The Life and Suffering of Sir Brante is an incredibly well written game with a complex set of choices and consequences. Set in a very interesting constructed world where the divine has a concrete, palpable presence and where humanity is divided through a caste system and led by an ancient and powerful Empire.
The game offer a choose-your-own adventure style gameplay, and since lots of decisions can lead to fortune or ruins, I wanted to try to write up a guide on how to survive and thrive in the world.
The guide you’re reading now is aimed to make Sir Brante live the life of a nobleman and judge who will seek justice and equality for all, keep his family happy and lead to a successful velvet revolution.
This guide aim to make you experience events that fits into this life, by entering the psychology of Sir Brante. It also aims to absolutely keep the Brante family alive through the entire experience, even if it means having to part way with your big brother. The Path of a Nobleman is a hard path to follow, but since you are forgoing the pursuit of a noble title you are free to behave more freely and, in particular, have a more passionate love affair with a certain lady.
I hope you will enjoy this guide, and if you’re interested in a Sir Brante following the path of an Old Faith Inquisitor, an Imperial and honor-bound noble who gain a place at court, or the path of an audiacious Rebel, please look out for my other guides “Selection of Fate” at the bottom of this guide.
Chapter I. Childhood
- Birth. Reach out to the palm
Perception +1 (from 0 to 1) - Hide and Seek. Find your way home
Determination +1 (from 1 to 2) - The Great Descent. Finish the song properly
Perception +1 (from 1 to 2) - The Lot of Suffering. Deny Guilt
Determination +1 (from 1 to 2) - Gloria’s Rhymes. Offer to write rhymes with her
Perception +1 (from 2 to 3) - The Newborn’s Cries. Redirect her anger to yourself
Determination +1 (from 2 to 3) - Toy Soldiers. Tell him the truth
Determination +1 (from 3 to 4) - (Special Event) Father’s Sword. Ask Father to teach you the basics
Destiny : The fencing lesson
Determination +1 (from 4 to 5)
Willpower -10 (from 0 to -10)
A very important event in your life. You learn the way of the sword at an early age, and this knowledge will guide you through your entire life. - The Intrusion. Rescue your tin warriors
Determination +1 (from 5 to 6)
Gregor Brante 61 (from -1 to 0)
Your stubborn spirit give you the strength to save your precious toys from the fire, showing your eagerness to protect anything dear to you. - An Illustrious Guest. Walk away with Mother
Reputation -1 (from 3 to 2)
Perception +1 (from 3 to 4)
Robert Brante -1 (from 2 to 1)
Lydia Brante -1 (from 2 to 3)
Gregor Brante -1 (from 0 to -1)
Your grandfather influence is threatening to tear your family asunder. Stand up to his corrupting influence. - (Special Event) The Ant Farm. Keep playing with Mother
Willpower +5 (from -10 to -5)
Lydia Brante +1 (from 3 to 4) - The Kaleidoscope. Keep looking through the kaleidoscope
Willpower +10 (from -5 to 5) - Sweet Temptation. Tell the truth
Perception +1 (from 4 to 5)
Willpower -5 (from 5 to 0
Gregor Brante +1 (from -1 to 0) - The Sacrament. Raise your head
Willpower +5 (from 0 to 5)
End of Chapter I. Childhood
Brante personality at the end of the chapter:
Untouched by Death
Chapter II. Adolescence
- The Boy Down the Street. Say your brother is to blame
Ingenuity +1 (from 0 to 1)
Tommas Guerro +1 (from 0 to 1)
It seems you have made a friend. - Riders on the Road. Shield Sophia from the horses
Destiny : Sophia saved
Nobility +1 (from 0 to 1)
Ingenuity +1 (from 1 to 2)
Spirituality +1 (from 0 to 1)
Willpower -5 (from 5 to 0)
Sophia +1 (from 0 to 1)
Died Once - Stephan’s Arrival. Join Gloria in her plight
Willpower +10 (from 0 to 10)
Gloria +1 (from 1 to 2)
Do not let your sister face this humiliation alone. Show that you care about her, just like you did with your mother when the baroness came. - A Dropped Handkerchief. Keep the handkerchief as a memento
Willpower +10 (from 10 to 20)
Now your breast pocket holds the proof of a quality the Milanidas dynasty possess: beauty - A Storm of Expectations. Focus on law and history
Nobility +1 (from 1 to 2)
Robert Brante +1 (from 1 to 2)
”I am proud of you.” - Sons of the Nobility. Challenge Diederik to a fight
Nobility +1 (from 2 to 3)
Tommas Guerro +1 (from 1 to 2)
The first time you risk your body and honor for the sake of justice. This will not be the last time you pick a fight in Tommas’ name. - The Silver Tree. Stay with the red-haired pilgrim
Spirituality +1 (from 1 to 2)
Jeanne -1 (from 0 to -1)
Maybe the pilgrim is right, and the Lots are an human-made error? - The Shadow of the Past. Accept Gloria as your sister
Gloria +1 (from 2 to 3)
Lydia Brante +1 (from 4 to 5)
Regardless of her origins, Gloria is your sister and you care about her. Mother’s words foretell an important truth: to recognize her is to bring shame on the Brante family. - The Nobleman’s Lot. Follow your brother’s orders
Nobility +1 (from 3 to 4)
Willpower -5 (from 20 to 15)
Stephan Brante +2 (from 0 to 2)
You learn a lot from this event. Firstly is that your brother, under his haughty attitude, care for his family in his own way. Second, that the common estate is as capable of cruelty as nobles. - (Special Event) Forbidden Love. Aid Stephan in his cause
Destiny: Stephan’s disgrace
Spirituality +1 (from 2 to 3)
Ingenuity +1 (from 2 to 3)
”You’ve got all the markings of a professional spy!” - Trial of the Assailants. Convince Father to change his mind
Reputation -1 (from 2 to 1)
Unity +1 (from 6 to 7)
Nobility +1 (from 4 to 5)
Spirituality +1 (from 3 to 4)
Willpower -5 (from 15 to 10)
Gregor Brante -1 (from 0 to -1)
Aid your sister in being recognized as a true family member. Keep to your principles of fighting for justice and recognition. It is the right thing to do. - (Special Event) An Adult Question. Dispel Nathan’s fears
Destiny: Nathan’s admonition
Spirituality +1 (from 4 to 5)
Nathan Brante +1 (from 1 to 2)
”So they do love me…” - Agony. Stop Grandfather
Nobility +1 (from 5 to 6)
Ingenuity +1 (from 3 to 4)
Willpower -5 (from 10 to 5)
Gregor Brante -1 (from -1 to -2) and True Death
This is not the first time your granfather threaten something you care about with fire. Save your mother and your home from his blind rage. - Last Respects. Ask for Grandfather’s blessing
Destiny: Blood Tide
Robert Brante +1 (from 2 to 3)
Stephan Brante +1 (from 2 to 3)
Do this for your Father’s and elder brother’s sake. - (Special Event) The Poets. Keep Gloria’s secret
Destiny: Gloria’s secret
Ingenuity +1 (from 4 to 5)
Gloria +1 (from 3 to 4)
You sister is happy writing poems, why try to take that away from her? Just as you aided your brother in love, help your sister and promise her your protection. - The fugitive girl. Hide alone
Willpower +5 (from 5 to 10)
Sophia -1 (from 1 to 0) and Embittered
Things have become too dangerous. - The Last Night. Spend the time with Nathan
Willpower +10 (from 10 to 20)
Nathan Brante +1 (from 2 to 3)
You swear to Nathan that even if everything changes, you will always be his brother.End of Chapter II. Adolescence
Brante personality at the end of the chapterNobility6Ingenuity5Spirituality5Willpower20Died Once
Chapter III. Youth
- Arrival in the Capital. Meet the noble youths
Diplomacy +1 (from 11 to 12)
Manipulation +1 (from 10 to 11)
Willpower -5 (from 20 to 15) - Luke’s Sermon. Resist him
Diplomacy +1 (from 11 to 12) - The City that Never Sleeps. Go to the dueling club
Valor +1 (from 12 to 13) - The Girl from your Past. Help her
Scheming +1 (from 11 to 12)
Valor +1 (from 13 to 14)
Sophia +1 (from 0 to 1)
It isn’t justice for Dextra to die. He doesn’t deserve this. - The Three Lots. Break through the cordon into the College
Destiny: Path of the nobleman
“People like you are the Empire’s future, Sir Brante.” - Bonds of Friendship. Swear an oath of friendship
Destiny: Bond of friendship
Tommas Guerro: Bound by friendship
Justice and loyalty are guiding forces in your life. Be true to those principles by swearing eternal loyalty to your best friend. - The Ball. Resolve the quarrel
Manipulation +1 (from 11 to 12)
Dorius Otton +1 (from -1 to 0)
You swore eternal friendship to Tommas. Helping him is more important. - Sir El Croix’s Lesson. Press for a decisive assault
Valor +1 (from 14 to 15)
Eloquence +1 (from 11 to 12)
Heed El Croix’s lesson well.
”The terrors wrought by the Rebellious Duke are undeniable, yet his Rebellion created new possibilities for all of us – including you, young Sir Brante!”” - The First Case. Find the nobleman
Destiny: Aylis’s rescue
Diplomacy +1 (from 13 to 14)
Two days on the pilory is a small punishment for the young, beautiful witch. You should be able to Release Aylis as well, if you so desire. - A Great Feast for All. Demand your rights
Valor +1 (from 15 to 16)
Answer the call to have your right to nobility codified and recognized. This event will, unberknownst to you, produce a chain of event that will eventually lead to achieving a peaceful outcome to your later life. - The Way of the Sword Dedicate your fight to your Father
Destiny: Victory in the Tournament
Valor +1 (from 16 to 17)
Octavia Milanidas: Intrigued
A momentous event in your life. The day you become a noble. You owe your nobility to your father. Your victory today earn you the attention of a beautiful lady as well. - Farewell to the Capital.
Stephan Brante +1 (from 3 to 4)End of Chapter III. Youth
Brante personality at the end of the chapterDiplomacy14Theology10Manipulation12Valor17Eloquence12Scheming12Willpower15Died Once
Chapter IV. Peace Time (Part I)
”Wisdom, honor, and conscience are every judge’s best advisors these days.”
- Homecoming. Ask Nathan some questions
Nathan Brante +1 (from 2 to 3)
”The teachers asks me, “What is the manifestation of the Twin Gods’ love for people?” and I went and said, “forgiveness!” - First Day of Service. Get acquainted with the judges
Career +1 (from 4 to 5)
Justice -1 (from 4 to 3) - A Reception at the Brante Residence. Talk about your victory in the Tournament
Reputation +2 (from 1 to 3)
Diplomacy +1 (from 14 to 15)
Eloquence +1 (from 12 to 13)
Stephan Brante +1 (from 4 to 5)
Enjoy the right to boast about your achievements. - A Rock and a Hard Place. Send Gloria to Valona
Wealth -1 (from 5 to 4)
Manipulation +1 (from 12 to 13)
Eloquence +1 (from 13 to 14) - The Land Dispute. Ask Jung for a bribe
Wealth of Magra +1 (from 7 to 8)
Order -1 (from 7 to 6)
Career -1 (from 5 to 4)
Justice +1 (from 3 to 4)
Wealth +1 (from 4 to 5)
Manipulation +1 (from 13 to 14)
A moral compromise to be sure. Yet, by going through the old adage of “You scratch my back, I scratch yours” you make sure the commoners do not suffer injustice.
“Guess coin means justice nowadays…” - A Gift for the Family. Give the jewels to prominent nobles as gifts
Reputation +2 (from 3 to 5)
Diplomacy +1 (from 15 to 16)
Scheming +1 (from 12 to 13) - The Power of the Law Side with El Borne
Augustin El Borne +2 (from 1 to 3) and The Promise
This is a pivotal moment in your career. By supporting the prefect in his gambit, you will dedicate your fate to the lawful pursuit of justice. - An Old Friend. Have dinner with Tommas
Reputation -1 (from 5 to 4)
Willpower +10 (from 15 to 25)
Tommas Guerro +1 (From 3 to 4) - The Newspaper Case. Legitimize the Gazette
Destiny: Protector of the people
Career +1 (from 4 to 5)
Justice +1 (from 4 to 5)
Wealth -1 (from 5 to 4)
Willpower -5 (from 25 to 20)
One of the most satisfying outcome to a complicated case. By legitimizing the Quorum Gazette, you pave the way for more protection of the common folk rights and help your career forward. - The Call of the Ancestors. Side with Father
Unity +1 (from 7 to 8)
Willpower -5 (from 20 to 15)
Stephan Brante -1 (from 5 to 4)
Robert Brante +1 (from 4 to 5)
Heed your Father’s words: “Even if I must defy your will. I am responsible for Gloria.” - The Vassal and the Lord. Defuse the situation
Willpower -5 (from 15 to 10)
Augustin El Borne +1 (from 3 to 4)
Another instance where your victory in the tournament help you. - Passion Insist on being treated as her equal
Willpower -5 (from 10 to 5)
Octavia Milanidas +2 (from 0 to 2) and Grown Close
An incredibly beautiful event should you manage to stand up for yourself. You defy the old order and get to enjoy a more beautiful fate with the sweet blue lady. - Brothers in Misery. Use your authority
Justice -1 (from 5 to 4)
Eloquence +1 (from 14 to 13)
Stephan Brante +1 (from 4 to 5)
Nathan Brante +1 (from 3 to 4)
Augustin El Borne -1 (from 4 to 3) - The Case of Father Mark. Set him free
Church +1 (from -2 to -1)
Career -1 (from 5 to 4)
Wealth +2 (from 4 to 6)
Scheming +1 (from 13 to 113)
Father Mark is an eccentric, but decent man. His Heresy doesn’t seem that dangerous, and beside, it doesn’t seem like justice to convict a priest for… preaching.” - A Friend in Need. Agree to be Tommas’s second
Tommas Guerro +1 (from 4 to 5) and In Danger
Augustin El Borne -1 (from 3 to 2)
Loyalty to your friend dictate that you have to help out Tommas. - The Case against Otton. Let Tommas roam freely
Career +1 (from 4 to 5)
Tommas Guerro -2 and In Danger
This is a pivotal moment in your destiny. To prosecute Otton will mean having to play a balancing act and live a precacious life. You will need to exercice caution and refrain from involving in Tommas’ fate yet, even if it means disapointing him.
“Just taking on a case against that Arknian means a lot to me.” - (Special Event) The Road to the Top Refuse and protect your career
Reputation -1 (from 4 to 3)
El Verman is a power-hungry fool. Remain loyal to El Borne, and do your best to protect your precarious position at the prefecture. You need the trust of the nobility more than reputation. - The Festival of the Silver Tree. Appeal to Mother
Unity +1 (from 8 to 9)
Manipulation +1 (from 14 to 15)
Gloria -1 (from 2 to 1) - (Special Event) A Rendezvous with Octavia. Inquire about this arcane knowledge
Theology +2 (from 10 to 12)
Willpower +5 (from 5 to 10)
Octavia Milanidas +1 (from 2 to 3)
Your close bond with Octavia let you share some of her insights… and a peek at something more. - The Search for Evidence. Ask Tommas to help you gather evidence
Destiny: Evidence against Otton
Tommas Guerro -1 (from 3 to -2) and still In Danger
Time is of the essence. You need to gather evidence to convict the bloodthirsty Arknian. Ask Tommas to help you. If you are to protect him, he needs to help you too. Your bond of friendship will resist those ordeals.
“Don’t you want the Arknians to stop threatening us with violence all the time? All of us? You? All the fresh recruits from the Legion?” - (Special Event) Stephan’s Gambit. Refuse
Unity +1 (from 9 to 10)
Willpower +5 (from 10 to 15)
Stephan Brante -2 (from 5 to 3)
Stephan’s pursuit of a noble title is going to rend your family asunder. It is time to stand up to him for your sister’s sake. Would you sell out your sister’s happiness and freedom in the name of nobility? - (Special Event) A Moment of Respite.
Stephan Brante +1 (from 3 to 4)
Robert Brante +1 (5)
Lydia Brante +1 (5)
Nathan Brante +1 (from 4 to 5)
Gloria +1 (from 1 to 2)
Willpower +10 (from 15 to 25)
Thanks to triggering this event at this exact moment, you make sure your brother is not too angry with you and get to spend more time in peace and quiet with your family. - (Special Event) The Illegitimate Girl. Help Gloria
Gloria +1 (from 2 to 3) and Secret Plot
Now is the time to bind your fate to the family. Making Gloria a Brante means leaving the fool’s dream of nobility behind, all for the sake of keeping your sister happy and protecting her from the whims of a tyrannical patriarchy.
(…)
Chapter IV. Peace Time (Part II)
(…)
- A Realm Unknown. Legitimize the Circle
Wealth +1 (from 6 to 7)
Diplomacy +1 (from 16 to 17)
Theology +1 (from 12 to 13)
Willpower -5 (from 25 to 20)
Octavia Milanidas +1 (from 3 to 4)
Respect your lover’s decision in pursuing the arcane knowledge, and help her to legitimize the circle. - Threats and Promises. Put Otton at ease
Manipulation +1 (from 15 to 16)
Dorius Otton +1 (from 0 to 1)
Just like in the ball quarrel of your youth, you manipulate the Arknian. - Nobleman’s Honor. Sentence El Corvio to capital punishement.
Career -1 (from 5 to 4)
Justice +1 (from 4 to 5)
Wealth +1 (from 7 to 8)
Now it is time to use your relationship with Octavia for good. A murder in a duel is still a murder. Sentence the arrogant noble to death for breaking the law and murdering El Este. This is a pivotal moment in your career as you convince a noble to face justice. - (Special Event) Friend of the People. Agree
Wealth of Magra +2 (from 3 to 5)
Justice +2 (from 5 to 7)
Wealth +1 (from 8 to 9)
Mayer Egmont +1 (from 0 to 1) and Made a Deal
Mayer Egmont seems like a decent man. What is the worst that could happen with such a deal? You get to help the common estate and your province…
“I promise you, Brante, this gunpowder will shatter those ancient rock formation and reveal their hidden treasure to us all.” - (Special Event) The Hunt for Tommas. Protect Tommas
Reputation -1 (from 3 to 2)
Valor +1 (from 17 to 18)
Tommas Guerro +1 (from 2 to 3) and Rescued
Died Twice
One of the most spectacular event that can happen in your noble life. Back to back, you fight with Tommas to protect his life and make sure your best friend, the one bound by friendship, gets to see a new dawn.
Your old friend’s stupid joke is the last thing you hear. - El Ferro’s List. Shelter the suspects
Justice -1 (from 7 to 6)
Unity +1 (10)
Wealth +1 (from 9 to 10)
Gloria +1 (from 3 to 4)
All the people on the list are friends of Gloria. A society of young poets yearning for freedom. This is not the first time you had to break the law to protect people that do not deserve their fate. - (Special Event) A Family of Means. Invest in the House
Destiny: A Family of Means
Unity +1 (10)
Wealth -2 (from 10 to 8)
Willpower +5 (from 15 to 20)
Congratulations! Even if your family will not be able to gain nobility, you are wealthy enough to not worry about poverty anymore, and your future is secured. You are free to invest in the house or expand the library, but investing in the house help you get some rest you desperatly need. - (Special Event) The Lesser Evil. Threaten Stephan
Unity -1 (from 10 to 9)
Gloria Brante +2 (from 4 to 5) and At Home
Stephan Brante -3 (from 4 to 1) and Bad Blood
Stephan is having an affair with the daughter of a noble family. You are having an affair with the daughter of the Archduke. You are not the same. - Justice for All. Provoke the Arknian
Career +2 (from 4 to 6)
Justice +1 (from 6 to 7)
Reputation +1 (from 2 to 3)
Willpower -5 (from 20 to 15)
Manipulation +1 (from 16 to 17)
Died Thrice
You have a knack for making Arknian mad as hell, until they can’t take it anymore. - Deathbed. Share your strength with Mother
Destiny: Mother recovers
Unity +1 (from 9 to 10)
Willpower -10 (from 15 to 5) - Transformation. Accept your beloved’s transformation
Reputation -1 (from 3 to 2)
Willpower -10 (from 5 to -5)
Octavia Milanidas: Spiritual Bond - (Special Event) A Broken Branch. Maintain family ties with Stephan
Destiny: Gloria Brante
Reputation -10 (from 2 to 0)
Stephan Brante +1 (from 1 to 2) and Never to Return
Gloria Brante: At Home
And here is, one of the hardest outcome to achieve. Thanks to the small moment of respite you shared with your brother, you are able to convince him that family is stronger that the quest for nobility. This knowledge and the love of his family will protect him in the future. - (Special Event) The Mark of Dishonor.
Robert Brante -1 (from 5 to 4)
Wealth -1 (from 8 to 7)
Unity -1 (from 10 to 9) - (Special Event) Tommas’s Wedding. Bear Witness to their wedding vows
Destiny: Tommas’s new life
Willpower +10 (from -5 to 5)
And here is where your bond of friendship with Tommas comes into play. - Repentance. Call Mother
Unity +1 (from 9 to 10)
Willpower +5 (from 5 to 10)
Manipulation +1 (from 17 to 18)
Eloquence +1 (from 15 to 16)
Nathan Brante: Hopeful - A Family Matter. Preserve the Family
Willpower +5 (from 10 to 15)
Gregor Brante -2 (from -2 to -4)
Keep the family united. Leave the dream of nobility behind. - (Special Event) The Smell of Gunpowder.
Order -1 (from 3 to 2)
Justice +3 (from 7 to 10)
How could the commoners get their hand on powder kegs…? Oh wait… Anyway, this is a good, spectacular start of the Revolt. If you don’t get this event, the Revolt just… happens. Now you have an initial incident. - (Special Event) Prisoners. Keep the prisoners in captivity
Power -1 (from 2 to 1)
Justice -3 (from 10 to 7)
Mayer Egmont -4 (from 1 to -3) and True Death.
Heed Mayer’s words well. He explains how you shouldn’t trust the Last Straw to show restrain, and his dream of making Anizotte the first free city of the Empire. Equal rights… No matter their Lot. Yet, do not falter and refuse his offer to escape. He and the Last Straw has gone to far by double-crossing you and forcing you into being an accomplice of multiple murders.
“You’ve already picked a side, Sir Brante. Now’s not the time to change it!” - Final Preparations. Address the people with a speech
Justice +1 (from 7 to 8)
Willpower -10 (from 15 to 5)
You already have the evidence and the people’s support to convict Otton. This is mostly a roleplaying choice. You are free to Bide your Time if you prefer. - The Hour Has Come. Charge Otton with crimes
Justice!
“We’ve won, Sir Brante.” - Otton’s Sentence.
Dorius Otton -4 (from 1 to -3)
Wealth of Magra +1 (from 6 to 7)
Order +2 (from 2 to 4)
Thanks to you, change has been put in motion today. There is no stopping it now.
End of Chapter IV. Peace Time
Chapter V. The Revolt
Revolt state at the beginning of the chapter:
- At Dawn.
The Revolt +2 (from 2 to 4) - (Special Event) The Family’s Fate. The Brantes will side with the Revolt
Destiny: The Rebel
Destiny: The Family is in the City
Common Folk +1 (from 2 to 3)
Robert Brante: Rebel
An easy choice. All your life you followed the pursuit of justice. You and your sister must convince your Father to take action and prove he mean it when he said he will defend the common estate. - (Special Event) By Their Will. He should ask the Elder
Theology +1 (from 13 to 14)
Eloquence +1 (from 16 to 17)
Nathan Brante: Prophet
You can also convince your brother that the Revolt is part of their design. - Mustering the Forces. Incite a riot among the Legion troops
The Revolt +1 (from 4 to 5)
Troops +1 (from 1 to 2)
A munity is a bit much for a lawful judge to provoke, but now’s not the time for half measures. - (Special Event) A Fading Light. Share a final moment with her before she leaves this world.
Octavia Milanidas: Left a trace
”Octavia cared for you. You helped her break free from her cage. She musn’t leave without a trace.” - (Special Event) Sir El Borne’s Choice. Convince El Borne to side with the Rebellion
The Revolt +1
Troops +1 (from 2 to 3)
Common Folk +1 (3)
Nobles -1 (from 1 to 0)
Augustin El Borne: Rebel - The Prefecture Under Siege. Get Otton’s army to abandon him
Power +2 (from 1 to 3)
Order +1 (from 4 to 5)
The Revolt +1 (from 6 to 7)
Troops +1 (3)
Nobles +1 (from 0 to 1)
Common Folk +1 (3)
Dorius Otton: True Death
Augustin El Borne: Rebel
Let the people of Anizotte see that there is one law for all! - The March of the New Faith. Save the New Believers from bloodshed
Order -1 (from 5 to 4)
The Revolt +1 (from 7 to 8)
Clergy +1 (from 1 to 2)
Willpower -5 (from 5 to 0)
Father Lennart: Defeated
Jeanne: True Death - The Rebel Leader. Overthrow Sophia
Destiny: Leading the Revolt
The Revolt -2 (from 8 to 6)
Troops -1 (from 3 to 2)
Common Folk +1 (3)
Clergy +1 (from 2 to 3)
Willpower -5 (from 0 to -5)
Sophia: Executed
You saw it before, you cannot trust the Last Straw and Sophia. They will lead the Revolt toward a dark, bloody fate, not the peace and order and equality among the estates you seek. This is justice.
For the first time in history, you have what it takes to lay the foundation of a new world – a world where justice is the same for all, where all estates are equal, where we are free of the Lots! - (Special Event) Hearth and Home. Kill the Leader
Destiny: The Family is saved
Common Folk -1 (from 3 to 2)
Willpower -5 (from -5 to -10)
You are free to convince them that you are on their side, but it is more spectacular to fight a band of bloodthirsty looters with your father, and is unique to a Nobleman’s path.
“I have made many mistakes in my life… but I have raised a brave son!” - (Special Event) The Final Hour. Ask your family for help
The Revolt +1 (from 6 to 7)
Common Folk +1 (from 2 to 3)
”Let the chase for our Freedom begin!” - (Special Event) The Battle for Anizotte. Achieve peace
Destiny: Peace with the Overseer
Wealth of Magra +4 (from 7 to 10)
Church +1 (from 2 to 3)
Order +4 (from 4 to 8)
And here it is. The golden path now opens up to you. Reap what you have sown. Broker peace with the Overseer and create the first free city-state in the Empire. - (Special Event) A New Day Dawns. Say you would grant the world forgiveness.
…“What is the manifestation of the Twin Gods’ love for people?” and I went and said, “forgiveness!”………………………………………………………………………………………………………………………………..
Final OutcomesOutcome of the Revolt:
The peace treaty makes Anizotte a free city in which all estates are equal, led by a People’s Council. Gaius Tempest convince the emperor to give more freedoms to the common estate after the Revolt spread to the rest of the Empire. The Empire is bound to change its ways.- Power: The citizens learn to govern their city and manage their lives all on their own. They will not surrender their freedom without a fight.
- Church: The New Faith prevails. The Old Faith has lost the influence it once had, but it is not persecuted.
- Wealth of Magra: Magra becomes the most prosperous and rich province in the entire Empire. Other cities begins to follow its example.
- Order: Order and peace is restored through the land. People respect the law without being ruled by an iron fist.
- Divine Omens: Nathan creates a new Church of the Twins that teach forgiveness.
What became of…
- Dorius Otton Hanged for all of his crimes. His dynasty died with him.
- Augustin El Borne: Transformed the city and province with his laws. Remembered as one of the luminary of the new age.
- Father Lennart:Rejected his priesthood. Became an hermit.
- Tommas: Reunited with you. Became captain of the city guard. Remained friends for the rest of your lives.
- Octavia: Left the teaching of the La-Tari behind, giving people hope to escape the world.
- Sophia: Executed by you in the name of justice.
- The Brante Family: Lauded as heroes. The citizens remember that they owe their freedom to your family. The Brantes survived every ordeal and found peace.
- Robert Brante: Became a founder of the new Anizotte. Helped many Imperial officials to side with the new order. Remembered as a protector of the common people.
- Lydia Brante: Remained righteous in her Old Faith. Died without fear.
- Stephan Brante: Moved to the Capital. Saved from a conspiracy thanks to his ties to the Brante family and became supreme commander of the Legion.
- Gloria: Helped build the new Anizotte. Remembered as the first poet of the common folk and a harbringer of a new age.
- Nathan: Created the Elder’s Witnesses, taught the Gods forgiveness.
- Gregor Brante. Forever angry.
- You: Member of the Council of Anizotte, devoted your life to preserve freedoms, brought your vision throughout the Empire. Became Anizotte’s supreme judge. Remembered as the quintessential enlightened nobleman, an example for all, the liberator of Anizotte and the creator of the first Code of Law applicable to all estates.
So ends the life and suffering of Sir El Brante, the Rebel Nobleman, a man of peculiar destiny who seeked equality and justice for all, who led the transformation of the Empire and who kept his family happy and safe through every ordeal.
That's everything we are sharing today for this The Life and Suffering of Sir Brante guide. This guide was originally created and written by Bryock. In case we fail to update this guide, you can find the latest update by following this link.
Followed this to the letter, wasn’t allowed to kill Sophia. I ended up the butcher of anziotte.