assumed you use the full set list with 200% hype and with 60% casual fans.
  • World Tour is assuming 5 stars per country and max group fame level.
  • Theater shows and streams are assumed to run 4 days per week with performances (40 stamina per week), and with the audience set to a target gender. This is usually the optimal way to do it, unless you have many hardcore fans, then you can target them and do manzai. It is assumed that tickets are priced for 100% attendance, and subscriptions are priced at 3500, which is usually around the optimum. It assumes a 50/50 split of fan types.
  • Cafe revenue is assuming 3 members working a day with 70 as their highest stat.
  • One-off business contracts assume an average 1.2x bonus from negotiation with a 10 star manager, given the manager uses all of her negotiations each time.
  • Weekly business contracts assume a 1.5x bonus from negotiation. Managers have a 1% chance to get the 1.5x bonus each time and it’s assuming you only assign contracts to idols if you get the bonus.
  • TV Shows assume you cancel and remake the show after fatigue reaches 100%. This duration is 20 semanas. Radio and Internet Shows assume you cancel after 20 weeks to align with the effort required for TV shows for better comparison. If you don’t reset after 20 weeks then the average numbers for new fans and revenue will drop significantly. All shows assume cast and group fame level of 10 with no MCs.

Eso es todo lo que estamos compartiendo hoy para este Gerente de ídolos guía. Esta guía fue originalmente creada y escrita por Tel. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.

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  • Título: Gerente de ídolos
  • Fecha de lanzamiento:
  • Revelador:
  • Editor:
La información sobre Idol Manager aún está incompleta. Por favor ayúdanos a completar los detalles del juego usando esto formulario de contacto.

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