This guide will show you the effects of all staffs and hats in Seraph’s Last Stand. In case we missed something, let us know in the comments below.
Wizard’s Hats
- Wizard’s Hat – A cool pointy hat.
- Helmet – More Armor & Less movement speed.
- Propeller Beanie – Double jump but can’t control jump height.
- Uncommon Hat – Get only uncommon cards (Green one’s).
- Challenger’s Hat – Double enemies & 20% chance of getting double items.
- Fedora – Free rerolls but no rankings.
Wizard’s Staffs
- Wizard’s Staff – Shoots projectiles in a straight line.
- Emerald Staff – Shoots homing projectiles.
- Trident – Shoots 3 projectiles in an angle.
- Boomstaff – Shoots explosive projectiles.
- Thunder Staff – Calls a thunderbolt from above (Same as the lightning bolt perk).
- Frozen Tip – Projectiles pierce.
- Rainbow Staff – Shoots random projectiles (randomized projectiles from 1 of the other staffs).
That's everything we are sharing today for this Seraph's Last Stand guide. This guide was originally created and written by Evo. In case we fail to update this guide, you can find the latest update by following this link.