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Chained Echoes Beginner’s Guide to Combat Mechanics

Posted on 01/31/2023 By -Solace- No Comments on Chained Echoes Beginner’s Guide to Combat Mechanics
  • Title: Chained Echoes
  • Release Date: December 8, 2022
  • Developer: Matthias Linda
  • Publisher: Deck13, WhisperGames

A look at the combat mechanics behind the scenes and drawing verdicts from them. This guide includes: The damage formula, passive mechanics, aggro mechanics, and possibly more? (WIP)

The Damage Formula

Formula:
((Attack ^ 2 / Defense) * Ability Multiplier / Attacker Modifier) * [Other Modifiers] * Random
Notes
  • Different modifiers stack multiplicatively.
  • Attacker Modifier: player character = 1 || enemy character = 2
  • Overdrive Modifier: damage dealt and healing done = 1.25 || damage received = 0.85
  • Overheat Modifier: damage dealt = 1 || damage received (physical) = 1.25 || damage received (magical) = 1.5
  • Critical Modifier: 1.5 (up to 2 with passive)
  • Gear 0 Mech Modifier: damage dealt and received = 0.75
  • Gear 2 Mech Modifier: damage dealt and received = 1.25 || heal done = 1.5
  • Random = 1 ~ 1.025
Takeaways
  • The offensive stats (ATK and MAG) have a significantly higher weight in damage calculations than defensive stats (DEF and MND).
  • Considering the first point, offensive buffs / debuffs make a bigger difference than defensive buff / debuffs, so always prioritize applying the former first. (e.g. Debuffing an enemy’s attack would protect you significantly better than buffing your party’s defense, especially so in harder difficulties.)
  • The ATK and MAG stats are so strong that it’s not a good idea to prioritize Critical Chance over them in the vast majority of cases.
  • On the other hand, it’s never worth equipping DEF UP passives. MND UP should only be equipped on characters who do mostly nothing but heal.
  • In mech battles, healing is especially very effective at gear 2 with a modifier of +50% extra healing.
  • For some reason, magic casting enemies are especially dangerous in overheat, dealing +50% extra damage instead of the typical +25%.

Aggro Mechanics

  • I’m yet to find the formula of how enemies pick their targets based on aggro numbers…
  • Defending decreases aggro on character by 5 points. (All Enemies)
  • Normal attacking increases aggro on character by 5 points. (Target Enemy)
  • Most single-target abilities increase aggro on character by 10 points. (Target Enemy)
  • Most multi-target abilities increase aggro on character by 5 points. (All Enemies)
  • Most buffing, healing, and utility abilities increase aggro on character by 5 points. (All Enemies)
  • Most ultimate abilities increase aggro on character by 15 points. (Target Enemy / All Enemies)
  • Taunting abilities increase aggro on character by 20. (Target Enemy / All Enemies)
Takeaways
  • Taunting abilities aren’t very effective at drawing aggro.
  • The accessory, “Knight’s Honor”, and the passive, “War Cry”, are your best bets if you want enemies to aggro a certain character. Do keep in mind that they do not stack.
  • Defending is the only action in the game that drops accumulated aggro, although it’s very minor.

Overdrive Mechanics

The Overdrive Area Size Per Setting
  • Foot Battles
    • Wide: 30 – 95
    • Normal: 40 – 90
    • Extra Tight: 40 – 80
    • Twisting Wind (Boss Ability): 0 – 20 and 41 – 60
  • Mech Battles
    • Wide: 14 – 86
    • Normal: 24 – 76
    • Extra Tight: 34 – 66
Action Effects on the Overdrive
  • Switching Characters: -5
  • Defending: -5
  • Normal Attacking: +5
  • Abilities: +7
  • Abilities that match the Overdrive action type: -12
  • Ultimate: -15
Mech Action Effects on the Overdrive
  • Gear 1 Mech Overdrive changes are the same.
  • Gear 2 Mech Overdrive changes are inverted.
  • Gear 0 Mech do not alter the Overdrive.

Passive Ability Notes

  • Attribute and Resistance passives stack. All other passives do not.
  • For other passives, if you have 2 or more passives of the same effect equipped, the game utilizes only the strongest one.
  • Attribute passives provide stats relative to the character’s base attributes excluding equipment and other passives.
  • Passives that increase inflicted damage stack with similar passives multiplicatively. For example, TP Sacrifice, HP Sacrifice, level 2-3 Water Attack, etc.
  • The Crit Damage Up passive increases critical damage by a flat 30/40/50% up from 150%.

That's everything we are sharing today for this Chained Echoes guide. This guide was originally created and written by -Solace-. In case we fail to update this guide, you can find the latest update by following this link.

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  • Title: Chained Echoes
  • Release Date: December 8, 2022
  • Developer: Matthias Linda
  • Publisher: Deck13, WhisperGames

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