✅ Source verified via Steam Community
- Patch Title: Empires 2.36.3 Released!
- Patch Release Date: April 20, 2024
The developer of Empires has released a new update for the game on April 20, 2024. Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam.
We’re happy to announce version 2.36.3 which is live on Steam right now.
Changelog below and also on our Website
Come join us on Discord!
Don’t forget to check Discord events to see the date and time of when Games are played.
(It’s not dead yet)
Did you know we are porting this mod to Unreal Engine 5?
You can follow its development on our Website and/or Discord
Changelog:
Bug fixes
- Potential fix for the player collision issues introduced in 2.36.0
Script/Game Balance
Vehicle Chassis
-
Northern Faction Heavy Tank
- Increased available weight by 60
-
Brenodi Empire Heavy Tank
- Increased available weight by 60
Vehicle Weapons
-
Biological Cannon
- Reduced Weight from 120 to 100
-
Homing Missile
- Reduced Lock On Time from 0.5 to 0.4
- Reduced Lock On Range Modifier from 0.5s/1000u to 0.4s/1000u
-
- Locking on is now 25% faster, it takes between 0.4s to 3.2s from 0.5s to 4s
-
Biological Missile
- Increased Total Ammo Clips from 3 to 5
- Reduced Cycle Time from 1.5 to 2
-
Depleted Uranium Rounds
- Increased Clip Size from 80 to 100
-
Biological Rounds
- Reduced Cycle Time from 0.38 to 0.12
- Reduced Damage from 8 to 4
- Reduced Minimal Damage from 6 to 3
- Reduced Heat from 1.5 to 0.5
- Increased Clip Size from 30 to 80
- Reduced Bio Damage agasint Vehicles from 10 to 5
- Reduced Bio Time against Vehicles and Infantry from 2 to 1
-
Plasma Rounds
- Reduced Cycle Time from 0.28 to 0.1
- Reduced Damage from 10 to 5
- Reduced Minimal Damage from 8 to 4
- Reduced Heat from 2 to 0.6
- Increased Clip Size from 40 to 100
-
High-Explosive Rounds
- Reduced Cycle Time from 0.4 to 0.135
- Reduced Damage from 8 to 3
- Reduced Minimal Damage from 7 to 3
- Reduced Heat from 1.5 to 0.6
- Increased Clip Size from 25 to 70
Vehicle Armors
- Reactive
- New Damage Reductions from Machine Gun changes
- Depleted Uranium Rounds: from 25% to 66%
- Biological Rounds: from 25% to 66% (not counting the bio effect)
- High-Expllosive Rounds: 66%
- Plasma Rounds: from 0 to 25%
- New Damage Reductions from Machine Gun changes
Research
-
Turrets lvl 2
- Increased Cost from 360 to 480
- Increased Time from 90 to 120
-
Turrets lvl 3
- Increased Cost from 480 to 600
- Increased Time from 120 to 150
Buildings
- Vehicle Factory
- Increased Cost from 500 to 700
Infantry
- Reduced Scout Rifle’s Headshot Multiplier from 3 to 2
Other changes
- Reverted to 2.36.0 version of soft flesh impact sounds.
To learn more about this new update, check the official source mentioned above.