It’s hard to plan your character build on a first playthrough since the game doesn’t tell you which future class a permanent stat investment such as a weapon skill will be useful for. Therefore I extracted the list of stats per class from the game files, which are in plain text.
As additional help for planning, I also included, for unlockable classes, how much XP from previous classes you need to accumulate for the unlock.
Don’t expect great formatting, this is straight from the game files filtered through a regex search.
Stats per Class
Data dump filtered from:
SteamApps\common\Voidspire Tactics\Content\Data\SystemData\Definitions\actors\actorClasses.txt
Some internal names differ from what is displayed in the game, zum Beispiel:
- knight_xp_total means warrior XP. Internally the warrior class is named knight. Suchen Sie nach dem „ID=“ line for the „real“, internal name of a class.
- skill_Aim is the crossbow skill
requiredAmt=300; [ActorClass] name=Balancer; ID=balancer; relevantStats=TrueMPMax; relevantStats=skill_Fire; relevantStats=skill_Ice; relevantStats=skill_Elec; relevantStats=skill_Wind; relevantStats=skill_Life; requiredStat=sage_XP_total; requiredAmt=350; requiredStat=sorcerer_XP_total; requiredAmt=350; [ActorClass] name=Unmaker; ID=unmaker; relevantStats=TrueHPMax; relevantStats=TrueMPMax; relevantStats=skill_Dagger; relevantStats=skill_Ruin; requiredStat=sorcerer_XP_total; requiredAmt=800; [ActorClass] name=Enchanter; ID=enchanter; relevantStats=skill_Sword; relevantStats=skill_Axe; relevantStats=skill_Hammer; relevantStats=skill_Spear; relevantStats=skill_Flail; relevantStats=skill_Fire; relevantStats=skill_Ice; relevantStats=skill_Elec; relevantStats=skill_Wind; requiredStat=knight_XP_total; requiredAmt=750; requiredStat=scholar_XP_total; requiredAmt=750; requiredStat=guardian_XP_total; requiredAmt=500; [ActorClass] name=Spell Archon; ID=spellslinger; relevantStats=skill_Bow; relevantStats=skill_Aim; relevantStats=skill_Fire; relevantStats=skill_Ice; relevantStats=skill_Elec; relevantStats=skill_Wind; relevantStats=skill_Ruin; requiredStat=ranger_XP_total; requiredAmt=600; requiredStat=sorcerer_XP_total; requiredAmt=550; [ActorClass] name=Shiftcloak; ID=shiftcloak; relevantStats=TrueHPMax; relevantStats=skill_Dagger; relevantStats=skill_Bow; relevantStats=skill_Aim; relevantStats=skill_Wind; relevantStats=moveDistance; relevantStats=jumpDistance; requiredStat=blade_XP_total; requiredAmt=200; requiredStat=rogue_XP_total; requiredAmt=600; [ActorClass] name=Gatekeeper; ID=gatekeeper; relevantStats=TrueHPMax; relevantStats=TrueMPMax; relevantStats=skill_Fire; relevantStats=skill_Ice; relevantStats=skill_Elec; relevantStats=skill_Wind; requiredStat=scholar_XP_total; requiredAmt=1200; requiredStat=unmaker_XP_total; requiredAmt=350; requiredStat=balancer_XP_total; requiredAmt=350; [ActorClass] name=Mechanist; ID=mechanist; relevantStats=TrueHPMax; relevantStats=TrueMPMax; relevantStats=skill_Dagger; relevantStats=skill_Hammer; relevantStats=skill_Aim; relevantStats=skill_Elec; requiredStat=scout_XP_total; requiredAmt=700; requiredStat=rogue_XP_total; requiredAmt=450; [ActorClass] name=Gatemaster; ID=gatemaster; relevantStats=TrueHPMax; relevantStats=TrueMPMax; relevantStats=skill_Fire; relevantStats=skill_Ice; relevantStats=skill_Elec; relevantStats=skill_Wind; requiredStat=gatekeeper_XP_total; requiredAmt=9400;
Das ist alles, was wir heute dafür teilen Voidspire Tactics Führung. Dieser Leitfaden wurde ursprünglich erstellt und geschrieben von UncleYar. Für den Fall, dass wir diesen Leitfaden nicht aktualisieren können, Sie können das neueste Update finden, indem Sie diesem folgen Verknüpfung.