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Polvillo radiactivo: Nueva Vegas – Guía de lista de verificación de todas las habilidades

Publicado el 08/29/2022 Por Reishadowen No hay comentarios en Polvillo radiactivo: Nueva Vegas – Guía de lista de verificación de todas las habilidades
  • Título: Polvillo radiactivo: Nueva Vegas
  • Fecha de lanzamiento:
  • Revelador:
  • Editor:
Información sobre Fallout: New Vegas aún está incompleto. Por favor ayúdanos a completar los detalles del juego usando esto formulario de contacto.

«What skills am I going to need, and when am I going to need them?» That’s the idea behind this guide, all skill-checks in a nice spreadsheet so you don’t have to go scouring through six web pages on the wiki to find out too late that you didn’t pack enough points into speech to get that good ending.»

What this guide does, and what it doesn’t:

Skill checks, they’re everywhere in Fallout: Nueva Vegas. When planning a new run through the game for a challenge, character concept, or whatnot, you’re going to run into a point where you can’t get what you want by just shooting, you’ll have to pass a skill-check. Seguro, you could go to the wiki, look through six pages to find the info you want, or you could just scroll through a spreadsheet with all the info readily available!

That’s why I made this guide, which sacrifices depth for breadth. This guide offers a quick overview of all the skill checks in the game that I could find, and put them in a list.

(If you need more specific information about an area/item, use the wiki.)Need to know how much lockpick you need to have by the time you get to Vault 34? Is there an easy way to bypass a speech check? I try to offer as much as that information in a table as possible. Just ctrl+f to find what you’re looking for, or scroll through the sections. I tried to put them in a reasonable order, saving New Vegas for last.

NOTA 1: Items and goals that are just laying around, or otherwise do not require a specific skill-check to get them, are not mentioned. Locked containers with assorted loot are not mentioned unless they guarantee spawn of a rare or significant item, such as Fixer, or a dozen Rad-Away in an irradiated bunker.

NOTA 2: I made this guide as something I thought I would want to use for future runs, and I thought others could make use of it too.

Esta guía contiene spoilers., and assumes the reader is not undergoing their first play-through.

Mojave part 1: Goodsprings & primero

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Resultado
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Goodsprings
Ain’t that a kick in the head
After Doc Mitchell gives you the Pip-Boy, before leaving the house
Speech: 30
Conseguir 3 extra stimpacks.
Goodsprings
cualquier
Examine the broken gun on the crate in Doc Mitchell’s house
Reparar: 25
Get a 9mm SMG
Goodsprings
cualquier
Examine the science lab in Doc Mitchell’s house
Ciencia: 25
Conseguir 5 stimpacks or 5 assorted drugs
Goodsprings
cualquier
First talking to Joe Cobb in Trudy’s saloon
Speech: 20
fluff dialogue
Goodsprings
cualquier
After promising Trudy to take a look at her radio
Reparar: 20
50 caps from Trudy
Goodsprings
cualquier
Speak to Trudy after fixing the radio
Permuta: 20
conseguir 25 more caps
Goodsprings
Ghost Town Gunfight
After talking to Ringo & Soleado, talk to Trudy
Furtivo: 25 (O)
Speech: 25
Trudy agrees to gather citizens to help the player.
Goodsprings
Ghost Town Gunfight
When rounding up support, talk to Chet
Permuta: 25 (O)
pay 1000 tapa
Chet agrees to help, gives you leather armor only
Goodsprings
Ghost Town Gunfight
When rounding up support, talk to Pete
Explosivos: 25
Sunny delivers 5 dynamite when you return to Ringo
Goodsprings
Ghost Town Gunfight
When rounding up support, talk to Doc Mitchell
Medicamento: 30
Doc gives you 2 Doctor’s bags
Goodsprings
Run Goodsprings Run
Talk to Cobb when he’s leaning up against the wall.
Inteligencia: 6
fluff dialogue
Goodsprings
Run Goodsprings Run
Talk to Doc Mitchell
Medicamento: 25
Gain quest item «spare medical supplies», you eventually get 5 stimpacks, a super stim, and buffout
Goodsprings
Run Goodsprings Run
Talk to Chet
Permuta: 25 (O)
Speech: 25
30 x 9mm ammo, leather armor, Powderganger fame
primero
N / A
Talk to Prim Slim after examining the gun case
Ciencia: 50
Adds note about the couple who stole Vance’s 9mm SMG
Wins Hideout
(Primm Slim’s missing gun)
Speaking to Pauline (shack between H&H tools and Westside)
Speech: 55 (O)
ganzúa: 100
Open the safe containing Vance’s Gun.
primero, Nash Residence
cualquier
Examine the eye bot
Reparar: 65 (O)
Ciencia: 55 & Reparar: 35 (O)
use parts
Get ED-E as a companion, begin quest «ED-E My Love»
Regiones: Scrap metal x3, Sensor module x2, Scrap electronics
primero
exploring Bison Steve Hotel
door behind reception desk
ganzúa: 75 (O)
ganzúa: 50 & Ciencia: 25
Pass the locked door, average lock safe with 2 Fijador & assorted loot.
primero
exploring Bison Steve Hotel
floor safe behind the counter in the gift shop
ganzúa: 75
assorted loot, único .357 revólver «Afortunado»
primero
My Kind of Town
Bison Steve Hotel, second locked door on your left
ganzúa: 25
unlocks side passage to reach Beagle
primero
My Kind of Town
Meet Deputy Beagle when he’s bound.
Speech: 40 (O)
kill/pickpocket Beagle (O)
escort Beagle out
Quest progression.
primero
My Kind of Town
Talking to Primm Slim after rescuing Beagle
Ciencia: 30 (O)
Use parts
Primm Slim becomes sheriff of Primm, Finalización de la misión.
Regiones: Fission batteries x3, Conductors x4
Mojave Outpost
My Kind of Town
Talk to Major Knight
Permuta: 20 (O)
Complete Ranger Jackson’s tasks
NCR protect Primm, Finalización de la misión.
Mojave Outpost
My Kind of Town
Talk to Major Knight
Speech: 30 (O)
pay 200 tapa
Meyers becomes Primm’s sheriff, Finalización de la misión.
Mojave Outpost
cualquier
First speaking to Major Knight
NCR Rep
Can convince him you’re an NCR soldier. Has no noticeable effect.
Mojave Outpost
Can You Find it in Your Heart
First speaking to Ranger Jackson
NCR Rep
Can convince him you’re an NCR soldier. Has no noticeable effect, he still calls your work «mercenary».

Mojave part 2: Nipton to Novac

Ubicación
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Nipton (enter from the west)
cualquier
Speaking with Tomas
Speech: 50 (O)
Terrifying Presence
Tomas gives you his 7 Sasparilla Star bottlecaps
Nipton
Keep Your Eyes on the Prize
Talk to Vulpes Inculta
Terrifying Presence
Legion attacks you, but you don’t lose as much Legion rep for killing Vulpes. (Shunned instead of Villified)
Nipton Town Hall
Keep Your Eyes on the Prize
First locked door on your right
ganzúa: 75 (O)
Key behind front desk
Random loot, 2 Turbos on a coffee table. Cercano «Stash Toolbox» seems to be safe for early-game storage.
Town Hall Steyn’s Office
Keep Your Eyes on the Prize
Closet in the mayor’s room
ganzúa: 50
Nukacola Victory, random loot.
Novac
One for My Baby
Floor safe behind front desk
ganzúa: 25 (O)
Key on Jeannie Mae
Required for Quest progression.
Novac
One for My Baby
When recruiting Boone
Inteligencia: 6
fluff dialogue
REPCONN facility
Come Fly With Me
Wall-safe next to REPCONN Administrator Terminal
ganzúa: 50
65 tapa & 2 Stealth boys.)
NOTA: The terminal gives you a password for something that doesn’t seem to exist.
REPCONN facility
Come Fly With Me
Convincing the Nightkin to leave
Kill the Jailer & find Harland’s friend (O)
Sneak past/kill Harland to get invoice.
Davison & the Nightkin leave. (Harland may die to his own traps if aggro’d)
REPCONN facility
Come Fly With Me
Talking to Chris Haversham before launch
Black Widow (O)
Speech: 50
Convince Chris he’s human, can convince him to sabotage rockets with 3 Sugar Bombs.
Gibson Scrap Yard
Come Fly With Me
Talking to Old Lady Gibson
Permuta: 50 & pay 250 tapa (O)
Speech: 50 & pay 250 tapa (O)
pay 500 tapa
Quest Progression
REPCONN facility
Come Fly With Me
Launch Controls, sabotage
Ciencia: 55
Cause rockets to crash, same outcome as sabotage with Chris.
REPCONN facility
Come Fly With Me
Launch Controls, imrpove trajectory
Ciencia: 55
gain Karma.
Novac
Come Fly With Me (or after)
Talk to Cliff Brisco
Permuta: 30
Lower the price of the storeroom key from 75 caps to 10.
Novac
cualquier
Talk to Ranger Andy before checking on Charlie
Speech: 30
Andy teaches you an unarmed technique
Novac
cualquier
Talk to Ranger Andy after checking on Charlie
ninguno
Andy teaches you an unarmed technique, conseguir 100 tapa, get Novac fame.
Speech: 60
Andy teaches you an unarmed technique, conseguir 100 tapa, but Novac fame doesn’t increase? Possible glitch.
Aerotech Suite 200
cualquier
Speaking to Kieth
Permuta: 45
Can buy a single jet for 35 tapa. Get evidence to show Captain Parker of Keith’s wrongdoing
Aerotech Suite 200
cualquier
Speaking to Kieth
Speech: 60
Get evidence to show Captain Parker of Keith’s wrongdoing
Sloan
cualquier
Talk to Snuffles the molerat
Medicamento: 30
NCR fame+
NCR Tent near Primm
Don’t Make a Beggar of Me
Talking to Tyrone
Black Widow (O)
Fortaleza: 7 (O)
Speech: 40 (O)
Permuta: 35 (O)
Pagar 300 tapa
Quest advancement

Mojave part 3: Gangers & Khans

Ubicación
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Powder Ganger Camp South
I Fought the Law
Talking to Chavez
Speech: 30
Spare Chevez, Quest Progression.
Terrifying Presence
Chavez and his men open fire, while also running away (towards Sloan).
Jean Sky Diving
I Fought the Law
Habla con el «Travelling Merchant»
Speech: 30 (O)
Inteligencia: 6
Merchant reveals his identity, and you can spare him.
primero
I Fought the Law
Ask Nash what the NCR is up to.
Speech: 30 (O)
Permuta: 30 & pay 50 tapa (O)
pay 100 tapa
Quest Progression (siding with Eddie).
Bóveda 19 – Sulfur Cave
Why Can’t We Be Friends?
Elevator to Vault 19 – Overseer Office
ganzúa: 75
Next room:
Bóveda 19 – 1piso
Why Can’t We Be Friends?
Overseer’s Office: Azul
Ciencia: 50
Unlocks the overseer entrance between Lem’s room and the cave. I don’t know why this even exists, or it’s purpose.
Bóveda 19 – Sulfur Cave
cualquier
Microcline Rock
Explosivos: 50 & C4(x5)
Fails the quest «Why Can’t We Be Friends?» and completely removes the ability to get into Vault 19. (Bóveda 19 Powder Gangers are toast)
Bóveda 19 – Sulfur Cave
Why Can’t We Be Friends?
Microcline Rock
Explosivos: 60 & C4(x3)
Quest progression towards Lem’s solution.
Bóveda 19 – Sulfur Cave
Why Can’t We Be Friends?
Returning to Philip Lem
Speech: 40
Convince Lem to get the Powder Gangers to join the Great Khans.
Boulder City
cualquier
After shooting the memorial
Speech: 30
Private Kowalski calms down. He then refuses to talk to you, and doesn’t react to further shooting.
NOTA:
Dismissive response gets NCR infamy, but shooting again aggros Kowalski. Insult response loses karma & instantly aggros Kowalski.
Boulder City
Boulder City Showdown
Great Khan Hideout
Speech: 45
Peaceful resolution.
Boulder City
Boulder City Showdown
Speak with Lt. Monroe at gate
Permuta: 45 & pay 400 tapa (O)
pay 500 tapa
Bribe NCR, peaceful resolution.
Boulder City
cualquier
Train station, floor safe
Ciencia: 50 (O)
ganzúa: 75
Conseguir 197 tapa, antivenom, couple of random drugs.
Red Rock Canyon
cualquier
Speaking to Jerry the Punk
Speech: 33
Required to start the quest «Cry Me a River»
Red Rock Drug Lab
cualquier
Speaking to Jack (or Diane?)
Speech: 66
Karma+, Jack will now sell stimpacks.
Red Rock Drug Lab
cualquier
Teach Jack how to make chems
Supervivencia: 75
Teach Hydra, get rewarded with Great Khans fame, and either 50 tapa, a couple random drugs, or Karma+
Red Rock Drug Lab
cualquier
Teach Jack how to make chems
Ciencia: 50
Teach SuperStims, Slasher, Cohete, Party-Time Mentats. Same rewards as above.
Red Rock Drug Lab
Oh My Papa
Speak to Jack about breaking the alliance with Caesar
Speech: 60
Convince Jack (and thus Diane) to break the alliance.
Red Rock Drug Lab
Oh My Papa
Speak to Diane about breaking the alliance with Caesar
(you’ve saved Anders)
Convince Diane (and thus Jack) to break the alliance.
Great Khan Longhouse
Oh My Papa
Speaking with Karl in front of Papa Khan
Speech: 25,50,75
This appears to be bugged, and if you take this option, you can’t finish the quest. Show Karl’s journal to Papa Khan instead.
Great Khan Longhouse
Oh My Papa
Speaking with Papa Khan after Karl is dead
Speech: 75 or use book
Break the alliance, Great Khans fame+, Great Khans good ending.
(same reqs, alternate option)
Break the alliance, Great Khans fame+, Great Khans to go out in a blaze of glory (expect complications at the battle of Hoover Dam).

Mojave part 4: Repconn HQ & Bóveda 11

Ubicación
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REPCONN Headquarters
cualquier
Gift shop back door
ganzúa: 75
Nuka Quartz & Victoria (2 cada), Science Skill+ book, 14 Rocket Souvenirs, and the amazing double safe overlaying each other. (fallar?)
REPCONN Headquarters
cualquier
Door next to the dead fiends
ganzúa: 50 (O)
Ciencia: 50 (O)
Use the keycard. (abajo)
Unlocks the door, access to rest of the building.
REPCONN Headquarters
cualquier
Rickety doors into the solar system room
ganzúa: 50 (O)
Sit through the tour
Access to Jenny Millet’s security keycard (bright red, on control panel) (lose karma if you pick the lock)
REPCONN Headquarters
cualquier
Mobile Facial Recognition Scanner (Señor. Práctico) 1st FL
Speech: 60 (O)
Have red ID card
He lets you pass. (If you fail the check, alarms will go off in 30 seconds whether or not you kill him.)
REPCONN Headquarters
cualquier
1st terminal after entering door near fiend corpses
Ciencia: 50
Add facial data to move freely on first floor.
REPCONN Headquarters
cualquier
Mobile Facial Recognition Scanner (Señor. Práctico) 2nd FL
Inteligencia: 7
Lets you pass and doesn’t harass you.
REPCONN Headquarters
cualquier
MFR scanner OR Maintenance Robot, 2nd FL
Have red ID card
Lets you pass and doesn’t harass you. Can be Jenny’s card, o el «Segundo piso» card on the desk near the «Duro»-level terminal.
REPCONN Headquarters
cualquier
1st terminal to your left (through bathroom)
Ciencia: 0? (muy fácil)
Add facial data to move freely on second floor.
REPCONN Headquarters
cualquier
Maintenance Robot (2nd FL)
If you don’t have the ID
Tells you to vacate the premises, but then doesn’t call any alarms. Mobile scanners then ignore you. (fallar?)
REPCONN Headquarters
cualquier
2nd FL terminal in room with keycard
Ciencia: 75
Print Executive Security badge. (I don’t know what this unlocks. The robots on the 3rd FL still harass you.)
REPCONN Headquarters
cualquier
Mobile Facial Recognition Scanner (Señor. Práctico) 3rd FL
Suerte: 7 (O)
Inteligencia: 2 o menos
Lets you pass and doesn’t harass you.
REPCONN Headquarters
cualquier
Mobile Facial Recognition Scanner (Señor. Práctico) any FL
Kill it before it talks to you.
Aparentemente, you don’t even have to be stealthy, as nearby robots don’t seem to care.
REPCONN Headquarters
cualquier
Door to shipping
ganzúa: 100
Q-35 Matter Modulator (lying in red-lit pod, in corner of the room), energy weapons skill book, 220 MF cells
REPCONN Headquarters
cualquier
Door to shipping (wall terminal)
Ciencia: 100
Q-35 Matter Modulator (lying in red-lit pod, in corner of the room), energy weapons skill book, 220 MF cells
REPCONN Headquarters
cualquier
«Door to REPCONN Office, Main Floor» (on 2nd FL)
ganzúa: 75
backdoor to the room with Q-35
REPCONN Headquarters
cualquier
Multiple hidden panels throughout the building
Reparar: 65
Can jam the panels, so that when an alert is called, the Sentry Bots inside are stuck and can’t reach you.
REPCONN Headquarters
cualquier
3rd FL safe, NW corner
ganzúa: 25 (O)
Ciencia: 25
Ciencia & minor loot.
REPCONN Headquarters
cualquier
Terminal on desk, NE corner
Ciencia: 100
Deactivates all robots inside the building except for the tour guide.
REPCONN Headquarters
cualquier
2nd FL, west side office
ganzúa: 50 & Ciencia:25
Lore about the Q-35.
Bóveda 11 Vivienda
cualquier
Private terminal, men’s dorms
Ciencia: 0 (O)
password is literally five feet away
Lore from the worst-secured computer in the game.
Bóveda 11 Vivienda
cualquier
Security room (A la derecha)
ganzúa: 75 (O)
Ciencia: 75
25mil grenade rounds, botín, some pulse mines, one mini-nuke on the table
Bóveda 11 Nivel inferior
cualquier
Locked door in knee-deep radioactive water
ganzúa: 50 (O)
Underwater passage
passage to the north
Bóveda 11 Nivel inferior
cualquier
Cafetería
Reparar: 22
disarm the tripwire (if the mantises haven’t already set it off)
Bóveda 11 Nivel inferior
cualquier
Cafeteria kitchen
Explosivos: 30
disarm the grenade bouquet

Mojave part 5: Brotherhood and Black Mountain

Ubicación
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Resultado
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188 Trading Post
cualquier
Introduction with Veronica
Inteligencia: 6
Fluff, doesn’t change anything.
188 Trading Post
cualquier
Introduction with Veronica
BOS rep
An extra dialogue response that doesn’t change the interaction in any way.
188 Trading Post
cualquier
Talking to Alexander
armas: 40
Can buy & sell guns from him.
Hidden Valley Bunker
cualquier
Hidden Valley Bunker, locked door
ganzúa: 100
Enter Bunker, Ramos forces you to surrender or immediately fight.
Hidden Valley Bunker
cualquier
Hidden Valley Bunker, speaker
Password of a lost patrol
Talk to the speaker near the door. Three paladins come out and force you to surrender or immediately fight.
Another bunker
Still in the Dark
Speaking to the ranger
Speech: 30
Fluff dialogue
Another bunker
Still in the Dark
Speaking to the ranger
Speech: 50
Convince the ranger to leave peacefully. Quest progression.
Hidden Valley Bunker
Still in the Dark
NOTA:
NOTA:
You can’t pickpocket the collar key during your first visit with the elder. You have to sneak back in and then steal it. If you do however, everyone will aggro and the quest can’t be completed.
Hidden Valley Bunker
Still in the Dark
Speaking to McNamara after killing the ranger
Speech: 65
Fluff dialogue, the elder is slightly less angry.
Hidden Valley Bunker
Destroying the Brotherhood
Ramos’ oficina, turret control terminal
Ciencia: 75
Turn the absolute beasts of laser turrets on the Brotherhood.
Hidden Valley Bunker
Destroying the Brotherhood
Self-destruct terminal, bunker L2 (O)
Self-destruct authorization terminal, bunker L2
Ciencia: 100 (O)
3 key-cards
Initiate self-destruct count-down. BOS infamy is set to max.
NOTA:
This CAN kill you if you don’t hurry. Por extraño que parezca, the game doesn’t actually kill all NPCs in the bunker, it just puts rubble at the entrance.
Hidden Valley Bunker
Still in the Dark
Speak to Scribe Ibsen
Ciencia: 70
Fluff dialog, the virus hunt is unchanged either way.
Hidden Valley Bunker
I Could Make You Care
Confronting the 4 paladins, Veronica stays in BOS
Speech: 95
Resolve the situation peacefully. Quest completion.
Terrifying Presence:
You get a few free hits before the fighting starts. (Quest completion when you kill them)
Hidden Valley Bunker
I Could Make You Care
Confronting the 4 paladins, Veronica leaves BOS
Speech: 95
Fluff dialogue here, since it has the same result as «Veronica was just leaving»
Followers Outpost
I Could Make You Care
Confronting the paladins in the outpost
Terrifying Presence
You get a few free hits before the fighting starts. (Quest completion when you kill them)
Niel’s Shack
Loco, Loco, Loco
First talking to Niel
Speech: 50
Niel agrees to help you. (by later providing a distraction: tú. The value of this «distraction», is questionable at best.)
Black Mountain
Loco, Loco, Loco
Radio Transceiver (building near crater)
Speech: 75
Two or three Nightkin storm down into the camp, same as Niel’s «distraction».
Inteligencia: 3 o menos
Nada, it’s just funny.
Storage Building
Loco, Loco, Loco
Examine the Mr. Handy on the table.
Ciencia: 60
Repair Rhonda. If you walk out the door with her in tow, you resolve the quest peacefully.
Broadcast bldg, 1st FL
Loco, Loco, Loco
two computer terminals
Ciencia: 25
random lore, also learn that the key to the second floor is buried under the stairs.
Prison Building
Loco, Loco, Loco
Terminal near the locked door
Ciencia: 100 (O)
Read password from the other terminal
Unlocks the door to Raul.
N / A
Raul’s Loyalty quest
After hearing the third conversation
Speech: 66
Convince Raul to select the other perk/outfit

Mojave part 6: Helios & Whitewash

Ubicación
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Resultado
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Helios One
That Lucky Old Sun
Stopped by Lt. Haggerty
NCR rep (O)
Speech: 30 (O)
Ciencia: (30-ish?)
Convince the troops to let you in. (they don’t shoot at you as you try to enter) Curiosamente, if you just leg it for the door, it’s unlocked, and it only aggros those out front. If you go out the back, then fast travel to the front again, they’ll be chill.
Helios One
That Lucky Old Sun
Door just to the right of the front entrance
ganzúa: 0
Very easy door around the side you can sneak into, and nobody seems to care. (though you do lose a little karma)
Helios One
That Lucky Old Sun
Tell Mr. Fantastic that you’re here for his job
Speech: 25
100 caps+
Helios One
That Lucky Old Sun
When Ignacio Rivas asks you who you are with
Speech: 35
fluff dialogue
Helios One
That Lucky Old Sun
When Ignacio Rivas asks you who you are with
BOS rep
extra (fluff) diálogo
Helios One (array yard)
That Lucky Old Sun
Tripwire @ west terminal (in the yard)
Reparar: 22
disarm trap
Helios One (array yard)
That Lucky Old Sun
Beartrap @ west terminal (in the yard)
Reparar: 23
disarm trap
Helios One (array yard)
That Lucky Old Sun
Rigger shotgun @ west terminal
Reparar: 45
disarm trap
Helios One (array yard)
That Lucky Old Sun
East Terminal
Ciencia: 75 (O)
Ignacio has password
Quest progression
Solar Collection Tower
That Lucky Old Sun
Turret Control System (door across from entrance)
Ciencia: 25
Hack the turrets
Solar Collection Tower
That Lucky Old Sun
Blue laser tripwire, room with Protectrons
Reparar: 85 (O)
Ciencia:67
Disable the tripwire (nota: your companions may set it off anyways, even if you disable it.)
Solar Collection Tower
That Lucky Old Sun
locked door
ganzúa: 50
Bypass the room with the Protectrons
Helios One Observation Lvl
That Lucky Old Sun
Sparking generator
Reparar: 35
Repair the power connection
Solar Collection Tower
That Lucky Old Sun
Examine Mr. Handy named «PYTHON»
Ciencia: 45
Activate the robot to repair the power connection
Solar Collection Tower
That Lucky Old Sun
Examine Mr. Handy named «PYTHON»
Poseidon Energy ID Card
Activate the robot to repair the power connection (one or two keycard {look like holotapes} in the Lockpick: 50 door room.)
Freeside (near East Gate)
That Lucky Old Sun
Talk to Max (black boy chasing white girl)
Permuta: 45, pay 20 tapa (O)
Pagar 1000 tapa
Get Euclid’s C-Finder
NCR Sharecropper Fields
The White Wash
Speaking to Lt. Romanowski
Inteligencia: 6
fluff dialogue
Casa Madrid Apartments
The White Wash
Talking to Anderson
Inteligencia: 6 (O)
Followers rep
Quest advancement
Westside
The White Wash
After failing above check, ask Hector about Corporal White
Speech: 80 (O)
Stalk the child
Quest advancement
Casa Madrid Apartments
The White Wash
Confronting Anderson
Permuta: 50
Extort 20% of profits from the Westside Co-Op.
Casa Madrid Apartments
The Coyotes
Door to St. Jaime’ Departamento
ganzúa: 50
Quest progression. (Possibly required?)
(west of)Monte Carlo Suites
cualquier
Trapped Mailbox in front of abandoned house
Explosivos: 29
disarm the mailbox

Mojave part 7: Bóveda 22, Jacobstown, Northwest roundup

Ubicación
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Búsqueda
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Cuando
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Habilidades
………………….
Resultado
……………………………………………………..
Camp McCarran
cualquier
Speaking to Angela Willaims
Speech: 25
fluff dialogue
Camp McCarran
There Stands the Grass
Speaking to Angela Willaims
Speech: 25
fluff dialogue
Camp McCarran
There Stands the Grass
Speak to Dr. Hildern after Angela talks to you
Speech: 40
Badger Hildern to double the pay
Camp McCarran
cualquier
Ask about Dr. Hildern before OSI (may need Arcade w/you)
Speech: 30
fluff dialogue, may help advance Arcade’s score for starting his loyalty quest.
Bóveda 22, 1st FL
There Stands the Grass
Ascensor
Reparar: 50
Get the elevator working.
Bóveda 22, 2nd FL
There Stands the Grass
Cave Door Access Terminal
grab the keycard
In the hallway with flytrap enemy at the top of the stairs, first room on your left, red keycard on the shelf. It’s either this, or use the elevator.
Bóveda 22, 5th FL
There Stands the Grass
Hard lock door, near security panel
ganzúa:75
Another entrance into the big cave
Bóveda 22, 5th FL
There Stands the Grass
Escaleras (arriba)
ganzúa: 0
Leads to AER14, unique laser rifle. (on floor)
Bóveda 22, 2nd FL
There Stands the Grass
Talking to Keely after the blast
Speech: 50 (O)
Veronica’s loyalty quest is active
Keely relents and lets you keep the data. (You still have to download the data from the 5th floor)
The Thorn
Bleed Me Dry
Returning to Red Lucy with mantis eggs
Permuta: 50
Conseguir 300 caps instead of 200
The Thorn
Bleed Me Dry
Returning to Red Lucy with Radscorpion eggs
Permuta: 60
400 en lugar de 300
The Thorn
Bleed Me Dry
Returning to Red Lucy with Fire gecko eggs
Permuta: 70
700 en lugar de 500
The Thorn
Bleed Me Dry
Returning to Red Lucy with Night stalker eggs
Permuta: 80
1000 en lugar de 700
The Thorn
Bleed Me Dry
Returning to Red Lucy with Cazador eggs
Permuta: 90
1500 en lugar de 1000
Brewer’s Beer Bootlegging
cualquier
Cellar Door
ganzúa: 50 (O)
Key on shelf next to door
Access to basement
Brewer’s Beer Bootlegging
cualquier
Gun Cabinet
ganzúa: 75 (O)
Llave, table w/ science kit
2 Hunting revolvers and various ammo
h&H Tools Factory
cualquier
Anthony House’s Terminal
Ciencia: 50
Afortunado 38 Executive Override (option left over from a cut quest, I don’t think this does anything.)
Sunset Sarsaparilla HQ
A Valuable Lesson
Unlabeled office door on the second floor
ganzúa: 100
Terminal entry logs, nothing important.
Sunset Sarsaparilla HQ
A Valuable Lesson
Wall safe, in top floor office, right above collapsed hole.
ganzúa: 50
Sunset Star cap & some minor loot.
Ranger Station Foxtrot
cualquier
Talk to Comm Officer Lenk about being fearless
Speech: 30
some fluff dialogue, can either gain or lose karma depending on next response.
Jacobstown
Unfriendly Persuasion
Speak to Norton
Speech: 65 (O)
NCR Rep: Idolized (O)
Pagar 2500 tapa
Peacefully resolve the quest. (no fight)
Charleston Cave
cualquier
Hard Lock door (beyond radioactive pool)
ganzúa: 75
Stash of water, fruta, hunting shotgun, & registro de audio(lore)
Jacobstown
Guess Who I Saw Today
Confront Keene after the experiment
Speech: 80
Peacefully resolve the confrontation without handing over the Mk II. (affects ending slide)
Jacobstown
Guess Who I Saw Today
Talking to Dr. Enrique
Ciencia: 90
Possibly fluff? I’m not sure if this affects the ending differently than continuing the experiment.
Cannibal Johnson’s Cave
cualquier
Speaking to Cannibal Johnson
Speech: 30
fluff dialogue
Remnant’s Bunker
For Auld Lang Syne
Confronting Moreno after siding with NCR
Speech: 80 (O)
Wild Child NCR rep
Convince Moreno to back down & help out (no fight) Moreno survives, and fights alongside the others at Hoover Dam.
Remnant’s Bunker
For Auld Lang Syne
Speaking with Arcade Gannon
Speech: 80
Convince Arcade to stay in Freeside instead of fighting with the Remnants.

Mojave part 8: Bóveda 3 & Camp Maccaran

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Bóveda 3
cualquier
Talking to Fiend at the front door
Speech: 64
Fiends inside will be friendly
Bóveda 3
Aba Daba Honeymoon
Talking to Fiend at the front door
Uniforme: Great Khan
Fiends inside will be friendly
Bóveda 3 Maintenance Wing
cualquier
Talking to Motor-Runner
Permuta: 65
Can sell Motor-Runner Jet, Psicópata, or Buffout for 22 caps per, en lugar de 20.
Bóveda 3 Maintenance Wing
cualquier
Talking to Motor-Runner
Speech: 25
Motor-Runner tells you what happened to residents of Vault 3, fluff dialogue.
Bóveda 3 Vivienda
cualquier
floor traps
Reparar: 22
Disarm tripwire
Bóveda 3 Vivienda
cualquier
hanging grenade bouquet
Explosivos: 30
Disarm grenade bouquet
Bóveda 3 Recreation Area
cualquier
Speaking to Ranger Anders
Speech: 25
Tell him you’re an independent contractor. (pointless fluff)
Bóveda 3 Recreation Area
cualquier
Speaking to Ranger Anders
Speech: 75
Get him to follow you as a temp. aliado, has combat knife. (despite «HP:235 DT:12», he dies in one hit from any fiend, so make sure nothing hits him.)
Bóveda 3 Recreation Area
cualquier
Speaking to Ranger Anders (before treating his leg)
Speech: 35
Convince him to let you take on Motor-Runner by yourself.
Bóveda 3 Recreation Area
cualquier
Speaking to Ranger Anders
Medicamento: 35
You get key to Maintenance wing, and you can optionally tell Anders to retreat. (Nota: If Fiends are hostile to you, they are hostile to Ranger Anders)
Doctor’s Bag (x1)
Get him on his feet, then you can ask him question, make him stay put, send him back to McCarran, or get him to help you fight.
Bóveda 3 Vivienda
cualquier
Doors leading back to upper overseer area
ganzúa: 50 (O)
Ciencia: 50 (O)
Prisioneros’ contraseña
Unlock overseer’s area
Bóveda 3 Vivienda
cualquier
Overseer’s terminal
Ciencia: 75 (O)
Prisioneros’ contraseña
Ciencia, option to unlock armory doors (NOTA: This appears to be bugged, and doesn’t actually unlock anything.)
Bóveda 3 Vivienda
cualquier
Prisoner cage
ganzúa: 75 (O)
Key on fiend «Daniel»
Free’s the prisoners, get a password. (don’t seem to be targeted by fiends? They despawn when they reach the door to the main area)
Bóveda 3 Vivienda
cualquier
Underwater doors
ganzúa: 75
(overseer unlock bugged?)
A few temp. skill magazines, .44 revista, Cowboy rep, 10mm SMG. Not worth it unless you have water breathing.
Bóveda 3 Recreation Area
cualquier
Door to Clinic
ganzúa: 75
2 fixer & x1 Doctor bag, guarantee spawn (on table, not in a container)
Bóveda 3 Maintenance Wing
cualquier
Any locked closet door
ganzúa: 50 (O)
Ciencia: 50
random closet junk that you could probably live without
Camp McCarran
cualquier
Speaking to Cpl. Betsy
Cherchez La Femme
fluff dialogue
Camp McCarran
I Don’t Hurt No More
Speaking to Cpl. Betsy
Medicamento: 40
Convince Betsy, quest advancement
Speech: 60
Convince Betsy, slight dialogue change, but still quest advancement.
Hablar a 10, Bitter Root, & Sterling
Convince Betsy, quest advancement
Camp McCarran
cualquier
Speaking to Sgt. Bitter-Root
Speech: 30
Ciencia & fluff
Inteligencia: 7
More lore & fluff
Camp McCarran Concourse
{tu} Helping NCR cook
Speaking to Cpl. Willaim Farber, repair machine
Reparar: 80 (O)
Elementos: 2 pilot lights, 2 pressure cookers, 2 conductors, 2 firehose nozzles, 4 fis.bat, 2 steam guage as., 2 sensor modules, 5 chatarra, 1 olla
Discount when buying from Cpl. Willaim Farber.
NOTA:
NOTA
(Nota: Game may glitch and require you to have 2 pots for some reason)
Crimson Caravan Company
{tu} Helping NCR cook
Talking to Blake
Speech: 70 (O)
Permuta: 50
I’m not sure if this does anything different from the cost option.
Camp McCarran Supply Shack
(ask Boyd about break-ins)
Upstairs terminal
Ciencia: 50
Get evidence to show Lt. Boyd, rewarded with «This Machine», a unique .308 battle rifle.

Mojave part 9: Contreras & Boyd

NOTA: These two quests are not tracked in your Pip-Boy, so you’ll have to keep track of them yourself.

Ubicación
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{tu} dealing with Contreras
After buying from Sgt. Contreras
pay 50 tapa (O)
Speech: 50 (O)
Permuta: 50
Contreras gives you an assignment.
Isaac’s house
{tu} dealing with Contreras
Speaking to Isaac
Speech: 80 (O)
Permuta: 80 (O)
Elementos: (abajo)
Quest advancement
Elementos, 100 de:
Puede usar: tin cans, hot plates, metal pots, montones, pans and/or scrap metal. Igual que arriba, but you also get 200 tapa.
Crimson Caravan Company
{tu} dealing with Contreras
Talking to Blake
Ciencia: 25 (O)
Medicamento: 25
fluff dialogue
Camp McCarran
{tu} dealing with Contreras
Return to Boyd after Contreras gives you medical supplies
turn in Contreras
Same end result as hacking his computer and turning him in that way.
Miguel’s Pawn Shop
{tu} dealing with Contreras
Speaking to Keller
Perception/Intelligence: 7
This is bugged, and always fails regardless of SPECIAL score. Sin embargo, failing it takes you to the next option:
Miguel’s Pawn Shop
{tu} dealing with Contreras
Pass/fail above check
Speech: 70
Keller lets you walk away with the supplies. (no fight)
Miguel’s Pawn Shop
{tu} dealing with Contreras
After handing Keller the supplies
Carisma: 7 (O)
Speech: 60
proceed to next check
Miguel’s Pawn Shop
{tu} dealing with Contreras
pass the previous check
Speech: 80 (O)
Permuta: 70 & pay 250 tapa
Convince Keller to work with Contreras.
Camp McCarran Supply Shack
{tu} dealing with Contreras
Return to Contreras
Speech: 80 (O)
Permuta: 80
cuando regreses, Contreras’ dialogue refuses to update. It would probably be similar as if you convinced Contreras first.
Camp McCarran Supply Shack
{tu} dealing with Contreras
Report back to Contreras, tell him NCR is onto him
Permuta: 50
Contreras gives you 150 caps to go take out Keller.
Speech: 80 (O)
Permuta: 70
Convince Contreras to work with Keller
{tu} dealing with Contreras
pass the previous check
Permuta: 80 (O)
Speech: 80
Convince Keller to accept the partnership
Nota:
{tu} dealing with Contreras
Nota:
Nota:
Nota: the only way Contreras gives you «This Machine» is after you kill Keller. Otherwise you need to get it from Boyd.
Camp McCarran
{tu} Boyd’s Interrogation
Interrogating Silus
Speech: 50 (O)
Inteligencia: 8
On quest completion, conseguir 125 more caps than roughing him up. (Quest advancement/completion)
Camp McCarran Terminal
{tu} Boyd’s Interrogation
Interrogating Silus
Legion Rep:
Can help Silus escape.
Camp McCarran Monorail
I put a Spell on You (NCR)
Examine the vent
Explosivo: 35 (O)
Ciencia: 45 (O)
Deactivation Code
Save the monorail, get an extra 100 caps when you turn the quest in.
Camp McCarran
I Put a Spell on You (Legión)
Speaking with Pvt. Davey Crenshaw
Furtivo: 40
Kills Crenshaw without aggro’ing anyone.
Terrifying Presence
Can get the first shot off on Crenshaw before anyone aggros. (he has 30 CV)
Camp McCarran Terminal
I Put a Spell on You (Legión)
Speaking with Col. Hsu after bombing the train
ninguno
A pesar de la «[speech]» opciones, your skill is irrelevant. The top two options reward you, the bottom two don’t.

Mojave part 10: Camp Searchlight & Cottonwood Cove

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Searchlight NCR storage
Wheel of Fortune
After speaking to Logan, visit computer
Ciencia: 50
Quest advancement
Wheel of Fortune
Speaking to Logan
Speech: 50
Ask for a bigger share (not sure if this does anything)
Hidden Supply Cave
Wheel of Fortune
Entrada
ganzúa: 50
(Requerido) Quest advancement
Searchlight Police Station
Wheel of Fortune
NCR Communications Terminal
Ciencia: 25
fluff text entries
Searchlight Fire Station
Wheel of Fortune
Chief Fire Officer Terminal
Ciencia: 25
fluff text entries
Camp Searchlight
cualquier
torretas
Ciencia: 25-100
Reprogram the turrets to shoot the ghouls
Camp Searchlight
We Will All Go Together
Speaking to Private Edwards (in a house)
Speech: 60
Convince Edwards to give you his dogtag.
Fortaleza: 7
«Convince» Edwards to give you his dogtag. Amazingly, this doesn’t seem to cost karma.
Speech: 50
Causes Edwards (and three friendly ghouls that spawn in) to go attack Sgt. Astor.
Camp Searchlight
We Will All Go Together
Return to Astor, then to Edwards
New speech option
Karma+, Edwards heads off to Camp (Eco?)
Sniper’s Nest
cualquier
Gun case (footlocker)
ganzúa: 100
Gobi Campaign Scout Rifle (único .308 sniper rifle)
Cottonwood Cove Overlook
Eye for an Eye
Truck’s back hatch (gives a check, not a lockpick minigame)
ganzúa: 50
Permanently irradiates the cove, kills all NPCs present. (Including the Weathers family if you haven’t saved them.)
Cottonwood Cove
Left My Heart
Speaking to Canyon Runner
Permuta: 50
Buy the slaves’ freedom for 150 caps instead of 300.
Cottonwood Cove
Left My Heart
Slave-pen gete
ganzúa: 75 (O)
Key from Canyon Runner
Unlock gate to the Weathers. (deal with Legion/Canyon Runner first, or Legion will aggro)
Cottonwood Cove
Left My Heart
Speaking to any of the three captives
Explosivos: 35
Detonate the collar. Only Sammy & Kenny react to you detonating one of the other collars.
Explosivos: 50
Disarm the individual collar.
Cottonwood Cove
Left My Heart
Speaking to Mrs. Weathers without the key.
Speech: 40
All three members run out. (Nota: any collars you didn’t deactivate BEFORE choosing this will explode)
Cottonwood Cove
Left My Heart
With key, tell Mrs. Weathers that they’re free/paid <MENTIR>
Speech: 35
All three members run out. Lose Karma (even if you deactivated their collars)
Cottonwood Cove
Left My Heart
Give any of the three the key.
Key from Canyon Runner
All three members run out. All three collars are automatically disarmed. (Legion in range may aggro on them)
Aerotech Tent
(antes) Left My Heart
Talking to Frank Weathers
Inteligencia: 5
fluff dialogue
Aerotech Tent
Left My Heart
Speaking to Frank Weathers
Permuta: 35
Conseguir 25 tapa
Aerotech Tent
Left My Heart
Speaking to Frank Weathers
Speech: 35
Frank dies, you lose karma. Felicidades, you’re an a**hole.
Aerotech Tent
Left My Heart
Speaking to Frank Weathers
Speech: 35
Gain karma. (the option should be obvious)

Mojave part 11: Camps Forlorn & Golf

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Camp Forlorn Hope
Medical Mystery
Asking Dr. Richards about the missing Hydra
Medicamento: 50
fluff dialogue
Camp Forlorn Hope
Medical Mystery
Asking Private Stone about the missing Hydra
Medicamento: 50 (O)
Catch him in the act
Quest advancement
C.F. Hope Medical Center
Catch him in the act
Camp Forlorn Hope
Medical Mystery
Tell Stone to turn himself in.
Speech: 60
Gain karma when you turn the quest in.
Camp Forlorn Hope
Restoring Hope
Tell Dr. Richards that Major Polatli sent you.
Medicamento: 20
Convince the doctor to let you operate on his patients
<mentir>
Lose Karma, but he still trusts you to operate on his patients.
Fail the medicine check:
Skips this part of the quest, you get less reward.
C.F. Hope Medical Center
Restoring Hope
Diagnosing the patient closest to the door
Medicamento: 35 (O)
Elementos: Med-X, Whiskey, Surgical Tubing.
Save the soldier’s life, quest advancement.
C.F. Hope Medical Center
Restoring Hope
Diagnosing the second patient.
Medicamento: 50 (O)
Elementos: Med-X, Medical Brace, Bonesaw.
Save the soldier’s life, quest advancement.
C.F. Hope Medical Center
Restoring Hope
Diagnosing the patient furthest from the door.
Medicamento: 75 (O)
Elementos: Med-X, Tweezers, Super Stim.
Save the soldier’s life, quest advancement.
NOTA:
NOTA:
With the exception of Med-X & Super Stim, all these items can be found inside the same tent as the patients.
Camp Golf (House Resort)
cualquier
Backroom terminal, Gire a la derecha, luego a la derecha otra vez.
Ciencia: 25
Afortunado 38 anular (cut content, no hace nada?)
Camp Golf
Flags of Our Foul-Ups
Squad Readiness Reports terminal (bloqueado, back room)
Ciencia:75
Quest Progression for Poindexter’s solution
Camp Golf
Flags of Our Foul-Ups
Speaking to Razz, Poindexter, or Mags
Speech: 40
Quest Progression for O’Hanrahan’s solution (same good ending slide as Mags)
Camp Golf
Flags of Our Foul-Ups
Razz’s solution: take drugs, kill a bull
Keep Great Khans alive
Quest progressing for Razz’s solution.
Camp Golf
Flags of Our Foul-Ups
Speak to Mags at the firing range once all 4 misfits arrive.
armas: 25
Quest progression for Mags’ solución. Next check.
pass the previous check
armas: 35
next check.
pass the previous check
armas: 45
next check.
pass the previous check
Explosivos: 25
next check.
pass the previous check
Explosivos: 35
next check.
pass the previous check
Explosivos: 45
Quest progression for Mags’ solución.
Camp Golf
cualquier
Ask Chief Hanlon if he has any good stories
Speech: 50
He tells you some stuff. Ciencia, fluff, etc..

Mojave part 12: nelson, Bitter Springs, & Bóveda 34

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nelson
Back in Your Own Backyard
NCR checkpoint west of Nelson, Ranger Milo.
Speech: 25 (No NCR rep)
Ranger Milo agrees to let you help.
nelson
Back in Your Own Backyard
NCR checkpoint west of Nelson, Ranger Milo.
Speech: 35 (High NCR rep)
Ranger Milo agrees to let you help. (Sí, it’s actually harder to get him to agree if you’ve worked with NCR already)
nelson
Back in Your Own Backyard
Talk to Milo again after failing a speech check
Speech: 45
Ranger Milo agrees to let you help.
nelson
Back in Your Own Backyard
Milo mentions needing several doses of Psycho
tener al menos 24 Psicópata
NCR Fame+, joke dialogue. (you don’t lose any meds)
Techatticup Mine (road west)
Anywhere I Wander
Talking to Private Reynolds
Permuta: 45
He immediately gives you 100 tapa
Techatticup Mine
Anywhere I Wander
Gates holding prisoners/random loot
ganzúa: 50 (O)
Key on Alexus
Opens the gates keeping the two prisoners, and the two downstairs holding random loot.
Camp Guardian Caves
cualquier
Talking to Private Halford
Medicamento: 50 (O)
Doctor’s Bag
Patch up his leg, continues dialogue. (If he stays alive until the cave is cleared or he exits, he gives you dogtag fist schematic)
Speech: 50
can convince him to join you in clearing the caves. (he isn’t very good, and always paths to the deepest exit like he has a deathwish)
Great Khan Supply Cave (#2)
No, Not Much
Past the NightStalkers, locked gate
ganzúa: 25
Supply cache (quest item), assorted loot & box of explosives.
Great Khan Supply Cave (#3)
No, Not Much
Talk to Oscar without Boone (he can wait outside)
Speech: 50
Can convince Oscar to leave peacefully (no fight). Gain karma (and the supply cache key) if he returns to Red Rock Canyon.
NOTA:
NOTA:
If you convince him to attack Camp McCarran, you lose karma, & he will actually spawn at the front gate and attack when you travel there.
NOTA:
NOTA:
If Boone is with you when you enter, Oscar will be hostile. (his loyalty quest doesn’t affect this) (You can re-enter without Boone to reset)
NOTA:
NOTA:
Regardless of your approach, killing Oscar gives you karma. (even if you just got karma for convincing him to return to Red Rock)
Great Khan Supply Cave (#3)
No, Not Much
Supply cache gate (a tu izquierda cuando entras)
ganzúa: 25 (O)
Key is on Oscar.
Supply cache (quest item), assorted loot.
Bitter Springs
No, Not Much
Return to Captain Gilles w/ Radioactive Supply Cache
Ciencia: 25
Quest progression without losing karma
East Pump Station
Hard Luck Blues
Terminal on desk
Ciencia: 50
This terminal is supposed to be broken, and require a skillcheck to fix it, but I think it’s commonly bugged and you can just read it anyways.
Bóveda 34
Hard Luck Blues
Wall-safe, medical bay area
ganzúa: 50
some loot, including about a dozen Rad-Away.
Bóveda 34
Hard Luck Blues
Terminal
Ciencia: 100
Drain the flooded area to Security Station A
(vault technician corpse, second flooded area)
contraseña (submarino)
Bóveda 34
Hard Luck Blues
Terminal, Security Station A
Ciencia: 100
Unlock Overseer’s Quarter
(vault technician corpse, first flooded area)
contraseña (submarino)
Bóveda 34
Hard Luck Blues
Overseer’s terminal
Ciencia: 100 (O)
Contraseña (on overseer)
Unlock Armory
Bóveda 34 Arsenal
I Could Make You Care (o cualquier)
Footlocker in back
ganzúa: 100 (O)
Columna. Blackwell’s Key (Pearl’s barracks, file cabinet)
Get the Pulse gun

Mojave part 13: Boomers

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entering Boomer territory
cualquier
First talk with George
Speech: 30
fluff dialogue
Permuta: 40
Pagar 200 caps instead of 300 (though you will only get 400 when you return to him, en lugar de 600)
Speech: 60
Conseguir 700 caps instead
Pearl’s Barracks
comienzo «Volare!»
First talk with Pearl
Speech: 20
fluff dialogue
Nellis AFB (general area)
Ant Misbehavin’
Talk to Loyal
Ciencia: 50 (O)
Speech: 50
Loyal gives you the Sonic Emitter (misc quest item). Make sure to activate it once you place it!
Nellis Array Generators
Ant Misbehavin’
Large ant mound/nest
Lugar & use sonic emitter
All the ants instantly die, now all you need is to activate the generators (De lo contrario, you’re killing 15+ ants, periodically popping in)
Helios One
Sunshine Boogie
Array yard, various broken panels on the ground.
Reparar: 20
Salvage the panel. (you’ll need five)
Nellis Array
Sunshine Boogie
Examine the broken solar panels
Reparar: 65 (O)
Use parts from Helios
Quest advancement.
Nellis AFB (general area)
Volare!
Talk with Loyal, ask about the VR pods
Speech: 50
fluff dialogue. Desafortunadamente, I don’t think there’s any programmed way to access the VR pods.
Nellis Hangars
Volare!
Talk with Jack
Speech: 35 (O)
Black Widow
Starts quest «Young Hearts»
Crimson Caravan Company
Young Hearts
Talking with Janet
Black Widow
fluff dialogue.
Crimson Caravan Company
Young Hearts
Talking with Janet
Speech: 55
Lie to Janet, which leads her into getting killed (even if you are with her). Curiosamente, she immediately runs off without collecting her pay.
Pearl’s Barracks
Young Hearts
Talking with Pearl
Speech: 50
Seems to be fluff dialogue, as you get the same result with the normal option. May shortcut having to gain as much Boomer fame?
Crimson Caravan Company
Young Hearts
Talking with Alice McLafferty
Speech: 75 (O)
Permuta: 65
Boomer fame+, quest advancement
<Janet forfeits her pay>
just quest advancement.
Nellis Medical Station
Volare!
Speaking to Argyll
Medicamento: 40 (O)
Speech: 35
Get permission to treat the 3 pacientes
Nellis Medical Station
Volare!
Treating the patients
Medicamento: 40, 50, 60
Boomer fame+ (you still can’t buy from him until you finish Volare!)
Nellis Boomer Museum
Volare!
«Why did your ancestors leave the safety of a vault?»
Explosivos: 40
More Boomer fame+
Nellis Boomer Museum
Volare!
«I’m surprised Nellis was empty…»
Ciencia: 35
More Boomer fame+
Nellis Boomer Museum
Volare!
«How did you survive,…»
Supervivencia: 40
More Boomer fame+
Nellis Boomer Museum
Volare!
«What are howitzers doing here…»
Speech: 40
More Boomer fame+
Nellis Boomer Museum
Volare!
«How has Nellis taught you to fly…»
Speech: 55
More Boomer fame+
Nellis Boomer Museum
Volare!
«How did you learn where to find an old bomber?»
Reparar: 40
More Boomer fame+
Nellis Hangars
Volare!
Talk to Jack about a rebreather
Ciencia: 45 (O)
Olla de presión (check Field’s Shack, next to the oven)
Gives you a Rebreather (armadura)
Nellis Hangars
Volare!
Talk to Loyal after raising the plane
Inteligencia: 7
fluff dialogue

Mojave part 14: Atomic Wrangler

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Atomic Wrangler
Debt Collector
Ask Francine «What kind of caps we talking about?»
Permuta: 35 (O)
Speech: 35
Argue for more caps upon completion
Freeside
Debt Collector
Ask Santiago «They didn’t tell me about a VIP…»
Permuta: 40
Negotiate the 50 cap price down to 25. (you cheapskate)
Debt Collector
Talking to Santiago
Speech: 50
Scare Santiago into paying up 212 tapa
Debt Collector
Failing the above speech check
Permuta: 40
Scare Santiago into paying 256 tapa
Debt Collector & Wang D. A. t.
Santiago when Wang Dang Atomic Tango is active.
(ninguno)
Recruit Santiago and progress in two quests with one dialogue option.
Freeside
Debt Collector
Grecks: <punch him in the face>
Speech: 40
Get a few more caps. (than Grecks owes)
Speech: 60
Take his clothes, lose Karma.
Terrifying Presence
Makes Grecks cower in fear. (Doesn’t seem to matter, as no one seems to care if you kill him normally)
Freeside (near Strip gate)
Debt Collector
Speaking to Lady Jane
Permuta: 40
156 tapa, 3 sensor modules, 2 cartons of cigarettes
Speech: 40 (O)
Percepción: 7
250 tapa
pickpocket
Pickpocket the bag of caps, 256 en total.
The Strip
Debt Collector
Caleb McCaffery, next to Gammorah
Speech: 40
Peaceful option, quest advancement
Atomic Wrangler
Wang Dang Atomic Tango
Tell James, «I expect 100 caps minimum…»
Speech: 40 (O)
Permuta: 40
Argue for more caps upon completion
Freeside (near Strip gate)
Wang Dang Atomic Tango
Talking to Old Ben
Speech: 50
Freeside fame+, quest advancement.
Freeside (near Strip gate)
Wang Dang Atomic Tango
Talking to Old Ben
Black Widow
Quest advancement.
Old Mormon Fort
Wang Dang Atomic Tango
Talking to Beatrix Russel
Permuta: 35 (O)
Speech: 35
Quest advancement.
Mick & Ralph’s
Wang Dang Atomic Tango
Talking to Ralph
Permuta: 35 & 100 tapa (O)
Speech: 35 & 100 tapa (O)
Speech: 50 (O)
pay 150 tapa
Get a tape for the sex-bot
Cerulean Robotics
Wang Dang Atomic Tango
Protectron Programming Interface (wall terminal)
Ciencia: 50 (O)
Tarjeta de acceso (vea abajo)
Access the terminal.
Cerulean Robotics
Wang Dang Atomic Tango
Tool Cabinet (against northwest wall)
ganzúa: 50
Keycard in a nearby tool locker used for the terminal.
Cerulean Robotics
Wang Dang Atomic Tango
Protectron Programming Interface (wall terminal)
Ciencia: 60 (O)
Use tape from Ralph
Quest advancement.
Atomic Wrangler
Wang Dang Atomic Tango
Returning to James Garret
Permuta: 40 (O)
Speech: 40
Conseguir 150 extra caps
Atomic Wrangler
You Can Depend on Me
Talking to Henry Jamison
Speech: 50 (O)
NCR rep
200+ additional caps, Quest advancement.
Permuta: 50
100+ additional caps, Quest advancement.
Capitulate to demands:
básico 300 tapa & NCR fame. Quest advancement.

Mojave part 15: Freeside

Ubicación
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Resultado
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Mick & Ralph’s
cualquier
Ask Ralph, «do you offer any other services?»
Speech: 50
Can buy a passport onto the Strip for 500 tapa
Mick & Ralph’s
cualquier
Ask Mick if he has any special items for sale
Speech: 30
Sells a few additional items, including 25mm Grenade Machineguns and throwing knives. (the items on the wall are only decoration, desafortunadamente)
Freeside (near east gate)
High Times
Confronting Dixon
Speech: 35
Peaceful option, quest advancement
Freeside
High Times
Returning to Jacob Hoff
10 Fijador (O)
Ciencia: 50 & 1 Fijador, 1 Psicópata, 1 Buffout (O)
Speech: 50
Quest advancement.
Freeside
High Times
Returning to Bill Ronte
Speech: 50 (O)
Ciencia: 50, 2 Fijador, 1 whiskey (O)
2 Fijador, 1 Radaway, 1 whiskey
Quest advancement.
Old Mormon Fort
cualquier
Speak to Arcade Gannon (nuetral/low Legion Rep)
Speech: 75
Arcade Joins you as a companion.
Inteligencia: 3 o menos
Arcade takes great pity on you, and joins you as a companion. (jajaja)
Old Mormon Fort
Ask Arcade if he needs help, then ask him to come w/ you.
Followers rep
Arcade Joins you as a companion.
King’s School of Impersonation
GI Blues
First speaking to Pacer
Speech: 50
Get past Pacer without paying.
Freeside
GI Blues
Checking the thugs that Orris shoots at
Medicamento: 30
Satisfies evidence requirement for the King. (quest progression)
Freeside
GI Blues
Speak with Orris, after he shoots at the thugs
Inteligencia: 6
Satisfies evidence requirement for the King. (quest progression)
After calling Orris out
Permuta: 50
Conseguir 348 caps from Orris.
Freeside, near East Gate
cualquier (or GI Blues)
Act the ghoul Rotface about NCR soldiers in the area.
Pagar 150 tapa (O)
Permuta: 25 & 50 tapa
some fluff dialogue, but next check is more useful.
Freeside, near East Gate
cualquier (or GI Blues)
After succeeding previous check.
Pagar 250 tapa (O)
Permuta: 50 & 100 tapa
Rotface tells you the password to get in to the ruined store.
Freeside
GI Blues
Speaking with NCR troopers outside ruined store
Speech: 30
Get through without the password.
Speaking to NCR troops outside store w/o talking to Julie
Speech: 60
King’s School of Impersonation
GI Blues
After Pacer threatens you not to report to the King
Permuta: 50
Can shake down Pacer for 100 more caps.
Freeside
GI Blues
Speak to Pacer (backing him up)
Permuta: 50
Can shake down Pacer for 150 more caps.
Gibson Scrap Yard
Nothin’ But a Hound Dog
Speaking to Old Lady Gibson
Permuta: 70
Get Rey’s brain for free. (700 caps otherwise)
N / A
cualquier
Rex randomly barks up, Wild Wasteland is enabled
Amigo animal
Funny line of dialogue, Unique BB gun spawns in «Jimmy’s Well» junto a «Campos’ Choza».

Mojave part 16: Silver Rush, Casco, & entering the Strip

Ubicación
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Silver Rush
Lobos de la misma camada
While guarding the entrance, 3rd customer
Speech: 65
Allow the customer in (Gloria is slightly more pleased)
(east of Dunn’s Caravan)
Lobos de la misma camada
When dropping off the delivery to «Strange Man»
Speech: 75
Conseguir 200 tapa
Silver Rush
Lobos de la misma camada
When returning with Cass
Terrifying Presence
Backs out of the conversation, but doesn’t advance the quest. (I don’t know what the point of this is)
Mojave Outpost
Heartache by the Number
Talking to Cass
Permuta: 50 o 75
Get the contract, Cass can be a follower, quest advancement
Mojave Outpost
Heartache by the Number
Talking to Cass
Speech: 50 o 75
NOTA:
NOTA:
Permuta: 75 will require that you have 12 bottles of whiskey (though you’ll only consume 5)
cualquier
cualquier
Talking to Cass a bout caravan life
Black Widow
fluff dialogue
Cherchez La Femme
fluff dialogue
Crimson Caravan Main Office
Heartache by the Number
Crimson Caravan Safe
ganzúa: 50 (O)
Key is on Alice
Tapa, advancement towards pacifist solution.
Silver Rush
Heartache by the Number
Door to back room
Locpick: 75 (O)
Key on Jean or Gloria
Access to back area.
Silver Rush
Heartache by the Number
Safe in back room
ganzúa: 75
random junk, advancement towards pacifist solution.
Silver Rush
Heartache by the Number
Terminal in back room
Ciencia: 75
desbloquear la caja fuerte
The Strip, North Gate
cualquier
Confronting the Securitron gatekeeper
TENER 2000 tapa (O)
Ciencia: 80 (O)
counterfeit passport from Mick & Ralph’s (O)
kill the securitron(s) and loot the gate key
You can now enter the Strip. (regardless of method, you don’t seem to ever be asked/stopped again)
NOTA:
NOTA:
If you fight your way in, Securitrons are only hostile until you enter the Strip, then they seem chill.
The Strip
cualquier
Speaking to Mister Holdout
Furtivo: 50
fluff dialogue
King’s School of Impersonation
King’s Gambit
After getting info from rotface, OR files from Mormon Fort
Medicamento: 60 & Psicópata
Spike the jet, Pacer dies. Quest progression. (This doesn’t seem to consume any Psycho in your inventory)
NOTA:
NOTA:
Neither getting Ralph to forge a signature, nor killing Pacer as a Silver Rush guard seem to involve noticeable skill checks. (just Rotface’s info)
NCR Embassy
King’s Gambit
Return to Ambassador Crocker after truce/Pacer is done
Permuta: 60
Gain additional 200 tapa
Gomorrah Main Level
cualquier
Ask the receptionist for any good dirt
Speech: 28 (O)
Cherchez La Femme
Bunch of fluff dialogue that goes nowhere, and is not used to start «How Little We Know».

Mojave part 17: Bye Bye Love, Talent Pool, & Bóveda 21

Ubicación
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Gomorrah Courtyard
cualquier
First speaking with Joana
Speech: 50
Next check:
If speech check succeeded:
Cherchez La Femme
Sleep with Joana
If speech check is failed:
Pagar 75 tapa
Gomorrah Courtyard
cualquier
Speaking to Joana
Medicamento: 50 (O)
Speech: 75
Start the quest «Bye Bye Love»
Bóveda 21
cualquier
Speaking to Carlitos
Fortaleza: 7 (O)
Speech: 40
Carlitos lets on that he’s in trouble (this is fluff, as you can still get here even if you fail the checks)
(previous check)
Speech: 50
Start the quest «Bye Bye Love»
Bóveda 21
cualquier
Speaking to Carlitos about any wiseguys
Inteligencia: 7
fluff dialogue
Joana’s room
Bye Bye Love
Speaking to Joana (2nd time)
Speech: 40, entonces 50
Required for quest progression
Freeside
Bye Bye Love
Confronting the Omerta thugs
Speech: 75, entonces 85 (O)
Fortaleza: 8, entonces 9 (O)
Permuta: 85 & pay 500 tapa
Peacefully resolve conflict. (no fight)
Freeside
Bye Bye Love
Speaking to Carlitos after the goons are dealt with
Permuta: 65
Conseguir 400 caps instead of 200
The Aces Theater
cualquier
Asking Tommy Torini about Benny
Speech: 25
fluff dialogue
The Aces Theater
cualquier
Agree to recruit acts for Tommy
Permuta: 50
Conseguir 5% cut instead of 3% cut for each act.
New Vegas Strip
Talent Pool
Speaking to Billy Knight
Permuta: 25
Get a few more caps when you return to Tommy.
El Dorado Dry Lake (billboard)
Talent Pool
Give the Lonesome Drifter one of Tommy’s cards
Permuta: 50
Get the Mysterious Magnum, a unique .44 revólver.
Atomic Wrangler
cualquier
First speaking to Hadrian
Speech: 25
fluff dialogue
Atomic Wrangler
Talent Pool
Convince James Garret to release the ghoul’s contract
Speech: 50 (O)
Permuta: 50 (O)
Terrifying Presence (O)
do some of his quests first (O)
pay 150 tapa (O)
Permuta: 35 & 100 tapa
Get Hadrian out of his contract.
Bóveda 21 Gift Shop
cualquier
Asking Sarah if she’s ever left the vault
Percepción: 8
fluff dialogue
Bóveda 21 Gift Shop
cualquier
Asking Sarah about selling vault suits
Permuta: 65
Boomer outfits can now also be returned to Sarah for caps.
Bóveda 21
cualquier
Door to Sarah’s room (snowglobe location)
ganzúa: 50 (O)
Key is on Sarah
Snowglobe on the nightstand
Bóveda 21
The Finger of Suspicion
Talking to the Omerta thugs
Speech: 50
Peacefully resolve the conflict (no fight)
Omerta Rep:
Similar option also available if you completed «How Little We Know»

Mojave part 18: Gomorrah

Ubicación
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Gomorrah Main Level
How Little We Know
If tip was received from Joana, talk to a floor manager
Terrifying Presence
Literally no different from other speech option asking where Cachino is.
Gomorrah Main Level
How Little We Know
Confronting Cachino with his ledger
Permuta: 60
Immediately get 200 tapa.
Gomorrah Main Level
How Little We Know
Talking to the thug guarding Zoara (door to upstairs)
Speech: 50
Get access to upstairs without showing him the book.
Gomorrah (Zoara)
How Little We Know
Talking to Big Sal with Cachino’s journal
Permuta: 55
Conseguir 200 caps for the journal instead of 100.
Gomorrah Suites
How Little We Know (siding with Big Sal)
Talking to Clanden
Ciencia: 60
fluff dialogue
How Little We Know (siding with Big Sal)
Clanden’s chlorine @ Ultra-Luxe
ganzúa: 25
Quest progression
How Little We Know (siding with Big Sal)
Clanden’s chlorine @ Mick & Ralph’s
49 tapa
Quest progression
NOTA:
NOTA:
Clanden may wander into rooms behind Lockpick: 75 puertas, this may be a glitch
Gomorrah (Zoara)
How Little We Know (siding with Big Sal)
Return to Big Sal after completing his tasks
Speech: 50
Convince him to buy from Mick & Ralph again. (Can get the Pimp-Boy 3 Billion from Mick)
Gomorrah Suites
How Little We Know
Single door next to south-most room
ganzúa: 100 (O)
Key is on Clanden
Access to the murder scene
Gomorrah Suites
How Little We Know
Examine the prostitute’s corpse
Medicamento: 35
Autopsy the body. (I don’t think this has any impact on the quest, it’s just…kinda there.)
Gomorrah Suites
How Little We Know
Wall Safe, Clanden’s room
ganzúa: 75
Get snuff tapes, but lose Karma (Sí, en realidad)
Key is on Clanden
Get the snuff tapes, no karma loss
Gomorrah Suites
How Little We Know
Confront Clanden with the tapes (siding with Cachino)
Permuta: 50
Conseguir 200 tapa, & same as peaceful option. (quest advancement without killing Clanden)
Gomorrah (Zoara)
How Little We Know
Big Sal’s office terminal or wall safe. (siding with Cachino)
Ciencia: 50 (O)
ganzúa: 75 (O)
pickpocket Big Sal’s password
unlocks the wall safe, get Troike’s blackmail note. (mutually exclusive with talking to Big Sal)
Gomorrah (Zoara)
How Little We Know
Speaking to Sal (siding with Cachino)
Pagar 300 tapa (O)
Permuta: 45 (O)
Speech: 53
Convince Big Sal to release Troike from his contract. (mutually exclusive with swiping the blackmail note)
Gomorrah Lower Lobby
How Little We Know (siding with Cachino)
Ask Troike to help break up what the bosses are planning
Speech: 80
Lose karma, skip getting him out of his contract.
Gomorrah Lower Lobby
How Little We Know (siding with Cachino)
Ask Troike what chems he was doing
Medicamento: 30
fluff dialogue
Gomorrah Lower Lobby
How Little We Know (siding with Cachino)
When Troike tells you about the Thermite
Speech: 70
Force Troike to deploy the thermite, but you have to wait a while, and you don’t get to loot those guns though. 🙁
Gomorrah Lower Lobby
How Little We Know (siding with Cachino)
Door to the basement
ganzúa: 100 (O)
Troike gives you the key (búsqueda)
Access to the weapon cache in the basement. Includes random assortment of assault carbine(s), lanzallamas(s) & sniper rifle(s).
Gomorrah Main Level
How Little We Know (siding with Cachino)
Return to Cachino when finished with Troike and/or Clanden.
Speech: 80
Gives option (in next conversation) for Cachino to cheap-shot/insta-kill Sal when the fight starts.
Gomorrah (Zoara)
How Little We Know
Talking to Big Sal (while sitting on the couch)
Speech: 80
Big Sal spills the beans, then you can lie to get Sal & Nero to shoot each other.
NOTA:
Cachino does not need to survive in order to complete the quest. As soon as Sal & Nero start shooting, he’s expendable. 🙂

Mojave part 19: Ultra-Luxe

Ubicación
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The Strip (outside Ultra-Luxe)
Pheeble Will
Speaking to Walter Phebus
Percepción: 7
fluff dialogue
The Strip (outside Ultra-Luxe)
Pheeble Will
Talk to Walter after agreeing to Ethel’s request
Speech: 75
Quest completion.
The Strip (outside Ultra-Luxe)
Pheeble Will
Ask Walter what he’ll do about Heck Gunderson
Permuta: 70
Negotiate helping Walter for 400 caps reward.
The Strip (outside Ultra-Luxe)
Pheeble Will
After talking to Heck, talk about prices with Walter.
Permuta: 80
Negotiate helping Walter for 500 caps reward.
Permuta: 90
Negotiate helping Walter for 1000 caps reward.
Ultra-Luxe Casino Floor
cualquier
Door to cashier’s office
ganzúa: 50
Access to the safe to get your confiscated weapons back. (Also lose karma)
Ultra-Luxe Casino Floor
cualquier
Ask Mortimer «I’ve heard your group dines on…»
Speech: 62 (O)
Cannibal perk
Mortimer gives additional objectives/starts the quest «Beyond the Beef»
The Gourmand at Ultra-Luxe
Beyond the Beef
Door to the kitchen
ganzúa: 25 (O)
Key from Mortimer
access to the kitchens
Ultra-Luxe Kitchen
Beyond the Beef
Speaking to the hallway sentry
If you agreed w/ Mortimer (O)
Reparar: 35 (O)
Speech: 55
Allows you to pass without trouble
Ultra-Luxe Kitchen
Beyond the Beef
Examine the wine bottle on the table
Medicamento: 25 & Med-X(1)
Most White glove members in the banquet area are knocked out (lootable though…) can move Ted through without a fight.
Ultra-Luxe Kitchen
Beyond the Beef
Tell Philipe you’re the new honorary member
Speech: 55
Gives you the chance to lock Philipe in the pantry (use unlocked terminal)
Ultra-Luxe Kitchen
Beyond the Beef
Talking to Philipe
Permuta: 55
Get Philipe’s recipe, & 100 tapa.
Speech: 55
Get Philipe’s recipe, but no caps. I don’t know why this option exists, it seems unecessary.
Ultra-Luxe Kitchen
Beyond the Beef
Talking to Philipe
Medicamento: 55
Get Philipe to leave. If you ask him about the banquet, he gives you the recipes too.
Ultra-Luxe Kitchen
Beyond the Beef
Activate the oven after Philipe is gone/dead
Supervivencia: 75 (O)
Inteligencia: 6 & receta
Allows you to move Ted into the banquet hall to expose Mortimer (after he confesses)
Ultra-Luxe Kitchen
Beyond the Beef
Door to the Freezer
Key from Philipe
Quest progression (find Ted)
Terminal next to the freezer
Ciencia: 0
Unlocks the room Ted is in (quest progression)
Ultra-Luxe Kitchen
Beyond the Beef
Speaking to Ted Gunderson (siding with Mortimer)
Speech: 38
Convince Ted to calm down
Carlyle’s shack (wilderness)
Beyond the Beef
Speaking to Carlyle St. Clair III
Black Widow (O)
armas: 45 (O)
Fortaleza: 7 (O)
Desarmado: 45 (O)
Medicamento: 45 (O)
Speech: 45 (O)
use the shock-prod
Quest progression.
Ultra-Luxe Casino Floor
Beyond the Beef
Returning Ted to his father, tell him it was Mortimer
Speech: 35
White Glove fame, Heck changes his dialogue (no real impact on ending or anything)

Mojave part 20: The Platinum Chip

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Afortunado 38
The House Always Wins I
Ask Mr. House what the platinum chip is.
Speech: 50
fluff dialogue
Afortunado 38
The House Always Wins I
Ask Mr. House what he is.
Medicamento: 35
fluff dialogue
The Tops Casino main floor
Ring-a-Ding-Ding!
Ask Swank for work
Black Widow
Conseguir 100 tapa
The Tops Casino main floor
Ring-a-Ding-Ding!
Tell Swank you want to talk about Benny
Speech: 15, 30, 45
Three successes and/or items of evidence (any combination of three),
Arriba a 3 items of evidence
Cigarette butts near the gravesite, Benny’s lighter (from Jessup), Note from Manny Vargas’ terminal
Swank gives you key to Benny’s room on the 13th floor. Retrieve all weapons. Can get Benny alone on 13th fl to talk to/or/fight him.
The Tops Casino main floor
cualquier
Door to cashier’s office (locker is Lock:75)
ganzúa: 100
Access to the safe to get your confiscated weapons back. (Also lose karma)
The Tops Casino main floor
Ring-a-Ding-Ding!
Confronting Benny
Terrifying Presence
Ends conversation, get first drop on Benny & his goons.
Black Widow
Get Benny alone in his room on the 13th fl. (sex scene, or terrifying presence, or just straight up attack him.)
NOTA:
NOTA:
If you choose sleep option, you get the option to «kill him in his sleep». This is an auto-kill, and doesn’t count to your statistics tab.
The Tops Casino main floor
Ring-a-Ding-Ding!
After asking «what did you have in mind?»
Speech: 60
Get Benny alone in the presidential suite.
Permuta: 35
Conseguir 500 tapa & 250 Tops casino chips.
Presidential Suite (the Tops)
Ring-a-Ding-Ding!
Intercomunicador, after entering suite without Benny.
Speech: 35
fluff dialogue
Speech: 50
Benny doesn’t send his bodyguards to ambush you in the suite. (he remarks on this when you talk to him at Caesar’s Tent)
Afortunado 38
The House Always Wins I
First meeting with House to deliver the chip
Permuta: 50
Get an extra 250 caps for giving Mr. House the platinum chip.
The Strip
The House Always Wins II
Speaking to Emily Ortal, just outside the Lucky 38.
Inteligencia: 6
fluff dialogue
The Strip
The Moon Comes Over the Tower
Emily asks you for help
Permuta: 40
2 stimpacks, some magazines, etc.. (rewarded upon returning to her)
The Strip
The Moon Comes Over the Tower
Asking if there was another way to get House’s data.
Speech: 35
fluff dialogue

Mojave part 21: Fortification Hill

Ubicación
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Fortification Hill
Render Unto Caesar
First entering, Arcade raises objections
Fortification Hill
cualquier
Asking the first guard what is a banned item
Speech: 35
He allows you to keep some AID items, but not drugs such as Jet or Psycho. (Implant GRX can’t be confiscated. :D)
Caesar’s Tent
cualquier
Footlocker in back
ganzúa: 100
2000 tapa, T-45d power armor helmet, power fist.
Caesar’s Tent
Render Unto Caesar/House Wins
After talking to Caesar, speak to Benny (bound)
Stealth Boy & bobby pin
Allow Benny to (intentar) escapar. (he usually just gets butchered even if invisible.) It doesn’t seem to affect the ending.
Fortification Hill
Render Unto Caesar
After leaving Caesar’s tent (if Gannon is in your party)
Inteligencia: 8
Gain points for Gannon’s sidequest
Securitron Vault
The House Always Wins II
Control room terminal, medio
Ciencia: 50
Disable all turrets in the bunker.
Securitron Vault
The House Always Wins II
Control room terminal, izquierda
Ciencia: 75
Disable all Protectrons in the bunker.
Caesar’s Tent
Render Unto Caesar
Caesar first complains about headaches
Medicamento: 40
fluff dialogue
Caesar’s Tent
Render Unto Caesar
Talk to Caesar as he walks away
Medicamento: 40
more fluff
Caesar’s Tent
Render Unto Caesar
Speak to Caesar after dealing with the White Gloves
Medicamento: 40
fluff dialogue
Caesar’s Tent
Render Unto Caesar
Caesar blanks out some more
Medicamento: 40
fluff dialogue
Caesar’s Tent
Et Tumor, Bruto?
Speak to Caesar when asks to see you in private
Medicamento: 50 (O)
Speech: 60
Proceed to next check
Caesar’s Tent
Et Tumor, Bruto?
Pass previous check
Medicamento: 75 (O)
Speech: 65
Can diagnose the symptom without needing to fetch the Autodoc parts in Vault 34
Fail the Med 50 or Speech 60 controlar
(ninguno)
You have to go fetch the autodoc from Vault 34
Elegir, «There may be another solution»
Betray Arcade Gannon
Save Caesar
Caesar’s Tent
Et Tumor, Bruto?
Report back to Caesar with autodoc parts
AutoDoc parts
Can kill or save Caesar without further skill check
Report back to Caesar with surgical tools (999 tapa)
Medicamento: 75 (O)
Suerte: 9
Save Caesar
Medicamento: <75 (O)
option to intentionally kill him
Caesar dies
Caesar’s Tent
Et Tumor, Bruto?
If Caesar dies during surgery
Speech: 50 (O)
Medicamento: 50
Stay on good terms with the Legion. Continue questline. (affects Legion ending in slideshow)

Mojave part 22: Endgame at Hoover Dam

Ubicación
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Resultado
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(west of) Ranger Station Delta
Arizona Killer
Asking Cato for ideas/help
Explosivos: 50
Cato gives you a bomb for the vertibird (quest item)
Hoover Dam
Arizona Killer
Activate the Presidential vertibird
Explosivos: 50
Plant the bomb on the vertibird; kills Kimball when flying away.
Hoover Dam Visitor Center
Arizona Killer
Front desk terminal (next to snowglobe)
Ciencia: 50
Hack the lobby terminal for an itinerary update. Can hack the vertibird; kills Kimball when flying away.
Hoover Dam
Arizona Killer
Speaking to Private Jensen
Speech: 50 (O)
Wear a Mechanic’s suit
Can get access to walk up to the vertibird landing pad.
Hoover Dam
Arizona Killer
Control Console (near Private Jensen)
Reparar: 50
Trap AA gun, kills Kimball during his speech.
Ciencia: 50
Reprogram the AA guns. Kills Kimbal when in flight. (dentro o fuera)
Hoover Dam
Arizona Killer
Examine Watson’s Helmet (mesa, bottom of stairs)
x1 C4 & Explosivos: 50
Can hide a block of C4 by the stairs, but you have to set it off with a detonator. (Advertencia: unreliable/survivable, have a back-up plan)
Oliver’s Compound
Veni, Vidi, Vici
Confronting Gen. óliver «you could retreat»
Speech: 50
«maybe I do have a secret tunnel out of here.», next check.
Any option but «Then let’s fight already.»
Speech: 100
End the confrontation peacefully (no fight)
Hoover Dam Visitor Center
You’ll Know It When It Happens
Supply closet, examine the blood on the ground
Percepción: 6
Game tells you «be suspicious of engineers»
Hoover Dam
You’ll Know It When It Happens
Speaking to Private Jensen
Speech: 50 (O)
briefing with Ranger Grant
Jensen lets you through
Hoover Dam
You’ll Know It When It Happens
Examining the Presidential Vertibird
Explosivos: 50 (O)
Reparar: 50
Disarm the vertibird so you don’t auto-fail the quest when the president leaves.
NOTA:
NOTA:
If you pickpocket the fail-safe detonator from the engineer/kill him/he gets shot by the rangers, this also prevents the vertibird exploding?
Legate’s Camp
Eureka!/No Gods/All or Nothing
Confronting Legate Lanius
Permuta: 55…100 (O)
Speech: 55…100 (O)
Speech: 60…90
Talk the Legate down (no fight)
NOTA:
NOTA:
Picking the option «If you return East and exact vengeance…buys the time and thins the Legion ranks» or fail a check, proceed to next check:
Legate’s Camp
Eureka!/No Gods/All or Nothing
Fail a check against Lanius
Speech: 80
The Legate fights you 1 v 1, instead of calling in all the boys to swarm you.
Legate’s Camp
No Gods, No Masters
Confronting Gen. óliver
Speech: 100 (O)
Speech: 85 & Boomer rep
End the confrontation peacefully (no fight)

Dead Money part 1: Gather the Crew

Ubicación
………………………
Búsqueda
…………………..
Cuando
…………………………………..
Habilidades
………………….
Resultado
……………………………………………………..
Comisaría de policía
cualquier
police chief’s terminal
Ciencia: 75
2 computer log entries, unlocks door for auto-rifle, munición, .357 machine code, etc..
Comisaría de policía
Find Collar 8 «Perro»
talking to Dog/goD
Ciencia: 35
a few lines of dialogue
Medicamento: 35
fluff dialogue
Comisaría de policía
Find Collar 8 «Perro»
ganzúa: 35
dialogue explaining where the key to the cage is
Comisaría de policía
Find Collar 8 «Perro»
Ciencia: 35
talk about radios, fluff dialogue, leads to another check:
Comisaría de policía
Find Collar 8 «Perro»
Inteligencia: 8 (O)
Percepción: 6
fluff dialogue
Residential District
Find Collar 14: Dean Domino
talking to Dean
Explosivos: 25
fluff dialogue
talking to Dean
Speech: 25
fluff dialogue
Permuta: 50
This dialogue option will make Dean determined to kill you once you reach the casino.
Villa
cualquier
talking to Dean at the fountain
armas: 50
Dean gives you advice to shoot for the gas bombs
Medical District
Find Collar 12: Christine
second floor, Chief Physician’s Office
ganzúa: 25 & Ciencia: 25
computer entries & a doctor’s bag
Medical District
Find Collar 12: Christine
Basement door
ganzúa: 75, (O)
fetch key from desk, 2nd fl
Access to basement (quest progression), Medicine skill book, banco de trabajo
Medical District
Find Collar 12: Christine
Walk down the hall, just after speaking with Christine
Ciencia: 60 (O)
Inteligencia: 5 (O)
Explosivos: 60
Christine informs you of her companion ability to delay speakers.
Villa
cualquier
talking to Christine at the fountain
Medicamento: 75
fluff dialogue.
Villa
talking to Christine at the fountain
Inteligencia: 7
allows your character to realize Christine is from the BOS.
BOS reputation
Igual que arriba. Previous actions with the BOS or Big MT don’t seem change options.
Villa
cualquier
talking to Christine at the fountain
Speech: 50
You find out Elijah cut her off from someone. Conduce a:
Cherchez La Femme:
Extrañamente, this still doesn’t trigger mentioning Veronica.
Villa
cualquier
talking to Christine at the fountain
Percepción: 6
Christine asks how you got to the Sierra Madre
Villa
cualquier
talking to Christine at the fountain
Percepción: 6
Christine informs you that leaving the Sierra Madre is one-way.
Villa
cualquier
talking to Christine at the fountain
Inteligencia: 7
Your character realizes that Christine can’t write, leads to:
Ciencia: 60
Leads to another check:
Math Wrath:
Your character realizes that Christine can still do math.
Villa
cualquier
talking to Christine at the fountain
Percepción: 6 & Inteligencia 6:
Christine teaches you how to counterfeit SM chips.
Villa
(before heading to gala spot)
Talk to Dean at the fountain
Speech: 25
Diálogo, extra lore
Villa
(before heading to gala spot)
Talk to Dog at the fountain
Speech: 65
Diálogo, extra lore
Villa
(before heading to gala spot)
Talk to Christine at the fountain
Ciencia: 75
Poco, leads to an Intelligence: 6 controlar, & percepción: 6 controlar. Fluff dialogue.

Dead Money part 2: Iniciar el espectáculo

Ubicación
………………………
Búsqueda
…………………..
Cuando
…………………………………..
Habilidades
………………….
Resultado
……………………………………………………..
Salida del Sol South
Fires in the Sky
Just east of the switching station, 2nd floor computer
Ciencia: 50
Turns off some speakers
Salida del Sol South
Fires in the Sky
Switching station
Inteligencia: 7
Study the wall diagram to complete the task with Dog
Fail and have to pull God out anyways, because Dog won’t shut up about food, even when he stops eating his kills.
Salida del Sol South
Fires in the Sky
Switching station
Inteligencia: 7 (O)
Kill two ghosts, return with meat
Convince god to stay and operate the switches.
Puesta del Sol North
Strike up the Band
computer next to safe, 2segundo piso, WSW of switching station
Ciencia: 100
Activate hologram (does NOT count for protecting Dean)
Puesta del Sol South
Strike up the Band
computadora, 1primer piso (2nd FL has pool table and pool-chairs)
Ciencia: 100
Activate hologram (does NOT count for protecting Dean)
Puesta del Sol South
Strike up the Band
Talking to Dean, when in position
Ciencia: 60
Suggest activating holograms, gives you map markers
Threaten Dean with harm
Quest advancement, but will be hostile later on.
Puesta del Sol South
Strike up the Band
Convincing Dean to stay after activating holograms
Black Widow (O)
Reparar: 35 (O)
Permuta: 25 (O)
Speech: 80
Quest advancement
Puesta del Sol Switching Station
Mixed Signals
Fuse box, on the wall to your left as you enter
Reparar: 60 (O)
Fetch 3 partes
Quest advancement
Puesta del Sol Switching Station
Mixed Signals
After venting the gas, the locked door ahead, turret beside.
ganzúa: 75 (O)
dodge some lasers
Get to the very easy computer and shut off the radios, door is only locked from one side.
Puesta del Sol Switching Station
Mixed Signals
Get Christine into position. (hostile)
<Mentir> (O)
Terrifying Presence
Quest advancement, but will be hostile later on.
Puesta del Sol Switching Station
Get Christine into position. (amigable)
Ciencia: 100 (O)
Key on desk, password in locker
Quest advancement
Puesta del Sol Switching Station
Mixed Signals
Activate the bypass, and hold Christine’s hand
Cherchez La Femme:
Karma+, y…romance? Supongo?

Dead Money part 3: Inside the Casino

Ubicación
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Búsqueda
…………………..
Cuando
…………………………………..
Habilidades
………………….
Resultado
……………………………………………………..
S.M. Casino
Put the Beast Down
Security management control terminal
Ciencia: 75 (O)
password on the bar countertop
Unlock Electrical Closet
Cantina Madrid
Put the Beast Down
Speak with Dog/goD,
Speech: 50
Order Dog to kill himself
if above check, and Dog was favored
Speech: 75(?)
Can remove goD personality.
If above check, and goD was favored
Speech: 75
Can remove Dog personality
Cantina Madrid
Put the Beast Down
either favored, no importa
Speech: 85
Merge the two personalities, gain good karma.
Executive Suites
Last Luxuries
Christine’s room, & she hates you
Speech: 75
fluff dialogue, fight Christine
Explosivos: 35 (O)
Ciencia: 75
More fluff dialogue, fight Christine
The Tampico
Curtain Call at the Tampico
Chapa, hostile Dean shows up from the balcony
Black Widow (O)
Speech: 65
fluff dialog. Your speech choices don’t mean anything.
The Tampico
Curtain Call at the Tampico
Confront Dean (hostile)
Speech: 75
False illusion that you can talk your way through and not have to kill Dean.
NOTA:
If you have visited Vera’s room, you can inform Dean about Vera’s condition, but it seems to be fluff/changes nothing.
The Tampico
Curtain Call at the Tampico
Chapa, partner Dean shows up from the balcony
Inteligencia: 6
fluff dialogue
The Tampico
Ciencia: 75
explains the objective already on your pip-boy
The Tampico
Speech:50
fluff dialogue
The Tampico
Ciencia: 50
fluff dialogue
Executive Suites
Heist of the Centuries
Speak to Christine with the music fragments
Percepción: 7
diálogo, gives you the option to fight Christine, or Christine will turn Elijah’s turrets against him (doesn’t tell you this)
Sierra Madre Vault
Heist of the Centuries
Speaking to Elijah
promise to cooperate
You are forced immediately confront Elijah.
Sierra Madre Vault
Heist of the Centuries
Threaten to destroy
Explosivos: 75 (O)
Ciencia: 75 (O)
Reparar: 75
Lure Elijah down to the vault entrance.
Sierra Madre Vault
Heist of the Centuries
Say you only want to leave
Speech: 75 (O)
Permuta: 75
Lure Elijah down to the vault entrance.
Sierra Madre Vault
Heist of the Centuries
Say you’ll unlock it for yourself
ganzúa: 75 (O)
Furtivo: 75
Lure Elijah down to the vault entrance.
Right terminal at the vault exit
Heist of the Centuries
Once Elijah activates the turrets to fight you
Ciencia: 100
Turn the turrets on Elijah
Below right terminal at door
Heist of the Centuries
Generator below the computer
Pelea confusa: 50
smash the turret generator
cualquier
In the BOS bunker in in Mojave, science kit
Ciencia: 25
Collect cloud residue sample. Regrows periodically.

Honest Hearts part 1: Caravan to The Narrows

Ubicación
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Búsqueda
…………………..
Cuando
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Habilidades
………………….
Resultado
……………………………………………………..
Northern Passage
Happy Trails Expedition
Ask Jed about the happy trails caravan
Permuta: 45
fluff dialogue
Northern Passage
Happy Trails Expedition
Tell Jed you’re ready to go
Supervivencia: 50
Raise the weight limit by 25. (doesn’t stack with Ricky’s check)
Northern Passage
Happy Trails Expedition
Ask Ricky what he does
Supervivencia: 20
call his first bluff, fluff dialog
Northern Passage
Happy Trails Expedition
(from previous)
BOS rep (O) armas: 45
call his second bluff, fluff dialog
Northern Passage
Happy Trails Expedition
(from previous)
Black Widow (O) armas: 30
call his third bluff, fluff dialog
Northern Passage
Happy Trails Expedition
Ask about Ricky’s vault suit
Percepción: 6 (O) Previously visit vault 22
Call Ricky’s bluff about vault 22, fluff dialogue
Northern Passage
Happy Trails Expedition
Ask Ricky about his pip-boy
Ciencia: 45 (O) Speech: 50
Get Ricky to «carry your stuff» (raise weight limit by 25), or you can force Ricky to immediately leave the caravan.
Northern Passage
Happy Trails Expedition
Speak to Ricky, first dialogue box
Medicamento: 45
Sell Ricky some psycho (30 caps each)
(other option)
Sell Ricky a dose of fixer, 80 tapa
(other option)
Force Ricky to immediately leave the caravan.
Angel Cave
Arrival at Zion
Upon entering Angel Cave
Sneering Imperialist (O) Inteligencia: 7
fluff dialogue
Angel Cave
Arrival at Zion
If Sneering imperialist was not previously used
Sneering Imperialist
fluff dialogue, give same response as other use of Sneering imperialist Also doesn’t appear to change Joshua Graham’s dialogue
Crashed Scout Bus
Roadside Attraction
Activate the compass
Reparar: 30 (O) Use part right next to it (O) Take it to a workbench
Easiest quest progression in the game.
Fishing Lodge
Gone Fishin’
Cabinet behind the bar
ganzúa: 50 (O) key in bathroom crate
Another easy quest progression
Tienda general
Trampa turística
Locked desk in the back
ganzúa: 50 (O) Key in the cash register
Quest progression
Zion Ranger Station
Trampa turística
Medical kit in the back
Reemplazar:
Duct Tape x1, & Turpentine x1 (both on nearby shelf). Quest progress
(other option)
Esterilizar:
Scotch x1, or Vodka x1, or Whiskey x1 (in fridge). Quest progress
(other option)
Take it to a campfire:
Salvage for free. Quest progress
(other option)
Medicamento: 30
Salvage for free. Quest progress
Los estrechos
Deliverer of Sarrows
Ask Daniel what he does, then about his bishop
Speech: 50
Lore about the Bishop
Ask Daniel about what happened at New Canaan
Speech: 40
Lore about New Canaan
Los estrechos
Deliverer of Sarrows
Ask Daniel you need medical supplies
Permuta: 50 (O) Speech: 65
Access merchant menu (items you sell don’t appear in his menu!)
Los estrechos
The Grand Staircase
Ask Joshua about personal questions
Speech: 70
Ciencia, optional dialog

Honest Hearts part 2: Wrap-up & final del juego

Ubicación
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Búsqueda
…………………..
Cuando
…………………………………..
Habilidades
………………….
Resultado
……………………………………………………..
Morning Glory Cave
The Grand Staircase
Door to the survivalist cache
ganzúa: 50 (O) Llave, brown duffel bag
Some loot, lore, & quest progression
Fallen Rock Cave
cualquier
Tripwires
Reparar: 22
disarm
Rigged shotguns
Reparar: 45
disarm
Two Skies Cave
cualquier
Terminal next to the sparking door
Ciencia: 50
unlocks door
Two Skies Cave
First locked door after underwater passage
ganzúa: 50
entrance to area
Two Skies Cave
From the other side of the electric door
Pelea confusa: 50
Destroys generator (or you could, sabes, literally just shoot it)
NOTA:
NOTA:
You can also hit the generator through the door with an explosive
Stone Bones Cave
cualquier
Tripwires
Reparar: 22
disarm
Bear-traps
Reparar: 23
disarm
Grenade Bouquets
Explosivos: 30
disarm
Ranger Substation Osprey
Prisoners of War
Locked gate holding prisoners
ganzúa: 75 (O) Llave, toolbox on 2nd fl
Quest progression
al norte de «Burial Mounds»
Sanctity of the Dead
Speak to Dancing Flame
Speech: 75
Completes the quest without helping. Yay pacifism? Doesn’t seem to affect ending.
Pine Creek Tunnel
Flight from Zion
Confrontation with Salt-Upon-Wounds
Speech: 75
Ends fight peacefully
Pine Creek Tunnel
Flight from Zion
Confrontation with Salt-Upon-Wounds
Sneering Imperialist
Just begins the fight. No difference from «Let’s end this.»
The Three Marys (fin)
Crush the White Legs
Confrontation with Salt-Upon-Wounds
Sneering Imperialist
Joshua executes Salt. No fight. End slide: Sarrows & Joshua ruthless.
The Three Marys (fin)
Crush the White Legs
Confrontation with Salt-Upon-Wounds
«Defenderse»
Fight Salt & co. End slide: Sarrows & Joshua warlike, but slightly nicer.
The Three Marys (fin)
Crush the White Legs
Confrontation with Salt-Upon-Wounds
«Vaya, let’s talk.»
next check:
(from previous)
Speech: 65
next check:
(from previous)
Speech: 90
No fight. End slide: Sarrows & Joshua learn mercy

Old World Blues part 1: The Think Tank

Ubicación
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Búsqueda
…………………..
Cuando
…………………………………..
Habilidades
………………….
Resultado
……………………………………………………..
Grupo de expertos
Welcome to the Big Empty
After your second line of dialogue.
Ciencia: 55 (O)
Speech: 55
fluff dialogue
Grupo de expertos
Welcome to the Big Empty
After getting notification of the «brainless perk»
Medicamento: 55
fluff dialogue
Grupo de expertos
Welcome to the Big Empty
Después «You said something about needing tech…»
Inteligencia: 6
fluff dialogue
Grupo de expertos
still talking to the idiots
After receiving the sonic wave emitter
Armas de energía: 50
Conseguir 300+ células energéticas (various types)
Grupo de expertos
still talking to the idiots
After receiving the sonic wave emitter
armas: 50
Get the K-9000 and 150 rondas
still talking to the idiots
(from previous)
armas: 75
x150 JFP .357 rondas & HP .357 rondas
Grupo de expertos
still talking to the idiots
When given the Sink chip
Inteligencia: 8
Klien tells you there are other chips, mostly fluff dialogue
Grupo de expertos
still talking to the idiots
When given the Sink chip
Permuta: 25
Conseguir 250 tapa
still talking to the idiots
(from previous)
Permuta: 50
Conseguir 250 more caps
still talking to the idiots
(from previous)
Permuta: 75
Conseguir 250 more caps
still talking to the idiots
(from previous)
Permuta: 90
Get Skillmags: repair, ciencia, explosivos, 3 stimpacks, super stim, & 250 tapa
Grupo de expertos
¿Qué hay en un nombre?
Ask Doctor 0 about his name
Speech: 65
Get Dr. 0 to open up about his problem
¿Qué hay en un nombre?
(from previous)
Inteligencia: 7
quest advancement
¿Qué hay en un nombre?
(from previous)
Inteligencia: 9
quest advancement
Grupo de expertos
¿Qué hay en un nombre?
Decir: «and that’s what makes you truly a zero.»
Math Wrath
some fluff dialogue (not much different, but funny)
Grupo de expertos
Coming out of Her Shell
First speaking to Dala
Cherchez La Femme
Hace…something probably best not described. Also quest completion.
Grupo de expertos
On the Same Wavelength
Talking to Dr. 8, eventually after several speech options
Ciencia: 75 (O)
Percepción: 7
Your character can somehow understand Dr. 8, though the player still can’t.
Grupo de expertos
On the Same Wavelength
(from previous)
Ciencia: 75
Allows you to hack Dr. 8 for karma-, or assure that you won’t hack for karma+.
Grupo de expertos
On the Same Wavelength
Si «tell me about the attack» is saved until you can hear 8
Speech: 50
useless fluff dialogue that you can’t understand anyways
Grupo de expertos
Picking your Brains
First talking to Klein
Ciencia: 70 (O)
Speech: 55
fluff dialogue
Grupo de expertos
Picking your Brains
Klein mentions the brain-draining scorpions
Ciencia: 25
fluff dialogue
Grupo de expertos
Picking your Brains
Klein mentions the brain-draining scorpions
Medicamento: 50
fluff dialogue
Grupo de expertos
Picking your Brains
Klein says «The brains get into robots sometimes»
Ciencia: 35
fluff dialogue
Grupo de expertos
Picking your Brains
Klein says «The brains get into robots sometimes»
Medicamento: 75
fluff dialogue

Old World Blues part 2: Exploring Big MT

Ubicación
………………………
Búsqueda
…………………..
Cuando
…………………………………..
Habilidades
………………….
Resultado
……………………………………………………..
The Sink
All My Friends Have Off Switches
Restoring Light Switch 01
Cherchez La Femme
The switch gives you a science skill-magazine
The Sink
All My Friends Have Off Switches
Restoring Light Switch 02
Cherchez La Femme
The switch gives you a speech skill-magazine
Higgs Villiage
A Brain’s Best Friend
#103, door to basement
ganzúa: 100 (O)
Llave, birdcage 2nd FL
Access to basement, nothing great.
Grupo de expertos
A Brain’s Best Friend
Return Gabe’s bowl to Borous
Amigo animal (O)
Speech: 45
Quest completion.
Big MT West Tunnel
cualquier
Door immediately to the right
ganzúa: 25
Receta: unarmed skill book (on floor)
X-8 Inst. Test Facility
X-8: High School Horror!
first classroom on the right, X-8 turret control terminal
Ciencia: 50
hack a couple of turrets
X-8 Inst. Test Facility
X-8: High School Horror!
On your right as you reach the 2nd FL, wall terminal
Ciencia: 25
hack a single turret
X-8 Inst. Test Facility
X-8: High School Horror!
Sports equipment room
ganzúa: 50
basura, don’t bother with it.
X-13 Testing Facility
X-13: Attack of the Infiltrator!
Door to Stealth Test Area #2
ganzúa: 75
access to VR area, Protonic Inversal Axe.
X-13 Testing Facility
X-13: Attack of the Infiltrator!
Stealth Test Area #1
ganzúa: 50
Makes it a bit easier to get around.
X-13 Testing Facility
X-13: Attack of the Infiltrator!
Stealth Test Area #1
Ciencia: 50 (O)
Reparar: 50
Can disable tripwires, effect seems to be permanent.
X-13 Testing Facility
X-13: Attack of the Infiltrator!
Stealth Test Area #1
Light Step perk
Ignores both laser tripwires and the proximity mines entirely.

Old World Blues part 3: The Forbidden Zone

Ubicación
………………………
Búsqueda
…………………..
Cuando
…………………………………..
Habilidades
………………….
Resultado
……………………………………………………..
Grupo de expertos
Old World Blues
Returning to Klein with the technology
Ciencia: 65 (O)
Reparar: 75 (O)
Furtivo: 45 (O)
ganzúa: 75
fluff dialogue
Grupo de expertos
Old World Blues
After Klein remembers what his plan was
Ciencia: 85 (O)
Medicamento: 85
fluff dialogue
Forbidden Zone
Battle with the X-42
First terminal to your right
unlocked computer
Liberar 4 Protectrons to fight the X-42
Forbidden Zone
Battle with the X-42
SE Staircase, Power Regulation Terminal (forcefield)
unlocked computer
overload generator, toma aproximadamente 750 (out of 2k) HP off the X-42
Nota:
The wall fixtures still explode if attacked, but it doesn’t drain the X-42’s HP.
Forbidden Zone
Battle with the X-42
Second staircase to your left, Turret Control System
Ciencia: 50
Descubrir 3 laser turrets (with God-awful accuracy)
Nota:
Even with all 3 above options, the fight will take a LONG time if you don’t attack.
Forbidden Zone
Battle with the X-42
NW staircase, Emergency Shutdown terminal (forcefield)
Ciencia: 100
Ends the fight peacefully
Forbidden Zone
Battle with the X-42
When you land a critical hit with the Sonic Emitter(?)
n / A
The X-42 instantly explodes. (caution: spits radiation)
Forbidden Zone Dome
Old World Blues
Talking to Mobius, «I was curious some things»
Reparar: 75
Mobius offers you a Mentat.
Forbidden Zone Dome
Old World Blues
«sounds like you…issued threats to keep them occupied»
Ciencia: 50
Continue branch of conversation
Inteligencia: 7
fluff dialogue
(from previous)
Inteligencia: 7
fluff dialogue
Forbidden Zone Dome
Old World Blues
(from previous)
Percepción: 7 (O)
Medicamento: 65 (O)
armas: 75
Continue branch of conversation
(from previous)
Inteligencia: 7
fluff dialogue
Forbidden Zone Dome
Old World Blues
Talking to your brain
Inteligencia: <4
Nothing productive, but hilarious.
Forbidden Zone Dome
Old World Blues
Tell your brain «Of course you’re responsible!»
Medicamento: 55
fluff dialogue
Forbidden Zone Dome
Old World Blues
Decir «So you’d rather stay here? Never leaving that tank?»
AVOID THIS OPTION!
ADVERTENCIA, this may get the game stuck in a loop.
Helios One & Jason Bright, etc..
Forbidden Zone Dome
Old World Blues
«Vamos, vamos. We’re getting out of here.»
Cherchez La Femme
no hace nada, but it’s hilarious.
Forbidden Zone Dome
Old World Blues
«The think tank said they’d put us back together.»
Speech: 75
Can convince your brain to be slightly happier about rejoining you. Not required to get your brain back, aunque.
Forbidden Zone Dome
Old World Blues
«Just look at what happened to the Think Tank…»
Ciencia: 75
Can convince your brain to be slightly happier about rejoining you. Not required to get your brain back, aunque.
Forbidden Zone Dome
Old World Blues
«Vamos, brain, it’s stomping time!»
armas: 75 (O)
Armas de energía: 75 (O)
Explosivos: 75 (O)
Armas cuerpo a cuerpo: 75 (O)
Desarmado: 75
Can convince your brain to be slightly happier about rejoining you. Not required to get your brain back, aunque.
Grupo de expertos
Old World Blues
Speaking with Klein
Speech: 75
Try to bluff (next check)
(from previous)
Medicamento: 85 (O)
Ciencia: 100
Peacefully resolve the conflict with the Think Tank. (without running errands)

Lonesome Road part 1: Hopeville

Ubicación
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Búsqueda
……………..
Cuando
…………………………………..
Habilidades
………………….
Resultado
……………………………………………………..
N / A
cualquier
Talking to ED-E w/ 1 mejora
Reparar: 25
Can use ED-E as a workbench
N / A
cualquier
Talking to ED-E w/ 1 mejora
armas: 25
Can use ED-E as a reloading bench
N / A
cualquier
Talking to ED-E w/ 2 actualizaciones
Reparar: 35
ED-E can repair your weapon more effectively
N / A
cualquier
Talking to ED-E w/ 2 actualizaciones
Reparar: 65
ED-E can offer more energy cells when prompted
(from previous)
Explosivos: 35
ED-E can offer flamer fuel instead of energy cells
(from previous)
Explosivos: 65
ED-E can offer satchel charges instead of energy cells
Hopeville Missile Silo
The Silo
terminal controlling locked door, right after opening silo
Ciencia: 25
assorted junk, cinta adhesiva, scrap electronics, etc..
Hopeville Missile Silo
The Silo
Locked desk, room with the first sentry bot.
ganzúa: 75
Assorted loot, codes to access Base Commander’s terminal.
Hopeville Missile Silo
The Silo
Hopeville Silo security terminal, next to turret
Reparar: 50
Hack turrets to help you (otherwise the later ones will shoot at you)
Hopeville Missile Silo
The Silo
Base Commander’s terminal
Ciencia: 75 (O)
Key from locked desk
De-activate security drones, open doors on the sides of the office.
Hopeville
The Job
Ulysses dialogue through EDE #1
Ciencia: 50 (O)
Explosivos: 50
Comment about the cracks in the earth
still talking
Supervivencia: 35 (O)
Medicamento: 35
Comment about the marked men
still talking
Percepción: 6
Ulysses confirms that you’ve never spoken to him
still talking
Inteligencia: 7
fluff about his name
still talking
Speech: 75
fluff
still talking
Supervivencia: 75
Ask about the two flags Ulysses followed.
still talking
Speech: 55
Ask more about his history that you share. He tells you about his logs.
Hopeville Missle Base HQ
The Job
Hallway to the left, safe in the back
ganzúa: 75
Armory Access Codes, 44 revólver & 12 rondas, 2 stimpacks
Hopeville Armory
The Job
Door/terminal next to the door
ganzúa: 100 (O)
Ciencia: 75 (O)
Access Codes (ganzúa:75)
Unlocks door. Get some rockets, and riot gear in a locker.
Hopeville Armory
The Job
Armario (west side)
ganzúa: 100
This is the second locker in this room, and also contains riot gear.
Hopeville
The Job
Gate near loading station
ganzúa: 25
acceso, there are some plasma mines scattered in the area
Hopeville
The Job
Locked gate near Marked Men Guard Outpost
ganzúa: 75
atajo, not necessary
Hopeville
The Job
Locked gate near east end of Hopeville
ganzúa: 50
Audio Log, Póster, cohetes & MRE

Lonesome Road part 2: High Road to Ulysses Temple

Ubicación
………………………
Búsqueda
……………..
Cuando
…………………………………..
Habilidades
………………….
Resultado
……………………………………………………..
High Road Entrance
El lanzamiento
Ulysses dialogue through EDE #2
Ciencia: 65
After asking about the tunnelers
(from previous)
Supervivencia: 35
Ulysses tells you the tunnelers will come to the Mojave
(from previous)
Explorador
Ask Ulysses if he’s been to Denver, Legion territory
(if you found some of his audio logs)
Speech: 75
Insist his audio logs had meaning.
Ask what’s next on the high road
Percepción: 6
Ask him why he hates ED-E
Ashton Silo Control Station
El lanzamiento
After launching the missile
Supervivencia: 55
Ask ED-E if he’s trying to get to Navarro
Ashton Missile Silo
The Divide
Habitación cerrada, wall terminal
Ciencia: 50
US combat armor, assorted junk
Ashton Missile Silo
The Divide
Large locked door (silo room), wall terminal
Ciencia: 75
Eyebot upgrade
Sunstone Tower Roof
The Divide
Ulysses dialogue through EDE #3
Speech: 75
Talk more about his stupid audio logs
(from previous)
Speech: 75
More talk about his audio logs
Cave of the Abbadon
The Tunnelers
ED-E’s recording of him getting shot
armas: 50
fluff
Cave of the Abbadon
The Tunnelers
ED-E’s recording of him getting shot
Reparar: 50
fluff
Ulysses’ Templo
The Courier
First locked door, terminal on wall
Ciencia: 75
Room full of all kinds of junk items, and a few pulse/plasma grenades
Ulysses’ Templo
The Courier
Retrieving ED-E
Ciencia: 60
fluff
Ulysses’ Templo
The Courier
Confronting Ulysses (final) (Legión)
Legion Rep, Speech: 90
Don’t have to fight Ulysses, get his help fighting the wave of marked men
Ulysses’ Templo
The Courier
Confronting Ulysses (final) (NCR)
NCR Rep, Speech: 90
Don’t have to fight Ulysses, get his help fighting the wave of marked men
Ulysses’ Templo
The Courier
Confronting Ulysses (final) (Casa)
Strip Rep, Speech: 90
Don’t have to fight Ulysses, get his help fighting the wave of marked men
If above Rep check is failed:
Speech: 90, 100
Igual que arriba, just pick «Even if the missiles launch…»
Ulysses’ Templo
The Courier
Ask Ulysses if the words in your Eyebot can change his mind.
Rescue/be nice to ED-E
Depending on your word choice, same as above without high speech.
Ulysses’ Templo
The Courier
Challenge Ulysses on his previous words/audio logs:
Colecciona todo 6 cintas
Depending on your word choice, same as above without high speech.

Pensamientos de cierre, correcciones, actualizaciones, etc..

Versión 1.0.

First release. I originally piled this information into an excel spreadsheet, before learning that the Steam Workshop doesn’t support uploading that file type. I’ve done the best I can with the table tags, but it doesn’t look as organized or neat, and for that I apologize.

All of the info contained in this guide was obtained through actual play-testing and personal experience, so please excuse any missed information. Any questions, comentarios, or corrections, please list those in the comments, and have patience because I probably won’t see or respond to those too quickly.

Eso es todo lo que estamos compartiendo hoy para este Polvillo radiactivo: Nueva Vegas guía. Esta guía fue originalmente creada y escrita por Reishadowen. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.

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