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Dungeons von EDERA – All XP Values Guide

Veröffentlicht am 08/09/2022 Von Luzifer Keine Kommentare zu Dungeons von EDERA – All XP Values Guide
  • Titel: Dungeons von EDERA
  • Veröffentlichungsdatum:
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Informationen zu Dungeons of Edera sind noch unvollständig. Bitte helfen Sie uns dabei, die Details des Spiels auszufüllen Kontaktformular.

This is a full guide to all things that generate XP in Dungeon of Edera.
The goal of this guide is to create more transparency on the different difficulties and how they affect XP gain as well as which mobs are the most valueable to kill.

Which actions generate XP?

The following actions generate XP:

  • killing mobs and bosses
  • finishing missions
  • succesfully harvesting plants

Killing mobs and bosses:

  • It makes no difference if your companion or yourself kill a mob, you gain the same amount of experience
  • You only gain experience when one of your companions or yourself do the final blow. Z.B. exploding goblins that suicide or kill other mobs don’t generate any XP. It makes no difference if you „tagged“ a exploding goblin before he explodes. You need to land the final blow.

Finishing missions

  • The XP reward from missions is affected by %XP Gain

Successfully harvesting plants

  • If you have the perk „Bountiful Harvest“, harvesting two ingredients does not generate more XP

How does difficulty affect XP gain?

To my dissappointment,

the difficulty only affects the final mission rewardand not the XP gained from killing mobs / harvesting plants.

ABER, the %XP Gain stat affects the final mission reward, so playing hard becomes more valueable the stronger your characters becomes and the more %XP Gain you have accumulated.

For example with 300% XP Gain, the hard mission reward will generate 2400 XP, wherelse the medium mission reward only generates 1200 XP.

Base XP values for completing missions:Einfach:

  • 200 XP

Medium:

  • 400 XP

Hart:

  • 800 XP

What kind of mob categories are there?

Before listing all mobs and their base XP value, I need to explain the different kind of mobs that are present in the game.

*Spoiler Alert*

Actually there are not many different mobs regarding XP gain and most of them are just a reskin for different races. They mainly differ in the weapon and armor they carry.

Pflanzenthe rarity of the plant is not important, all successfull harvests generate XP

1-handed mobs (no shield)naked orc, Menschen, all goblins, undead

2-handed mobsOrks (naked/hooded), Menschen, undead

Shielded mobs with light armor (no healing ability)naked orcs with small shield, naked orcs with large shield, humans with small shield, human with large shield (no abilites)

Shielded mobs with heavy armor (no healing ability)(I haven not yet encountered a heavy armored shielded orcs or undead), human with small shield

HeilerShaman Human, Cleric with large shield, (not yet encountered healing Undead)

Magiermenschlich, undead, (not yet encountered mage orc)

RangerMenschlich, Ork, Untote

MinibossUsually shielded heavy armored humans, marked on the map and minimap, but don’t display a large health bar

TrollTroll

ChefWhen there is a large health bar displayed, it is a boss

Base XP values for each mob category

If you want to know, which kind of mobs fall under a certain category, please read the section above for a quick overview

suscessfully harvesting plant20 XP

1-handed mobs (no shield)15 XP

2-handed mobs15 XP

Shielded mobs with light armor (no healing ability)50 XP

Shielded mobs with heavy armor (no healing ability)100 XP

Heiler100 XP

Magier100 XP

Ranger150 XP

Miniboss150 XP

Troll100 XP

Chef250 XP

Which missions generate the most XP?

Allgemein gesprochen, for short missions (z.B. sieges, defences, arena fights), you want to take the hard difficulty (of course only if you have an easy time on hard), because the final mission reward it pretty substantial.

For example the XP gain for arena missions is always the same:

4 Bosse * 250XP + mission reward

Einfach: 1000 XP + 200 XP = 1.200 XP

Medium: 1000 XP + 400 XP = 1.400 XP

Hart: 1000 XP + 800 XP = 1.800 XP

Combining this with an %XP Gain of 300%, you get the following values:

Einfach: 3.600 XP

Medium: 4.200 XP

Hart: 5.400 XP

Considering you have a strong build and easily shred the bosses, das Extra 1.200 XP is totally worth playing on hard – especially as you get 2 boss chests from arena fights that will generate better loot on hard.

Another great mission you should always do when it is available is Defensive Sieges.

For defensive sieges, I recommend playing on Medium, as the main XP gain is from mobs in this mission. The extra 400XP in the end makes almost no differences.

Aggressive Sieges are also very good for XP.

ABERmy final review is that

the hard difficulty is not rewarding enough. Considering the risk of loosing all your equipment by dying is not worth the extra XP. And since crafting makes the best gear anyway, the iLvL increase on hard difficulty can be disregarded.

When playing new characters, it makes no sense to play on hard difficulty,as you clear the mobs much faster on Medium and they generate the same amount of XP.

Das ist alles, was wir heute dafür teilen Dungeons von EDERA Führung. Dieser Leitfaden wurde ursprünglich erstellt und geschrieben von Luzifer. Für den Fall, dass wir diesen Leitfaden nicht aktualisieren können, Sie können das neueste Update finden, indem Sie diesem folgen Verknüpfung.

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  • Titel: Dungeons von EDERA
  • Veröffentlichungsdatum:
  • Entwickler:
  • Herausgeber:
Informationen zu Dungeons of Edera sind noch unvollständig. Bitte helfen Sie uns dabei, die Details des Spiels auszufüllen Kontaktformular.

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