This is just a basic guide for beginners on what to do in each class.
So the first thing you want to do as a D-boy finds a keycard or someone who already has one. The most basic card you are going to find is the purple (janitor’s) card. This card is basic because it only opens one door. That’s fine because it’s one of the most important doors. I’m talking about SCP-914. This is where you should be headed if you need a better keycard. If you have a janitor card then you have no choice but to head here. A yellow (Scientist’s) keycard affords you some more options. With this card, you could go to 914 or you could find SCP-012. In 012 you will always find a teal (Zone Manager) card unless someone got there before you. there is also a chance to find a gun but I’m just going to cover the necessities of escaping.
A teal card will open checkpoints but not gates. You’re going to need to get through 2 checkpoints and at least one gate. Now instead of telling you all of the cards that can get you out I’m going to help you help yourself. Open your inventory (Tab) and hover over your card. In the center of your screen, you will see 10 boxes. The important ones are the first three (Containment access), checkpoint, and gate. Gate is symbolized by a stick figure running through a door. If a square is lit up then you have access to whatever it is. The best cards are 05 (black) as they open everything. That card can be excessive though if you’re just trying to escape. As a d-boy everything is against you besides chaos (more on them later on) so you should try to avoid everybody. So to summarize: Get a card that can open gates, avoid everyone, and work with chaos.
You’re just like the D-boys except your job is easier. You will have the help of MTF and you spawn with a yellow card and medkit. Still avoid sentient SCPs and avoid chaos (They will kill you on sight). Work with guards and Nine-tailed fox.
Generally considered the worst class. You spawn with a card slightly better than a zone manager, a gun (pretty weak so don’t get excited), a flashbang, and some other equipment I’ll get to later. As a guard, you help scientists and fight SCPs. You cannot escape. It’s pretty difficult living to the end of a match as a guard but see how long you can go for. Since there is not much to say about NTF I’m going to fit it in here. They are best suited for killing SCPs. They are basically guarded with better gear.
As an SCP, your job is simple. Kill everyone. Depending on what SCP you are, there are a couple of different ways of going about your objective. 106 is considered one of the best. He can walk through doors and can teleport between his sinkholes. Bullets to 10% damage to him (this does not count grenades, those will kill him in one shot). 096 is a bit of a glass cannon. He generally has a small amount of health. Get people to look at your face and you will enter a rage mode. You have increased health, move extremely fast, and can get through any door. You will also kill people in one shot. It is fairly easy for people to get away from you in elevators.
When enraged, you can only see people who have shot or looked at you. Your crying is fairly loud so people can hear you coming. You can silence yourself on closed doors by right-clicking. 049 is a weak one. They have the smallest amount of health and are the slowest. they can be killed by as little as two facility guards ( not many guards know that, however.) As 049 you can one-shot people and your strength lies in the fact that you can resurrect fresh carcasses and make them fight for you ( you do this by holding E on a dead body.) 939 commonly referred to as dogs. They are considered to be the worst so some servers add plugins to buff them. Dogs kill almost everyone with two bites, they can match the speed of a normal person and their bit inflicts amnesia which prevents you from opening your inventory or reloading. A unique thing about dogs is that by holding V you can talk to humans.
Other SCPs can’t. 079 referred to as a computer. The only SCP with a leveling system. The more you help your friends and interact with the facility, your access tier will increase which increases your max power and allows more chaos. Definitely the most complex one. 173 the peanut. The most iconic SCP. If you’re not being looked at then you move quickly and freely. If you are being looked at you will move a small amount every 3 seconds. If you reach a person, click them to snap their neck and instantly kill them. You have a large health pool and are probably the most average SCP. Keep in mind this guide was written before the Parabellum update so this guide will be outdated at some point.
Chaos are the escaped D-class. As chaos kill all MTF, help D-boys, and try to work with SCPs as you share a goal. Chaos has unique cards and weapons. The card is the equivalent of a commander card. The gun (Logicer) is tailored to the objective of killing MTF. It does good damage while being fast firing with a large ammo capacity. The two main drawbacks of this gun are short-range and long reloads.
The three main pieces of equipment are the disarmer, the radio, and the weapon manager tablet. The disarmer is used on either D-boys or Scientists. (If you are a scientist don’t expect to get disarmed by chaos.) Guards and NTF spawn with all pieces of equipment, though they usually drop tablets. A disarmer’s main function is to make a d-boy or scientist a teammate of whoever disarmed them. This happens when they escape. Radios can be used by holding V with on in your inventory.
You can communicate with people from long distances with a radio. Tablets have multiple uses. The only way to drop ammo is with a tablet; you can also find a workstation and put the tablet in it to customize your guns. In heavy on some walls, you can find generators. All MTF except guards can open these. Put the tablet in here and a countdown will start. Anybody can press the cancel button but if that countdown reaches zero the generator will engage. Engage 5 and 079 will die.
And that concludes this SCP: Secret Laboratory guide. Do you have any suggestions to improve this guide? Please let us know by leaving a comment below. For any other concerns, please reach us using the contact details found on the contact page.