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Erholen Sie die Geschichte eines Artikelsgeschäfts – Brustschlösser- und Tabellenhandbuch

Veröffentlicht am 06/24/2023 Von Araxxor Keine Kommentare zu Erholen Sie die Geschichte eines Artikelsgeschäfts – Brustschlösser- und Tabellenhandbuch
  • Titel: Recettear: An Item Shop's Tale
  • Veröffentlichungsdatum:
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Information about Recettear: An Item Shop's Tale is still incomplete. Bitte helfen Sie uns dabei, die Details des Spiels auszufüllen Kontaktformular.

A comprehensive guide providing information about the contents of chests, including the loot tables and probabilities of obtaining specific items from them. The loot tables and drop rates may differ from one dungeon to another.

Grundlegende Mechanik

The mechanics of the game are quite straightforward. When you open a chest, you will receive loot. The loot is categorized into six tiers, which vary from dungeon to dungeon. When a chest is opened, the game first determines the tier of loot you will receive, and then it rolls from the specific loot table associated with that tier. Detailed information about these loot tables can be found in later sections of the guide.

Once you complete the Hall of Trials, a system of bad luck protection comes into play, increasing the frequency of higher tier loot. With each chest you open, the chances of obtaining higher tier loot progressively improve. Jedoch, there is a limit to how much the bad luck protection can increase, which is reached after opening a sufficient number of chests. Exiting a dungeon resets the bad luck protection back to its initial values. daher, the longer you remain in a dungeon, the higher the likelihood of receiving loot from higher tiers.

Trapped chests are predetermined during the generation of a floor in a dungeon. This means that whether a chest is trapped or not is predetermined, allowing trap detection abilities like Charme’s passive ability to function. It’s important to note that trapped chests have no impact on the bad luck protection system. If you are aware that a chest is trapped, there is no benefit in opening it. daher, it is advisable not to waste time opening such chests.

Hall of Trials:

  • You will always get tier 1 Beute.

Jade Way:

  • Stufe 1 loot is gained at a 100% rate until 3 chests are opened. Then the rate decreases by 2% per chest. This is capped at 80%, which is reached after opening 12 Truhen.
  • Stufe 2 loot is gained at a 0% rate until 3 chests are opened. Then the rate increases by 2% per chest. This is capped at 20%, which is reached after opening 13 Truhen.

The chest at the end of Jade Way is guaranteed to have a Very Odd Vase the first time you open it. On subsequent visits, it just acts like a normal chest.

Amber Garden:

  • Stufe 1 loot is gained at a 96% rate until 2 chests are opened. Then the rate decreases by 4% per chest.
    • Nach 4 total chests are opened, the rate decreases by 4.5% per chest.
    • Nach 6 total chests are opened, the rate decreases by 0.5% per chest. This is capped at 75%, which is reached after opening 13 Truhen.
  • Stufe 2 loot is gained at a 4% rate until 2 chests are opened. Then the rate increases by 4% per chest. This is capped at 20%, which is reached after opening 6 Truhen.
  • Stufe 3 loot is gained at a 0% rate until 4 chests are opened. Then the rate increases by 0.5% per chest. This is capped at 5%, which is reached after opening 14 Truhen.

The boxes that contain items in Tielle’s boss fight count as chests and use the same rates and mechanics. Boxes that do not contain items do not increase the drop rate. Finding Tielle first does not count the unopened boxes in your favor.

Obsidian Tower:

  • Stufe 2 loot is gained at a 96% rate until 2 chests are opened. Then the rate decreases by 4% per chest.
    • Nach 4 total chests are opened, the rate decreases by 4.5% per chest.
    • Nach 6 total chests are opened, the rate decreases by 0.5% per chest. This is capped at 75%, which is reached after opening 13 Truhen.
  • Stufe 3 loot is gained at a 4% rate until 2 chests are opened. Then the rate increases by 4% per chest. This is capped at 20%, which is reached after opening 6 Truhen.
  • Stufe 4 loot is gained at a 0% rate until 4 chests are opened. Then the rate increases by 0.5% per chest. This is capped at 5%, which is reached after opening 14 Truhen.

Lapis Ruins:

  • Stufe 3 loot is gained at a 96% rate until 2 chests are opened. Then the rate decreases by 4% per chest.
    • Nach 4 total chests are opened, the rate decreases by 4.5% per chest.
    • Nach 6 total chests are opened, the rate decreases by 0.5% per chest. This is capped at 75%, which is reached after opening 13 Truhen.
  • Stufe 4 loot is gained at a 4% rate until 2 chests are opened. Then the rate increases by 4% per chest. This is capped at 20%, which is reached after opening 6 Truhen.
  • Stufe 5 loot is gained at a 0% rate until 4 chests are opened. Then the rate increases by 0.5% per chest. This is capped at 5%, which is reached after opening 14 Truhen.

Crystal Nightmare:

  • Stufe 4 loot is gained at a 96% rate until 2 chests are opened. Then the rate decreases by 4% per chest.
    • Nach 4 total chests are opened, the rate decreases by 4.5% per chest.
    • Nach 6 total chests are opened, the rate decreases by 0.5% per chest. This is capped at 75%, which is reached after opening 13 Truhen.
  • Stufe 5 loot is gained at a 4% rate until 2 chests are opened. Then the rate increases by 4% per chest. This is capped at 20%, which is reached after opening 6 Truhen.
  • Stufe 6 loot is gained at a 0% rate until 4 chests are opened. Then the rate increases by 0.5% per chest. This is capped at 5%, which is reached after opening 14 Truhen.

The boxes that contain items in Tielle’s boss fight in the Crystal Nightmare count as chests, unfortunately they use the same drop rates and mechanics as Lapis Ruins and use the same rates and mechanics there. Boxes that do not contain items do not increase the drop rate. Finding Tielle first does not count the unopened boxes in your favor.

The chests on floors 30 Und 60 have entirely different mechanics, which are detailed in their own section.

Stufe 1 Beute

Artikel
Seltenheit
Worn Sword*
11/264
Rusty Dagger
Kleidung
Raincoat
Wooden Armband
Wool Hat
Wooden Helm
Souvenir Charm
Treeseed Necklace
Old Muffler
Summer Sandals
Unthankful Statue
10/264
Focus Staff
Scrap Plate
Metal Armor
Holzschild
9/264
Holzbogen
7/264
Langschwert
Crafter’s Knife
Windbreaker
Cloth Robe
Iron Armband
Cloth Hat
Standard Charm
Shell Necklace
Cloth Cape
Lederstiefel
Rückenkratzer
6/264
Magician’s Staff
Wooden Chestpiece
Iron Armor
Common Shield
Warrior’s Helm
5/264
Langbogen
4/264
Pot Stand*
3/264
Thankful Statue
2/264

*Due mistakes in the RNG code, the Worn Sword is set to a 11/264 chance instead of the intended 10/264 Chance, and the Pot Stand is set to a 3/264 chance instead of the intended 4/264 Chance.

Stufe 2 Beute

Artikel
Seltenheit
Leather Glove
9/208
Laundry Pole
8/208
Pot Stand
7/208
Stahlschwert
Thief’s Knife
Iron Spear
Tough Clothes
Thick Robe
Spiked Armband
Warm Hat
Popular Charm
Magnet Necklace
Adventurer’s Cape
Handknit Muffler
Thankful Statue
Hand Lantern
6/208
Pretty Wand
Sturdy Glove
Shell Chestpiece
Parade Armor
Großer Schild
Parade Helm
Knight’s Blade*
5/208
Zusammengesetzter Bug
Practice Lance
Spiked Gloves
Silk Clothes
Wizard’s Robe
Strongarm Band
Scale Hat
Sand Charm
Hard Boots
Picnic Basket
4/208
Perfume Staff
Steel Breastplate
Silver Armor
Knight Shield
Silver Helm
Starsand Hourglass
3/208
Breaker Sword
Hurricane Bow
Grand Naginata
Silver Gauntlet
Golden Pedestal
Cat Statue
2/208
Goldfish Bowl*
1/208

*Due mistakes in the RNG code, the Knight’s Blade is set to a 5/208 chance instead of the intended 4/208 Chance, and the Goldfish Bowl is set to a 1/208 chance instead of the intended 2/208 Chance.

Stufe 3 Beute

Artikel
Seltenheit
Evil Claw
8/181
Starsand Hourglass
7/181
Steel Claw
Battle Sweater
Fur Robe
Power Wrist
Piratenhut
Old Cape
Fleece Muffler
Golden Pedestal
Goldfish Bowl
Silver Photo Stand
6/181
Pure Edge
Blazing Charm
Blue Teacup
Breaker Sword*
5/181
Cane’s Staff
Giant’s Fist
Spirit-beast Robe
King-shell Chest
Armadillo Armor
Fairy Bracelet
Salamander Shield
Bone Helm
Shell Charm
Silver Watch
4/181
The Sculptor
Cupid’s Bow
Flameguard
Sailor Suit
Hood’s Outfit
Sandwich Plate
Magical Hat
Cat Statue
3/181
Crystal Sword
Verein
Ace’s Bow
Platinum Halberd
Rending Claw
Chobham Armor
Pearl Shield
Full Helm
Golden Scales
Skull Candle
Messy Scroll*
2/181

*Due mistakes in the RNG code, the Breaker Sword is set to a 5/181 chance instead of the intended 4/181 Chance, and the Messy Scroll is set to a 2/181 chance instead of the intended 3/181 Chance.

Stufe 4 Beute

Artikel
Seltenheit
Battle Sweater
Fur Robe
Power Wrist
Piratenhut
8/352
Cane’s Staff
King-shell Chest
Armadillo Armor
Salamander Shield
Bone Helm
Blazing Charm
Golden Pedestal
Blue Teacup
7/352
The Sculptor
Cupid’s Bow
Catclaw
Spirit-beast Robe
Fairy Bracelet
Magical Hat
Violet Necklace
Silver Watch
Messy Scroll
6/352
Verein
Flameguard
Giant’s Fist
Sailor Suit
Hood’s Outfit
Sandwich Plate
Chobham Armor
Pearl Shield
Full Helm
Shell Charm
Skull Candle
Candlestick
Crystal Sword*
5/382
Fullblade
Ace’s Bow
Platinum Halberd
Spellclaw
Punch Unit
Rainbow Mail
Ancient Armor
Superarm Band
Jade Shield
Ancient Helm
Wing Charm
Battle Boots
Golden Scales
Cat Statue
Old Teacup
4/352
Demonbane
Tuna Shanker
Crystal Rod
Harp Bow
Whalekiller
White Gauntlet
Hammer Arm
Gold Candy
Glass Flower
Sticky Pottery
3/352
Arc Saber
Atou
Starstone Staff
Causmedia
Lesato
Dudely Mitts
Ak-kai Claw
Disc Unit
Perfect Shirt
Goetia Robe
Belenite Plate
Guardian Armor
Angel Bracelet
Hevelius
Ishtoril
Alleus
Mana Charm
Spirit Magatama
Druid Mantle
Legendary Scarf
Winged Boots
Soul Ring
Hawk Statue
Gentlecat Statue
Old Clock
Raccoon Statue
Hummer
2/352
Ferromin L*
1/352

*Due mistakes in the RNG code, the Crystal Sword is set to a 5/352 chance instead of the intended 4/352 Chance, and the Ferromin L is set to a 1/352 chance instead of the intended 2/352 Chance.

Stufe 5 Beute

Artikel
Seltenheit
Crystal Sword*
9/439
Catclaw
Spirit-beast Robe
Fairy Bracelet
Magical Hat
Violet Necklace
Winged Boots
Candlestick
8/439
Fullblade
Verein
Ace’s Bow
Spellclaw
Sailor Suit
Hood’s Outfit
Sandwich Plate
Chobham Armor
Pearl Shield
Full Helm
Shell Charm
Golden Scales
Old Teacup
Glass Flower
7/439
Demonbane
Platinum Halberd
Ak-kai Claw
Gatling Unit
Rainbow Mail
Ancient Armor
Superarm Band
Jade Shield
Ancient Helm
Wing Charm
Battle Boots
Sticky Pottery
6/439
Tuna Shanker
Crystal Rod
Harp Bow
Whalekiller
White Gauntlet
„Fall From Grace“
Drill Arm
Gold Candy
Old Clock
5/439
Arc Saber
Atou
Starstone Staff
Causmedia
Lesato
Dudely Mitts
Seelenfresser
Gumball Unit
Perfect Shirt
Goetia Robe
Belenite Plate
Guardian Armor
Angel Bracelet
Hevelius
Ishtoril
Alleus
Mana Charm
Spirit Magatama
Druid Mantle
Legendary Scarf
Raccoon Statue
4/439
Messiah Unit
Trailblazers
Hawk Statue
Gentlecat Statue
Welcome Bear
Pitted Pot
Hummer
Ferromin L
3/439
Holy Sword
Drachenzahn
Megaflame Staff
Wyvern Wing
Cobra Spear
Dragon Buster
Fire-Dragon Claw
Gravity Cannon
Gothic Outfit
Gentleman’s Suit
Moonlight Robe
Valkyrie Plate
Legendary Armor
Fairy Misanga
Legendary Shield
Kitty Hood
Legendary Helm
Love Charm
Imperial Cape
Diana’s Heart
Soul Ring
Pharmacist Glasses
Miniature Castle
Remetogen
Filet Mignon
2/439
Omega Ferromin*
1/439

*Due mistakes in the RNG code, the Crystal Sword is set to a 9/439 chance instead of the intended 8/439 Chance, and the Omega Ferromin is set to a 1/439 chance instead of the intended 2/439 Chance.

Stufe 6 Beute

Artikel
Seltenheit
Fullblade
Superarm Band
10/448
Rainbow Mail
Jade Shield
Ancient Helm
Wing Charm
Demonbane*
9/448
Crystal Rod
Ak-Kai Claw
Ancient Armor
Battle Boots
Sticky Pottery
Old Clock
8/448
Tuna Shanker
Harp Bow
Whalekiller
White Gauntlet
Spirit Magatama
Druid Mantle
Legendary Scarf
Raccoon Statue
7/448
Arc Saber
Dudely Mitts
„Fall From Grace“
Drill Arm
Perfect Shirt
Belenite Plate
Guardian Armor
Angel Bracelet
Hevelius
Alleus
Mana Charm
Hawk Statue
Welcome Bear
6/448
Atou
Starstone Staff
Causmedia
Lesato
Seelenfresser
Gumball Unit
Goetia Robe
Trailblazers
Pitted Pot
5/448
Holy Sword
Drachenzahn
Megaflame Staff
Wyvern Wing
Cobra Spear
Dragon Buster
Messiah Unit
Gothic Outfit
Gentleman’s Suit
Valkyrie Plate
Legendary Armor
Fairy Misanga
Kitty Hood
Legendary Helm
Love Charm
Imperial Cape
Diana’s Heart
Gentlecat Statue
Hummer
4/448
Fire-Dragon Claw
Gravity Cannon
Moonlight Robe
Legendary Shield
Pharmacist Glasses
Miniature Castle
Remetogen
Filet Mignon
Ferromin L
3/448
Legendary Sword
Assassin Blade
Heaven’s Key
Alter Bogen
Vacula Spear
Divine Finger
Dark Master Claw
Phalanx Cannon
Phoenix Garb
Eos Robe
Mythic Beast Plate
Stoneform Armor
Trinary Armband
Blue Line Shield
Ishtoril
Emperor’s Crown
Golden Helm
Victory Charm
Fruitdrop Amulet
Fisherman Flag
Dragon’s Mane
Iron Sandals
Heavenly Heels
Soul Ring
Dragon Ornament
Book of Adventure
2/448
Omega Ferromin*
1/448

*Due mistakes in the RNG code, the Demonbane is set to a 9/448 chance instead of the intended 8/448 Chance, and the Omega Ferromin is set to a 1/448 chance instead of the intended 2/448 Chance.

Crystal Nightmare End Chests Basics

When you get to the end of the Crystal Nightmare on floor 30, or the end of its boss rush on floor 60, you’ll enter the room pictured above.

When completing the boss rush, you’ll always enter the room in the pictured state, mit 3 chests to open. However if you’re exploring the dungeon portion, the state of this room will differ depending on which floor you started from. If you started from floor 21, only the middle chest will be present. If you started from floor 11, only the middle and right chests will be present. And if you started all the way from floor 1, alle 3 chests will be present.

Each chest actually has a different reward pool, which will be detailed in the sections below.

Crystal Nightmare End: Left Chest

This chest will only spawn if you started from floor 1. If you started from the boss rush, this chest will always spawn.

Dieser ist einfach. It’s guaranteed to give you tier 6 Beute.

Crystal Nightmare End: Right Chest

This chest will only spawn if you started from floor 11 or floor 1. If you started from the boss rush, this chest will always spawn.

This chest rolls combines all 6 tiers of loot together into 1 giant loot table. Resulting in an X out of 1892 chance to get any piece of chest loot in the game.

Due mistakes in the RNG code, the Worn Sword is set to a 11/1892 chance instead of the intended 10/1892 Chance, and the Omega Ferromin is set to a 3/1892 chance instead of the intended 4/1892 Chance. The RNG bugs from the other tables do not apply here.

Crystal Nightmare End: Middle Chest

This chest always spawns no matter what. Jedoch, its behavior can differ depending on where you started the dungeon.

If you started from floor 21, du hast 2 possible loot tables the game will choose from. The rare loot table, or every single possible chest loot (Same mechanics as the right chest), with both having an equal possibility of happening.

If you started from floor 1, 11, or the boss rush, es gibt 3 possible loot tables instead. The rare loot table, or every single possible chest loot (Same mechanics as the right chest), or the ultra rare loot table, all having an equal possibility of happening.

The rare loot table is as follows:

  • Soul Cleaver
  • Drachenzahn
  • Megaflame Staff
  • Wyvern Wing
  • Cobra Spear
  • Dragon Buster
  • Fire-Dragon Claw
  • Gravity Cannon
  • Gothic Outfit
  • Gentleman’s Suit
  • Moonlight Robe
  • Valkyrie Plate
  • Legendary Armor
  • Fairy Misanga
  • Legendary Shield
  • Kitty Hood
  • Legendary Helm
  • Love Charm
  • Spirit Magatama
  • Imperial Cape
  • Diana’s Heart
  • Trailblazers

Es gibt 22 Artikel, all with an equal chance of being chosen. Vor allem, this is the only way to get the Soul Cleaver, as it only shows up in this pool. For best results, you’re better off doing floor 21 runs until you get this.

The ultra rare loot table is as follows:

  • Legendary Sword
  • Assassin Blade
  • Heaven’s Key
  • Alter Bogen
  • Vacula Spear
  • Divine Finger
  • Dark Master Claw
  • Phalanx Cannon
  • Phoenix Garb
  • Eos Robe
  • Mythic Beast Plate
  • Stoneform Armor
  • Trinary Armband
  • Blue Line Shield
  • Emperor’s Crown
  • Golden Helm
  • Fruitdrop Amulet
  • Fisherman Flag
  • Dragon’s Mane
  • Iron Sandals
  • Heavenly Heels

Es gibt 21 Artikel, all with an equal chance of being chosen. All the items from this pool are chosen from the rarest possible items from the tier 6 loot table. Jedoch, there are some notable omissions.

  • Ishtoril: Can be obtained in earlier tier chests.
  • Victory Charm: A 2 In 448 chance from the tier 6 drop table, with no other way to obtain. Viel Glück.
  • Soul Ring: One of the rarest pieces of loot from tier 4, 5, and 6’s drop tables. Since this is on multiple drop tables, you’re more likely to come across this at least.
  • Dragon Ornament: A 2 In 448 chance from the tier 6 drop table, with no other way to obtain. Viel Glück.
  • Book of Adventure: A 2 In 448 chance from the tier 6 drop table, with no other way to obtain. Viel Glück.
  • Omega Ferromin: Thanks to a bug in the RNG, this item is one of the hardest items to obtain from a chest, which makes this omission extremely unfortunate. Especially since you need at least 3 to be able to fuse every item. It does show up on the tier 5 drop table along with the tier 6 drop table, which is a small comfort.

Das ist alles, was wir heute dafür teilen Recettear: An Item Shop's Tale Führung. Dieser Leitfaden wurde ursprünglich erstellt und geschrieben von Araxxor. Für den Fall, dass wir diesen Leitfaden nicht aktualisieren können, Sie können das neueste Update finden, indem Sie diesem folgen Verknüpfung.

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  • Titel: Recettear: An Item Shop's Tale
  • Veröffentlichungsdatum:
  • Entwickler:
  • Herausgeber:
Information about Recettear: An Item Shop's Tale is still incomplete. Bitte helfen Sie uns dabei, die Details des Spiels auszufüllen Kontaktformular.

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