This is a full guide to all things that generate XP in Dungeon of Edera.
The goal of this guide is to create more transparency on the different difficulties and how they affect XP gain as well as which mobs are the most valueable to kill.
Which actions generate XP?
The following actions generate XP:
- killing mobs and bosses
- finishing missions
- succesfully harvesting plants
Killing mobs and bosses:
- It makes no difference if your companion or yourself kill a mob, you gain the same amount of experience
- You only gain experience when one of your companions or yourself do the final blow. P.ej. exploding goblins that suicide or kill other mobs don’t generate any XP. It makes no difference if you «tagged» a exploding goblin before he explodes. You need to land the final blow.
Finishing missions
- The XP reward from missions is affected by %XP Gain
Successfully harvesting plants
- If you have the perk «Bountiful Harvest», harvesting two ingredients does not generate more XP
How does difficulty affect XP gain?
To my dissappointment,
the difficulty only affects the final mission rewardand not the XP gained from killing mobs / harvesting plants.
PERO, the %XP Gain stat affects the final mission reward, so playing hard becomes more valueable the stronger your characters becomes and the more %XP Gain you have accumulated.
For example with 300% XP Gain, the hard mission reward will generate 2400 experiencia, wherelse the medium mission reward only generates 1200 experiencia.
Base XP values for completing missions:Fácil:
- 200 experiencia
Medio:
- 400 experiencia
Duro:
- 800 experiencia
What kind of mob categories are there?
Before listing all mobs and their base XP value, I need to explain the different kind of mobs that are present in the game.
*Spoiler Alert*
Actually there are not many different mobs regarding XP gain and most of them are just a reskin for different races. They mainly differ in the weapon and armor they carry.
plantasthe rarity of the plant is not important, all successfull harvests generate XP
1-handed mobs (no shield)naked orc, humanos, all goblins, no muerto
2-handed mobsorcos (naked/hooded), humanos, no muerto
Shielded mobs with light armor (no healing ability)naked orcs with small shield, naked orcs with large shield, humans with small shield, human with large shield (no abilites)
Shielded mobs with heavy armor (no healing ability)(I haven not yet encountered a heavy armored shielded orcs or undead), human with small shield
CuradorShaman Human, Cleric with large shield, (not yet encountered healing Undead)
magohumano, no muerto, (not yet encountered mage orc)
GuardabosqueHumano, orco, No-muertos
MinibossUsually shielded heavy armored humans, marked on the map and minimap, but don’t display a large health bar
TrollTroll
JefeWhen there is a large health bar displayed, it is a boss
Base XP values for each mob category
If you want to know, which kind of mobs fall under a certain category, please read the section above for a quick overview
suscessfully harvesting plant20 experiencia
1-handed mobs (no shield)15 experiencia
2-handed mobs15 experiencia
Shielded mobs with light armor (no healing ability)50 experiencia
Shielded mobs with heavy armor (no healing ability)100 experiencia
Curador100 experiencia
mago100 experiencia
Guardabosque150 experiencia
Miniboss150 experiencia
Troll100 experiencia
Jefe250 experiencia
Which missions generate the most XP?
En términos generales, for short missions (p.ej. sieges, defences, arena fights), you want to take the hard difficulty (of course only if you have an easy time on hard), because the final mission reward it pretty substantial.
For example the XP gain for arena missions is always the same:
4 jefes * 250xp + mission reward
Fácil: 1000 experiencia + 200 XP = 1.200 experiencia
Medio: 1000 experiencia + 400 XP = 1.400 experiencia
Duro: 1000 experiencia + 800 XP = 1.800 experiencia
Combining this with an %XP Gain of 300%, you get the following values:
Fácil: 3.600 experiencia
Medio: 4.200 experiencia
Duro: 5.400 experiencia
Considering you have a strong build and easily shred the bosses, el más 1.200 XP is totally worth playing on hard – especially as you get 2 boss chests from arena fights that will generate better loot on hard.
Another great mission you should always do when it is available is Defensive Sieges.
For defensive sieges, I recommend playing on Medium, as the main XP gain is from mobs in this mission. The extra 400XP in the end makes almost no differences.
Aggressive Sieges are also very good for XP.
PEROmy final review is that
the hard difficulty is not rewarding enough. Considering the risk of loosing all your equipment by dying is not worth the extra XP. And since crafting makes the best gear anyway, the iLvL increase on hard difficulty can be disregarded.
When playing new characters, it makes no sense to play on hard difficulty,as you clear the mobs much faster on Medium and they generate the same amount of XP.
Eso es todo lo que estamos compartiendo hoy para este Dungeons of Edera guía. Esta guía fue originalmente creada y escrita por Lucifer. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.