✅ Source verified via Steam Community
- Patch Title: v0.0.100.alpha
- Patch Release Date: April 18, 2024
The developer of ARC: TCG has released a new update for the game on April 18, 2024. Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam.
Hi everyone, in this patch we have addressed some fixes, did many improvements/changes and continued with balance
New:
- Extended new Reward system to Singleplayer Draft mode
Improvements:
- Improved Singleplayer Ranked score system
- Improved new rewards systems
- Improved Singleplayer AI deck building
- Improved AI spell casting behavior
Changes:
- Increased quests rewards
- Healing effect (in battle) now is applied only if creature is injured
- Cards guaranteed by packs will always be creatures
- Tremor ability now trigger regardless of where the creature is summoned
- Increased speed summon animation for Legendary creatures
- Card abilities now are sorted correctly (instead show randomly) in all preview (card, windows detail etc..)
- Cost of level-up cards now is increased by 35% per level starting from 35% of cost creation
- Gain from dismantle cards now is increased by 25% per level starting from 25% of cost creation
- Cost of level-up hero now is increased by 35% per level starting from 35% of cost creation
- Removed manual activation during loading battle (Now all Singleplayer battles loadiing automatically as Multiplayer ones)
- Added missing timers to all Singleplayers mode during manual selection
Balance:
Rakrysh, Lord of Death:
Put the first 2/2/3/4/5 cards of your deck into the graveyard.
Then, for each Spectres destroyed in this way, until the end of your turn, the creatures on your battlefield gain +(1/1/2/2/2)/+(0/1/1/2/2)
Kyrin, Court Sorcerer:
Added new condition: Turn 2 or Later
Trixy, Fairy King:
All insects on the Battlefield gain +(1/1/2/2/3)/+(1/1/2/2/3). Then, Draw 1/1/1/1/2 card from your deck
Water Demigoddess:
Level 1: Cost 2 2/1
Level 2: Cost 2 2/1, Purify 1
Level 3: Cost 2 3/2, Purify 1
Level 4: Cost 2 3/2, Purify 2
Level 5: Cost 2 4/3, Purify 2
Sorcerer’s Apprentice:
Level 1: 1/1
Level 2: 1/1, Draw 1
Level 3: 2/1, Draw 1
Level 4: 2/1, Draw 2
Level 5: 2/1, Draw 2, Magic Assault 1
Levi, Chosen Magician:
Level 1: 2/1 Elusion, Magic Assault 1
Level 2: 3/1 Elusion, Magic Assault 1
Level 3: 3/2 Elusion, Magic Assault 1
Level 4: 3/2 Elusion, Magic Assault 2
Level 5: 3/2 Elusion, Magic Assault 3
Fire Wizard:
Level 1: Cost 3 2/2 Magic Assault 1, Fiery 1
Level 2: Cost 3 2/2 Magic Assault 1, Fiery 2
Level 3: Cost 3 2/2 Magic Assault 2, Fiery 2
Level 4: Cost 3 3/3 Magic Assault 2, Fiery 2
Level 5: Cost 3 3/3 Magic Assault 3, Fiery 3
Knight of the Spear:
Level 1: 4/3, Fury 1, Legion 1
Level 2: 4/3, Fury 1, Legion 2
Level 3: 5/4, Fury 1, Legion 2
Level 4: 5/4, Fury 2, Legion 2
Level 5: 6/4, Fury 2, Legion 3
Troop Commander:
Level 1: 3/6 Command 1, Chain 1, Imposition 1
Level 2: 3/6 Command 2, Chain 1, Imposition 1
Level 3: 3/7 Command 2, Chain 1, Imposition 2
Level 4: 3/7 Command 2, Chain 2, Imposition 2
Level 5: 3/8 Command 3, Chain 3, Imposition 3
Centurion:
Level 1: 4/4, Berserk 2, Legion 1
Level 2: 5/4, Berserk 2, Legion 1
Level 3: 5/4, Berserk 2, Legion 2
Level 4: 6/4, Berserk 2, Legion 2
Level 5: 6/5, Berserk 2, Legion 2
Prince of Axes:
Level 1: 6/6, Charge, Rapidity, Call to Arms 8
Level 2: 6/6, Charge, Rapidity, Call to Arms 7
Level 3: 6/6, Charge, Rapidity, Call to Arms 6
Level 4: 7/7, Charge, Rapidity, Call to Arms 6
Level 5: 7/7, Charge, Rapidity, Call to Arms 5
Ryan, Wandering Swordsman:
Level 1: 7/6 Fury 2, Rapidity, Agile
Level 2: 7/6 Fury 3, Rapidity, Agile
Level 3: 7/6 Fury 4, Rapidity, Agile
Level 4: 8/7 Fury 4, Rapidity, Agile
Level 5: 8/7 Fury 5, Rapidity, Agile
Rosemary, Wizard of Flowers:
Level 1: 3/7 Purify All 1, Heal All 2, Leech All 1, Ban
Level 2: 3/7 Purify All 1, Heal All 2, Leech All 2, Ban
Level 3: 4/8 Purify All 1, Heal All 3, Leech All 2, Ban
Level 4: 4/8 Purify All 2, Heal All 3, Leech All 2, Ban
Level 5: 5/9 Purify All 3, Heal All 4, Leech All 3, Ban
Vania, War Heroine:
Level 1: 6/6 Command 1, War Cry 3, Support 2, Chain 1
Level 2: 6/6 Command 1, War Cry 3, Support 2, Chain 2
Level 3: 7/7 Command 2, War Cry 4, Support 3, Chain 2
Level 4: 7/7 Command 2, War Cry 4, Support 3, Chain 3
Level 5: 8/8 Command 3, War Cry 5, Support 4, Chain 3
Aryanna, Queen of Blades:
Level 1: 9/8 Rapidity, Fury All 3, Legion 3, Command 2
Level 2: 9/8 Rapidity, Fury All 3, Legion 4, Command 2
Level 3: 9/9 Rapidity, Fury All 3, Legion 4, Command 2
Level 4: 9/9 Rapidity, Fury All 4, Legion 4, Command 3
Level 5: 10/9 Rapidity, Fury All 5, Legion 5, Command 4
Killer Serpent:
Level 1: 4/2 Mortal Touch
Level 2: 4/2 Mortal Touch, Opportunism 1
Level 3: 5/2 Mortal Touch, Opportunism 1
Level 4: 5/2 Mortal Touch, Opportunism 2
Level 5: 6/2 Mortal Touch, Opportunism 2
Charming Spider:
Level 1: 1/1 Trap 1
Level 2: 2/1 Trap 1
Level 3: 3/1 Trap 1
Level 4: 3/1 Trap 2
Level 5: 4/2 Trap 3
Imperial Eagle:
Level 1: 4/2 Agile, Rapidity
Level 2: 4/3 Agile, Rapidity
Level 3: 5/3 Agile, Rapidity
Level 4: 6/3 Agile, Rapidity
Level 5: 6/4 Agile, Rapidity
Killer Flies:
Level 1: 1/1 Opportunism 1, Elusion
Level 2: 1/1 Opportunism 1, Elusion, Poison 1
Level 3: 1/1 Opportunism 2, Elusion, Poison 1
Level 4: 2/1 Opportunism 2, Elusion, Poison 1
Level 5: 2/1 Opportunism 2, Elusion, Poison All 1
Final Spell:
Cost 5:
Ability: Until the end of the match, at the end of your turn, subtract the cost of a random Mage in your hand by 1 (This Spell stuck with others Final Spell)
Allied Troop:
Cost 4:
Ability: Until the end of the match, whenever you play a General from your hand, summon a random allied Soldier from your deck to the battlefield (This Spell does not stack to other Allied Troops)
Fixes:
- Fixed “Herriot, King of Men” ability generals spawn amount
- Fixed various translations
To learn more about this new update, check the official source mentioned above.