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Barotrauma Sailor’s Dugong Manual Guide

Veröffentlicht am 10/29/2022 Von The Haunted Hooligan Keine Kommentare zu Barotrauma Sailor’s Dugong Manual Guide
  • Titel: Barotrauma
  • Veröffentlichungsdatum: Marsch 13, 2023
  • Entwickler: FakeFish, Undertow-Spiele
  • Herausgeber: Daedalische Unterhaltung

This is an essential manual for operating one of the first available scout-class submarines in the game, the Dugong.
While being a very interesting and valuable choice for beginners, there are a few things you may need to be aware of in your time spent on board and under the ice of Europa

Basic information

„Compared to larger vessels, the Dugong series is overshadowed in all aspects except one: their reliability for their price is world class. They’re lacking in firepower and speed, so smart maneuvering is key.“

~ In-game description

The Dugong is a scout class submarine. Its small size, maneuverability and straightforward layout make it a good choice for novice players but for higher difficulties, a more powerful submarine is recommended. Preis bei 6000 Marks, the Dugong is one of two default subs available at the start of a single player campaign, the other being the Barsuk.

Layout

The Dugong’s command room is situated close to the rear, next to the engine room. In addition to the navigation terminal, it has two periscopes that are used to control two coilguns placed in the bottom-center and top-rear of the submarine.

In the front area of the main deck are a medical and weapons storerooms. The weapons storeroom can be opened by any crewmember, but a secure steel cabinet that contains the more powerful weaponry requires a captain’s or a security officer’s ID card.

The bottom deck has a reactor room, electrical room and a compartment for the oxygen generator. Two ballast tanks are also located on the bottom deck, one in the rear and one in the front.

The Dugong has one airlock, located on the top deck. Diving equipment is stored below it on the main deck.

Operating

The Dugong is an excellent choice for beginners, but does require a certain level of skill and methodical thinking to properly accomplish anything in this hellscape.

I highly reccomend a crew of at least two others, AI or human teammates are equally valuable, depending on the role you play.

Für diesen Leitfaden, we’ll assume you’re playing as a Captain with a crew of a Mechanic & an Engineer.

Hull damage

When sustaining danger to the hull of the ship, it’s always best to begin repairs in the lowest parts of the ship first as not to flood the remainder of the vessel with water, because chances are the pumps may have been damaged.

Mechanical/Engineering Damage

It’s best to assign your mechanic & engineer to damaged systems, but if they are incapacitated or dead, always repair in this order if they are damaged.

1. Reaktor

Always keep the reactor in pristine condition, or risk failure and loss of power, maybe even an overload.

2. Junction compartments

See all those boxes in that dark room below the ship? Those things constantly break and cause major equipment malfunction or power shortages if damaged. Keep them clean and free of damage.

3. Pumps

The pumps on board are critical to flushing excess levels of water from the ship, and without them you’ll be crunched under the thousand pound water pressure.

4. Terminals

The onboard terminals keep you aware of outside influences on your ship such as hostile entities or terrain. They keep you informed of leaks and damaged systems, making them essential to keeping maintained.

5. Motor

The Engine is critical to movement, so repairing it as soon as possible

6. Ballast Pumps

The Ballast Pumps are another component to vessel movement, allowing vertical climb and descent. Damaged pumps cripple ship efficiency very fast

Sub Specs

Class Scout

Preis: 5,000 mk

Stufe: 1

Crew Size 3 – 5

Erfahrung: Anfänger

Dimensions

34 X 8 m Hull Volume

1,824,832 cm2

Mobilität

Maximale horizontale Geschwindigkeit

22 km/h Max Descent Speed

12 km/h

Cargo Capacity

8 Kisten

Waffen

2 Coilguns

1 Turret Hardpoint

Elektrische Entladungsspulen:1

Depth Charge Tubes:Keiner

Reaktor

Fuel Consumption Rate

0.2 %/s Max Power Output

3,000 kW

Meltdown Delay

30 seconds Fire Delay

10 Sekunden

Das ist alles, was wir heute dafür teilen Barotrauma Führung. Dieser Leitfaden wurde ursprünglich erstellt und geschrieben von The Haunted Hooligan. Für den Fall, dass wir diesen Leitfaden nicht aktualisieren können, Sie können das neueste Update finden, indem Sie diesem folgen Verknüpfung.

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  • Titel: Barotrauma
  • Veröffentlichungsdatum: Marsch 13, 2023
  • Entwickler: FakeFish, Undertow-Spiele
  • Herausgeber: Daedalische Unterhaltung

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