You can never use the Crowbar or USP Match (outside of the prologue) without cheats. Agradecidamente, there’s an exploit in Chapter 2 that lets you get one or the other legitimately!
Empezando
You need to have completed Entropy: Cero 2 up to Chapter 2, Contacto aberración. Once you’ve gotten that far, start the chapter from the New Game menu.
Save the game once the cutscene ends and Bad Cop finishes loading his AR2. You might need to restart this a few times before getting it right.
Without moving, open the door of the crashed dropship. Your other weapons will fall out onto the floor beneath you. Move to the left side of the entrance and fall as far to the left as you can. If you do this right, you will only collect your MP7 and Grenade.
The Gauss Pistol uses the slot shared by the Crowbar and USP, so you need to avoid picking that up. The game will autosave when you collect the MP5K, so this will make it easy to retry from that point for either weapon.
Making the Crowbar or USP Appear
The Crowbar and USP are backup weapons used by the Rebels. They typically appear if you have kicked one and disarmed him of his primary weapon. It’s random which weapon appears, and since you can only pick one or the other, you won’t be able to carry both in the same save file.
When you breach the first door in the level, a handful of rebels will be waiting for you. Kill the two on the left and kick the last rebel on the right. He will either draw a Crowbar or USP. You can kick him again to make him drop it, or you can just kill him and take it.
Una vez que el weapon is on the ground, you will be able to pick it up like any other gun. It will occupy the first slot of your secondary weapons. Let’s compare and contrast them…
Bugs and Oddities
You can make separate save files and collect one or the other from there. Sin embargo, only one can be chosen per save. The Crowbar also uses the HEV Suit’s arms from Half-Life 2. Además, you will lose the USP or Crowbar along with all of your weapons when you reach the Aperture Science Material Emancipation Grid.
Which to Choose?
You have a binary choice between a reliable melee weapon and a deadly pistol here. Let’s see what they have to offer!
El Palanca is your only melee weapon available during this stretch aside from kicking. You swing it quickly and deal light damage to enemies. It isn’t the best choice against Rebels, especially armored ones. Sin embargo, it kills Headcrabs quickly and smashes crates effectively! It’s also good for saving ammo when fighting Zombies.
El USP Match works the same way as it did in Chapter 0. It’s fairly powerful, shoots fast, and reloads at a decent speed. It also shares ammo with the MP5K, which can help or hinder you in combat. If you find plenty of 9mm rounds, the USP’s accuracy makes it a deadly marksman’s gun when combined with the zoom button!
The Gauss Pistol is arguably better than both…but I enjoy the USP’s stopping power and the Crowbar’s Headcrab-smashing prowess. Both can make fun additions to your arsenal until you reach that Emancipation Grid!
Video Demonstration
If any of the steps confused you, here’s a video showcasing how to do the exploit!
Eso es todo lo que estamos compartiendo hoy para este entropía : Cero 2 guía. Esta guía fue originalmente creada y escrita por Yossarian the Assyrian. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.