Skip to content
Riot Bits

Riot Bits

  • Home
  • News
  • Guides
  • Video Guides
  • Patch Notes
  • Report Abuse
  • Toggle search form

Caves of Qud Update Patch Notes on April 6, 2024

Posted on 04/12/2024 By Patch Bot No Comments on Caves of Qud Update Patch Notes on April 6, 2024
  • Title: Caves of Qud
  • Release Date:
  • Developer:
  • Publisher:
Information about Caves of Qud is still incomplete. Please help us fill the details of the game using this contact form.

✅ Source verified via Steam Community

  • Patch Title: Feature Friday – April 5, 2024
  • Patch Release Date: April 6, 2024

The developer of Caves of Qud has released a new update for the game on January 1, 2024. Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam. 

206.74

  • Bundles of noisegrass are now more appropriately priced.
  • Added ability icons to the gas breath mutations of breathing lizards.
  • Fungus-ridden robots now actually host fungi.
  • Spacetime vortices now remain stationary for the first round they appear, giving you a window to step outside their range.
  • Cragmensch and glittermensch are now harder to set on fire.
  • High-powdered magnets now indicate when they are destroyed due to application.
  • Your DV is now set to zero while you are dominating.
  • Stasis now freezes the timer on bombs.
  • Fixed a bug that caused interact nearby, the nearby objects list, and the looker object list to consider objects inside solids differently from one another.
  • Fixed a bug that caused the direction of the current local map to be displayed incorrectly when choosing a local map to travel to from the world map.
  • Fixed a bug that caused the item description in power switch abilities to be wrong.
  • Fixed a typo in murals describing the historic liberation of cities.
  • Fixed a bug that caused dynamic turret tinkers controlled by you to be unable to place turrets.
  • Fixed a bug in the ability text of turret tinkers that displayed the internal blueprint or table name it was using.
  • Fixed a bug that caused the target details text of a hidden sidebar to be clipped when using bio-scanning bracelet.
  • Fixed a bug that caused cleave to indicate a target was cleaved even when it was immune to effects.
  • Fixed a bug that caused zones below strata 50 of Eyn Roj to be devoid of creatures.
  • [modding] Fixed a bug that caused population items that did not specify a load strategy to be skipped.
  • [modding] Fixed a bug that caused load strategies on population groups to be ineffectual.
  • [modding] The full file path is now displayed when a conversation part referenced in XML cannot be resolved.

To learn more about this new update, check the official source mentioned above.

Patch Notes Tags:Caves of Qud

Post navigation

Previous Post: 闲置神话 Update Patch Notes on April 6, 2024
Next Post: Soulslinger Update Patch Notes on April 6, 2024

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Title: Caves of Qud
  • Release Date:
  • Developer:
  • Publisher:
Information about Caves of Qud is still incomplete. Please help us fill the details of the game using this contact form.

Disclaimer

All content cited is derived from their respective sources. If you think we have used your content without permission, make sure to reach us and we will be taking it seriously.
  • About Us
  • Contact Us
  • Privacy Policy
  • Terms of Service

Copyright © 2025 Riot Bits.

Powered by PressBook News WordPress theme