Skip to content
Riot Bits

Riot Bits

  • Home
  • News
  • Guides
  • Video Guides
  • Patch Notes
  • Report Abuse
  • Toggle search form

Barotrauma – Simple and Easy Camera System

Posted on 01/03/2023 By 76561198014977458 No Comments on Barotrauma – Simple and Easy Camera System
  • Title: Barotrauma
  • Release Date: March 13, 2023
  • Developer: FakeFish, Undertow Games
  • Publisher: Daedalic Entertainment

I couldn’t find any English language guides on camera or surveillance systems, so here’s an example of one I made from scratch. How else can you know what shenanigans those pesky bots and clowns are up to?

What you need

This guide isn’t going to explain how to use the submarine editor, you’ll have to learn that elsewhere or by yourself.

In addition to a periscope and n cameras, you need these components:

  • 1 Relay component for each camera (to control camera signal source)
  • 1 Signal component for each camera (to allow each Relay to turn itself off on click)
  • 1 Delay component for each camera (with 1 or 0.5 delay, it’s up to you)

I recommend actually finishing your sub and deciding where you want cameras instead of building the whole damn thing around your new camera system. 😛

The only thing you’ll have to change for properties of these components is to turn the first Relay in the daisy chain ON in the editor (they are on by default) and turn all the other Relays OFF.

When done properly, the camera control will begin with the last Relay in the chain and allow for all cameras to loop one after another with a mouse click.

Wiring

Here’s how the wiring for each component goes.

Periscope

Wire from periscope position_out pin to each Relay’s signal_in_1 pin.

Wire from periscope trigger_out pin to each Relay’s signal_in_2 pin.

The trigger signal must also be wired to the first Relay separately (trigger_out -> toggle_state)!

As mentioned above, the first Relay must also be set to be ON in the editor while subsequent Relays must be turned OFF. The loop cannot be repeated if this is not done correctly.

Relay components

The image shows how the wiring looks for the first Relay component! All other Relays have one less wire on the toggle_state pin.

From each Relay, wire from signal_in_1 pin to the camera control_in pin.

Wire from signal_in_2 pin to each Relay’s paired Signal and Delay components’ signal_in pin.

All other relay components should be identical except that they lack the trigger_out signal from periscope that goes straight into toggle_state.

Signal check components

The Signal check is just there to loop the signal so the Relay will turn itself off when it receives trigger input and allows the next Relay in line to handle the outputs from periscope.

Wire signal_out from each Signal check back to its source Relay’s toggle_state pin.

Delay components

You can change the Delay to your liking in the component properties. I prefer 0.5 second delay.

Wire signal_out from each Delay to the next Relay’s toggle_state pin.

Recording of the camera system in action

With 0.5 delay

https://youtu.be/e35UEBRx7o4

So the gist of the wiring is to simply pass on control from each Relay and view from each camera to the next with a mouse click.

Let me know in the comments if you have any questions or suggestions on improvements. 🙂 I know this is not much of a guide but if you learn the basics of submarine editor and wiring stuff, you should be able to build this on your own. I might release the system on the Workshops at some point as well. Thanks for reading!

That's everything we are sharing today for this Barotrauma guide. This guide was originally created and written by 76561198014977458. In case we fail to update this guide, you can find the latest update by following this link.

If you believe that any of the content on this site violates your rights, including your intellectual property rights, please contact us immediately using our contact form.
Guides Tags:Barotrauma

Post navigation

Previous Post: Halo Infinite – How to Disable the Chat Filter
Next Post: How to Fix MARDEK Crashing, Crash at Launch, and Freezing Issues

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

  • Title: Barotrauma
  • Release Date: March 13, 2023
  • Developer: FakeFish, Undertow Games
  • Publisher: Daedalic Entertainment

Disclaimer

All content cited is derived from their respective sources. If you think we have used your content without permission, make sure to reach us and we will be taking it seriously.
  • About Us
  • Contact Us
  • Privacy Policy
  • Terms of Service

Copyright © 2025 Riot Bits.

Powered by PressBook News WordPress theme