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Black Space – Mapping Reference Guide

Posted on 10/19/2022 By DanielDev No Comments on Black Space – Mapping Reference Guide
  • Title: Black Space
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Information about Black Space is still incomplete. Please help us fill the details of the game using this contact form.

This guide functions as a reference guide to create maps for Black Space.

Introduction

Welcome to the mapping reference and guide for Black Space.

Black Space offers the possibility to create own maps. Since there is no included map editor, creating maps has been designed to be very simple. In conclusion maps consist of simple script config files that define map information and entities that are placed in the map.

Create a map

In order to create a map, simple go to the maps directory of the Black Space installation directory. In order to create a new map, simply create a .cfg file. You can prepend a “bs_” to the name if you want.

A map could then be located like this:

maps/bs_myownmap.cfg

After that open the map with a text editor (we recommend Notepad++) and insert your basic map information commands.

#Info data em_setmapname “bs_myownmap” em_setmapversion “1.0” em_setmapauthor “Your Name” #Environment data em_setmapsize “2500” “2500” em_setskybox “skyboxes\\skybox_galaxy.jpg” em_setenvmusic “” em_setmaxplayers “6” #Stats data em_setmaxscore “10” em_settimelimit “5”

Note that certain value such as the ones set with em_setmaxscore and em_settimelimit can be overwritten by the player when creating a new game.

It is important to set the map size. The map size is in units.

You don’t need to specify an environment music theme, this is optional.

After setting your basic map information, you can then add commands to actually place entities into your map.

Add entities

The following commands exist in order to create entities.

Command
Description
em_addspawnpoint <x> <y>
Place a spawn point into the map. There must be at least one spawn point in the map.
em_addshieldbooster <x> <y>
Add an energy shield booster supply entity
em_addammopack <x> <y> <type>
Add an ammo pack supply entity
em_addbgplanet <x> <y> <width> <height> <sprite>
Add a background planet. These entities are not collidable. You can select planet sprites from media/images/world (relative to images directory)
em_addvortex <x> <y> <width> <height> <sprite> <rot>
Add a vortex entity. You can specify a rotation value. The higher the value the faster the vortex turns
em_addasteroid <x> <y>
Adds an asteroid to the map. Will cause damage to ships when collided
em_addsmoke <x> <y>
Adds a smoke entity to map. Useful to hide from the sight of others
em_addstarfield <x> <y> <width> <height> <on-top>
Add a field of stars to the map, either in the background or on top
em_adddefensecanon <x> <y> <width> <height> <sprite> <rot>
Add a defense laser canon to map. These attack nearby ships and are indestructible
em_addray <x> <y> <rot>
Add a static ray to map
em_addborder <x> <y> <length> <orientation>
Adds a horizontal or vertical border with the given length to the map. Shall be used to visually indicate the map borders.

That's everything we are sharing today for this Black Space guide. This guide was originally created and written by DanielDev. In case we fail to update this guide, you can find the latest update by following this link.

If you believe that any of the content on this site violates your rights, including your intellectual property rights, please contact us immediately using our contact form.
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  • Title: Black Space
  • Release Date:
  • Developer:
  • Publisher:
Information about Black Space is still incomplete. Please help us fill the details of the game using this contact form.

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