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Feuer & Manöver – All Faction Unit Roster Overview

Veröffentlicht am 07/19/2022 Von Complex Strategy Keine Kommentare zu Feuer & Manöver – All Faction Unit Roster Overview
  • Titel: Feuer & Manöver
  • Veröffentlichungsdatum:
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An overview of every faction and the units contained within them.

Second French Empire

The French army is well rounded and can be seen as the „Base“ Fraktion. All its units are well rounded and fairly costed. This allows the faction to play in almost any way it wants. Whether that is aggressive with cavalry, strong line infantry, or anything else. Although the French do not have any glaring weakness they also do not have anything they are the best at. This means they will have to overcome enemy strengths through being well rounded to win the day. Infanteriewaffen

Calvary Weapons

Kosten $100
Equipped with Tabatiere Rifle
Merkmale : Breakable – Retreats at 0 cohesion

Kosten $165
Equpped with Chassepot Rifle
Merkmale: Keiner

Kosten $180
Equipped with Chassepot Rifles
Merkmale: Melee Drill – Empfängt -1 damage in Melee

Kosten: $155
Equipped with Chassepot Rifles
Merkmale: Range Drill – Hat +1 Fernschaden
Skirmishing – Immune to Attrition
Breakable – Retreat at 0 cohesion

Kosten: $170
Equipped with Chassepot Rifles
Merkmale: Skirmishing – Immune to Attrition

Kosten: $200
Equipped with Chassepot Rifles
Merkmale: Range Drill – Hat +1 Fernschaden
Skirmishing – Immune to Attrition

Kosten: $215
Equipped with Chassepot Rifles
Merkmale: Melee Drill – Empfängt -1 damage in Melee
Robust – Ignores Terrain Penalties

Kosten: $245
Equipped with Chassepot Rifles
Merkmale: Range Drill – Hat +1 Fernschaden
Effizienz – Hat +1 Maneuver Order

Kosten: $150
Equipped with Sabers
Merkmale: Keiner

Kosten: $175
Equipped with Sabers
Merkmale: Shock Attack – Hat +2 charge attack

Kosten: $150
Equipped with Sabers
Merkmale: Skirmishing – Immune to Attrition

Kosten: $200
Equipped with M1866 Fusil Carbine
Merkmale: Keiner

Kosten: $160
Equipped with Sabers
Merkmale: Melee Drill – Empfängt -1 damage in Melee

Kosten: $265
Equipped with M1866 Fusil Carbine
Merkmale: Shock Attack – Hat +2 charge attack
Melee Drill – Empfängt -1 damage in Melee

Kosten: $165
Merkmale: Cumbersome – Can only receive 1 order per turn
Anti Personnel – Hat +2 Adjacent Range Damage

Kosten: $205
Merkmale: Cumbersome – Can only receive 1 order per turn
Anti Personnel – Hat +2 Adjacent Range Damage

Kosten: $210
Merkmale: Cumbersome – Can only receive 1 order per turn
Anti Personnel – Hat +2 Adjacent Range Damage

Kosten: $225
Merkmale: Cumbersome – Can only receive 1 order per turn
Indirect Fire – Can fire over obstructions

Kosten: $190
Merkmale: Anti Personnel – Hat +2 Adjacent Range Damage
Range Drill – Hat +1 Fernschaden

North German Confederation (Preußen)

The Prussian army prides itself on highly flexible infantry and the best artillery among all nations. Used well you can run circles around enemy infantry with your own and blast any force apart with your Krupp guns. Jedoch, it’s artillery is the most expensive and losing it can completely collapse your line. On top of that cavalry is mostly average and doesn’t stand out in any real way leaving them potential vulnerable to flanks.Prussian Infantry Weapons
NOTIZ: The Bavarian Werder Rifle is only available to Bavarian Line Infantry.

Prussian Calvary Weapons

Kosten: $120
Equipped with Needle Gun
Merkmale: Breakable – Retreats at 0 cohesion
Effizienz – Hat +1 maneuver order

Kosten: $155
Equipped with Needle Gun
Merkmale: Effizienz – Hat +1 maneuver order

Kosten: $145
Equipped with Needle Gun
Merkmale: Robust – Ignores terrain penalties

Kosten: $160
Equipped with Needle Gun
Only unit that can equip Bavarian Werder Rifle
Merkmale: Schock – Hat +2 charge attack

Kosten: $140
Equipped with Needle Gun
Merkmale: Effizienz – Hat +1 maneuver order
Skirmishing – Immune to attrition

Kosten: $195
Equipped with Needle Gun
Merkmale: Effizienz – Hat +1 maneuver order
Melee Drill – Empfängt -1 damage in melee

Kosten: $215
Equipped with Needle Gun
Merkmale: Effizienz – Hat +1 maneuver order
Range Drill – Hat +1 range damage

Kosten: $150
Equipped with Saber
Merkmale: Keiner

Kosten: $190
Equipped with Sabers
Merkmale: Schock – Hat +2 charge attack

Kosten: $265
Equipped with M1862 Dreyse Carbine
Merkmale: Skirmishing – Immune to attrition

Kosten: $220
Equipped with M1862 Dreyse Carbine
Merkmale: Effizienz – Hat +1 maneuver order

Kosten: $160
Equipped with Sabers
Merkmale: Melee Drill – Empfängt -1 damage in melee

Kosten: $185
Equipped with Sabers
Merkmale: Schock – Hat +2 charge attack
Melee Drill – Empfängt -1 damage in melee

Kosten: $220
Merkmale: Cumbersome – Can only receive 1 order per turn
Breech Loader – Hat +1 attack order
Range Drill – Hat +1 range damage

Kosten: $205
Merkmale: Cumbersome – Can only receive 1 order per turn
Anti Personal – Hat +2 adjacent range attack

Kosten: $265
Merkmale: Cumbersome – Can only receive 1 order per turn
Breech Loader – Hat +1 attack order
Range Drill – Hat +1 range damage

Kosten: $315
Merkmale: Cumbersome – Can only receive 1 order per turn
Breech Loader – Hat +1 attack order
Range Drill – Hat +1 range damage

Kosten: $355
Merkmale: Cumbersome – Can only receive 1 order per turn
Indirect Fire – Can fire over obstructions
Breech Loader – Hat +1 attack order
Range Drill – Hat +1 range damage

Vereinigtes Königreich (Großbritannien)

The British army fully commits to quality over quantity. Most of it’s infantry and carbine armed cavalry posses the Range Drill trait giving them +1 range damage which makes them devastating at range. In one on one fights almost nothing can beat a British infantry unit because of this. Jedoch, this comes at the downside of infantry being overall the most expensive in the game limiting the number that the British can field. They will need to rely on their superior range firepower to keep enemies away and minimize losses or else they will lose the battle of attirition.British Infantry Weapons

Calvary Infantry Weapons

Kosten: $170
Equipped with Snider Enfield
Merkmale: Range Drill – Hat +1 range attack

Kosten: $115
Equipped with Enfield
Merkmale: Range Drill – Hat +1 range attack
Skirmishing – Immune to attrition
Breakable – Retreats at 0 cohesion

Kosten: $175
Equipped with Snider Enfield
Merkmale: Range Drill – Hat +1 range attack
Skirmishing – Immune to attrition

Kosten: $165
Equipped with Snider Enfield
Merkmale: Range Drill – Hat +1 range attack
Skirmishing – Immune to attrition
Robust – Ignores terrain restrictions

Kosten: $210
Equipped with Snider Enfield
Merkmale: Range Drill – Hat +1 range attack
Melee Drill – Empfängt -1 damage in melee

Kosten: $240
Equipped with Snider Enfield
Merkmale: Schock – Hat +2 charge attack
Range Drill – Hat +1 range attack
Effizienz – Hat +1 maneuver order

Kosten: $150
Equipped with Sabers
Merkmale: Keiner

Kosten: $175
Equipped with Sabers
Merkmale: Schock – Hat +2 charge attack

Kosten: $265
Equipped with M1867 Westley-Richards
Merkmale: Range Drill – Hat +1 range attack
Skirmishing – Immune to attrition

Kosten: $235
Equipped with M1867 Westley-Richards
Merkmale: Range Drill – Hat +1 range attack

Kosten: $275
Equipped with M1867 Westley-Richards
Merkmale: Melee Drill – Empfängt -1 damage in melee
Range Drill – Hat +1 range attack

Kosten: $185
Equipped with Sabers
Merkmale: Schock – Hat +2 charge attack
Melee Drill – Empfängt -1 damage in melee

Kosten: $165
Merkmale: Anti Personal – Hat +2 adjacent range damage
Cumbersome – Can only receive one order per turn

Kosten: $205
Merkmale: Anti Personal – Hat +2 adjacent range damage
Cumbersome – Can only receive one order per turn

Kosten: $250
Merkmale: Anti Personal – Hat +2 adjacent range damage
Cumbersome – Can only receive one order per turn

Kosten: $225
Merkmale: Indirect Fire – Can fire over obstructions
Cumbersome – Can only receive one order per turn

Kosten: $165
Merkmale: Anti Personal – Hat +2 adjacent range damage
Breech Loader – Hat +1 attack order

Kosten: $280
Merkmale: Cumbersome – Can only receive one order per turn
Breech Loader – Hat +1 attack order

Russian Empire

The Russian Empire relies on superior numbers to overwhelm the enemy to carry the day. Their units are not particularly bad but instead suffer from the disorganized trait. This causes them to only regain half of their cohesion at the start of rounds which causes their units to generally lose ranged fights that drag on. Jedoch, these cheaper units also means the Russians often outnumber their enemy. Their calvary is a highlight as it’s quite cost effective if it can flank and charge from the side or rear. Otherwise it will want to close up on the enemy where it can play on a more even field by blocking the enemy from gaining their cohesion back while being more tolerant to some losses.Russian Infantry Weapons

Russian Calvary Weapons

Kosten: $80
Equipped with 6 Lines Rifle 1856
Merkmale: Unorganisiert – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion

Kosten: $115
Equipped with 6 Lines Rifle 1856
Merkmale: Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $110
Equipped with M1867 Krnka Rifle
Merkmale: Unorganisiert – Regenerates only half cohesion at start of turn
Skirmishing – Immune to attrition

Kosten: $180
Equipped with M1867 Krnka Rifle
Merkmale: Skirmishing – Immune to attrition
Robust – Ignore terrain penalties
Range Drill – Hat +1 range damage

Equipped with M1867 Krnka Rifle
Merkmale: Melee Drill – Empfängt -1 damage in melee
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $185
Equipped with M1867 Krnka Rifle
Merkmale: Range Drill – Hat +1 range damage
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $140
Equipped with Sabers
Merkmale: Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $165
Equipped with Sabers
Merkmale: Schock – Hat +2 charge damage
Skirmishing – Immune to attrition
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $180
Equipped with Sabers
Merkmale: Schock – Hat +2 charge damage
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $190
Equipped with M1867 Dragoon Krnka
Merkmale: Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $150
Equipped with Sabers
Merkmale: Melee Drill – Empfängt -1 damage in melee
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $175
Equipped with Sabers
Merkmale: Schock – Hat +2 charge damage
Melee Drill – Empfängt -1 damage in melee
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $155
Merkmale: Cumbersome – Can only receive one order per turn
Anti Personal – Hat +2 adjacent range damage
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $195
Merkmale: Cumbersome – Can only receive one order per turn
Anti Personal – Hat +2 adjacent range damage
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $200
Merkmale: Cumbersome – Can only receive one order per turn
Anti Personal – Hat +2 adjacent range damage
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten $235
Merkmale: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Anti Personal – Hat +2 adjacent range damage
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $155
Merkmale: Anti Personal – Hat +2 adjacent range damage
Breech Loading – Hat +1 attack order
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $270
Merkmale: Cumbersome – Can only receive one order per turn
Breech Loading – Hat +1 attack order
Unorganisiert – Regenerates only half cohesion at start of turn

Osmanisches Reich

The Ottoman Empire truly embraces the the quantity over quality mind set. In a matter similar to the Russian Empire it’s units are overall cheap however it’s units are even cheaper and suffer from negative traits such as disorganized and breakable. Due to those factors the Ottomans have to aim to overwhelm through sheer number of units. It is incredibly difficult to have a „fair“ fight with the ottomans as they can’t trade blows long term. High aggression and accepting losses are what makes the Ottomans a fierce opponent.Ottoman Empire Infantry Weapons

Ottoman Empire Calvary Weapons

Kosten: $80
Equipped with Enfield
Merkmale: Unorganisiert – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion

Kosten: $125
Equipped with Enfield
Merkmale: Schock – Hat +2 charge damage
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $105
Equipped with Enfield
Eigenschaft: Breakable – Retreats at 0 cohesion

Kosten: $135
Equipped with Enfield
Eigenschaft: Robust – Ignores terrain penalties

Kosten: $140
Equipped with Snider-Enfield .577
Merkmale: Melee Drill – Empfängt -1 damage in melee
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $110
Equipped with Snider-Enfield .577
Merkmale: Unorganisiert – Regenerates only half cohesion at start of turn
Skirmishing – Immune to attrition

Kosten: $185
Equipped with Snider-Enfield .577
Merkmale: Rifle Drill – Hat +1 range damage
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $210
Equipped with M1866 Winchester
Merkmale: Breakable – Retreats at 0 cohesion
Skirmishing – Immune to attrition

Kosten: $145
Equipped with Sabers
Merkmale: Schock – Hat +2 charge damage
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $165
Equipped with Sabers
Merkmale: Schock – Hat +2 charge damage
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $165
Equipped with Sabers
Merkmale: Schock – Hat +2 charge damage
Skirmishing – Immune to attrition
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $110
Equipped with Sabers
Merkmale: Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $230
Equipped with M1866 Winchester
Merkmale: Melee Drill – Empfängt -1 damage in melee

Kosten: $135
Merkmale: Cumbersome – Can only recieve one order per turn
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $195
Merkmale: Cumbersome – Can only recieve one order per turn
Anti Personal – Hat +2 adjacent range damage
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $200
Merkmale: Cumbersome – Can only receive one order per turn
Anti Personal – Hat +2 adjacent range damage
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $215
Merkmale: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $155
Merkmale: Anti Personal – Hat +2 adjacent range damage
Breech Loading – Hat +1 attack order
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $210
Merkmale: Cumbersome – Can only receive one order per turn
Breech Loading – Hat +1 attack order
Rifle Drill – Hat +1 range damage
Unorganisiert – Regenerates only half cohesion at start of turn

Austrian Empire

The Austrian army is an interesting force. With most of it’s infantry sporting the skirmish ability allowing to it ignore attrition, the Austrian army can disengage from almost any fight regardless of how it’s going. This flexibility gives them the ability to recover from bad fights or just play a hit and run style game plan that can wear down the enemy over time. Another interesting perk is that all of it’s artillery is able to indirect fire making them quite strong and flexible. All of this mobility does mean that the Austrians can find themselves lacking the heavier side of the army and this can stunt their potential if that can’t face the more elite forces of enemies.Infanteriewaffen

Calvary Weapons

Kosten: $135
Equipped with M1854
Merkmale: Keiner

Kosten: $150
Equipped with M1854
Merkmale: Schock – Hat +2 charge damage
Unorganisiert – Regenerates only half or cohesion at start of turn

Kosten: $145
Equipped with M1854 Lorenz
Merkmale: Effizienz – Hat +1 movement order

Kosten: $135
Equipped with M1854 Lorenz
Merkmale: Schock – Hat +2 charge damage

Kosten: $185
Equipped with M1867 Werndl-Holub
Merkmale: Scharmützel – Immune from attrition

Kosten: $160
Equipped with M1867 Werndl-Holub
Merkmale: Scharmützel – Immune from attrition
Robust – Ignores terrain penalties

Kosten: $200
Equipped with M1867 Werndl-Holub
Merkmale: Scharmützel – Immune from attrition
Effizienz – Hat +1 movement order
Robust – Ignores terrain penalties

Kosten: $245
Equipped with M1867 Werndl-Holub
Merkmale: Range Drill – Hat +1 range damage
Effizienz – Hat +1 movement order

Kosten: $150
Equipped with Sabers
Merkmale: Keiner

Kosten: $160
Equipped with Sabers
Merkmale: Scharmützel – Immune from attrition
Unorganisiert – Regenerates only half or cohesion at start of turn

Kosten: $190
Equipped with Sabers
Merkmale: Schock – Hat +2 charge damage

Kosten: $185
Equipped with Sabers
Merkmale: Schock – Hat +2 charge damage
Scharmützel – Immune from attrition
Unorganisiert – Regenerates only half or cohesion at start of turn

Kosten: $200
Equipped with M1867 Werndl-Holub Carbine
Merkmale: Keiner

Kosten: $145
Equipped with Sabers
Merkmale: Keiner

Kosten: $205
Merkmale: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Anti Personal – Hat +2 adjacent range damage

Kosten: $260
Merkmale: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions
Rifle Drill – Hat +1 Fernschaden

Kosten: $250
Merkmale: Cumbersome – Can only receive one order per turn
Anti Personal – Hat +2 adjacent range damage
Indirect Fire – Can fire over obstructions

Kosten: $190
Merkmale: Anti Personal – Hat +2 adjacent range damage
Rifle Drill – Hat +1 Fernschaden

Sardinia-Piedmont (Italien)

Italy as a faction is a faction that can be somewhat map dependent on how effective they are. They are filled with specialized infantry many of which have the rugged trait allowing them to ignore terrain penalties. These units can be highly effective by doing things other infantry simply cannot but they are often weaker in head on fights. There are also many skirmish and efficient units allowing Italy to be quite mobile in its infantry movements. By ignoring terrain the Italians can be quite aggressive in ways that other nations can’t do and they must leverage this to succeed. If they get tangled in a purely open area they will feel their infantry lacking.Infanteriewaffen

Calvary Weapons

Kosten: $80
Equipped with M1860 Piedmontese
Merkmale: Unorganisiert – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion

Kosten: $130
Equipped with F ucile M1844
Merkmale: Effizienz – Hat +1 movement order
Robust – Ignores terrain penalties

Kosten: $125
Equipped with F ucile M1844
Merkmale: Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $150
Equipped with F ucile M1844
Merkmale: Melee Drill – Recieves -1 damage in melee
Effizienz – Hat +1 movement order

Kosten: $90
Equipped with F ucile M1844
Merkmale: Skirmishing – Immune to attrition
Unorganisiert – Regenerates only half cohesion at start of turn
Breakable – Retreats at 0 cohesion

Kosten: $150
Equipped with F ucile M1844
Merkmale: Robust – Ignores terrain penalties
Skirmishing – Immune to attrition

Kosten: $170
Equipped with F ucile M1844
Merkmale: Schock – Hat +2 charge damage
Skirmishing – Immune to attrition
Robust – Ignores terrain penalties

Kosten: $185
Equipped with F ucile M1844
Merkmale: Range Drill – Hat +1 range damage
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $110
Equipped with Sabers
Merkmale: Unorganisiert – Regenerates only half cohesion at start of turn
Robust – Ignores terrain penalties
Breakable – Retreats at 0 cohesion

Kosten: $150
Equipped with Sabers
Merkmale: Keiner

Kosten: $175
Equipped with Sabers
Merkmale: Schock – Hat +2 charge damage

Kosten: $160
Equipped with Sabers
Merkmale: Skirmishing – Immune to attrition
Robust – Ignores terrain penalties

Kosten: $175
Equipped with Assorted Carbines
Merkmale: Schock – Hat +2 charge damage

Kosten: $165
Merkmale: Cumbersome – Can only receive one order per turn
Anti Personal – Hat +2 adjacent range damage

Kosten: $205
Merkmale: Cumbersome – Can only receive one order per turn
Anti Personal – Hat +2 adjacent range damage

Kosten: $210
Merkmale: Cumbersome – Can only receive one order per turn
Anti Personal – Hat +2 adjacent range damage

Kosten: $185
Merkmale: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions

USA

The USA is a force that can bring a cheap large army but at the cost of its units having very low cohesion. Most units do not have a negative trait meaning that they function quite normally at first. On top of that they also have many options for fast aggressive cavalry. Jedoch, once combat starts units will quickly lose cohesion that can lead to heavy casualties if not managed well. The US wants to use its larger force to control the pace of the battle where it can manage the low cohesion of its units and minimize casualties. Infanteriewaffen

Calvary Weapons

Kosten: $90
Equipped with Springfield M1861
Merkmale: Breakable – Retreat at 0 cohesion

Kosten: $120
Equipped with Springfield Model 1866
Merkmale: Keiner

Kosten: $135
Equipped with Springfield Model 1866
Merkmale: Melee Drill – Empfängt -1 damage in melee

Kosten: $145
Equipped with Springfield Model 1866
Merkmale: Schock – Hat +2 charge damage

Kosten: $90
Equipped with Springfield Model 1866
Merkmale: Skirmishing – Immune to attrition
Breakable – Retreat at 0 cohesion

Kosten: $185
Equipped with Sharps M1848
Merkmale: Range Drill – Hat +1 range damage
Skirmishing – Immune to attrition

Kosten: $155
Equipped with Springfield Model 1866
Merkmale: Effizienz – Hat +1 maneuver order

Kosten: $195
Equipped with Springfield Model 1866
Merkmale: Schock – Hat +2 charge damage
Range Drill – Hat +1 range damage

Kosten: $120
Equipped with Sabers
Merkmale: Skirmishing – Immune to attrition
Breakable – Retreat at 0 cohesion
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $140
Equipped with Sabers
Merkmale: Skirmishing – Immune to attrition
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $175
Equipped with Sabers
Merkmale: Robust – Ignores terrain penalties

Kosten: $190
Equipped with Sabers
Merkmale: Schock – Hat +2 charge damage
Skirmishing – Immune to attrition
Breakable – Retreat at 0 cohesion

Kosten: $165
Merkmale: Cumbersome – Can only receive one order per turn
Anti Personal – Hat +2 adjacent range damage

Kosten: $220
Merkmale: Cumbersome – Can only receive one order per turn
Range Drill – Hat +1 range damage

Kosten: $210
Merkmale: Cumbersome – Can only receive one order per turn
Anti Personal – Hat +2 adjacent range damage

Kosten: $185
Merkmale: Cumbersome – Can only receive one order per turn
Indirect Fire – Can fire over obstructions

Kosten: $165
Merkmale: Breech Loading – Hat +1 attack order
Anti Personal – Hat +2 adjacent range damage

CSA

The Confederates are a nation that relies on speed and aggression to win a fight. Its infantry mostly share the efficiency trait allowing for two movements a turn allowing for aggressive plays. The Confederate units suffer from slightly lower cohesion that most other nations but their units are also not as cheap to where they can win through sheer weight of numbers. Instead it must use smart movement and its fast cavalry to flank or punch through lines quickly. The confederate forces can be a quick moving and hard hitting force but if it finds itself in a drawn out battle where casualties can mount it can see its spearheads dulled and unable to break through.Infanteriewaffen

Calvary Weapons

Kosten: $90
Equipped with Springfield M1855
Merkmale: Breakable – Retreats at 0 cohesion

Kosten: $130
Equipped with Springfield M1855
Merkmale: Effizienz – Hat +1 maneuver order

Kosten: $80
Equipped with Springfield M1855
Merkmale: Skirmishing – Immune to attrition
Breakable – Retreats at 0 cohesion

Kosten: $205
Equipped with Sharps M1848
Merkmale: Rifle Drill – Hat +1 range damage
Skirmishing – Immune to attrition
Effizienz – Hat +1 maneuver order

Kosten: $155
Equipped with Snider Enfield
Merkmale: Effizienz – Hat +1 maneuver order

Kosten: $165
Equipped with Snider Enfield
Merkmale: Effizienz – Hat +1 maneuver order
Robust – Ignores terrain penalties

Kosten: $180
Equipped with Snider Enfield
Merkmale: Schock – Hat +2 charge damage
Effizienz – Hat +1 maneuver order

Kosten: $190
Equipped with Snider Enfield
Merkmale: Rifle Drill – Hat +1 range damage
Effizienz – Hat +1 maneuver order

Kosten: $120
Equipped with Sabers
Merkmale: Skirmishing – Immune to attrition
Breakable – Retreats at 0 cohesion
Unorganisiert – Regenerates only half cohesion at start of turn

Kosten: $150
Equipped with Sabers
Merkmale: Skirmishing – Immune to attrition
Unorganisiert – Regenerates only half cohesion at start of turn
Robust – Ignores terrain penalties

Kosten: $175
Equipped with Sabers
Merkmale: Robust – Ignores terrain penalties

Kosten: $230
Equipped with Sabers
Merkmale: Schock – Hat +2 charge damage
Skirmishing – Immune to attrition
Effizienz – Hat +1 maneuver order

Kosten: $165
Merkmale: Cumbersome – Can only receive 1 order per turn
Anti Personal – Hat +2 adjacent range damage

Kosten: $205
Merkmale: Cumbersome – Can only receive 1 order per turn
Anti Personal – Hat +2 adjacent range damage

Kosten: $210
Merkmale: Cumbersome – Can only receive 1 order per turn
Anti Personal – Hat +2 adjacent range damage

Kosten: $185
Merkmale: Cumbersome – Can only receive 1 order per turn
Indirect Fire – Can fire over obstructions

Kosten: $165
Merkmale: Breech Loading – Hat +1 fire order
Anti Personal – Hat +2 adjacent range damage

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