Специальные предложения
The max amount of same type enemies that can spawn:
Мутанты: 3
Покс-гончие: 2
Бомбардировщик парши : 3
Покс-взрывник: 2
Ловец парши: 2
Скаб Снайпер: 2
Scab Flamer: 2
Перетащите Flamer: 2
Divabler Target Chance против одиноких игроков:
Существует 50% Шанс -кусочки нацелится на одного игрока., а 75% chance for hounds to target the alone player and a 25% chance a mutant will
The specials that will coordinate a strike:
Покс-гончие, Бомбардировщик парши, Ловец парши, Мутанты, Огнеметы
The specials that spawn for rush prevention
Покс-гончие, Мутанты
The specials that spawn for speedrun prevention
Покс-гончие, Мутанты, Ловец парши
Special Pacing
Подстрекательство (Уровень 1):
10% chance for coordinated strike, with with 120 секунд до 160 seconds between strikes. A strike will have 2 enemies attacking at once.
Specials cap at 3, and spawn with a 140 секунд до 300 seconds range
Time between rush prevention is 150 секунд до 250 секунды, and happen after 80 units of distance.
There is no speedrun prevention (from what I saw)
Восстание (Уровень 2):
10% chance for coordinated strike, with with 100 секунд до 120 seconds between strikes. A strike will have 2 enemies attacking at once.
Specials cap at 3, and spawn with a 120 секунд до 280 seconds range
Time between rush prevention is 80 секунд до 120 секунды, and happen after 60 units of distance.
Speedrun Prevention has a 20 к 40 второе время восстановления, checking for a distance of 12 единиц каждые 5 seconds and is triggered after 4 checks.
Злоба (Уровень 3):
12.5% chance for coordinated strike, with with 80 секунд до 100 seconds between strikes. A strike will have 3 enemies attacking at once.
Specials cap at 4, and spawn with a 110 секунд до 250 seconds range
Time between rush prevention is 60 секунд до 100 секунды, and happen after 50 units of distance.
Speedrun Prevention has a 20 к 40 второе время восстановления, checking for a distance of 12 единиц каждые 5 seconds and is triggered after 4 checks.
Ересь (Уровень 4):
15% chance for coordinated strike, with with 80 секунд до 160 seconds between strikes. A strike will have 4 enemies attacking at once.
Specials cap at 5, and spawn with a 90 секунд до 230 seconds range
Time between rush prevention is 50 секунд до 80 секунды, and happen after 45 units of distance.
Speedrun Prevention has a 10 к 20 второе время восстановления, checking for a distance of 12 единиц каждые 5 seconds and is triggered after 4 checks.
Проклятие (Уровень 5):
15% chance for coordinated strike, with with 70 секунд до 140 seconds between strikes. A strike will have 4 enemies attacking at once.
Specials cap at 6, and spawn with a 70 секунд до 200 seconds range
Time between rush prevention is 30 секунд до 50 секунды, and happen after 40 units of distance.
Speedrun Prevention has a 10 к 15 второе время восстановления, checking for a distance of 12 единиц каждые 5 seconds and is triggered after 4 checks.
Hordes
Horde Pacing
Подстрекательство (Уровень 1):
Max active enemies is 90, есть 17 seconds between horde waves and they spawn between 300 и 450 секунды. Ambush hordes have 1 wave and top at 50 active enemies, other hordes have 3 волны. Существует 150 unit to 190 unit distance travel requirement for horde to spawn.
Trickle hordes spawn between 40 секунды и 45 секунды, with a travel distance between 90 и 180 единицы.
Восстание (Уровень 2):
Max active enemies is 90, есть 15 seconds between horde waves and they spawn between 260 и 420 секунды. Ambush hordes have 1 wave and top at 50 active enemies, other hordes have 3 волны. Существует 120 unit to 170 unit distance travel requirement for horde to spawn.
Trickle hordes spawn between 40 секунды и 45 секунды, with a travel distance between 70 и 140 единицы.
Злоба (Уровень 3):
Max active enemies is 100, есть 10 seconds between horde waves and they spawn between 230 и 400 секунды. Ambush hordes have 1 wave and top at 50 active enemies, other hordes have 3 волны. Существует 80 unit to 130 unit distance travel requirement for horde to spawn.
Trickle hordes spawn between 40 секунды и 45 секунды, with a travel distance between 40 и 90 единицы.
Ересь (Уровень 4):
Max active enemies is 110, есть 10 seconds between horde waves and they spawn between 210 и 340 секунды. Ambush hordes have 1 wave and top at 60 active enemies, other hordes have 3 волны. Существует 50 unit to 80 unit distance travel requirement for horde to spawn.
Trickle hordes spawn between 40 секунды и 45 секунды, with a travel distance between 40 и 75 единицы.
Проклятие (Уровень 5):
Max active enemies is 120, есть 10 seconds between horde waves and they spawn between 140 и 280 секунды. Ambush hordes have 1 wave and top at 70 active enemies, other hordes have 3 волны. Существует 40 unit to 70 unit distance travel requirement for horde to spawn.
Trickle hordes spawn between 40 секунды и 45 секунды, with a travel distance between 40 и 75 единицы.
There are different types of horde: Засада, Far Vector, Trickle and Flood.
They are self explanatory: Ambush are the ambush hordes, Far Vectors are the horde waves you see just ambiently around, Trickle are enemies that spawn in groups that “trickle” in to keep you entertained, and Flood are the hordes that have the warcry.
This is meant to be more esoteric and not really meant as something that really matters unless you really want to minmax pacing or are purely curious about the pacing settings
Монстры
Подстрекательство (Уровень 1):
Range of 0 – 1 Боссы
0 Ведьмы
Чумные огрины pause horde pacing for 60 секунды, trickle horde pacing for 40 seconds and specials for 50 секунды
Зверь Нургла pause horde pacing for 60 секунды, trickle horde pacing for 40 seconds and specials for 50 секунды
Daemonhost will despawn when you move 65 units away and it is passive.
Восстание (Уровень 2):
Range of 0 – 1 Боссы
Range of 0 – 1 Ведьмы
With an empty boss trigger, there is a chance that it is replaced with a patrol
Чумные огрины pause horde pacing for 50 секунды, trickle horde pacing for 20 seconds and specials for 20 секунды
Зверь Нургла pause horde pacing for 50 секунды, trickle horde pacing for 20 seconds and specials for 20 секунды
Daemonhost will despawn when you move 65 units away and it is passive.
Злоба (Уровень 3):
Range of 0 – 1 Боссы
Range of 0 – 1 Ведьмы
With an empty boss trigger, there is a chance that it is replaced with a patrol
Чумные огрины pause horde pacing for 20 секунды, and specials for 15 второй. Does not pause trickle horde.
Зверь Нургла pause horde pacing for 20 секунды, and specials for 15 второй. Does not pause trickle horde.
Daemonhost will despawn when you move 65 units away and it is passive.
Ересь (Уровень 4):
Range of 0 – 2 Боссы
Range of 0 – 2 Ведьмы
With an empty boss trigger, there is a chance that it is replaced with a patrol
Чумные огрины does not pause pacing.
Зверь Нургла does not pause pacing.
Daemonhost will despawn when you move 65 units away and it is passive.
Ересь (Уровень 5):
Range of 1 – 2 Боссы
Range of 0 – 2 Ведьмы
With an empty boss trigger, there is a chance that it is replaced with a patrol
Чумные огрины does not pause pacing.
Зверь Нургла does not pause pacing.
Daemonhost will despawn when you move 65 units away and it is passive.
Patrol Comps (Парша)
Подстрекательство (Уровень 1):
Comp A:
4x Scab Shotgunner
6x Scab Stalker
Comp B:
3x Scab Gunner
6x Scab Shooter
Comp C:
3x Scab Mauler
6x Scab Bruiser
Восстание (Уровень 2):
Comp A:
4x Scab Shotgunner
6x Scab Stalker
Comp B:
3x Scab Gunner
6x Scab Shooter
Comp C:
3x Scab Mauler
6x Scab Bruiser
Злоба (Уровень 3):
Comp A:
4x Scab Shotgunner
9x Scab Stalker
Comp B:
5x Scab Gunner
8x Scab Shooter
Comp C:
5x Scab Mauler
8x Scab Bruiser
Ересь (Уровень 4):
Comp A:
4x Scab Shotgunner
11x Scab Stalker
Comp B:
6x Scab Gunner
10x Scab Shooter
Comp C:
6x Scab Mauler
10x Scab Bruiser
Проклятие (Уровень 5):
Comp A:
6x Scab Shotgunner
8x Scab Stalker
2x Bulwark
Comp B:
8x Scab Gunner
6x Scab Shooter
1x Bulwark
1x Reaper
Comp C:
8x Scab Mauler
6x Scab Bruiser
2x Crusher
Patrol Comps (Дрег)
Подстрекательство (Уровень 1):
Comp A:
4x Dreg Shotgunner
6x Dreg Stalker
Comp B:
3x Dreg Gunner
6x Dreg Stalker
Comp C:
3x Dreg Rager
6x Dreg Bruiser
Восстание (Уровень 2):
Comp A:
4x Dreg Shotgunner
6x Dreg Stalker
Comp B:
3x Dreg Gunner
6x Dreg Stalker
Comp C:
3x Dreg Rager
6x Dreg Bruiser
Злоба (Уровень 3):
Comp A:
4x Dreg Shotgunner
8x Dreg Stalker
Comp B:
5x Dreg Gunner
8x Dreg Stalker
Comp C:
5x Dreg Rager
8x Dreg Bruiser
Ересь (Уровень 4):
Comp A:
4x Dreg Shotgunner
12x Dreg Stalker
Comp B:
6x Dreg Gunner
10x Dreg Stalker
Comp C:
6x Dreg Rager
10x Dreg Bruiser
Проклятие(Уровень 5):
Comp A:
6x Dreg Shotgunner
8x Dreg Stalker
2x Bulwark
Comp B:
8x Dreg Gunner
6x Dreg Stalker
1x Bulwark
1x Reaper
Comp C:
8x Dreg Rager
6x Dreg Bruiser
2x Crusher
Это все, чем мы делимся сегодня для этого. Вархаммер 40,000: Темный прилив гид. Это руководство было первоначально создано и написано Объединить00. На случай, если нам не удастся обновить это руководство, вы можете найти последнее обновление, следуя этому связь.